void SetDrawtoField(int mode)
{
- if (mode == DRAW_FIELDBUFFER && setup.soft_scrolling)
+ if (mode == DRAW_FIELDBUFFER)
{
FX = 2 * TILEX_VAR;
FY = 2 * TILEY_VAR;
DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
/* !!! maybe this should be done before clearing the background !!! */
- if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
+ if (game_status == GAME_MODE_PLAYING)
{
ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
SetDrawtoField(DRAW_FIELDBUFFER);
syy = player->GfxPos;
}
- if (!setup.soft_scrolling && ScreenMovPos)
- sxx = syy = 0;
-
if (player_is_opaque)
DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
else
syy = player->GfxPos;
}
- if (!setup.soft_scrolling && ScreenMovPos)
- sxx = syy = 0;
-
if (player_is_opaque)
DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
else