prepared global animation functions to update different screen buffers
[rocksndiamonds.git] / src / tools.c
index bd235f94435c6eac8ed3f23086235b05ac84c8f2..9d7e5c7482906558affecfadbd1dce7d5e838f39 100644 (file)
@@ -17,7 +17,7 @@
 #include "init.h"
 #include "game.h"
 #include "events.h"
-#include "cartoons.h"
+#include "anim.h"
 #include "network.h"
 #include "tape.h"
 #include "screens.h"
@@ -66,83 +66,83 @@ static struct DoorPartControlInfo door_part_controls[] =
 {
   {
     DOOR_1,
-    IMG_DOOR_1_GFX_PART_1,
+    IMG_GFX_DOOR_1_PART_1,
     &door_1.part_1
   },
   {
     DOOR_1,
-    IMG_DOOR_1_GFX_PART_2,
+    IMG_GFX_DOOR_1_PART_2,
     &door_1.part_2
   },
   {
     DOOR_1,
-    IMG_DOOR_1_GFX_PART_3,
+    IMG_GFX_DOOR_1_PART_3,
     &door_1.part_3
   },
   {
     DOOR_1,
-    IMG_DOOR_1_GFX_PART_4,
+    IMG_GFX_DOOR_1_PART_4,
     &door_1.part_4
   },
   {
     DOOR_1,
-    IMG_DOOR_1_GFX_PART_5,
+    IMG_GFX_DOOR_1_PART_5,
     &door_1.part_5
   },
   {
     DOOR_1,
-    IMG_DOOR_1_GFX_PART_6,
+    IMG_GFX_DOOR_1_PART_6,
     &door_1.part_6
   },
   {
     DOOR_1,
-    IMG_DOOR_1_GFX_PART_7,
+    IMG_GFX_DOOR_1_PART_7,
     &door_1.part_7
   },
   {
     DOOR_1,
-    IMG_DOOR_1_GFX_PART_8,
+    IMG_GFX_DOOR_1_PART_8,
     &door_1.part_8
   },
 
   {
     DOOR_2,
-    IMG_DOOR_2_GFX_PART_1,
+    IMG_GFX_DOOR_2_PART_1,
     &door_2.part_1
   },
   {
     DOOR_2,
-    IMG_DOOR_2_GFX_PART_2,
+    IMG_GFX_DOOR_2_PART_2,
     &door_2.part_2
   },
   {
     DOOR_2,
-    IMG_DOOR_2_GFX_PART_3,
+    IMG_GFX_DOOR_2_PART_3,
     &door_2.part_3
   },
   {
     DOOR_2,
-    IMG_DOOR_2_GFX_PART_4,
+    IMG_GFX_DOOR_2_PART_4,
     &door_2.part_4
   },
   {
     DOOR_2,
-    IMG_DOOR_2_GFX_PART_5,
+    IMG_GFX_DOOR_2_PART_5,
     &door_2.part_5
   },
   {
     DOOR_2,
-    IMG_DOOR_2_GFX_PART_6,
+    IMG_GFX_DOOR_2_PART_6,
     &door_2.part_6
   },
   {
     DOOR_2,
-    IMG_DOOR_2_GFX_PART_7,
+    IMG_GFX_DOOR_2_PART_7,
     &door_2.part_7
   },
   {
     DOOR_2,
-    IMG_DOOR_2_GFX_PART_8,
+    IMG_GFX_DOOR_2_PART_8,
     &door_2.part_8
   },
 
@@ -174,9 +174,6 @@ static int el_act2crm(int, int);
 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
 static int request_gadget_id = -1;
 
-static unsigned int sync_frame_delay = 0;
-static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY;
-
 static char *print_if_not_empty(int element)
 {
   static char *s = NULL;
@@ -237,7 +234,7 @@ void DumpTile(int x, int y)
 
 void SetDrawtoField(int mode)
 {
-  if (mode == DRAW_FIELDBUFFER)
+  if (mode == DRAW_TO_FIELDBUFFER)
   {
     FX = 2 * TILEX_VAR;
     FY = 2 * TILEY_VAR;
@@ -248,7 +245,7 @@ void SetDrawtoField(int mode)
 
     drawto_field = fieldbuffer;
   }
-  else /* DRAW_BACKBUFFER */
+  else /* DRAW_TO_BACKBUFFER */
   {
     FX = SX;
     FY = SY;
@@ -297,7 +294,7 @@ static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
   if (x == -1 && y == -1)
     return;
 
-  if (draw_target == DRAW_BORDER_TO_SCREEN)
+  if (draw_target == DRAW_TO_SCREEN)
     BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
   else
     BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
@@ -315,7 +312,7 @@ static void DrawMaskedBorderExt_FIELD(int draw_target)
 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
 {
   // when drawing to backbuffer, never draw border over open doors
-  if (draw_target == DRAW_BORDER_TO_BACKBUFFER &&
+  if (draw_target == DRAW_TO_BACKBUFFER &&
       (GetDoorState() & DOOR_OPEN_1))
     return;
 
@@ -328,7 +325,7 @@ static void DrawMaskedBorderExt_DOOR_1(int draw_target)
 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
 {
   // when drawing to backbuffer, never draw border over open doors
-  if (draw_target == DRAW_BORDER_TO_BACKBUFFER &&
+  if (draw_target == DRAW_TO_BACKBUFFER &&
       (GetDoorState() & DOOR_OPEN_2))
     return;
 
@@ -374,18 +371,18 @@ static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
 
 void DrawMaskedBorder_FIELD()
 {
-  DrawMaskedBorderExt_FIELD(DRAW_BORDER_TO_BACKBUFFER);
+  DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
 }
 
 void DrawMaskedBorder(int redraw_mask)
 {
-  DrawMaskedBorderExt(redraw_mask, DRAW_BORDER_TO_BACKBUFFER);
+  DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
 }
 
 void DrawMaskedBorderToTarget(int draw_target)
 {
-  if (draw_target == DRAW_BORDER_TO_BACKBUFFER ||
-      draw_target == DRAW_BORDER_TO_SCREEN)
+  if (draw_target == DRAW_TO_BACKBUFFER ||
+      draw_target == DRAW_TO_SCREEN)
   {
     DrawMaskedBorderExt(REDRAW_ALL, draw_target);
   }
@@ -393,12 +390,12 @@ void DrawMaskedBorderToTarget(int draw_target)
   {
     int last_border_status = global.border_status;
 
-    if (draw_target == DRAW_BORDER_TO_FADE_SOURCE)
+    if (draw_target == DRAW_TO_FADE_SOURCE)
     {
       global.border_status = gfx.fade_border_source_status;
       gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
     }
-    else if (draw_target == DRAW_BORDER_TO_FADE_TARGET)
+    else if (draw_target == DRAW_TO_FADE_TARGET)
     {
       global.border_status = gfx.fade_border_target_status;
       gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
@@ -590,6 +587,17 @@ void BackToFront()
 #endif
 }
 
+void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
+{
+  unsigned int frame_delay_value_old = GetVideoFrameDelay();
+
+  SetVideoFrameDelay(frame_delay_value);
+
+  BackToFront();
+
+  SetVideoFrameDelay(frame_delay_value_old);
+}
+
 static void FadeCrossSaveBackbuffer()
 {
   BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
@@ -1095,11 +1103,11 @@ void ClearField()
   if (game_status == GAME_MODE_PLAYING)
   {
     ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
-    SetDrawtoField(DRAW_FIELDBUFFER);
+    SetDrawtoField(DRAW_TO_FIELDBUFFER);
   }
   else
   {
-    SetDrawtoField(DRAW_BACKBUFFER);
+    SetDrawtoField(DRAW_TO_BACKBUFFER);
   }
 }
 
@@ -2292,11 +2300,11 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
     int sy = SY + (SYSIZE - ysize * font_height) / 2;
     int xx, yy;
 
-    SetDrawtoField(DRAW_FIELDBUFFER);
+    SetDrawtoField(DRAW_TO_FIELDBUFFER);
 
     BlitScreenToBitmap(backbuffer);
 
-    SetDrawtoField(DRAW_BACKBUFFER);
+    SetDrawtoField(DRAW_TO_BACKBUFFER);
 
     for (yy = 0; yy < ysize; yy++)
       for (xx = 0; xx < xsize; xx++)
@@ -2353,7 +2361,7 @@ void ShowEnvelope(int envelope_nr)
 
   game.envelope_active = FALSE;
 
-  SetDrawtoField(DRAW_FIELDBUFFER);
+  SetDrawtoField(DRAW_TO_FIELDBUFFER);
 
   redraw_mask |= REDRAW_FIELD;
   BackToFront();
@@ -2592,7 +2600,6 @@ void AnimateEnvelopeRequest(int anim_mode, int action)
 
     redraw_mask |= REDRAW_FIELD;
 
-    DoAnimation();
     BackToFront();
 
     SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
@@ -2613,7 +2620,7 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
   if (game_status == GAME_MODE_PLAYING)
     BlitScreenToBitmap(backbuffer);
 
-  SetDrawtoField(DRAW_BACKBUFFER);
+  SetDrawtoField(DRAW_TO_BACKBUFFER);
 
   // SetDrawBackgroundMask(REDRAW_NONE);
 
@@ -2639,9 +2646,6 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
     }
 
     DrawEnvelopeRequest(text);
-
-    if (game_status != GAME_MODE_MAIN)
-      InitAnimation();
   }
 
   game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
@@ -2669,26 +2673,18 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
   game.envelope_active = FALSE;
 
   if (action == ACTION_CLOSING)
-  {
-    if (game_status != GAME_MODE_MAIN)
-      StopAnimation();
-
     BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-  }
 
   // SetDrawBackgroundMask(last_draw_background_mask);
 
   redraw_mask |= REDRAW_FIELD;
 
-  if (game_status == GAME_MODE_MAIN)
-    DoAnimation();
-
   BackToFront();
 
   if (action == ACTION_CLOSING &&
       game_status == GAME_MODE_PLAYING &&
       level.game_engine_type == GAME_ENGINE_TYPE_RND)
-    SetDrawtoField(DRAW_FIELDBUFFER);
+    SetDrawtoField(DRAW_TO_FIELDBUFFER);
 }
 
 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
@@ -3545,9 +3541,7 @@ void WaitForEventToContinue()
       still_wait = FALSE;
     }
 
-    DoAnimation();
-
-    WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
+    BackToFront();
   }
 }
 
@@ -3575,11 +3569,11 @@ static int RequestHandleEvents(unsigned int req_state)
   {
     if (level_solved)
     {
-      SetDrawtoField(DRAW_FIELDBUFFER);
+      SetDrawtoField(DRAW_TO_FIELDBUFFER);
 
       HandleGameActions();
 
-      SetDrawtoField(DRAW_BACKBUFFER);
+      SetDrawtoField(DRAW_TO_BACKBUFFER);
 
       if (global.use_envelope_request)
       {
@@ -3715,14 +3709,8 @@ static int RequestHandleEvents(unsigned int req_state)
        BlitBitmap(drawto, bitmap_db_cross, sx, sy, width, height, sx, sy);
       }
     }
-    else
-    {
-      DoAnimation();
-    }
 
     BackToFront();
-
-    WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
   }
 
   return result;
@@ -3866,17 +3854,11 @@ static boolean RequestDoor(char *text, unsigned int req_state)
     return FALSE;
   }
 
-  if (game_status != GAME_MODE_MAIN)
-    InitAnimation();
-
   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
 
   // ---------- handle request buttons ----------
   result = RequestHandleEvents(req_state);
 
-  if (game_status != GAME_MODE_MAIN)
-    StopAnimation();
-
   UnmapToolButtons();
 
   if (!(req_state & REQ_STAY_OPEN))
@@ -3971,9 +3953,6 @@ static boolean RequestEnvelope(char *text, unsigned int req_state)
   // ---------- handle request buttons ----------
   result = RequestHandleEvents(req_state);
 
-  if (game_status != GAME_MODE_MAIN)
-    StopAnimation();
-
   UnmapToolButtons();
 
   ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
@@ -4037,8 +4016,8 @@ void InitGraphicCompatibilityInfo_Doors()
   }
   doors[] =
   {
-    { DOOR_1,  IMG_DOOR_1_GFX_PART_1,  IMG_DOOR_1_GFX_PART_8,  &door_1 },
-    { DOOR_2,  IMG_DOOR_2_GFX_PART_1,  IMG_DOOR_2_GFX_PART_8,  &door_2 },
+    { DOOR_1,  IMG_GFX_DOOR_1_PART_1,  IMG_GFX_DOOR_1_PART_8,  &door_1 },
+    { DOOR_2,  IMG_GFX_DOOR_2_PART_1,  IMG_GFX_DOOR_2_PART_8,  &door_2 },
 
     { -1,      -1,                     -1,                     NULL    }
   };
@@ -4567,9 +4546,6 @@ unsigned int MoveDoor(unsigned int door_state)
       {
        BackToFront();
 
-       if (game_status == GAME_MODE_MAIN)
-         DoAnimation();
-
        SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
 
        current_move_delay += max_step_delay;
@@ -4684,31 +4660,31 @@ static struct
 } toolbutton_info[NUM_TOOL_BUTTONS] =
 {
   {
-    IMG_REQUEST_BUTTON_GFX_YES,                &request.button.yes,
+    IMG_GFX_REQUEST_BUTTON_YES,                &request.button.yes,
     TOOL_CTRL_ID_YES,                  "yes"
   },
   {
-    IMG_REQUEST_BUTTON_GFX_NO,         &request.button.no,
+    IMG_GFX_REQUEST_BUTTON_NO,         &request.button.no,
     TOOL_CTRL_ID_NO,                   "no"
   },
   {
-    IMG_REQUEST_BUTTON_GFX_CONFIRM,    &request.button.confirm,
+    IMG_GFX_REQUEST_BUTTON_CONFIRM,    &request.button.confirm,
     TOOL_CTRL_ID_CONFIRM,              "confirm"
   },
   {
-    IMG_REQUEST_BUTTON_GFX_PLAYER_1,   &request.button.player_1,
+    IMG_GFX_REQUEST_BUTTON_PLAYER_1,   &request.button.player_1,
     TOOL_CTRL_ID_PLAYER_1,             "player 1"
   },
   {
-    IMG_REQUEST_BUTTON_GFX_PLAYER_2,   &request.button.player_2,
+    IMG_GFX_REQUEST_BUTTON_PLAYER_2,   &request.button.player_2,
     TOOL_CTRL_ID_PLAYER_2,             "player 2"
   },
   {
-    IMG_REQUEST_BUTTON_GFX_PLAYER_3,   &request.button.player_3,
+    IMG_GFX_REQUEST_BUTTON_PLAYER_3,   &request.button.player_3,
     TOOL_CTRL_ID_PLAYER_3,             "player 3"
   },
   {
-    IMG_REQUEST_BUTTON_GFX_PLAYER_4,   &request.button.player_4,
+    IMG_GFX_REQUEST_BUTTON_PLAYER_4,   &request.button.player_4,
     TOOL_CTRL_ID_PLAYER_4,             "player 4"
   }
 };
@@ -8277,7 +8253,17 @@ void JoinRectangles(int *x, int *y, int *width, int *height,
 
 void SetAnimStatus(int anim_status_new)
 {
+  if (anim_status_new == GAME_MODE_MAIN)
+    anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
+
   global.anim_status_next = anim_status_new;
+
+  // directly set screen modes that are entered without fading
+  if ((global.anim_status      == GAME_MODE_PSEUDO_MAINONLY &&
+       global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
+      (global.anim_status      == GAME_MODE_PSEUDO_TYPENAME &&
+       global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
+    global.anim_status = global.anim_status_next;
 }
 
 void SetGameStatus(int game_status_new)
@@ -8353,7 +8339,7 @@ void ChangeViewportPropertiesIfNeeded()
   int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
   boolean init_gfx_buffers = FALSE;
   boolean init_video_buffer = FALSE;
-  boolean init_gadgets_and_toons = FALSE;
+  boolean init_gadgets_and_anims = FALSE;
   boolean init_em_graphics = FALSE;
 
   if (new_win_xsize != WIN_XSIZE ||
@@ -8364,7 +8350,7 @@ void ChangeViewportPropertiesIfNeeded()
 
     init_video_buffer = TRUE;
     init_gfx_buffers = TRUE;
-    init_gadgets_and_toons = TRUE;
+    init_gadgets_and_anims = TRUE;
 
     // printf("::: video: init_video_buffer, init_gfx_buffers\n");
   }
@@ -8479,10 +8465,10 @@ void ChangeViewportPropertiesIfNeeded()
     TILESIZE_VAR = new_tilesize_var;
 
     init_gfx_buffers = TRUE;
-    init_gadgets_and_toons = TRUE;
+    init_gadgets_and_anims = TRUE;
 
     // printf("::: viewports: init_gfx_buffers\n");
-    // printf("::: viewports: init_gadgets_and_toons\n");
+    // printf("::: viewports: init_gadgets_and_anims\n");
   }
 
   if (init_gfx_buffers)
@@ -8509,12 +8495,11 @@ void ChangeViewportPropertiesIfNeeded()
     InitImageTextures();
   }
 
-  if (init_gadgets_and_toons)
+  if (init_gadgets_and_anims)
   {
-    // printf("::: init_gadgets_and_toons\n");
+    // printf("::: init_gadgets_and_anims\n");
 
     InitGadgets();
-    InitToons();
     InitGlobalAnimations();
   }