rnd-19981112-1
[rocksndiamonds.git] / src / tools.c
index 1327e4e58acc2a057f47c1e544e61cb41f72250b..a2b46c8604fd3b8ac0fed0743e0a96dde455701e 100644 (file)
 #include "buttons.h"
 #include "joystick.h"
 #include "cartoons.h"
+#include "network.h"
 
 #include <math.h>
 
 #ifdef MSDOS
-extern BOOL wait_for_vsync;
+extern boolean wait_for_vsync;
 #endif
 
 void SetDrawtoField(int mode)
 {
-  if (mode == DRAW_BUFFERED && soft_scrolling_on)
+  if (mode == DRAW_BUFFERED && setup.soft_scrolling)
   {
     FX = TILEX;
     FY = TILEY;
@@ -63,17 +64,23 @@ void SetDrawtoField(int mode)
 void BackToFront()
 {
   int x,y;
-  Drawable buffer = (drawto_field != window ? drawto_field : backbuffer);
+  Drawable buffer = (drawto_field == window ? backbuffer : drawto_field);
 
-  if (direct_draw_on && game_status == PLAYING)
+  if (setup.direct_draw && game_status == PLAYING)
     redraw_mask &= ~REDRAW_MAIN;
 
   if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
     redraw_mask |= REDRAW_FIELD;
 
-  if (redraw_mask & REDRAW_FIELD || ScreenGfxPos)
+  if (redraw_mask & REDRAW_FIELD)
     redraw_mask &= ~REDRAW_TILES;
 
+  /*
+  if (redraw_mask & REDRAW_FIELD ||
+      (ScreenGfxPos && setup.soft_scrolling && game_status == PLAYING))
+    redraw_mask &= ~REDRAW_TILES;
+  */
+
   if (!redraw_mask)
     return;
 
@@ -106,7 +113,7 @@ void BackToFront()
     {
       int fx = FX, fy = FY;
 
-      if (soft_scrolling_on)
+      if (setup.soft_scrolling)
       {
        fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
        fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
@@ -188,7 +195,7 @@ void FadeToFront()
 /*
   long fading_delay = 300;
 
-  if (fading_on && (redraw_mask & REDRAW_FIELD))
+  if (setup.fading && (redraw_mask & REDRAW_FIELD))
   {
 */
 
@@ -256,7 +263,7 @@ void ClearWindow()
   XFillRectangle(display,backbuffer,gc,
                 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
 
-  if (soft_scrolling_on && game_status==PLAYING)
+  if (setup.soft_scrolling && game_status==PLAYING)
   {
     XFillRectangle(display,fieldbuffer,gc,
                   0,0, FXSIZE,FYSIZE);
@@ -265,7 +272,7 @@ void ClearWindow()
   else
     SetDrawtoField(DRAW_BACKBUFFER);
 
-  if (direct_draw_on && game_status==PLAYING)
+  if (setup.direct_draw && game_status==PLAYING)
   {
     XFillRectangle(display,window,gc,
                   REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
@@ -356,11 +363,6 @@ void DrawPlayer(struct PlayerInfo *player)
   int element = Feld[jx][jy];
   int graphic, phase;
 
-  /*
-  if (!player->active || player->gone || !IN_SCR_FIELD(sx,sy))
-    return;
-  */
-
   if (!player->active || player->gone ||
       !IN_SCR_FIELD(SCREENX(last_jx),SCREENY(last_jy)))
     return;
@@ -409,7 +411,7 @@ void DrawPlayer(struct PlayerInfo *player)
   if (!IN_SCR_FIELD(sx,sy))
     return;
 
-  if (direct_draw_on)
+  if (setup.direct_draw)
     SetDrawtoField(DRAW_BUFFERED);
 
   /* draw things behind the player, if needed */
@@ -441,7 +443,7 @@ void DrawPlayer(struct PlayerInfo *player)
       syy = player->GfxPos;
   }
 
-  if (!soft_scrolling_on && ScreenMovPos)
+  if (!setup.soft_scrolling && ScreenMovPos)
     sxx = syy = 0;
 
   DrawGraphicShiftedThruMask(sx,sy, sxx,syy, graphic, NO_CUTTING);
@@ -502,7 +504,7 @@ void DrawPlayer(struct PlayerInfo *player)
                          GFX_EXPLOSION + ((phase-1)/delay-1));
   }
 
-  if (direct_draw_on)
+  if (setup.direct_draw)
   {
     int dest_x = SX + SCREENX(MIN(jx,last_jx))*TILEX;
     int dest_y = SY + SCREENY(MIN(jy,last_jy))*TILEY;
@@ -912,7 +914,7 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   }
   else if (element==EL_MAUER_LEBT)
   {
-    BOOL links_massiv = FALSE, rechts_massiv = FALSE;
+    boolean links_massiv = FALSE, rechts_massiv = FALSE;
 
     if (!IN_LEV_FIELD(ux-1,uy) || IS_MAUER(Feld[ux-1][uy]))
       links_massiv = TRUE;
@@ -1103,7 +1105,7 @@ void DrawScreenField(int x, int y)
   if (IS_MOVING(ux,uy))
   {
     int horiz_move = (MovDir[ux][uy]==MV_LEFT || MovDir[ux][uy]==MV_RIGHT);
-    BOOL cut_mode = NO_CUTTING;
+    boolean cut_mode = NO_CUTTING;
 
     if (Store[ux][uy]==EL_MORAST_LEER ||
        Store[ux][uy]==EL_SIEB_LEER ||
@@ -1133,7 +1135,7 @@ void DrawScreenField(int x, int y)
     int oldx,oldy;
     int sx, sy;
     int horiz_move;
-    BOOL cut_mode = NO_CUTTING;
+    boolean cut_mode = NO_CUTTING;
 
     Blocked2Moving(ux,uy,&oldx,&oldy);
     sx = SCREENX(oldx);
@@ -1233,7 +1235,7 @@ void DrawLevel()
     for(y=BY1; y<=BY2; y++)
       DrawScreenField(x,y);
 
-  if (soft_scrolling_on)
+  if (setup.soft_scrolling)
     XCopyArea(display,fieldbuffer,backbuffer,gc,
              FX,FY, SXSIZE,SYSIZE,
              SX,SY);
@@ -1302,11 +1304,17 @@ int REQ_in_range(int x, int y)
   return(0);
 }
 
-BOOL Request(char *text, unsigned int req_state)
+boolean Request(char *text, unsigned int req_state)
 {
   int mx,my, ty, result = -1;
   unsigned int old_door_state;
 
+  /* pause network game while waiting for request to answer */
+  if (options.network &&
+      game_status == PLAYING &&
+      req_state & REQUEST_WAIT_FOR)
+    SendToServer_PausePlaying();
+
   old_door_state = GetDoorState();
 
   CloseDoor(DOOR_CLOSE_1);
@@ -1347,52 +1355,26 @@ BOOL Request(char *text, unsigned int req_state)
   }
 
   if (req_state & REQ_ASK)
-    XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
-             DOOR_GFX_PAGEX4,OK_BUTTON_GFX_YPOS,
-             DXSIZE,OK_BUTTON_YSIZE,
-             DOOR_GFX_PAGEX1,OK_BUTTON_YPOS);
+  {
+    DrawYesNoButton(BUTTON_OK, DB_INIT);
+    DrawYesNoButton(BUTTON_NO, DB_INIT);
+  }
   else if (req_state & REQ_CONFIRM)
-    XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
-             DOOR_GFX_PAGEX4,CONFIRM_BUTTON_GFX_YPOS,
-             DXSIZE,CONFIRM_BUTTON_YSIZE,
-             DOOR_GFX_PAGEX1,CONFIRM_BUTTON_YPOS);
+  {
+    DrawConfirmButton(BUTTON_CONFIRM, DB_INIT);
+  }
   else if (req_state & REQ_PLAYER)
   {
     DrawPlayerButton(BUTTON_PLAYER_1, DB_INIT);
     DrawPlayerButton(BUTTON_PLAYER_2, DB_INIT);
     DrawPlayerButton(BUTTON_PLAYER_3, DB_INIT);
     DrawPlayerButton(BUTTON_PLAYER_4, DB_INIT);
-
-    /*
-    XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
-             DOOR_GFX_PAGEX4 + PLAYER_BUTTON_GFX_XPOS, PLAYER_BUTTON_GFX_YPOS,
-             PLAYER_BUTTON_XSIZE,PLAYER_BUTTON_YSIZE,
-             DOOR_GFX_PAGEX1 + PLAYER_BUTTON_1_XPOS, PLAYER_BUTTON_1_YPOS);
-    XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
-             DOOR_GFX_PAGEX4 + PLAYER_BUTTON_GFX_XPOS, PLAYER_BUTTON_GFX_YPOS,
-             PLAYER_BUTTON_XSIZE,PLAYER_BUTTON_YSIZE,
-             DOOR_GFX_PAGEX1 + PLAYER_BUTTON_1_XPOS, PLAYER_BUTTON_1_YPOS);
-    XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
-             DOOR_GFX_PAGEX4 + PLAYER_BUTTON_GFX_XPOS, PLAYER_BUTTON_GFX_YPOS,
-             PLAYER_BUTTON_XSIZE,PLAYER_BUTTON_YSIZE,
-             DOOR_GFX_PAGEX1 + PLAYER_BUTTON_2_XPOS, PLAYER_BUTTON_2_YPOS);
-    XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
-             DOOR_GFX_PAGEX4 + PLAYER_BUTTON_GFX_XPOS, PLAYER_BUTTON_GFX_YPOS,
-             PLAYER_BUTTON_XSIZE,PLAYER_BUTTON_YSIZE,
-             DOOR_GFX_PAGEX1 + PLAYER_BUTTON_3_XPOS, PLAYER_BUTTON_3_YPOS);
-    XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
-             DOOR_GFX_PAGEX4 + PLAYER_BUTTON_GFX_XPOS, PLAYER_BUTTON_GFX_YPOS,
-             PLAYER_BUTTON_XSIZE,PLAYER_BUTTON_YSIZE,
-             DOOR_GFX_PAGEX1 + PLAYER_BUTTON_4_XPOS, PLAYER_BUTTON_4_YPOS);
-    */
   }
 
   OpenDoor(DOOR_OPEN_1);
   ClearEventQueue();
 
-  if (!(req_state & REQ_ASK) &&
-      !(req_state & REQ_CONFIRM) &&
-      !(req_state & REQ_PLAYER))
+  if (!(req_state & REQUEST_WAIT_FOR))
     return(FALSE);
 
   if (game_status != MAINMENU)
@@ -1400,24 +1382,16 @@ BOOL Request(char *text, unsigned int req_state)
 
   button_status = MB_RELEASED;
 
-  while(result<0)
+  while(result < 0)
   {
-    DoAnimation();
-    Delay(10);
-
     if (XPending(display))
     {
       XEvent event;
 
       XNextEvent(display, &event);
+
       switch(event.type)
       {
-       case Expose:
-         HandleExposeEvent((XExposeEvent *) &event);
-         break;
-       case UnmapNotify:
-         SleepWhileUnmapped();
-         break;
        case ButtonPress:
        case ButtonRelease:
        case MotionNotify:
@@ -1459,6 +1433,7 @@ BOOL Request(char *text, unsigned int req_state)
            case BUTTON_CONFIRM:
              result = TRUE | FALSE;
              break;
+
            case BUTTON_PLAYER_1:
              result = 1;
              break;
@@ -1471,11 +1446,13 @@ BOOL Request(char *text, unsigned int req_state)
            case BUTTON_PLAYER_4:
              result = 4;
              break;
+
            default:
              break;
          }
          break;
        }
+
        case KeyPress:
          switch(XLookupKeysym((XKeyEvent *)&event,
                               ((XKeyEvent *)&event)->state))
@@ -1483,36 +1460,41 @@ BOOL Request(char *text, unsigned int req_state)
            case XK_Return:
              result = 1;
              break;
+
            case XK_Escape:
              result = 0;
              break;
+
+           default:
+             break;
          }
          if (req_state & REQ_PLAYER)
            result = 0;
          break;
+
        case KeyRelease:
          key_joystick_mapping = 0;
          break;
-       case FocusIn:
-       case FocusOut:
-         HandleFocusEvent((XFocusChangeEvent *) &event);
-         break;
-        case ClientMessage:
-         HandleClientMessageEvent((XClientMessageEvent *) &event);
-         break;
+
        default:
+         HandleOtherEvents(&event);
          break;
       }
     }
-    else if (JoystickButton() == JOY_BUTTON_NEW_PRESSED)
+    else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
     {
-      int joy=Joystick();
+      int joy = AnyJoystick();
 
       if (joy & JOY_BUTTON_1)
        result = 1;
       else if (joy & JOY_BUTTON_2)
        result = 0;
     }
+
+    DoAnimation();
+
+    /* don't eat all CPU time */
+    Delay(10);
   }
 
   if (game_status != MAINMENU)
@@ -1531,6 +1513,12 @@ BOOL Request(char *text, unsigned int req_state)
     }
   }
 
+  /* continue network game after request */
+  if (options.network &&
+      game_status == PLAYING &&
+      req_state & REQUEST_WAIT_FOR)
+    SendToServer_ContinuePlaying();
+
   return(result);
 }
 
@@ -1590,7 +1578,7 @@ unsigned int MoveDoor(unsigned int door_state)
   else if (door2==DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
     door_state &= ~DOOR_CLOSE_2;
 
-  if (quick_doors)
+  if (setup.quick_doors)
   {
     stepsize = 20;
     door_delay_value = 0;
@@ -1689,6 +1677,9 @@ unsigned int MoveDoor(unsigned int door_state)
     }
   }
 
+  if (setup.quick_doors)
+    StopSound(SND_OEFFNEN);
+
   if (door_state & DOOR_ACTION_1)
     door1 = door_state & DOOR_ACTION_1;
   if (door_state & DOOR_ACTION_2)