redraw_mask |= REDRAW_FIELD;
}
+void DrawFramesPerSecond()
+{
+ char text[100];
+ int font_nr = FONT_TEXT_2;
+ int font_width = getFontWidth(font_nr);
+
+ sprintf(text, "%04.1f fps", global.frames_per_second);
+
+ DrawTextExt(backbuffer, WIN_XSIZE - font_width * strlen(text), 0, text,
+ font_nr, BLIT_OPAQUE);
+}
+
void BackToFront()
{
if (redraw_mask == REDRAW_NONE)
return;
- // redraw playfield if anything inside main playfield area needs redraw
- if (redraw_mask & REDRAW_MAIN)
- redraw_mask |= REDRAW_FIELD;
-
// draw masked border to all viewports, if defined
DrawMaskedBorder(redraw_mask);
+ // draw frames per second (only if debug mode is enabled)
+ if (redraw_mask & REDRAW_FPS)
+ DrawFramesPerSecond();
+
// redraw complete window if both playfield and (some) doors need redraw
if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
redraw_mask = REDRAW_ALL;
BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
}
+static void FadeCrossRestoreBackbuffer()
+{
+ BlitBitmap(bitmap_db_cross, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+}
+
static void FadeExt(int fade_mask, int fade_mode, int fade_type)
{
static int fade_type_skip = FADE_TYPE_NONE;
return;
}
+#if 1
+ FadeCrossSaveBackbuffer();
+#endif
+
if (fading.fade_mode & FADE_TYPE_TRANSFORM)
{
+#if 0
FadeCrossSaveBackbuffer();
+#endif
return;
}
FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay,
draw_border_function);
+ if (fade_type == FADE_TYPE_FADE_OUT)
+ FadeCrossRestoreBackbuffer();
+
redraw_mask &= ~fade_mask;
}
DrawBackground(x, y, width, height);
}
+static int game_status_last = -1;
+static Bitmap *global_border_bitmap_last = NULL;
+static Bitmap *global_border_bitmap = NULL;
+static int real_sx_last = -1, real_sy_last = -1;
+static int full_sxsize_last = -1, full_sysize_last = -1;
+static int dx_last = -1, dy_last = -1;
+static int dxsize_last = -1, dysize_last = -1;
+static int vx_last = -1, vy_last = -1;
+static int vxsize_last = -1, vysize_last = -1;
+
+boolean CheckIfRedrawGlobalBorderIsNeeded()
+{
+ int global_border_graphic;
+
+ if (game_status == game_status_last)
+ return FALSE;
+
+ global_border_graphic =
+ (game_status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
+ game_status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
+ game_status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
+ game_status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
+ IMG_GLOBAL_BORDER);
+
+ global_border_bitmap =
+ (graphic_info[global_border_graphic].bitmap ?
+ graphic_info[global_border_graphic].bitmap :
+ graphic_info[IMG_GLOBAL_BORDER].bitmap);
+
+ // redraw if global screen border has changed
+ if (global_border_bitmap_last != global_border_bitmap)
+ return TRUE;
+
+ // redraw if position or size of playfield area has changed
+ if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
+ full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
+ return TRUE;
+
+ // redraw if position or size of door area has changed
+ if (dx_last != DX || dy_last != DY ||
+ dxsize_last != DXSIZE || dysize_last != DYSIZE)
+ return TRUE;
+
+ // redraw if position or size of tape area has changed
+ if (vx_last != VX || vy_last != VY ||
+ vxsize_last != VXSIZE || vysize_last != VYSIZE)
+ return TRUE;
+
+ return FALSE;
+}
+
+static void RedrawGlobalBorderIfNeeded()
+{
+ if (game_status == game_status_last)
+ return;
+
+ // copy current draw buffer to later copy back areas that have not changed
+ BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ if (CheckIfRedrawGlobalBorderIsNeeded())
+ {
+ // redraw global screen border (or clear, if defined to be empty)
+
+ if (global_border_bitmap)
+ BlitBitmap(global_border_bitmap, backbuffer,
+ 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ else
+ ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ // copy previous playfield and door areas, if they are defined on both
+ // previous and current screen and if they still have the same size
+
+ if (real_sx_last != -1 && real_sy_last != -1 &&
+ REAL_SX != -1 && REAL_SY != -1 &&
+ full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
+ BlitBitmap(bitmap_db_store, backbuffer,
+ real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
+ REAL_SX, REAL_SY);
+
+ if (dx_last != -1 && dy_last != -1 &&
+ DX != -1 && DY != -1 &&
+ dxsize_last == DXSIZE && dysize_last == DYSIZE)
+ BlitBitmap(bitmap_db_store, backbuffer,
+ dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
+
+ if (vx_last != -1 && vy_last != -1 &&
+ VX != -1 && VY != -1 &&
+ vxsize_last == VXSIZE && vysize_last == VYSIZE)
+ BlitBitmap(bitmap_db_store, backbuffer,
+ vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
+
+ redraw_mask = REDRAW_ALL;
+ }
+
+ game_status_last = game_status;
+
+ global_border_bitmap_last = global_border_bitmap;
+
+ real_sx_last = REAL_SX;
+ real_sy_last = REAL_SY;
+ full_sxsize_last = FULL_SXSIZE;
+ full_sysize_last = FULL_SYSIZE;
+ dx_last = DX;
+ dy_last = DY;
+ dxsize_last = DXSIZE;
+ dysize_last = DYSIZE;
+ vx_last = VX;
+ vy_last = VY;
+ vxsize_last = VXSIZE;
+ vysize_last = VYSIZE;
+}
+
void ClearField()
{
+ RedrawGlobalBorderIfNeeded();
+
/* !!! "drawto" might still point to playfield buffer here (see above) !!! */
/* (when entering hall of fame after playing) */
DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
level.envelope[envelope_nr].autowrap,
level.envelope[envelope_nr].centered, FALSE);
- redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ redraw_mask |= REDRAW_FIELD;
BackToFront();
SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
BackToFront();
}
-static void setRequestCenterPosition(int *x, int *y)
+static void setRequestBasePosition(int *x, int *y)
{
- int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
- int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
+ int sx_base, sy_base;
+
+ if (request.x != -1)
+ sx_base = request.x;
+ else if (request.align == ALIGN_LEFT)
+ sx_base = SX;
+ else if (request.align == ALIGN_RIGHT)
+ sx_base = SX + SXSIZE;
+ else
+ sx_base = SX + SXSIZE / 2;
+
+ if (request.y != -1)
+ sy_base = request.y;
+ else if (request.valign == VALIGN_TOP)
+ sy_base = SY;
+ else if (request.valign == VALIGN_BOTTOM)
+ sy_base = SY + SYSIZE;
+ else
+ sy_base = SY + SYSIZE / 2;
- *x = sx_center;
- *y = sy_center;
+ *x = sx_base;
+ *y = sy_base;
}
-static void setRequestPosition(int *x, int *y, boolean add_border_size)
+static void setRequestPositionExt(int *x, int *y, int width, int height,
+ boolean add_border_size)
{
int border_size = request.border_size;
- int sx_center, sy_center;
+ int sx_base, sy_base;
int sx, sy;
- setRequestCenterPosition(&sx_center, &sy_center);
+ setRequestBasePosition(&sx_base, &sy_base);
+
+ if (request.align == ALIGN_LEFT)
+ sx = sx_base;
+ else if (request.align == ALIGN_RIGHT)
+ sx = sx_base - width;
+ else
+ sx = sx_base - width / 2;
+
+ if (request.valign == VALIGN_TOP)
+ sy = sy_base;
+ else if (request.valign == VALIGN_BOTTOM)
+ sy = sy_base - height;
+ else
+ sy = sy_base - height / 2;
- sx = sx_center - request.width / 2;
- sy = sy_center - request.height / 2;
+ sx = MAX(0, MIN(sx, WIN_XSIZE - width));
+ sy = MAX(0, MIN(sy, WIN_YSIZE - height));
if (add_border_size)
{
*y = sy;
}
+static void setRequestPosition(int *x, int *y, boolean add_border_size)
+{
+ setRequestPositionExt(x, y, request.width, request.height, add_border_size);
+}
+
void DrawEnvelopeRequest(char *text)
{
char *text_final = text;
int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2;
unsigned int anim_delay = 0;
- int width = request.width;
- int height = request.height;
int tile_size = request.step_offset;
- int max_xsize = width / tile_size;
- int max_ysize = height / tile_size;
+ int max_xsize = request.width / tile_size;
+ int max_ysize = request.height / tile_size;
int max_xsize_inner = max_xsize - 2;
int max_ysize_inner = max_ysize - 2;
int ysize_size_top = (ysize - 1) * tile_size;
int max_xsize_pos = (max_xsize - 1) * tile_size;
int max_ysize_pos = (max_ysize - 1) * tile_size;
- int sx_center, sy_center;
+ int width = xsize * tile_size;
+ int height = ysize * tile_size;
int src_x, src_y;
int dst_x, dst_y;
int xx, yy;
- setRequestCenterPosition(&sx_center, &sy_center);
-
- src_x = sx_center - width / 2;
- src_y = sy_center - height / 2;
- dst_x = sx_center - xsize * tile_size / 2;
- dst_y = sy_center - ysize * tile_size / 2;
+ setRequestPosition(&src_x, &src_y, FALSE);
+ setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
}
}
- redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ redraw_mask |= REDRAW_FIELD;
DoAnimation();
BackToFront();
int graphic = IMG_BACKGROUND_REQUEST;
int sound_opening = SND_REQUEST_OPENING;
int sound_closing = SND_REQUEST_CLOSING;
- int anim_mode = graphic_info[graphic].anim_mode;
+ int anim_mode_1 = request.anim_mode; /* (higher priority) */
+ int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */
+ int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
}
}
- redraw_mask |= REDRAW_MICROLEVEL;
+ redraw_mask |= REDRAW_FIELD;
}
#define MICROLABEL_EMPTY 0
if (strlen(label_text) > 0)
DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
- redraw_mask |= REDRAW_MICROLEVEL;
+ redraw_mask |= REDRAW_FIELD;
}
static void DrawPreviewLevelExt(boolean restart)