added using separate constants for tiles in EM engine caves and game logic
[rocksndiamonds.git] / src / tools.c
index 366303b22e49d5236b65e5ebe2b04186a6cd8f8e..a5638485e4b365b529d8f697d37fe8e56f6c73ae 100644 (file)
@@ -5736,7 +5736,7 @@ static struct Mapping_EM_to_RND_object
   int action;
   int direction;
 }
-em_object_mapping_list[] =
+em_object_mapping_list[TILE_MAX + 1] =
 {
   {
     Zborder,                           FALSE,  FALSE,
@@ -5763,7 +5763,15 @@ em_object_mapping_list[] =
     Zdynamite,                         FALSE,  FALSE,
     EL_EMPTY,                          -1, -1
   },
+  {
+    Zboom,                             FALSE,  FALSE,
+    EL_EMPTY,                          -1, -1
+  },
 
+  {
+    Xchain,                            FALSE,  FALSE,
+    EL_DEFAULT,                                ACTION_EXPLODING, -1
+  },
   {
     Xboom_bug,                         FALSE,  FALSE,
     EL_BUG,                            ACTION_EXPLODING, -1
@@ -7280,8 +7288,8 @@ em_object_mapping_list[] =
     EL_CHAR('!'),                      -1, -1
   },
   {
-    Xalpha_quote,                      TRUE,   FALSE,
-    EL_CHAR('"'),                      -1, -1
+    Xalpha_apost,                      TRUE,   FALSE,
+    EL_CHAR('\''),                     -1, -1
   },
   {
     Xalpha_comma,                      TRUE,   FALSE,
@@ -7484,7 +7492,7 @@ static struct Mapping_EM_to_RND_player
   int action;
   int direction;
 }
-em_player_mapping_list[] =
+em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
 {
   {
     PLY_walk_n,                                0,
@@ -7701,7 +7709,7 @@ em_player_mapping_list[] =
   }
 };
 
-int map_element_RND_to_EM(int element_rnd)
+int map_element_RND_to_EM_cave(int element_rnd)
 {
   static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
   static boolean mapping_initialized = FALSE;
@@ -7723,14 +7731,42 @@ int map_element_RND_to_EM(int element_rnd)
   }
 
   if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
-    return mapping_RND_to_EM[element_rnd];
+    return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
 
   Error(ERR_WARN, "invalid RND level element %d", element_rnd);
 
   return EL_UNKNOWN;
 }
 
-int map_element_EM_to_RND(int element_em)
+int map_element_EM_to_RND_cave(int element_em_cave)
+{
+  static unsigned short mapping_EM_to_RND[TILE_MAX];
+  static boolean mapping_initialized = FALSE;
+
+  if (!mapping_initialized)
+  {
+    int i;
+
+    // return "EL_UNKNOWN" for all undefined elements in mapping array
+    for (i = 0; i < TILE_MAX; i++)
+      mapping_EM_to_RND[i] = EL_UNKNOWN;
+
+    for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+      mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
+       em_object_mapping_list[i].element_rnd;
+
+    mapping_initialized = TRUE;
+  }
+
+  if (element_em_cave >= 0 && element_em_cave < CAVE_TILE_MAX)
+    return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
+
+  Error(ERR_WARN, "invalid EM cave element %d", element_em_cave);
+
+  return EL_UNKNOWN;
+}
+
+int map_element_EM_to_RND_game(int element_em_game)
 {
   static unsigned short mapping_EM_to_RND[TILE_MAX];
   static boolean mapping_initialized = FALSE;
@@ -7750,10 +7786,10 @@ int map_element_EM_to_RND(int element_em)
     mapping_initialized = TRUE;
   }
 
-  if (element_em >= 0 && element_em < TILE_MAX)
-    return mapping_EM_to_RND[element_em];
+  if (element_em_game >= 0 && element_em_game < TILE_MAX)
+    return mapping_EM_to_RND[element_em_game];
 
-  Error(ERR_WARN, "invalid EM level element %d", element_em);
+  Error(ERR_WARN, "invalid EM game element %d", element_em_game);
 
   return EL_UNKNOWN;
 }
@@ -7765,16 +7801,17 @@ void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
   int i, j;
 
   for (i = 0; i < TILE_MAX; i++)
-    cav->android_array[i] = Xblank;
+    cav->android_array[i] = Cblank;
 
   for (i = 0; i < level->num_android_clone_elements; i++)
   {
     int element_rnd = level->android_clone_element[i];
-    int element_em = map_element_RND_to_EM(element_rnd);
+    int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
 
     for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
       if (em_object_mapping_list[j].element_rnd == element_rnd)
-       cav->android_array[em_object_mapping_list[j].element_em] = element_em;
+       cav->android_array[em_object_mapping_list[j].element_em] =
+         element_em_cave;
   }
 }
 
@@ -7788,14 +7825,14 @@ void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
 
   for (i = 0; i < TILE_MAX; i++)
   {
-    int element_em = cav->android_array[i];
+    int element_em_cave = cav->android_array[i];
     int element_rnd;
     boolean element_found = FALSE;
 
-    if (element_em == Xblank)
+    if (element_em_cave == Cblank)
       continue;
 
-    element_rnd = map_element_EM_to_RND(element_em);
+    element_rnd = map_element_EM_to_RND_cave(element_em_cave);
 
     for (j = 0; j < level->num_android_clone_elements; j++)
       if (level->android_clone_element[j] == element_rnd)
@@ -8693,7 +8730,7 @@ void InitGraphicInfo_EM(void)
       boolean has_action_graphics = (graphic != base_graphic);
       boolean has_crumbled_graphics = (base_crumbled != base_graphic);
       struct GraphicInfo *g = &graphic_info[graphic];
-      struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+      struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
       Bitmap *src_bitmap;
       int src_x, src_y;
       // ensure to get symmetric 3-frame, 2-delay animations as used in EM
@@ -8924,8 +8961,8 @@ void InitGraphicInfo_EM(void)
                 Xspring);
 
        // no separate animation for "smashed by rock" -- use rock instead
-       struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
-       struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
+       struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
+       struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
 
        g_em->bitmap            = g_xx->bitmap;
        g_em->src_x             = g_xx->src_x;
@@ -8961,7 +8998,7 @@ void InitGraphicInfo_EM(void)
                       el_act_dir2img(effective_element, effective_action,
                                      direction));
        struct GraphicInfo *g = &graphic_info[graphic];
-       struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
+       struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
        Bitmap *src_bitmap;
        int src_x, src_y;
        int sync_frame = j;