if (Store[last_jx][last_jy])
{
DrawLevelElement(last_jx,last_jy, Store[last_jx][last_jy]);
- DrawLevelElementThruMask(last_jx,last_jy, Feld[last_jx][last_jy]);
+ DrawLevelFieldThruMask(last_jx,last_jy);
}
else if (Feld[last_jx][last_jy] == EL_DYNAMIT)
DrawDynamite(last_jx,last_jy);
DrawGraphicThruMask(sx,sy, graphic + phase);
}
+ if ((last_jx != jx || last_jy != jy) && Feld[last_jx][last_jy]==EL_EXPLODING)
+ {
+ int phase = Frame[last_jx][last_jy];
+ int delay = 2;
+
+ if (phase > 2)
+ DrawGraphicThruMask(SCREENX(last_jx),SCREENY(last_jy),
+ GFX_EXPLOSION + ((phase-1)/delay-1));
+ }
+
if (direct_draw_on)
{
int dest_x = SX + SCREENX(MIN(jx,last_jx))*TILEX;
DrawLevelElementExt(x,y, 0,0, element, NO_CUTTING, USE_MASKING);
}
+void DrawLevelFieldThruMask(int x, int y)
+{
+ DrawLevelElementExt(x,y, 0,0, Feld[x][y], NO_CUTTING, USE_MASKING);
+}
+
void ErdreichAnbroeckeln(int x, int y)
{
int i, width, height, cx,cy;
Store[ux][uy]==EL_AMOEBE_NASS)
cut_mode = CUT_ABOVE;
else if (Store[ux][uy]==EL_MORAST_VOLL ||
-
-#if 0
- Store[ux][uy]==EL_SALZSAEURE ||
-#endif
-
- Store[ux][uy]==EL_SIEB_VOLL ||
- Store[ux][uy]==EL_SIEB2_VOLL)
+ Store[ux][uy]==EL_SIEB_VOLL ||
+ Store[ux][uy]==EL_SIEB2_VOLL)
cut_mode = CUT_BELOW;
if (cut_mode==CUT_ABOVE)
else
DrawScreenElementShifted(x,y, 0,MovPos[ux][uy], element, cut_mode);
-#if 1
if (Store[ux][uy] == EL_SALZSAEURE)
DrawLevelElementThruMask(ux,uy+1, EL_SALZSAEURE);
-#endif
-
}
else if (IS_BLOCKED(ux,uy))
{
case EL_ZEIT_VOLL: return(GFX_ZEIT_VOLL);
case EL_ZEIT_LEER: return(GFX_ZEIT_LEER);
case EL_MAUER_LEBT: return(GFX_MAUER_LEBT);
+ case EL_MAUER_X: return(GFX_MAUER_X);
+ case EL_MAUER_Y: return(GFX_MAUER_Y);
+ case EL_MAUER_XY: return(GFX_MAUER_XY);
case EL_EDELSTEIN_BD: return(GFX_EDELSTEIN_BD);
case EL_EDELSTEIN_GELB: return(GFX_EDELSTEIN_GELB);
case EL_EDELSTEIN_ROT: return(GFX_EDELSTEIN_ROT);