rnd-20021227-2-src
[rocksndiamonds.git] / src / tools.c
index 52f64b144287a478879204f3e4603de41ca97c85..9b972e7df955a0557e9876d2c413142ab35859eb 100644 (file)
@@ -1,36 +1,25 @@
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
+* (c) 1995-2002 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
-*  tools.c                                                 *
+* tools.c                                                  *
 ***********************************************************/
 
-#include <stdarg.h>
-
-#if defined(PLATFORM_FREEBSD)
-#include <machine/joystick.h>
-#endif
-
 #include "libgame/libgame.h"
 
 #include "tools.h"
 #include "game.h"
 #include "events.h"
-#include "joystick.h"
 #include "cartoons.h"
 #include "network.h"
 #include "tape.h"
 
-#if defined(PLATFORM_MSDOS)
-extern boolean wait_for_vsync;
-#endif
-
 /* tool button identifiers */
 #define TOOL_CTRL_ID_YES       0
 #define TOOL_CTRL_ID_NO                1
@@ -43,9 +32,6 @@ extern boolean wait_for_vsync;
 #define NUM_TOOL_BUTTONS       7
 
 /* forward declaration for internal use */
-static int getGraphicAnimationPhase(int, int, int);
-static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
-                                               int, int, int);
 static void UnmapToolButtons();
 static void HandleToolButtons(struct GadgetInfo *);
 
@@ -82,10 +68,55 @@ void SetDrawtoField(int mode)
   }
 }
 
+void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
+{
+  if (game_status == PLAYING)
+  {
+    if (force_redraw)
+    {
+      x = gfx.sx - TILEX;
+      y = gfx.sy - TILEY;
+      width = gfx.sxsize + 2 * TILEX;
+      height = gfx.sysize + 2 * TILEY;
+    }
+
+    if (force_redraw || setup.direct_draw)
+    {
+      int xx, yy;
+      int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
+      int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
+
+      if (setup.direct_draw)
+       SetDrawtoField(DRAW_BACKBUFFER);
+
+      for(xx=BX1; xx<=BX2; xx++)
+       for(yy=BY1; yy<=BY2; yy++)
+         if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
+           DrawScreenField(xx, yy);
+      DrawAllPlayers();
+
+      if (setup.direct_draw)
+       SetDrawtoField(DRAW_DIRECT);
+    }
+
+    if (setup.soft_scrolling)
+    {
+      int fx = FX, fy = FY;
+
+      fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+      fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
+
+      BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
+    }
+  }
+
+  BlitBitmap(drawto, window, x, y, width, height, x, y);
+}
+
 void BackToFront()
 {
   int x,y;
-  DrawBuffer buffer = (drawto_field == window ? backbuffer : drawto_field);
+  DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
 
   if (setup.direct_draw && game_status == PLAYING)
     redraw_mask &= ~REDRAW_MAIN;
@@ -96,7 +127,7 @@ void BackToFront()
   if (redraw_mask & REDRAW_FIELD)
     redraw_mask &= ~REDRAW_TILES;
 
-  if (!redraw_mask)
+  if (redraw_mask == REDRAW_NONE)
     return;
 
   if (global.fps_slowdown && game_status == PLAYING)
@@ -257,7 +288,7 @@ void BackToFront()
     for(y=0; y<MAX_BUF_YSIZE; y++)
       redraw[x][y] = 0;
   redraw_tiles = 0;
-  redraw_mask = 0;
+  redraw_mask = REDRAW_NONE;
 }
 
 void FadeToFront()
@@ -352,6 +383,39 @@ void ClearWindow()
   redraw_mask |= REDRAW_FIELD;
 }
 
+static int getGraphicAnimationPhase(int frames, int delay, int mode)
+{
+  int phase;
+
+  if (mode & ANIM_PINGPONG)
+  {
+    int max_anim_frames = 2 * frames - 2;
+
+    phase = (FrameCounter % (delay * max_anim_frames)) / delay;
+    phase = (phase < frames ? phase : max_anim_frames - phase);
+  }
+  else
+    phase = (FrameCounter % (delay * frames)) / delay;
+
+  if (mode & ANIM_REVERSE)
+    phase = -phase;
+
+  return phase;
+}
+
+inline int getGraphicAnimationFrame(int graphic, int sync_frame)
+{
+  /* animation synchronized with global frame counter, not move position */
+  if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
+    sync_frame = FrameCounter;
+
+  return getAnimationFrame(new_graphic_info[graphic].anim_frames,
+                          new_graphic_info[graphic].anim_delay,
+                          new_graphic_info[graphic].anim_mode,
+                          new_graphic_info[graphic].anim_start_frame,
+                          sync_frame);
+}
+
 void MarkTileDirty(int x, int y)
 {
   int xx = redraw_x1 + x;
@@ -368,14 +432,14 @@ void SetBorderElement()
 {
   int x, y;
 
-  BorderElement = EL_LEERRAUM;
+  BorderElement = EL_EMPTY;
 
-  for(y=0; y<lev_fieldy && BorderElement == EL_LEERRAUM; y++)
+  for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
   {
     for(x=0; x<lev_fieldx; x++)
     {
       if (!IS_MASSIVE(Feld[x][y]))
-       BorderElement = EL_BETON;
+       BorderElement = EL_STEELWALL;
 
       if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
        x = lev_fieldx - 2;
@@ -408,7 +472,8 @@ void DrawPlayer(struct PlayerInfo *player)
   int sx = SCREENX(jx), sy = SCREENY(jy);
   int sxx = 0, syy = 0;
   int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
-  int graphic, phase;
+  int graphic;
+  int frame = 0;
   boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
 
   if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
@@ -424,7 +489,7 @@ void DrawPlayer(struct PlayerInfo *player)
   }
 #endif
 
-  if (element == EL_EXPLODING)
+  if (element == EL_EXPLOSION)
     return;
 
   /* draw things in the field the player is leaving, if needed */
@@ -434,7 +499,11 @@ void DrawPlayer(struct PlayerInfo *player)
     if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
     {
       DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
-      DrawLevelFieldThruMask(last_jx, last_jy);
+
+      if (last_element == EL_DYNAMITE_ACTIVE)
+       DrawDynamite(last_jx, last_jy);
+      else
+       DrawLevelFieldThruMask(last_jx, last_jy);
     }
     else if (last_element == EL_DYNAMITE_ACTIVE)
       DrawDynamite(last_jx, last_jy);
@@ -445,10 +514,10 @@ void DrawPlayer(struct PlayerInfo *player)
     {
       if (player->GfxPos)
       {
-       if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
-         DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
+       if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
+         DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
        else
-         DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
+         DrawLevelElement(next_jx, next_jy, EL_EMPTY);
       }
       else
        DrawLevelField(next_jx, next_jy);
@@ -467,6 +536,8 @@ void DrawPlayer(struct PlayerInfo *player)
     DrawLevelElement(jx, jy, Store[jx][jy]);
   else if (!IS_ACTIVE_BOMB(element))
     DrawLevelField(jx, jy);
+  else
+    DrawLevelElement(jx, jy, EL_EMPTY);
 
   /* draw player himself */
 
@@ -480,44 +551,44 @@ void DrawPlayer(struct PlayerInfo *player)
        ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
        !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
 
-    graphic = GFX_SP_MURPHY;
+    graphic = IMG_SP_MURPHY;
 
     if (player->Pushing)
     {
       if (player->MovDir == MV_LEFT)
-       graphic = GFX_MURPHY_PUSH_LEFT;
+       graphic = IMG_SP_MURPHY_LEFT_PUSHING;
       else if (player->MovDir == MV_RIGHT)
-       graphic = GFX_MURPHY_PUSH_RIGHT;
+       graphic = IMG_SP_MURPHY_RIGHT_PUSHING;
       else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
-       graphic = GFX_MURPHY_PUSH_LEFT;
+       graphic = IMG_SP_MURPHY_LEFT_PUSHING;
       else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
-       graphic = GFX_MURPHY_PUSH_RIGHT;
+       graphic = IMG_SP_MURPHY_RIGHT_PUSHING;
     }
     else if (player->snapped)
     {
       if (player->MovDir == MV_LEFT)
-       graphic = GFX_MURPHY_SNAP_LEFT;
+       graphic = IMG_SP_MURPHY_LEFT_SNAPPING;
       else if (player->MovDir == MV_RIGHT)
-       graphic = GFX_MURPHY_SNAP_RIGHT;
+       graphic = IMG_SP_MURPHY_RIGHT_SNAPPING;
       else if (player->MovDir == MV_UP)
-       graphic = GFX_MURPHY_SNAP_UP;
+       graphic = IMG_SP_MURPHY_UP_SNAPPING;
       else if (player->MovDir == MV_DOWN)
-       graphic = GFX_MURPHY_SNAP_DOWN;
+       graphic = IMG_SP_MURPHY_DOWN_SNAPPING;
     }
     else if (action_moving)
     {
       if (player->MovDir == MV_LEFT)
-       graphic = GFX_MURPHY_GO_LEFT;
+       graphic = IMG_SP_MURPHY_LEFT_MOVING;
       else if (player->MovDir == MV_RIGHT)
-       graphic = GFX_MURPHY_GO_RIGHT;
+       graphic = IMG_SP_MURPHY_RIGHT_MOVING;
       else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
-       graphic = GFX_MURPHY_GO_LEFT;
+       graphic = IMG_SP_MURPHY_LEFT_MOVING;
       else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
-       graphic = GFX_MURPHY_GO_RIGHT;
+       graphic = IMG_SP_MURPHY_RIGHT_MOVING;
       else
-       graphic = GFX_MURPHY_GO_LEFT;
+       graphic = IMG_SP_MURPHY_LEFT_MOVING;
 
-      graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
+      frame = getGraphicAnimationFrame(graphic, -1);
     }
 
     if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
@@ -526,18 +597,29 @@ void DrawPlayer(struct PlayerInfo *player)
   else
   {
     if (player->MovDir == MV_LEFT)
-      graphic =
-       (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
+      graphic = (player->Pushing ? IMG_PLAYER1_LEFT_PUSHING :
+                player->is_moving ? IMG_PLAYER1_LEFT_MOVING :
+                IMG_PLAYER1_LEFT);
     else if (player->MovDir == MV_RIGHT)
-      graphic =
-       (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
+      graphic = (player->Pushing ? IMG_PLAYER1_RIGHT_PUSHING :
+                player->is_moving ? IMG_PLAYER1_RIGHT_MOVING :
+                IMG_PLAYER1_RIGHT);
     else if (player->MovDir == MV_UP)
-      graphic = GFX_SPIELER1_UP;
+      graphic = (player->Pushing ? IMG_PLAYER1_UP_PUSHING :
+                player->is_moving ? IMG_PLAYER1_UP_MOVING :
+                IMG_PLAYER1_UP);
     else       /* MV_DOWN || MV_NO_MOVING */
-      graphic = GFX_SPIELER1_DOWN;
+      graphic = (player->Pushing ? IMG_PLAYER1_DOWN_PUSHING :
+                player->is_moving ? IMG_PLAYER1_DOWN_MOVING :
+                IMG_PLAYER1_DOWN);
 
-    graphic += player->index_nr * 3 * HEROES_PER_LINE;
-    graphic += player->Frame;
+    graphic = PLAYER_NR_GFX(graphic, player->index_nr);
+
+#if 0
+    frame = player->Frame;
+#else
+    frame = getGraphicAnimationFrame(graphic, player->Frame);
+#endif
   }
 
   if (player->GfxPos)
@@ -551,43 +633,73 @@ void DrawPlayer(struct PlayerInfo *player)
   if (!setup.soft_scrolling && ScreenMovPos)
     sxx = syy = 0;
 
-  DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
+#if 0
+  if (player->Frame)
+    printf("-> %d\n", player->Frame);
+#endif
+
+  DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
 
   if (SHIELD_ON(player))
   {
-    int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
-                  GFX2_SHIELD_PASSIVE);
+    int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
+                  IMG_SHIELD_NORMAL_ACTIVE);
+    int frame = getGraphicAnimationFrame(graphic, -1);
 
-    DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
-                                       3, 8, ANIM_OSCILLATE);
+    DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
   }
 
+#if 0
   if (player->Pushing && player->GfxPos)
+#else
+  if (player->Pushing && player_is_moving)
+#endif
   {
     int px = SCREENX(next_jx), py = SCREENY(next_jy);
 
-    if (element == EL_SOKOBAN_FELD_LEER ||
-       Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
-      DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
+    if (element == EL_SOKOBAN_FIELD_EMPTY ||
+       Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
+      DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, 0,
                                 NO_CUTTING);
     else
     {
       int element = Feld[next_jx][next_jy];
-      int graphic = el2gfx(element);
+      int graphic = el2img(element);
+#if 1
+      int frame = 0;
+#endif
 
-      if ((element == EL_FELSBROCKEN ||
-          element == EL_SP_ZONK ||
-          element == EL_BD_ROCK) && sxx)
+      if ((element == EL_ROCK ||
+          element == EL_BD_ROCK ||
+          element == EL_SP_ZONK) && sxx)
       {
-       int phase = (player->GfxPos / (TILEX / 4));
+       graphic = el_dir_act2img(element, player->MovDir, GFX_ACTION_MOVING);
+#if 1
+       frame = getGraphicAnimationFrame(graphic, player->GfxPos);
+
+       frame = getGraphicAnimationFrame(graphic, player->Frame);
+#endif
 
+#if 0
+       printf("-> %d [%d]\n", player->Frame, player->GfxPos);
+#endif
+
+#if 0
+       /* !!! FIX !!! */
        if (player->MovDir == MV_LEFT)
-         graphic += phase;
-       else
-         graphic += (phase + 4) % 4;
+         frame = 3 - frame;
+#endif
+
+#if 0
+       frame = (player->GfxPos / (TILEX / 4));
+
+       if (player->MovDir == MV_RIGHT)
+         frame = (frame + 4) % 4;
+#endif
       }
 
-      DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
+      DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
+                        NO_CUTTING, NO_MASKING);
     }
   }
 
@@ -595,39 +707,48 @@ void DrawPlayer(struct PlayerInfo *player)
 
   if (IS_ACTIVE_BOMB(element))
   {
-    graphic = el2gfx(element);
+    graphic = el2img(element);
 
+#if 0
     if (element == EL_DYNAMITE_ACTIVE)
     {
-      if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
-       phase = 6;
+      if ((frame = (96 - MovDelay[jx][jy]) / 12) > 6)
+       frame = 6;
     }
     else
     {
-      if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
-       phase = 7 - phase;
+      if ((frame = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
+       frame = 7 - frame;
     }
+#else
+    frame = getGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]);
+#endif
 
     if (game.emulation == EMU_SUPAPLEX)
-      DrawGraphic(sx, sy, GFX_SP_DISK_RED);
+      DrawGraphic(sx, sy, GFX_SP_DISK_RED, 0);
     else
-      DrawGraphicThruMask(sx, sy, graphic + phase);
+      DrawGraphicThruMask(sx, sy, graphic, frame);
   }
 
-  if (player_is_moving && last_element == EL_EXPLODING)
+  if (player_is_moving && last_element == EL_EXPLOSION)
   {
-    int phase = Frame[last_jx][last_jy];
-    int delay = 2;
+    int stored = Store[last_jx][last_jy];
+    int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION :
+                  stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
+                  IMG_SP_EXPLOSION);
+    int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
+    int phase = Frame[last_jx][last_jy] - 1;
+    int frame = getGraphicAnimationFrame(graphic, phase - delay);
 
-    if (phase > 2)
-      DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
-                         GFX_EXPLOSION + ((phase - 1) / delay - 1));
+    if (phase >= delay)
+      DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
   }
 
   /* draw elements that stay over the player */
   /* handle the field the player is leaving ... */
   if (player_is_moving && IS_OVER_PLAYER(last_element))
     DrawLevelField(last_jx, last_jy);
+
   /* ... and the field the player is entering */
   if (IS_OVER_PLAYER(element))
     DrawLevelField(jx, jy);
@@ -647,143 +768,154 @@ void DrawPlayer(struct PlayerInfo *player)
   MarkTileDirty(sx,sy);
 }
 
-static int getGraphicAnimationPhase(int frames, int delay, int mode)
+void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+                            int graphic, int mask_mode)
 {
-  int phase;
+  int frame = getGraphicAnimationFrame(graphic, -1);
 
-  if (mode == ANIM_OSCILLATE)
-  {
-    int max_anim_frames = 2 * frames - 2;
-    phase = (FrameCounter % (delay * max_anim_frames)) / delay;
-    phase = (phase < frames ? phase : max_anim_frames - phase);
-  }
+  if (mask_mode == USE_MASKING)
+    DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
   else
-    phase = (FrameCounter % (delay * frames)) / delay;
-
-  if (mode == ANIM_REVERSE)
-    phase = -phase;
-
-  return(phase);
+    DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
 }
 
-void DrawGraphicAnimationExt(int x, int y, int graphic,
-                            int frames, int delay, int mode, int mask_mode)
+void DrawGraphicAnimation(int x, int y, int graphic)
 {
-  int phase = getGraphicAnimationPhase(frames, delay, mode);
-
-  if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
-  {
-    if (mask_mode == USE_MASKING)
-      DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
-    else
-      DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
-  }
-}
-
-void DrawGraphicAnimation(int x, int y, int graphic,
-                         int frames, int delay, int mode)
-{
-  DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
-}
-
-void DrawGraphicAnimationThruMask(int x, int y, int graphic,
-                                 int frames, int delay, int mode)
-{
-  DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
-}
-
-static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
-                                               int sxx, int syy,
-                                               int graphic,
-                                               int frames, int delay,
-                                               int mode)
-{
-  int phase = getGraphicAnimationPhase(frames, delay, mode);
+  if (!IN_SCR_FIELD(x, y) ||
+      (FrameCounter % new_graphic_info[graphic].anim_delay) != 0)
+    return;
 
-  DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
+  DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+                         graphic, NO_MASKING);
+  MarkTileDirty(x, y);
 }
 
-void getGraphicSource(int graphic, int *bitmap_nr, int *x, int *y)
+#if 0
+void getOldGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
 {
-  if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+  if (graphic >= 0 && graphic_info[graphic].bitmap != NULL)
+  {
+    *bitmap = graphic_info[graphic].bitmap;
+    *x = graphic_info[graphic].src_x;
+    *y = graphic_info[graphic].src_y;
+  }
+  else if (graphic >= GFX_START_ROCKSELEMENTS &&
+          graphic <= GFX_END_ROCKSELEMENTS)
   {
-    graphic -= GFX_START_ROCKSSCREEN;
-    *bitmap_nr = PIX_BACK;
-    *x = SX + (graphic % GFX_PER_LINE) * TILEX;
-    *y = SY + (graphic / GFX_PER_LINE) * TILEY;
+    graphic -= GFX_START_ROCKSELEMENTS;
+    *bitmap = new_graphic_info[IMG_OLD_PIX_ELEMENTS].bitmap;
+    *x = (graphic % GFX_PER_LINE) * TILEX;
+    *y = (graphic / GFX_PER_LINE) * TILEY;
   }
   else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
   {
     graphic -= GFX_START_ROCKSHEROES;
-    *bitmap_nr = PIX_HEROES;
+    *bitmap = new_graphic_info[IMG_OLD_PIX_HEROES].bitmap;
     *x = (graphic % HEROES_PER_LINE) * TILEX;
     *y = (graphic / HEROES_PER_LINE) * TILEY;
   }
   else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
   {
     graphic -= GFX_START_ROCKSSP;
-    *bitmap_nr = PIX_SP;
+    *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap;
     *x = (graphic % SP_PER_LINE) * TILEX;
     *y = (graphic / SP_PER_LINE) * TILEY;
   }
   else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
   {
     graphic -= GFX_START_ROCKSDC;
-    *bitmap_nr = PIX_DC;
+    *bitmap = new_graphic_info[IMG_OLD_PIX_DC].bitmap;
     *x = (graphic % DC_PER_LINE) * TILEX;
     *y = (graphic / DC_PER_LINE) * TILEY;
   }
   else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
   {
     graphic -= GFX_START_ROCKSMORE;
-    *bitmap_nr = PIX_MORE;
+    *bitmap = new_graphic_info[IMG_OLD_PIX_MORE].bitmap;
     *x = (graphic % MORE_PER_LINE) * TILEX;
     *y = (graphic / MORE_PER_LINE) * TILEY;
   }
   else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
   {
     graphic -= GFX_START_ROCKSFONT;
-    *bitmap_nr = PIX_BIGFONT;
+    *bitmap = new_graphic_info[IMG_OLD_PIX_FONT_EM].bitmap;
     *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
-    *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
-         FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
+    *y = (graphic / FONT_CHARS_PER_LINE) * TILEY;
   }
   else
   {
-    *bitmap_nr = PIX_SP;
+    *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap;
     *x = 0;
     *y = 0;
   }
 }
+#endif
 
-void DrawGraphic(int x, int y, int graphic)
+void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
+{
+  Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+  int offset_x = new_graphic_info[graphic].offset_x;
+  int offset_y = new_graphic_info[graphic].offset_y;
+  int src_x = new_graphic_info[graphic].src_x + frame * offset_x;
+  int src_y = new_graphic_info[graphic].src_y + frame * offset_y;
+
+  *bitmap = src_bitmap;
+  *x = src_x;
+  *y = src_y;
+}
+
+void DrawGraphic(int x, int y, int graphic, int frame)
 {
 #if DEBUG
-  if (!IN_SCR_FIELD(x,y))
+  if (!IN_SCR_FIELD(x, y))
   {
-    printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+    printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
     printf("DrawGraphic(): This should never happen!\n");
     return;
   }
 #endif
 
-  DrawGraphicExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
-  MarkTileDirty(x,y);
+  DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
+  MarkTileDirty(x, y);
 }
 
-void DrawGraphicExt(DrawBuffer bitmap, int x, int y, int graphic)
+#if 0
+void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
 {
-  int bitmap_nr;
+  Bitmap *src_bitmap;
   int src_x, src_y;
 
-  getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
-  BlitBitmap(pix[bitmap_nr], bitmap, src_x, src_y, TILEX, TILEY, x, y);
+  getOldGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+  BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
+}
+#endif
+
+void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+                   int frame)
+{
+#if 1
+  Bitmap *src_bitmap;
+  int src_x, src_y;
+
+  getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+#else
+  Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+  int src_x = new_graphic_info[graphic].src_x;
+  int src_y = new_graphic_info[graphic].src_y;
+  int offset_x = new_graphic_info[graphic].offset_x;
+  int offset_y = new_graphic_info[graphic].offset_y;
+
+  src_x += frame * offset_x;
+  src_y += frame * offset_y;
+#endif
+
+  BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
 }
 
-void DrawGraphicThruMask(int x, int y, int graphic)
+void DrawGraphicThruMask(int x, int y, int graphic, int frame)
 {
 #if DEBUG
-  if (!IN_SCR_FIELD(x,y))
+  if (!IN_SCR_FIELD(x, y))
   {
     printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
     printf("DrawGraphicThruMask(): This should never happen!\n");
@@ -791,154 +923,126 @@ void DrawGraphicThruMask(int x, int y, int graphic)
   }
 #endif
 
-  DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
-  MarkTileDirty(x,y);
+  DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
+                        frame);
+  MarkTileDirty(x, y);
 }
 
-void DrawGraphicThruMaskExt(DrawBuffer d, int dest_x, int dest_y, int graphic)
+void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
+                           int frame)
 {
-  int tile = graphic;
-  int bitmap_nr;
+#if 1
+  Bitmap *src_bitmap;
   int src_x, src_y;
-  Bitmap src_bitmap;
   GC drawing_gc;
 
-  if (graphic == GFX_LEERRAUM)
-    return;
+  getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+  drawing_gc = src_bitmap->stored_clip_gc;
+#else
+  GC drawing_gc = src_bitmap->stored_clip_gc;
+  Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+  int src_x = new_graphic_info[graphic].src_x;
+  int src_y = new_graphic_info[graphic].src_y;
+  int offset_x = new_graphic_info[graphic].offset_x;
+  int offset_y = new_graphic_info[graphic].offset_y;
 
-  getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
-  src_bitmap = pix[bitmap_nr];
-  drawing_gc = pix[bitmap_nr]->stored_clip_gc;
+  src_x += frame * offset_x;
+  src_y += frame * offset_y;
 
-  if (tile_clipmask[tile] != None)
-  {
-    SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
-    SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
-    BlitBitmapMasked(src_bitmap, d,
-                    src_x, src_y, TILEX, TILEY, dest_x, dest_y);
-  }
-  else
-  {
-#if DEBUG
-#ifndef TARGET_SDL
-    printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
-#endif
 #endif
 
-    SetClipOrigin(src_bitmap, drawing_gc, dest_x-src_x, dest_y-src_y);
-    BlitBitmapMasked(src_bitmap, d,
-                    src_x, src_y, TILEX, TILEY, dest_x, dest_y);
-  }
+  SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+  BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
 }
 
 void DrawMiniGraphic(int x, int y, int graphic)
 {
-  DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
-  MarkTileDirty(x/2, y/2);
+  DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
+  MarkTileDirty(x / 2, y / 2);
 }
 
-void getMiniGraphicSource(int graphic, Bitmap *bitmap, int *x, int *y)
+void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
 {
-  if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
-  {
-    graphic -= GFX_START_ROCKSSCREEN;
-    *bitmap = pix[PIX_BACK];
-    *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
-    *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
-  {
-    graphic -= GFX_START_ROCKSSP;
-    graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
-    *bitmap = pix[PIX_SP];
-    *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
-    *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
-  {
-    graphic -= GFX_START_ROCKSDC;
-    *bitmap = pix[PIX_DC];
-    *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
-    *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
-  {
-    graphic -= GFX_START_ROCKSMORE;
-    *bitmap = pix[PIX_MORE];
-    *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
-    *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
-  {
-    graphic -= GFX_START_ROCKSFONT;
-    *bitmap = pix[PIX_SMALLFONT];
-    *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
-    *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
-             FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
-  }
-  else
+  Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+  int mini_startx = 0;
+  int mini_starty = src_bitmap->height * 2 / 3;
+  int src_x = mini_startx + new_graphic_info[graphic].src_x / 2;
+  int src_y = mini_starty + new_graphic_info[graphic].src_y / 2;
+
+  if (src_x + MINI_TILEX > src_bitmap->width ||
+      src_y + MINI_TILEY > src_bitmap->height)
   {
-    *bitmap = pix[PIX_SP];
-    *x = MINI_SP_STARTX;
-    *y = MINI_SP_STARTY;
+    /* graphic of desired size seems not to be contained in this image;
+       dirty workaround: get it from the middle of the normal sized image */
+
+    getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+    src_x += (TILEX / 2 - MINI_TILEX / 2);
+    src_y += (TILEY / 2 - MINI_TILEY / 2);
   }
+
+  *bitmap = src_bitmap;
+  *x = src_x;
+  *y = src_y;
 }
 
-void DrawMiniGraphicExt(DrawBuffer d, int x, int y, int graphic)
+void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
 {
-  Bitmap bitmap;
+  Bitmap *src_bitmap;
   int src_x, src_y;
 
-  getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
-  BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
+  getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+  BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
 }
 
-void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
+void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
                        int cut_mode, int mask_mode)
 {
+  Bitmap *src_bitmap;
+  GC drawing_gc;
+  int src_x;
+  int src_y;
+  int offset_x;
+  int offset_y;
+
   int width = TILEX, height = TILEY;
   int cx = 0, cy = 0;
-  int src_x, src_y, dest_x, dest_y;
-  int tile = graphic;
-  int bitmap_nr;
-  Bitmap src_bitmap;
-  GC drawing_gc;
+  int dest_x, dest_y;
 
   if (graphic < 0)
   {
-    DrawGraphic(x, y, graphic);
+    DrawGraphic(x, y, graphic, frame);
     return;
   }
 
-  if (dx || dy)                        /* Verschiebung der Grafik? */
+  if (dx || dy)                        /* shifted graphic */
   {
-    if (x < BX1)               /* Element kommt von links ins Bild */
+    if (x < BX1)               /* object enters playfield from the left */
     {
       x = BX1;
       width = dx;
       cx = TILEX - dx;
       dx = 0;
     }
-    else if (x > BX2)          /* Element kommt von rechts ins Bild */
+    else if (x > BX2)          /* object enters playfield from the right */
     {
       x = BX2;
       width = -dx;
       dx = TILEX + dx;
     }
-    else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
+    else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
     {
       width += dx;
       cx = -dx;
       dx = 0;
     }
-    else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
+    else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
       width -= dx;
-    else if (dx)               /* allg. Bewegung in x-Richtung */
+    else if (dx)               /* general horizontal movement */
       MarkTileDirty(x + SIGN(dx), y);
 
-    if (y < BY1)               /* Element kommt von oben ins Bild */
+    if (y < BY1)               /* object enters playfield from the top */
     {
-      if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
+      if (cut_mode==CUT_BELOW) /* object completely above top border */
        return;
 
       y = BY1;
@@ -946,13 +1050,13 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
       cy = TILEY - dy;
       dy = 0;
     }
-    else if (y > BY2)          /* Element kommt von unten ins Bild */
+    else if (y > BY2)          /* object enters playfield from the bottom */
     {
       y = BY2;
       height = -dy;
       dy = TILEY + dy;
     }
-    else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
+    else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
     {
       height += dy;
       cy = -dy;
@@ -960,23 +1064,30 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
     }
     else if (dy > 0 && cut_mode == CUT_ABOVE)
     {
-      if (y == BY2)            /* Element unterhalb des Bildes */
+      if (y == BY2)            /* object completely above bottom border */
        return;
 
       height = dy;
       cy = TILEY - dy;
       dy = TILEY;
       MarkTileDirty(x, y + 1);
-    }                          /* Element verläßt unten das Bild */
+    }                          /* object leaves playfield to the bottom */
     else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
       height -= dy;
-    else if (dy)               /* allg. Bewegung in y-Richtung */
+    else if (dy)               /* general vertical movement */
       MarkTileDirty(x, y + SIGN(dy));
   }
 
-  getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
-  src_bitmap = pix[bitmap_nr];
-  drawing_gc = pix[bitmap_nr]->stored_clip_gc;
+  src_bitmap = new_graphic_info[graphic].bitmap;
+  src_x = new_graphic_info[graphic].src_x;
+  src_y = new_graphic_info[graphic].src_y;
+  offset_x = new_graphic_info[graphic].offset_x;
+  offset_y = new_graphic_info[graphic].offset_y;
+
+  drawing_gc = src_bitmap->stored_clip_gc;
+
+  src_x += frame * offset_x;
+  src_y += frame * offset_y;
 
   src_x += cx;
   src_y += cy;
@@ -995,39 +1106,24 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
 
   if (mask_mode == USE_MASKING)
   {
-    if (tile_clipmask[tile] != None)
-    {
-      SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
-      SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
-      BlitBitmapMasked(src_bitmap, drawto_field,
-                      src_x, src_y, TILEX, TILEY, dest_x, dest_y);
-    }
-    else
-    {
-#if DEBUG
-#ifndef        TARGET_SDL
-      printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
-#endif
-#endif
-
-      SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
-      BlitBitmapMasked(src_bitmap, drawto_field,
-                      src_x, src_y, width, height, dest_x, dest_y);
-    }
+    SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+    BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+                    dest_x, dest_y);
   }
   else
-    BlitBitmap(pix[bitmap_nr], drawto_field,
-              src_x, src_y, width, height, dest_x, dest_y);
+    BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+              dest_x, dest_y);
 
   MarkTileDirty(x,y);
 }
 
 void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
-                               int cut_mode)
+                               int frame, int cut_mode)
 {
-  DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
+  DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
 }
 
+#if 0
 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
                          int cut_mode, int mask_mode)
 {
@@ -1038,16 +1134,16 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   int phase2  = phase8 / 4;
   int dir = MovDir[ux][uy];
 
-  if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
+  if (element == EL_PACMAN || element == EL_BUG || element == EL_SPACESHIP)
   {
-    graphic += 4 * !phase2;
+    graphic += 1 * !phase2;
 
     if (dir == MV_UP)
-      graphic += 1;
+      graphic += 1 * 2;
     else if (dir == MV_LEFT)
-      graphic += 2;
+      graphic += 2 * 2;
     else if (dir == MV_DOWN)
-      graphic += 3;
+      graphic += 3 * 2;
   }
   else if (element == EL_SP_SNIKSNAK)
   {
@@ -1064,39 +1160,39 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   }
   else if (element == EL_SP_ELECTRON)
   {
-    graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+    graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
   }
-  else if (element == EL_MOLE || element == EL_PINGUIN ||
-          element == EL_SCHWEIN || element == EL_DRACHE)
+  else if (element == EL_MOLE || element == EL_PENGUIN ||
+          element == EL_PIG || element == EL_DRAGON)
   {
     if (dir == MV_LEFT)
       graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
-                element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
-                element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
+                element == EL_PENGUIN ? GFX_PINGUIN_LEFT :
+                element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
     else if (dir == MV_RIGHT)
       graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
-                element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
-                element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
+                element == EL_PENGUIN ? GFX_PINGUIN_RIGHT :
+                element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
     else if (dir == MV_UP)
       graphic = (element == EL_MOLE ? GFX_MOLE_UP :
-                element == EL_PINGUIN ? GFX_PINGUIN_UP :
-                element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
+                element == EL_PENGUIN ? GFX_PINGUIN_UP :
+                element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
     else
       graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
-                element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
-                element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
+                element == EL_PENGUIN ? GFX_PINGUIN_DOWN :
+                element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
 
     graphic += phase4;
   }
-  else if (element == EL_SONDE)
+  else if (element == EL_SATELLITE)
   {
-    graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+    graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
   }
-  else if (element == EL_SALZSAEURE)
+  else if (element == EL_ACID)
   {
-    graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
+    graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_LOOP);
   }
-  else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
+  else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
   {
     graphic += !phase2;
   }
@@ -1104,14 +1200,16 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   {
     graphic += phase4;
   }
-  else if ((element == EL_FELSBROCKEN ||
+  else if ((element == EL_ROCK ||
            element == EL_SP_ZONK ||
            element == EL_BD_ROCK ||
-           IS_GEM(element)) && !cut_mode)
+           element == EL_SP_INFOTRON ||
+           IS_GEM(element))
+          && !cut_mode)
   {
     if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
     {
-      if (element == EL_FELSBROCKEN ||
+      if (element == EL_ROCK ||
          element == EL_SP_ZONK ||
          element == EL_BD_ROCK)
       {
@@ -1126,19 +1224,21 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
        graphic += phase2;
     }
   }
-  else if (element == EL_MAGIC_WALL_EMPTY ||
-          element == EL_MAGIC_WALL_BD_EMPTY ||
+  else if (element == EL_MAGIC_WALL_ACTIVE ||
+          element == EL_MAGIC_WALL_EMPTYING ||
+          element == EL_BD_MAGIC_WALL_ACTIVE ||
+          element == EL_BD_MAGIC_WALL_EMPTYING ||
           element == EL_MAGIC_WALL_FULL ||
-          element == EL_MAGIC_WALL_BD_FULL)
+          element == EL_BD_MAGIC_WALL_FULL)
   {
     graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
   }
-  else if (IS_AMOEBOID(element))
+  else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
   {
-    graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
+    graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
     graphic += (x + 2 * y + 4) % 4;
   }
-  else if (element == EL_MAUER_LEBT)
+  else if (element == EL_WALL_GROWING)
   {
     boolean links_massiv = FALSE, rechts_massiv = FALSE;
 
@@ -1154,14 +1254,16 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
     else if (rechts_massiv)
       graphic = GFX_MAUER_L;
   }
-  else if ((element == EL_INVISIBLE_STEEL ||
-           element == EL_UNSICHTBAR ||
-           element == EL_SAND_INVISIBLE) && game.light_time_left)
+#if 0
+  else if ((element == EL_INVISIBLE_STEELWALL ||
+           element == EL_INVISIBLE_WALL ||
+           element == EL_INVISIBLE_SAND) && game.light_time_left)
   {
-    graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
-              element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
+    graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
+              element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
               GFX_SAND_INVISIBLE_ON);
   }
+#endif
 
   if (dx || dy)
     DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
@@ -1170,6 +1272,111 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   else
     DrawGraphic(x, y, graphic);
 }
+#endif
+
+inline static int getFramePosition(int x, int y)
+{
+  int frame_pos = -1;          /* default: global synchronization */
+#if 0
+  int element = Feld[x][y];
+
+  if (element == EL_QUICKSAND_FULL ||
+      element == EL_MAGIC_WALL_FULL ||
+      element == EL_BD_MAGIC_WALL_FULL)
+    frame_pos = -1;
+  else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element))
+    frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
+#else
+  frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
+#endif
+
+  return frame_pos;
+}
+
+inline static int getGfxAction(int x, int y)
+{
+  int gfx_action = GFX_ACTION_DEFAULT;
+
+#if 0
+  if (GfxAction[x][y] != GFX_ACTION_DEFAULT)
+    gfx_action = GfxAction[x][y];
+  else if (IS_MOVING(x, y))
+    gfx_action = GFX_ACTION_MOVING;
+#else
+  gfx_action = GfxAction[x][y];
+#endif
+
+#if DEBUG
+  if (gfx_action < 0)
+    printf("getGfxAction: THIS SHOULD NEVER HAPPEN: GfxAction[%d][%d] == %d\n",
+          x, y, gfx_action);
+#endif
+
+  return gfx_action;
+}
+
+void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+                         int cut_mode, int mask_mode)
+{
+  int ux = LEVELX(x), uy = LEVELY(y);
+  int graphic;
+  int frame;
+
+  if (IN_LEV_FIELD(ux, uy))
+  {
+    int move_dir = MovDir[ux][uy];
+    int move_pos = getFramePosition(ux, uy);
+    int gfx_action = getGfxAction(ux, uy);
+
+    graphic = el_dir_act2img(element, move_dir, gfx_action);
+    frame = getGraphicAnimationFrame(graphic, move_pos);
+  }
+  else
+  {
+    graphic = el2img(element);
+    frame = getGraphicAnimationFrame(graphic, 0);
+  }
+
+  if (element == EL_WALL_GROWING)
+  {
+    boolean left_stopped = FALSE, right_stopped = FALSE;
+
+    if (!IN_LEV_FIELD(ux - 1, uy) || IS_MAUER(Feld[ux - 1][uy]))
+      left_stopped = TRUE;
+    if (!IN_LEV_FIELD(ux + 1, uy) || IS_MAUER(Feld[ux + 1][uy]))
+      right_stopped = TRUE;
+
+    if (left_stopped && right_stopped)
+      graphic = IMG_WALL;
+    else if (left_stopped)
+    {
+      graphic = IMG_WALL_GROWING_ACTIVE_RIGHT;
+      frame = new_graphic_info[graphic].anim_frames - 1;
+    }
+    else if (right_stopped)
+    {
+      graphic = IMG_WALL_GROWING_ACTIVE_LEFT;
+      frame = new_graphic_info[graphic].anim_frames - 1;
+    }
+  }
+  else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
+  {
+    graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 :
+              element == EL_AMOEBA_WET ? IMG_AMOEBA_WET_PART1 :
+              element == EL_AMOEBA_DRY ? IMG_AMOEBA_DRY_PART1 :
+              element == EL_AMOEBA_FULL ? IMG_AMOEBA_FULL_PART1 :
+              IMG_AMOEBA_DEAD_PART1);
+
+    graphic += (x + 2 * y + 4) % 4;
+  }
+
+  if (dx || dy)
+    DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
+  else if (mask_mode == USE_MASKING)
+    DrawGraphicThruMask(x, y, graphic, frame);
+  else
+    DrawGraphic(x, y, graphic, frame);
+}
 
 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
                         int cut_mode, int mask_mode)
@@ -1191,10 +1398,17 @@ void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
   DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
 }
 
+#if 0
+void DrawOldScreenElementThruMask(int x, int y, int element)
+{
+  DrawOldScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+}
+
 void DrawScreenElementThruMask(int x, int y, int element)
 {
   DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
 }
+#endif
 
 void DrawLevelElementThruMask(int x, int y, int element)
 {
@@ -1206,8 +1420,10 @@ void DrawLevelFieldThruMask(int x, int y)
   DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
 }
 
-void ErdreichAnbroeckeln(int x, int y)
+void DrawCrumbledSand(int x, int y)
 {
+  Bitmap *src_bitmap;
+  int src_x, src_y;
   int i, width, height, cx,cy;
   int ux = LEVELX(x), uy = LEVELY(y);
   int element, graphic;
@@ -1225,15 +1441,19 @@ void ErdreichAnbroeckeln(int x, int y)
 
   element = Feld[ux][uy];
 
-  if (element == EL_ERDREICH ||
+  if (element == EL_SAND ||
       element == EL_LANDMINE ||
-      element == EL_TRAP_INACTIVE ||
+      element == EL_TRAP ||
       element == EL_TRAP_ACTIVE)
   {
     if (!IN_SCR_FIELD(x, y))
       return;
 
-    graphic = GFX_ERDENRAND;
+    graphic = IMG_SAND_CRUMBLED;
+
+    src_bitmap = new_graphic_info[graphic].bitmap;
+    src_x = new_graphic_info[graphic].src_x;
+    src_y = new_graphic_info[graphic].src_y;
 
     for(i=0; i<4; i++)
     {
@@ -1242,13 +1462,13 @@ void ErdreichAnbroeckeln(int x, int y)
       uxx = ux + xy[i][0];
       uyy = uy + xy[i][1];
       if (!IN_LEV_FIELD(uxx, uyy))
-       element = EL_BETON;
+       element = EL_STEELWALL;
       else
        element = Feld[uxx][uyy];
 
-      if (element == EL_ERDREICH ||
+      if (element == EL_SAND ||
          element == EL_LANDMINE ||
-         element == EL_TRAP_INACTIVE ||
+         element == EL_TRAP ||
          element == EL_TRAP_ACTIVE)
        continue;
 
@@ -1267,9 +1487,7 @@ void ErdreichAnbroeckeln(int x, int y)
        cy = (i == 3 ? TILEY - snip : 0);
       }
 
-      BlitBitmap(pix[PIX_BACK], drawto_field,
-                SX + (graphic % GFX_PER_LINE) * TILEX + cx,
-                SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+      BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
                 width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
     }
 
@@ -1277,7 +1495,11 @@ void ErdreichAnbroeckeln(int x, int y)
   }
   else
   {
-    graphic = GFX_ERDENRAND;
+    graphic = IMG_SAND_CRUMBLED;
+
+    src_bitmap = new_graphic_info[graphic].bitmap;
+    src_x = new_graphic_info[graphic].src_x;
+    src_y = new_graphic_info[graphic].src_y;
 
     for(i=0; i<4; i++)
     {
@@ -1289,9 +1511,9 @@ void ErdreichAnbroeckeln(int x, int y)
       uyy = uy + xy[i][1];
 
       if (!IN_LEV_FIELD(uxx, uyy) ||
-         (Feld[uxx][uyy] != EL_ERDREICH &&
+         (Feld[uxx][uyy] != EL_SAND &&
           Feld[uxx][uyy] != EL_LANDMINE &&
-          Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
+          Feld[uxx][uyy] != EL_TRAP &&
           Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
          !IN_SCR_FIELD(xx, yy))
        continue;
@@ -1311,9 +1533,7 @@ void ErdreichAnbroeckeln(int x, int y)
        cy = (i==0 ? TILEY-snip : 0);
       }
 
-      BlitBitmap(pix[PIX_BACK], drawto_field,
-                SX + (graphic % GFX_PER_LINE) * TILEX + cx,
-                SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+      BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
                 width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
 
       MarkTileDirty(xx, yy);
@@ -1324,7 +1544,7 @@ void ErdreichAnbroeckeln(int x, int y)
 void DrawScreenElement(int x, int y, int element)
 {
   DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
-  ErdreichAnbroeckeln(x, y);
+  DrawCrumbledSand(x, y);
 }
 
 void DrawLevelElement(int x, int y, int element)
@@ -1336,12 +1556,12 @@ void DrawLevelElement(int x, int y, int element)
 void DrawScreenField(int x, int y)
 {
   int ux = LEVELX(x), uy = LEVELY(y);
-  int element;
+  int element, content;
 
   if (!IN_LEV_FIELD(ux, uy))
   {
     if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
-      element = EL_LEERRAUM;
+      element = EL_EMPTY;
     else
       element = BorderElement;
 
@@ -1350,34 +1570,37 @@ void DrawScreenField(int x, int y)
   }
 
   element = Feld[ux][uy];
+  content = Store[ux][uy];
 
   if (IS_MOVING(ux, uy))
   {
     int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
     boolean cut_mode = NO_CUTTING;
 
-    if (Store[ux][uy] == EL_MORAST_LEER ||
-       Store[ux][uy] == EL_MAGIC_WALL_EMPTY ||
-       Store[ux][uy] == EL_MAGIC_WALL_BD_EMPTY ||
-       Store[ux][uy] == EL_AMOEBE_NASS)
+    if (element == EL_QUICKSAND_EMPTYING ||
+       element == EL_MAGIC_WALL_EMPTYING ||
+       element == EL_BD_MAGIC_WALL_EMPTYING ||
+       element == EL_AMOEBA_DRIPPING)
       cut_mode = CUT_ABOVE;
-    else if (Store[ux][uy] == EL_MORAST_VOLL ||
-            Store[ux][uy] == EL_MAGIC_WALL_FULL ||
-            Store[ux][uy] == EL_MAGIC_WALL_BD_FULL)
+    else if (element == EL_QUICKSAND_FILLING ||
+            element == EL_MAGIC_WALL_FILLING ||
+            element == EL_BD_MAGIC_WALL_FILLING)
       cut_mode = CUT_BELOW;
 
     if (cut_mode == CUT_ABOVE)
-      DrawScreenElementShifted(x, y, 0, 0, Store[ux][uy], NO_CUTTING);
+      DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
     else
-      DrawScreenElement(x, y, EL_LEERRAUM);
+      DrawScreenElement(x, y, EL_EMPTY);
 
     if (horiz_move)
       DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
-    else
+    else if (cut_mode == NO_CUTTING)
       DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
+    else
+      DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
 
-    if (Store[ux][uy] == EL_SALZSAEURE)
-      DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
+    if (content == EL_ACID)
+      DrawLevelElementThruMask(ux, uy + 1, EL_ACID);
   }
   else if (IS_BLOCKED(ux, uy))
   {
@@ -1385,6 +1608,7 @@ void DrawScreenField(int x, int y)
     int sx, sy;
     int horiz_move;
     boolean cut_mode = NO_CUTTING;
+    int element_old, content_old;
 
     Blocked2Moving(ux, uy, &oldx, &oldy);
     sx = SCREENX(oldx);
@@ -1392,24 +1616,31 @@ void DrawScreenField(int x, int y)
     horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
                  MovDir[oldx][oldy] == MV_RIGHT);
 
-    if (Store[oldx][oldy] == EL_MORAST_LEER ||
-       Store[oldx][oldy] == EL_MAGIC_WALL_EMPTY ||
-       Store[oldx][oldy] == EL_MAGIC_WALL_BD_EMPTY ||
-       Store[oldx][oldy] == EL_AMOEBE_NASS)
+    element_old = Feld[oldx][oldy];
+    content_old = Store[oldx][oldy];
+
+    if (element_old == EL_QUICKSAND_EMPTYING ||
+       element_old == EL_MAGIC_WALL_EMPTYING ||
+       element_old == EL_BD_MAGIC_WALL_EMPTYING ||
+       element_old == EL_AMOEBA_DRIPPING)
       cut_mode = CUT_ABOVE;
 
-    DrawScreenElement(x, y, EL_LEERRAUM);
-    element = Feld[oldx][oldy];
+    DrawScreenElement(x, y, EL_EMPTY);
 
     if (horiz_move)
-      DrawScreenElementShifted(sx,sy, MovPos[oldx][oldy],0,element,NO_CUTTING);
+      DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
+                              NO_CUTTING);
+    else if (cut_mode == NO_CUTTING)
+      DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
+                              cut_mode);
     else
-      DrawScreenElementShifted(sx,sy, 0,MovPos[oldx][oldy],element,cut_mode);
+      DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
+                              cut_mode);
   }
   else if (IS_DRAWABLE(element))
     DrawScreenElement(x, y, element);
   else
-    DrawScreenElement(x, y, EL_LEERRAUM);
+    DrawScreenElement(x, y, EL_EMPTY);
 }
 
 void DrawLevelField(int x, int y)
@@ -1438,13 +1669,7 @@ void DrawMiniElement(int x, int y, int element)
 {
   int graphic;
 
-  if (!element)
-  {
-    DrawMiniGraphic(x, y, -1);
-    return;
-  }
-
-  graphic = el2gfx(element);
+  graphic = el2img(element);
   DrawMiniGraphic(x, y, graphic);
 }
 
@@ -1453,7 +1678,7 @@ void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
   int x = sx + scroll_x, y = sy + scroll_y;
 
   if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
-    DrawMiniElement(sx, sy, EL_LEERRAUM);
+    DrawMiniElement(sx, sy, EL_EMPTY);
   else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
     DrawMiniElement(sx, sy, Feld[x][y]);
   else
@@ -1461,15 +1686,15 @@ void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
     int steel_type, steel_position;
     int border[6][2] =
     {
-      { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT  },
-      { GFX_VSTEEL_UPPER_RIGHT,        GFX_ISTEEL_UPPER_RIGHT },
-      { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT  },
-      { GFX_VSTEEL_LOWER_RIGHT,        GFX_ISTEEL_LOWER_RIGHT },
-      { GFX_VSTEEL_VERTICAL,   GFX_ISTEEL_VERTICAL    },
-      { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL  }
+      { IMG_STEELWALL_TOPLEFT,         IMG_INVISIBLE_STEELWALL_TOPLEFT     },
+      { IMG_STEELWALL_TOPRIGHT,                IMG_INVISIBLE_STEELWALL_TOPRIGHT    },
+      { IMG_STEELWALL_BOTTOMLEFT,      IMG_INVISIBLE_STEELWALL_BOTTOMLEFT  },
+      { IMG_STEELWALL_BOTTOMRIGHT,     IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT },
+      { IMG_STEELWALL_VERTICAL,                IMG_INVISIBLE_STEELWALL_VERTICAL    },
+      { IMG_STEELWALL_HORIZONTAL,      IMG_INVISIBLE_STEELWALL_HORIZONTAL  }
     };
 
-    steel_type = (BorderElement == EL_BETON ? 0 : 1);
+    steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
     steel_position = (x == -1 && y == -1                       ? 0 :
                      x == lev_fieldx && y == -1                ? 1 :
                      x == -1 && y == lev_fieldy                ? 2 :
@@ -1482,45 +1707,44 @@ void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
   }
 }
 
+void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+{
+  Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+  int mini_startx = src_bitmap->width * 3 / 4;
+  int mini_starty = src_bitmap->height * 2 / 3;
+  int src_x = mini_startx + new_graphic_info[graphic].src_x / 8;
+  int src_y = mini_starty + new_graphic_info[graphic].src_y / 8;
+
+  if (src_x + MICRO_TILEX > src_bitmap->width ||
+      src_y + MICRO_TILEY > src_bitmap->height)
+  {
+    /* graphic of desired size seems not to be contained in this image;
+       dirty workaround: get it from the middle of the normal sized image */
+
+    getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+    src_x += (TILEX / 2 - MICRO_TILEX / 2);
+    src_y += (TILEY / 2 - MICRO_TILEY / 2);
+  }
+
+  *bitmap = src_bitmap;
+  *x = src_x;
+  *y = src_y;
+}
+
 void DrawMicroElement(int xpos, int ypos, int element)
 {
+  Bitmap *src_bitmap;
+  int src_x, src_y;
   int graphic;
 
-  if (element == EL_LEERRAUM)
+  if (element == EL_EMPTY)
     return;
 
-  graphic = el2gfx(element);
+  graphic = el2img(element);
 
-  if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
-  {
-    graphic -= GFX_START_ROCKSSP;
-    graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
-    BlitBitmap(pix[PIX_SP], drawto,
-              MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
-              MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
-              MICRO_TILEX, MICRO_TILEY, xpos, ypos);
-  }
-  else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
-  {
-    graphic -= GFX_START_ROCKSDC;
-    BlitBitmap(pix[PIX_DC], drawto,
-              MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
-              MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
-              MICRO_TILEX, MICRO_TILEY, xpos, ypos);
-  }
-  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
-  {
-    graphic -= GFX_START_ROCKSMORE;
-    BlitBitmap(pix[PIX_MORE], drawto,
-              MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX,
-              MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
-              MICRO_TILEX, MICRO_TILEY, xpos, ypos);
-  }
-  else
-    BlitBitmap(pix[PIX_BACK], drawto,
-              MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
-              MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
-              MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+  getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+  BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
+            xpos, ypos);
 }
 
 void DrawLevel()
@@ -1717,6 +1941,9 @@ int REQ_in_range(int x, int y)
   return 0;
 }
 
+#define MAX_REQUEST_LINES              13
+#define MAX_REQUEST_LINE_LEN           7
+
 boolean Request(char *text, unsigned int req_state)
 {
   int mx, my, ty, result = -1;
@@ -1737,7 +1964,7 @@ boolean Request(char *text, unsigned int req_state)
   CloseDoor(DOOR_CLOSE_1);
 
   /* save old door content */
-  BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+  BlitBitmap(bitmap_db_door, bitmap_db_door,
             DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
             DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
 
@@ -1745,31 +1972,35 @@ boolean Request(char *text, unsigned int req_state)
   ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
 
   /* write text for request */
-  for(ty=0; ty<13; ty++)
+  for(ty=0; ty < MAX_REQUEST_LINES; ty++)
   {
+    char text_line[MAX_REQUEST_LINE_LEN + 1];
     int tx, tl, tc;
-    char txt[256];
 
     if (!*text)
       break;
 
-    for(tl=0,tx=0; tx<7; tl++,tx++)
+    for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
     {
       tc = *(text + tx);
-      if (!tc || tc == 32)
+      if (!tc || tc == ' ')
        break;
     }
+
     if (!tl)
     { 
       text++; 
       ty--; 
       continue; 
     }
-    sprintf(txt, text); 
-    txt[tl] = 0;
-    DrawTextExt(drawto, DX + 51 - (tl * 14)/2, DY + 8 + ty * 16,
-               txt, FS_SMALL, FC_YELLOW);
-    text += tl + (tc == 32 ? 1 : 0);
+
+    strncpy(text_line, text, tl);
+    text_line[tl] = 0;
+
+    DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
+               text_line, FS_SMALL, FC_YELLOW);
+
+    text += tl + (tc == ' ' ? 1 : 0);
   }
 
   if (req_state & REQ_ASK)
@@ -1790,7 +2021,7 @@ boolean Request(char *text, unsigned int req_state)
   }
 
   /* copy request gadgets to door backbuffer */
-  BlitBitmap(drawto, pix[PIX_DB_DOOR],
+  BlitBitmap(drawto, bitmap_db_door,
             DX, DY, DXSIZE, DYSIZE,
             DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
 
@@ -1901,7 +2132,7 @@ boolean Request(char *text, unsigned int req_state)
          break;
 
        case EVENT_KEYRELEASE:
-         key_joystick_mapping = 0;
+         ClearPlayerAction();
          break;
 
        default:
@@ -1936,7 +2167,7 @@ boolean Request(char *text, unsigned int req_state)
 
     if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
     {
-      BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+      BlitBitmap(bitmap_db_door, bitmap_db_door,
                 DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
                 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
       OpenDoor(DOOR_OPEN_1);
@@ -1962,7 +2193,7 @@ unsigned int OpenDoor(unsigned int door_state)
 
   if (door_state & DOOR_COPY_BACK)
   {
-    BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+    BlitBitmap(bitmap_db_door, bitmap_db_door,
               DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
               DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
     door_state &= ~DOOR_COPY_BACK;
@@ -1977,9 +2208,9 @@ unsigned int CloseDoor(unsigned int door_state)
 {
   unsigned int new_door_state;
 
-  BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+  BlitBitmap(backbuffer, bitmap_db_door,
             DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
-  BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+  BlitBitmap(backbuffer, bitmap_db_door,
             VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
 
   new_door_state = MoveDoor(door_state);
@@ -1989,7 +2220,12 @@ unsigned int CloseDoor(unsigned int door_state)
 
 unsigned int GetDoorState()
 {
-  return(MoveDoor(DOOR_GET_STATE));
+  return MoveDoor(DOOR_GET_STATE);
+}
+
+unsigned int SetDoorState(unsigned int door_state)
+{
+  return MoveDoor(door_state | DOOR_SET_STATE);
 }
 
 unsigned int MoveDoor(unsigned int door_state)
@@ -2003,6 +2239,16 @@ unsigned int MoveDoor(unsigned int door_state)
   if (door_state == DOOR_GET_STATE)
     return(door1 | door2);
 
+  if (door_state & DOOR_SET_STATE)
+  {
+    if (door_state & DOOR_ACTION_1)
+      door1 = door_state & DOOR_ACTION_1;
+    if (door_state & DOOR_ACTION_2)
+      door2 = door_state & DOOR_ACTION_2;
+
+    return(door1 | door2);
+  }
+
   if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
     door_state &= ~DOOR_OPEN_1;
   else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
@@ -2016,29 +2262,44 @@ unsigned int MoveDoor(unsigned int door_state)
   {
     stepsize = 20;
     door_delay_value = 0;
-    StopSound(SND_OEFFNEN);
+
+    StopSound(SND_MENU_DOOR_OPENING);
+    StopSound(SND_MENU_DOOR_CLOSING);
+  }
+
+  if (global.autoplay_leveldir)
+  {
+    door_state |= DOOR_NO_DELAY;
+    door_state &= ~DOOR_CLOSE_ALL;
   }
 
   if (door_state & DOOR_ACTION)
   {
     if (!(door_state & DOOR_NO_DELAY))
-      PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT);
+    {
+      /* opening door sound has priority over simultaneously closing door */
+      if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
+       PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
+      else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
+       PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
+    }
 
     start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
 
     for(x=start; x<=DXSIZE; x+=stepsize)
     {
-      Bitmap bitmap = pix[PIX_DOOR];
+      Bitmap *bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
       GC gc = bitmap->stored_clip_gc;
 
-      WaitUntilDelayReached(&door_delay, door_delay_value);
+      if (!(door_state & DOOR_NO_DELAY))
+       WaitUntilDelayReached(&door_delay, door_delay_value);
 
       if (door_state & DOOR_ACTION_1)
       {
        int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
        int j = (DXSIZE - i) / 3;
 
-       BlitBitmap(pix[PIX_DB_DOOR], drawto,
+       BlitBitmap(bitmap_db_door, drawto,
                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
                   DXSIZE,DYSIZE - i/2, DX, DY);
 
@@ -2081,7 +2342,7 @@ unsigned int MoveDoor(unsigned int door_state)
        int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
        int j = (VXSIZE - i) / 3;
 
-       BlitBitmap(pix[PIX_DB_DOOR], drawto,
+       BlitBitmap(bitmap_db_door, drawto,
                   DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
                   VXSIZE, VYSIZE - i/2, VX, VY);
 
@@ -2117,7 +2378,10 @@ unsigned int MoveDoor(unsigned int door_state)
   }
 
   if (setup.quick_doors)
-    StopSound(SND_OEFFNEN);
+  {
+    StopSound(SND_MENU_DOOR_OPENING);
+    StopSound(SND_MENU_DOOR_CLOSING);
+  }
 
   if (door_state & DOOR_ACTION_1)
     door1 = door_state & DOOR_ACTION_1;
@@ -2130,7 +2394,7 @@ unsigned int MoveDoor(unsigned int door_state)
 void DrawSpecialEditorDoor()
 {
   /* draw bigger toolbox window */
-  BlitBitmap(pix[PIX_DOOR], drawto,
+  BlitBitmap(new_graphic_info[IMG_MENU_DOOR].bitmap, drawto,
             DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
 
   redraw_mask |= REDRAW_ALL;
@@ -2139,14 +2403,14 @@ void DrawSpecialEditorDoor()
 void UndrawSpecialEditorDoor()
 {
   /* draw normal tape recorder window */
-  BlitBitmap(pix[PIX_BACK], drawto,
+  BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, drawto,
             562, 344, 108, 56, EX - 4, EY - 12);
 
   redraw_mask |= REDRAW_ALL;
 }
 
 #ifndef        TARGET_SDL
-int ReadPixel(DrawBuffer bitmap, int x, int y)
+int ReadPixel(DrawBuffer *bitmap, int x, int y)
 {
   XImage *pixel_image;
   unsigned long pixel_value;
@@ -2262,21 +2526,14 @@ static struct
   }
 };
 
-#if 0
-static void DoNotDisplayInfoText(void *ptr)
-{
-  return;
-}
-#endif
-
 void CreateToolButtons()
 {
   int i;
 
   for (i=0; i<NUM_TOOL_BUTTONS; i++)
   {
-    Bitmap gd_bitmap = pix[PIX_DOOR];
-    Bitmap deco_bitmap = None;
+    Bitmap *gd_bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
+    Bitmap *deco_bitmap = None;
     int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
     struct GadgetInfo *gi;
     unsigned long event_mask;
@@ -2294,7 +2551,9 @@ void CreateToolButtons()
 
     if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
     {
-      getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
+      int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
+
+      getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER1, player_nr),
                           &deco_bitmap, &deco_x, &deco_y);
       deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
       deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
@@ -2315,11 +2574,6 @@ void CreateToolButtons()
                      GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
                      GDI_DECORATION_SHIFTING, 1, 1,
                      GDI_EVENT_MASK, event_mask,
-
-#if 0
-                     GDI_CALLBACK_INFO, DoNotDisplayInfoText,
-#endif
-
                      GDI_CALLBACK_ACTION, HandleToolButtons,
                      GDI_END);
 
@@ -2330,6 +2584,14 @@ void CreateToolButtons()
   }
 }
 
+void FreeToolButtons()
+{
+  int i;
+
+  for (i=0; i<NUM_TOOL_BUTTONS; i++)
+    FreeGadget(tool_gadget[i]);
+}
+
 static void UnmapToolButtons()
 {
   int i;
@@ -2343,263 +2605,296 @@ static void HandleToolButtons(struct GadgetInfo *gi)
   request_gadget_id = gi->custom_id;
 }
 
-int el2gfx(int element)
+int get_next_element(int element)
+{
+  switch(element)
+  {
+    case EL_QUICKSAND_FILLING:         return EL_QUICKSAND_FULL;
+    case EL_QUICKSAND_EMPTYING:                return EL_QUICKSAND_EMPTY;
+    case EL_MAGIC_WALL_FILLING:                return EL_MAGIC_WALL_FULL;
+    case EL_MAGIC_WALL_EMPTYING:       return EL_MAGIC_WALL_ACTIVE;
+    case EL_BD_MAGIC_WALL_FILLING:     return EL_BD_MAGIC_WALL_FULL;
+    case EL_BD_MAGIC_WALL_EMPTYING:    return EL_BD_MAGIC_WALL_ACTIVE;
+    case EL_AMOEBA_DRIPPING:           return EL_AMOEBA_WET;
+
+    default:                           return element;
+  }
+}
+
+int el2gfx_OLD(int element)
 {
   switch(element)
   {
-    case EL_LEERRAUM:          return -1;
-    case EL_ERDREICH:          return GFX_ERDREICH;
-    case EL_MAUERWERK:         return GFX_MAUERWERK;
-    case EL_FELSBODEN:         return GFX_FELSBODEN;
-    case EL_FELSBROCKEN:       return GFX_FELSBROCKEN;
-    case EL_SCHLUESSEL:                return GFX_SCHLUESSEL;
-    case EL_EDELSTEIN:         return GFX_EDELSTEIN;
-    case EL_AUSGANG_ZU:                return GFX_AUSGANG_ZU;
-    case EL_AUSGANG_ACT:       return GFX_AUSGANG_ACT;
-    case EL_AUSGANG_AUF:       return GFX_AUSGANG_AUF;
-    case EL_SPIELFIGUR:                return GFX_SPIELFIGUR;
-    case EL_SPIELER1:          return GFX_SPIELER1;
-    case EL_SPIELER2:          return GFX_SPIELER2;
-    case EL_SPIELER3:          return GFX_SPIELER3;
-    case EL_SPIELER4:          return GFX_SPIELER4;
-    case EL_KAEFER:            return GFX_KAEFER;
-    case EL_KAEFER_RIGHT:      return GFX_KAEFER_RIGHT;
-    case EL_KAEFER_UP:         return GFX_KAEFER_UP;
-    case EL_KAEFER_LEFT:       return GFX_KAEFER_LEFT;
-    case EL_KAEFER_DOWN:       return GFX_KAEFER_DOWN;
-    case EL_FLIEGER:           return GFX_FLIEGER;
-    case EL_FLIEGER_RIGHT:     return GFX_FLIEGER_RIGHT;
-    case EL_FLIEGER_UP:                return GFX_FLIEGER_UP;
-    case EL_FLIEGER_LEFT:      return GFX_FLIEGER_LEFT;
-    case EL_FLIEGER_DOWN:      return GFX_FLIEGER_DOWN;
-    case EL_BUTTERFLY:         return GFX_BUTTERFLY;
-    case EL_BUTTERFLY_RIGHT:   return GFX_BUTTERFLY_RIGHT;
-    case EL_BUTTERFLY_UP:      return GFX_BUTTERFLY_UP;
-    case EL_BUTTERFLY_LEFT:    return GFX_BUTTERFLY_LEFT;
-    case EL_BUTTERFLY_DOWN:    return GFX_BUTTERFLY_DOWN;
-    case EL_FIREFLY:           return GFX_FIREFLY;
-    case EL_FIREFLY_RIGHT:     return GFX_FIREFLY_RIGHT;
-    case EL_FIREFLY_UP:                return GFX_FIREFLY_UP;
-    case EL_FIREFLY_LEFT:      return GFX_FIREFLY_LEFT;
-    case EL_FIREFLY_DOWN:      return GFX_FIREFLY_DOWN;
-    case EL_MAMPFER:           return GFX_MAMPFER;
-    case EL_ROBOT:             return GFX_ROBOT;
-    case EL_BETON:             return GFX_BETON;
-    case EL_DIAMANT:           return GFX_DIAMANT;
-    case EL_MORAST_LEER:       return GFX_MORAST_LEER;
-    case EL_MORAST_VOLL:       return GFX_MORAST_VOLL;
-    case EL_TROPFEN:           return GFX_TROPFEN;
-    case EL_BOMBE:             return GFX_BOMBE;
-    case EL_MAGIC_WALL_OFF:    return GFX_MAGIC_WALL_OFF;
-    case EL_MAGIC_WALL_EMPTY:  return GFX_MAGIC_WALL_EMPTY;
-    case EL_MAGIC_WALL_FULL:   return GFX_MAGIC_WALL_FULL;
-    case EL_MAGIC_WALL_DEAD:   return GFX_MAGIC_WALL_DEAD;
-    case EL_SALZSAEURE:                return GFX_SALZSAEURE;
-    case EL_AMOEBE_TOT:                return GFX_AMOEBE_TOT;
-    case EL_AMOEBE_NASS:       return GFX_AMOEBE_NASS;
-    case EL_AMOEBE_NORM:       return GFX_AMOEBE_NORM;
-    case EL_AMOEBE_VOLL:       return GFX_AMOEBE_VOLL;
-    case EL_AMOEBE_BD:         return GFX_AMOEBE_BD;
-    case EL_AMOEBA2DIAM:       return GFX_AMOEBA2DIAM;
-    case EL_KOKOSNUSS:         return GFX_KOKOSNUSS;
-    case EL_LIFE:              return GFX_LIFE;
-    case EL_LIFE_ASYNC:                return GFX_LIFE_ASYNC;
-    case EL_DYNAMITE_ACTIVE:   return GFX_DYNAMIT;
-    case EL_BADEWANNE:         return GFX_BADEWANNE;
-    case EL_BADEWANNE1:                return GFX_BADEWANNE1;
-    case EL_BADEWANNE2:                return GFX_BADEWANNE2;
-    case EL_BADEWANNE3:                return GFX_BADEWANNE3;
-    case EL_BADEWANNE4:                return GFX_BADEWANNE4;
-    case EL_BADEWANNE5:                return GFX_BADEWANNE5;
-    case EL_ABLENK_AUS:                return GFX_ABLENK_AUS;
-    case EL_ABLENK_EIN:                return GFX_ABLENK_EIN;
-    case EL_SCHLUESSEL1:       return GFX_SCHLUESSEL1;
-    case EL_SCHLUESSEL2:       return GFX_SCHLUESSEL2;
-    case EL_SCHLUESSEL3:       return GFX_SCHLUESSEL3;
-    case EL_SCHLUESSEL4:       return GFX_SCHLUESSEL4;
-    case EL_PFORTE1:           return GFX_PFORTE1;
-    case EL_PFORTE2:           return GFX_PFORTE2;
-    case EL_PFORTE3:           return GFX_PFORTE3;
-    case EL_PFORTE4:           return GFX_PFORTE4;
-    case EL_PFORTE1X:          return GFX_PFORTE1X;
-    case EL_PFORTE2X:          return GFX_PFORTE2X;
-    case EL_PFORTE3X:          return GFX_PFORTE3X;
-    case EL_PFORTE4X:          return GFX_PFORTE4X;
-    case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
-    case EL_PACMAN:            return GFX_PACMAN;
-    case EL_PACMAN_RIGHT:      return GFX_PACMAN_RIGHT;
-    case EL_PACMAN_UP:         return GFX_PACMAN_UP;
-    case EL_PACMAN_LEFT:       return GFX_PACMAN_LEFT;
-    case EL_PACMAN_DOWN:       return GFX_PACMAN_DOWN;
-    case EL_UNSICHTBAR:                return GFX_UNSICHTBAR;
-    case EL_ERZ_EDEL:          return GFX_ERZ_EDEL;
-    case EL_ERZ_DIAM:          return GFX_ERZ_DIAM;
-    case EL_BIRNE_AUS:         return GFX_BIRNE_AUS;
-    case EL_BIRNE_EIN:         return GFX_BIRNE_EIN;
-    case EL_ZEIT_VOLL:         return GFX_ZEIT_VOLL;
-    case EL_ZEIT_LEER:         return GFX_ZEIT_LEER;
-    case EL_MAUER_LEBT:                return GFX_MAUER_LEBT;
-    case EL_MAUER_X:           return GFX_MAUER_X;
-    case EL_MAUER_Y:           return GFX_MAUER_Y;
-    case EL_MAUER_XY:          return GFX_MAUER_XY;
-    case EL_EDELSTEIN_BD:      return GFX_EDELSTEIN_BD;
-    case EL_EDELSTEIN_GELB:    return GFX_EDELSTEIN_GELB;
-    case EL_EDELSTEIN_ROT:     return GFX_EDELSTEIN_ROT;
-    case EL_EDELSTEIN_LILA:    return GFX_EDELSTEIN_LILA;
-    case EL_ERZ_EDEL_BD:       return GFX_ERZ_EDEL_BD;
-    case EL_ERZ_EDEL_GELB:     return GFX_ERZ_EDEL_GELB;
-    case EL_ERZ_EDEL_ROT:      return GFX_ERZ_EDEL_ROT;
-    case EL_ERZ_EDEL_LILA:     return GFX_ERZ_EDEL_LILA;
-    case EL_MAMPFER2:          return GFX_MAMPFER2;
-    case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
-    case EL_MAGIC_WALL_BD_EMPTY:return GFX_MAGIC_WALL_BD_EMPTY;
-    case EL_MAGIC_WALL_BD_FULL:        return GFX_MAGIC_WALL_BD_FULL;
-    case EL_MAGIC_WALL_BD_DEAD:        return GFX_MAGIC_WALL_BD_DEAD;
-    case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
-    case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
-    case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
-    case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
-    case EL_DYNABOMB_NR:       return GFX_DYNABOMB_NR;
-    case EL_DYNABOMB_SZ:       return GFX_DYNABOMB_SZ;
-    case EL_DYNABOMB_XL:       return GFX_DYNABOMB_XL;
-    case EL_SOKOBAN_OBJEKT:    return GFX_SOKOBAN_OBJEKT;
-    case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
-    case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
-    case EL_MOLE:              return GFX_MOLE;
-    case EL_PINGUIN:           return GFX_PINGUIN;
-    case EL_SCHWEIN:           return GFX_SCHWEIN;
-    case EL_DRACHE:            return GFX_DRACHE;
-    case EL_SONDE:             return GFX_SONDE;
-    case EL_PFEIL_LEFT:                return GFX_PFEIL_LEFT;
-    case EL_PFEIL_RIGHT:       return GFX_PFEIL_RIGHT;
-    case EL_PFEIL_UP:          return GFX_PFEIL_UP;
-    case EL_PFEIL_DOWN:                return GFX_PFEIL_DOWN;
-    case EL_SPEED_PILL:                return GFX_SPEED_PILL;
-    case EL_SP_TERMINAL_ACTIVE:        return GFX_SP_TERMINAL;
-    case EL_SP_BUG_ACTIVE:     return GFX_SP_BUG_ACTIVE;
-    case EL_SP_ZONK:           return GFX_SP_ZONK;
+    case EL_EMPTY:                     return -1;
+    case EL_SAND:                      return GFX_ERDREICH;
+    case EL_WALL:                      return GFX_MAUERWERK;
+    case EL_WALL_CRUMBLED:             return GFX_FELSBODEN;
+    case EL_ROCK:                      return GFX_FELSBROCKEN;
+    case EL_EMERALD:                   return GFX_EDELSTEIN;
+    case EL_EXIT_CLOSED:               return GFX_AUSGANG_ZU;
+    case EL_EXIT_OPENING:              return GFX_AUSGANG_ACT;
+    case EL_EXIT_OPEN:                 return GFX_AUSGANG_AUF;
+    case EL_SP_EXIT_OPEN:              return GFX_SP_EXIT;
+    case EL_PLAYER1:                   return GFX_SPIELER1;
+    case EL_PLAYER2:                   return GFX_SPIELER2;
+    case EL_PLAYER3:                   return GFX_SPIELER3;
+    case EL_PLAYER4:                   return GFX_SPIELER4;
+    case EL_BUG:                       return GFX_KAEFER;
+    case EL_BUG_RIGHT:                 return GFX_KAEFER_RIGHT;
+    case EL_BUG_UP:                    return GFX_KAEFER_UP;
+    case EL_BUG_LEFT:                  return GFX_KAEFER_LEFT;
+    case EL_BUG_DOWN:                  return GFX_KAEFER_DOWN;
+    case EL_SPACESHIP:                 return GFX_FLIEGER;
+    case EL_SPACESHIP_RIGHT:           return GFX_FLIEGER_RIGHT;
+    case EL_SPACESHIP_UP:              return GFX_FLIEGER_UP;
+    case EL_SPACESHIP_LEFT:            return GFX_FLIEGER_LEFT;
+    case EL_SPACESHIP_DOWN:            return GFX_FLIEGER_DOWN;
+    case EL_BD_BUTTERFLY:              return GFX_BUTTERFLY;
+    case EL_BD_BUTTERFLY_RIGHT:                return GFX_BUTTERFLY_RIGHT;
+    case EL_BD_BUTTERFLY_UP:           return GFX_BUTTERFLY_UP;
+    case EL_BD_BUTTERFLY_LEFT:         return GFX_BUTTERFLY_LEFT;
+    case EL_BD_BUTTERFLY_DOWN:         return GFX_BUTTERFLY_DOWN;
+    case EL_BD_FIREFLY:                        return GFX_FIREFLY;
+    case EL_BD_FIREFLY_RIGHT:          return GFX_FIREFLY_RIGHT;
+    case EL_BD_FIREFLY_UP:             return GFX_FIREFLY_UP;
+    case EL_BD_FIREFLY_LEFT:           return GFX_FIREFLY_LEFT;
+    case EL_BD_FIREFLY_DOWN:           return GFX_FIREFLY_DOWN;
+    case EL_YAMYAM:                    return GFX_MAMPFER;
+    case EL_ROBOT:                     return GFX_ROBOT;
+    case EL_STEELWALL:                 return GFX_BETON;
+    case EL_DIAMOND:                   return GFX_DIAMANT;
+    case EL_QUICKSAND_EMPTY:           return GFX_MORAST_LEER;
+    case EL_QUICKSAND_FULL:            return GFX_MORAST_VOLL;
+    case EL_QUICKSAND_EMPTYING:                return GFX_MORAST_LEER;
+    case EL_AMOEBA_DROP:               return GFX_TROPFEN;
+    case EL_BOMB:                      return GFX_BOMBE;
+    case EL_MAGIC_WALL:                        return GFX_MAGIC_WALL_OFF;
+    case EL_MAGIC_WALL_ACTIVE:         return GFX_MAGIC_WALL_EMPTY;
+    case EL_MAGIC_WALL_EMPTYING:       return GFX_MAGIC_WALL_EMPTY;
+    case EL_MAGIC_WALL_FULL:           return GFX_MAGIC_WALL_FULL;
+    case EL_MAGIC_WALL_DEAD:           return GFX_MAGIC_WALL_DEAD;
+    case EL_ACID:                      return GFX_SALZSAEURE;
+    case EL_AMOEBA_DEAD:               return GFX_AMOEBE_TOT;
+    case EL_AMOEBA_WET:                        return GFX_AMOEBE_NASS;
+    case EL_AMOEBA_DRY:                        return GFX_AMOEBE_NORM;
+    case EL_AMOEBA_FULL:               return GFX_AMOEBE_VOLL;
+    case EL_BD_AMOEBA:                 return GFX_AMOEBE_BD;
+    case EL_AMOEBA_TO_DIAMOND:         return GFX_AMOEBA2DIAM;
+    case EL_AMOEBA_DRIPPING:           return GFX_AMOEBE_NASS;
+    case EL_NUT:                       return GFX_KOKOSNUSS;
+    case EL_GAMEOFLIFE:                        return GFX_LIFE;
+    case EL_BIOMAZE:                   return GFX_LIFE_ASYNC;
+    case EL_DYNAMITE_ACTIVE:           return GFX_DYNAMIT;
+    case EL_STONEBLOCK:                        return GFX_BADEWANNE;
+    case EL_ACIDPOOL_TOPLEFT:          return GFX_BADEWANNE1;
+    case EL_ACIDPOOL_TOPRIGHT:         return GFX_BADEWANNE2;
+    case EL_ACIDPOOL_BOTTOMLEFT:       return GFX_BADEWANNE3;
+    case EL_ACIDPOOL_BOTTOM:           return GFX_BADEWANNE4;
+    case EL_ACIDPOOL_BOTTOMRIGHT:      return GFX_BADEWANNE5;
+    case EL_ROBOT_WHEEL:               return GFX_ABLENK_AUS;
+    case EL_ROBOT_WHEEL_ACTIVE:                return GFX_ABLENK_EIN;
+    case EL_KEY1:                      return GFX_SCHLUESSEL1;
+    case EL_KEY2:                      return GFX_SCHLUESSEL2;
+    case EL_KEY3:                      return GFX_SCHLUESSEL3;
+    case EL_KEY4:                      return GFX_SCHLUESSEL4;
+    case EL_GATE1:                     return GFX_PFORTE1;
+    case EL_GATE2:                     return GFX_PFORTE2;
+    case EL_GATE3:                     return GFX_PFORTE3;
+    case EL_GATE4:                     return GFX_PFORTE4;
+    case EL_GATE1_GRAY:                        return GFX_PFORTE1X;
+    case EL_GATE2_GRAY:                        return GFX_PFORTE2X;
+    case EL_GATE3_GRAY:                        return GFX_PFORTE3X;
+    case EL_GATE4_GRAY:                        return GFX_PFORTE4X;
+    case EL_DYNAMITE:                  return GFX_DYNAMIT_AUS;
+    case EL_PACMAN:                    return GFX_PACMAN;
+    case EL_PACMAN_RIGHT:              return GFX_PACMAN_RIGHT;
+    case EL_PACMAN_UP:                 return GFX_PACMAN_UP;
+    case EL_PACMAN_LEFT:               return GFX_PACMAN_LEFT;
+    case EL_PACMAN_DOWN:               return GFX_PACMAN_DOWN;
+    case EL_INVISIBLE_WALL:            return GFX_UNSICHTBAR;
+    case EL_INVISIBLE_WALL_ACTIVE:     return GFX_UNSICHTBAR_ON;
+    case EL_WALL_EMERALD:              return GFX_ERZ_EDEL;
+    case EL_WALL_DIAMOND:              return GFX_ERZ_DIAM;
+    case EL_LAMP:                      return GFX_BIRNE_AUS;
+    case EL_LAMP_ACTIVE:               return GFX_BIRNE_EIN;
+    case EL_TIME_ORB_FULL:             return GFX_ZEIT_VOLL;
+    case EL_TIME_ORB_EMPTY:            return GFX_ZEIT_LEER;
+    case EL_WALL_GROWING:              return GFX_MAUER_LEBT;
+    case EL_WALL_GROWING_X:            return GFX_MAUER_X;
+    case EL_WALL_GROWING_Y:            return GFX_MAUER_Y;
+    case EL_WALL_GROWING_XY:           return GFX_MAUER_XY;
+    case EL_BD_DIAMOND:                        return GFX_EDELSTEIN_BD;
+    case EL_EMERALD_YELLOW:            return GFX_EDELSTEIN_GELB;
+    case EL_EMERALD_RED:               return GFX_EDELSTEIN_ROT;
+    case EL_EMERALD_PURPLE:            return GFX_EDELSTEIN_LILA;
+    case EL_WALL_BD_DIAMOND:           return GFX_ERZ_EDEL_BD;
+    case EL_WALL_EMERALD_YELLOW:       return GFX_ERZ_EDEL_GELB;
+    case EL_WALL_EMERALD_RED:          return GFX_ERZ_EDEL_ROT;
+    case EL_WALL_EMERALD_PURPLE:       return GFX_ERZ_EDEL_LILA;
+    case EL_DARK_YAMYAM:               return GFX_MAMPFER2;
+    case EL_BD_MAGIC_WALL:             return GFX_MAGIC_WALL_BD_OFF;
+    case EL_BD_MAGIC_WALL_ACTIVE:      return GFX_MAGIC_WALL_BD_EMPTY;
+    case EL_BD_MAGIC_WALL_EMPTYING:    return GFX_MAGIC_WALL_BD_EMPTY;
+    case EL_BD_MAGIC_WALL_FULL:                return GFX_MAGIC_WALL_BD_FULL;
+    case EL_BD_MAGIC_WALL_DEAD:                return GFX_MAGIC_WALL_BD_DEAD;
+    case EL_DYNABOMB_PLAYER1_ACTIVE:   return GFX_DYNABOMB;
+    case EL_DYNABOMB_PLAYER2_ACTIVE:   return GFX_DYNABOMB;
+    case EL_DYNABOMB_PLAYER3_ACTIVE:   return GFX_DYNABOMB;
+    case EL_DYNABOMB_PLAYER4_ACTIVE:   return GFX_DYNABOMB;
+    case EL_DYNABOMB_NR:               return GFX_DYNABOMB_NR;
+    case EL_DYNABOMB_SZ:               return GFX_DYNABOMB_SZ;
+    case EL_DYNABOMB_XL:               return GFX_DYNABOMB_XL;
+    case EL_SOKOBAN_OBJECT:            return GFX_SOKOBAN_OBJEKT;
+    case EL_SOKOBAN_FIELD_EMPTY:       return GFX_SOKOBAN_FELD_LEER;
+    case EL_SOKOBAN_FIELD_FULL:                return GFX_SOKOBAN_FELD_VOLL;
+    case EL_MOLE:                      return GFX_MOLE;
+    case EL_PENGUIN:                   return GFX_PINGUIN;
+    case EL_PIG:                       return GFX_SCHWEIN;
+    case EL_DRAGON:                    return GFX_DRACHE;
+    case EL_SATELLITE:                 return GFX_SONDE;
+    case EL_ARROW_BLUE_LEFT:           return GFX_PFEIL_LEFT;
+    case EL_ARROW_BLUE_RIGHT:          return GFX_PFEIL_RIGHT;
+    case EL_ARROW_BLUE_UP:             return GFX_PFEIL_UP;
+    case EL_ARROW_BLUE_DOWN:           return GFX_PFEIL_DOWN;
+    case EL_SPEED_PILL:                        return GFX_SPEED_PILL;
+    case EL_SP_TERMINAL_ACTIVE:                return GFX_SP_TERMINAL;
+    case EL_SP_BUGGY_BASE_ACTIVE:      return GFX_SP_BUG_ACTIVE;
+    case EL_SP_ZONK:                   return GFX_SP_ZONK;
       /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
-    case EL_INVISIBLE_STEEL:   return GFX_INVISIBLE_STEEL;
-    case EL_BLACK_ORB:         return GFX_BLACK_ORB;
-    case EL_EM_GATE_1:         return GFX_EM_GATE_1;
-    case EL_EM_GATE_2:         return GFX_EM_GATE_2;
-    case EL_EM_GATE_3:         return GFX_EM_GATE_3;
-    case EL_EM_GATE_4:         return GFX_EM_GATE_4;
-    case EL_EM_GATE_1X:                return GFX_EM_GATE_1X;
-    case EL_EM_GATE_2X:                return GFX_EM_GATE_2X;
-    case EL_EM_GATE_3X:                return GFX_EM_GATE_3X;
-    case EL_EM_GATE_4X:                return GFX_EM_GATE_4X;
-    case EL_EM_KEY_1_FILE:     return GFX_EM_KEY_1;
-    case EL_EM_KEY_2_FILE:     return GFX_EM_KEY_2;
-    case EL_EM_KEY_3_FILE:     return GFX_EM_KEY_3;
-    case EL_EM_KEY_4_FILE:     return GFX_EM_KEY_4;
-    case EL_EM_KEY_1:          return GFX_EM_KEY_1;
-    case EL_EM_KEY_2:          return GFX_EM_KEY_2;
-    case EL_EM_KEY_3:          return GFX_EM_KEY_3;
-    case EL_EM_KEY_4:          return GFX_EM_KEY_4;
-    case EL_PEARL:             return GFX_PEARL;
-    case EL_CRYSTAL:           return GFX_CRYSTAL;
-    case EL_WALL_PEARL:                return GFX_WALL_PEARL;
-    case EL_WALL_CRYSTAL:      return GFX_WALL_CRYSTAL;
-    case EL_DOOR_WHITE:                return GFX_DOOR_WHITE;
-    case EL_DOOR_WHITE_GRAY:   return GFX_DOOR_WHITE_GRAY;
-    case EL_KEY_WHITE:         return GFX_KEY_WHITE;
-    case EL_SHIELD_PASSIVE:    return GFX_SHIELD_PASSIVE;
-    case EL_SHIELD_ACTIVE:     return GFX_SHIELD_ACTIVE;
-    case EL_EXTRA_TIME:                return GFX_EXTRA_TIME;
-    case EL_SWITCHGATE_OPEN:   return GFX_SWITCHGATE_OPEN;
-    case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
-    case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
-    case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
-    case EL_BELT1_LEFT:                return GFX_BELT1_LEFT;
-    case EL_BELT1_MIDDLE:      return GFX_BELT1_MIDDLE;
-    case EL_BELT1_RIGHT:       return GFX_BELT1_RIGHT;
-    case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
-    case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
-    case EL_BELT1_SWITCH_RIGHT:        return GFX_BELT1_SWITCH_RIGHT;
-    case EL_BELT2_LEFT:                return GFX_BELT2_LEFT;
-    case EL_BELT2_MIDDLE:      return GFX_BELT2_MIDDLE;
-    case EL_BELT2_RIGHT:       return GFX_BELT2_RIGHT;
-    case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
-    case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
-    case EL_BELT2_SWITCH_RIGHT:        return GFX_BELT2_SWITCH_RIGHT;
-    case EL_BELT3_LEFT:                return GFX_BELT3_LEFT;
-    case EL_BELT3_MIDDLE:      return GFX_BELT3_MIDDLE;
-    case EL_BELT3_RIGHT:       return GFX_BELT3_RIGHT;
-    case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
-    case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
-    case EL_BELT3_SWITCH_RIGHT:        return GFX_BELT3_SWITCH_RIGHT;
-    case EL_BELT4_LEFT:                return GFX_BELT4_LEFT;
-    case EL_BELT4_MIDDLE:      return GFX_BELT4_MIDDLE;
-    case EL_BELT4_RIGHT:       return GFX_BELT4_RIGHT;
-    case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
-    case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
-    case EL_BELT4_SWITCH_RIGHT:        return GFX_BELT4_SWITCH_RIGHT;
-    case EL_LANDMINE:          return GFX_LANDMINE;
-    case EL_ENVELOPE:          return GFX_ENVELOPE;
-    case EL_LIGHT_SWITCH_OFF:  return GFX_LIGHT_SWITCH_OFF;
-    case EL_LIGHT_SWITCH_ON:   return GFX_LIGHT_SWITCH_ON;
-    case EL_SIGN_EXCLAMATION:  return GFX_SIGN_EXCLAMATION;
-    case EL_SIGN_RADIOACTIVITY:        return GFX_SIGN_RADIOACTIVITY;
-    case EL_SIGN_STOP:         return GFX_SIGN_STOP;
-    case EL_SIGN_WHEELCHAIR:   return GFX_SIGN_WHEELCHAIR;
-    case EL_SIGN_PARKING:      return GFX_SIGN_PARKING;
-    case EL_SIGN_ONEWAY:       return GFX_SIGN_ONEWAY;
-    case EL_SIGN_HEART:                return GFX_SIGN_HEART;
-    case EL_SIGN_TRIANGLE:     return GFX_SIGN_TRIANGLE;
-    case EL_SIGN_ROUND:                return GFX_SIGN_ROUND;
-    case EL_SIGN_EXIT:         return GFX_SIGN_EXIT;
-    case EL_SIGN_YINYANG:      return GFX_SIGN_YINYANG;
-    case EL_SIGN_OTHER:                return GFX_SIGN_OTHER;
-    case EL_MOLE_LEFT:         return GFX_MOLE_LEFT;
-    case EL_MOLE_RIGHT:                return GFX_MOLE_RIGHT;
-    case EL_MOLE_UP:           return GFX_MOLE_UP;
-    case EL_MOLE_DOWN:         return GFX_MOLE_DOWN;
-    case EL_STEEL_SLANTED:     return GFX_STEEL_SLANTED;
-    case EL_SAND_INVISIBLE:    return GFX_SAND_INVISIBLE;
-    case EL_DX_UNKNOWN_15:     return GFX_DX_UNKNOWN_15;
-    case EL_DX_UNKNOWN_42:     return GFX_DX_UNKNOWN_42;
-    case EL_TIMEGATE_OPEN:     return GFX_TIMEGATE_OPEN;
-    case EL_TIMEGATE_CLOSED:   return GFX_TIMEGATE_CLOSED;
-    case EL_TIMEGATE_SWITCH_ON:        return GFX_TIMEGATE_SWITCH;
-    case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
-    case EL_BALLOON:           return GFX_BALLOON;
-    case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
-    case EL_BALLOON_SEND_RIGHT:        return GFX_BALLOON_SEND_RIGHT;
-    case EL_BALLOON_SEND_UP:   return GFX_BALLOON_SEND_UP;
-    case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
-    case EL_BALLOON_SEND_ANY:  return GFX_BALLOON_SEND_ANY;
-    case EL_EMC_STEEL_WALL_1:  return GFX_EMC_STEEL_WALL_1;
-    case EL_EMC_STEEL_WALL_2:  return GFX_EMC_STEEL_WALL_2;
-    case EL_EMC_STEEL_WALL_3:  return GFX_EMC_STEEL_WALL_3;
-    case EL_EMC_STEEL_WALL_4:  return GFX_EMC_STEEL_WALL_4;
-    case EL_EMC_WALL_1:                return GFX_EMC_WALL_1;
-    case EL_EMC_WALL_2:                return GFX_EMC_WALL_2;
-    case EL_EMC_WALL_3:                return GFX_EMC_WALL_3;
-    case EL_EMC_WALL_4:                return GFX_EMC_WALL_4;
-    case EL_EMC_WALL_5:                return GFX_EMC_WALL_5;
-    case EL_EMC_WALL_6:                return GFX_EMC_WALL_6;
-    case EL_EMC_WALL_7:                return GFX_EMC_WALL_7;
-    case EL_EMC_WALL_8:                return GFX_EMC_WALL_8;
-    case EL_TUBE_CROSS:                return GFX_TUBE_CROSS;
-    case EL_TUBE_VERTICAL:     return GFX_TUBE_VERTICAL;
-    case EL_TUBE_HORIZONTAL:   return GFX_TUBE_HORIZONTAL;
-    case EL_TUBE_VERT_LEFT:    return GFX_TUBE_VERT_LEFT;
-    case EL_TUBE_VERT_RIGHT:   return GFX_TUBE_VERT_RIGHT;
-    case EL_TUBE_HORIZ_UP:     return GFX_TUBE_HORIZ_UP;
-    case EL_TUBE_HORIZ_DOWN:   return GFX_TUBE_HORIZ_DOWN;
-    case EL_TUBE_LEFT_UP:      return GFX_TUBE_LEFT_UP;
-    case EL_TUBE_LEFT_DOWN:    return GFX_TUBE_LEFT_DOWN;
-    case EL_TUBE_RIGHT_UP:     return GFX_TUBE_RIGHT_UP;
-    case EL_TUBE_RIGHT_DOWN:   return GFX_TUBE_RIGHT_DOWN;
-    case EL_SPRING:            return GFX_SPRING;
-    case EL_SPRING_MOVING:     return GFX_SPRING;
-    case EL_TRAP_INACTIVE:     return GFX_TRAP_INACTIVE;
-    case EL_TRAP_ACTIVE:       return GFX_TRAP_ACTIVE;
-    case EL_BD_WALL:           return GFX_BD_WALL;
-    case EL_BD_ROCK:           return GFX_BD_ROCK;
-    case EL_DX_SUPABOMB:       return GFX_DX_SUPABOMB;
-    case EL_SP_MURPHY_CLONE:   return GFX_SP_MURPHY_CLONE;
+    case EL_INVISIBLE_STEELWALL:       return GFX_INVISIBLE_STEEL;
+    case EL_INVISIBLE_STEELWALL_ACTIVE:        return GFX_INVISIBLE_STEEL_ON;
+    case EL_BLACK_ORB:                 return GFX_BLACK_ORB;
+    case EL_EM_GATE1:                  return GFX_EM_GATE_1;
+    case EL_EM_GATE2:                  return GFX_EM_GATE_2;
+    case EL_EM_GATE3:                  return GFX_EM_GATE_3;
+    case EL_EM_GATE4:                  return GFX_EM_GATE_4;
+    case EL_EM_GATE1_GRAY:             return GFX_EM_GATE_1X;
+    case EL_EM_GATE2_GRAY:             return GFX_EM_GATE_2X;
+    case EL_EM_GATE3_GRAY:             return GFX_EM_GATE_3X;
+    case EL_EM_GATE4_GRAY:             return GFX_EM_GATE_4X;
+    case EL_EM_KEY1_FILE:              return GFX_EM_KEY_1;
+    case EL_EM_KEY2_FILE:              return GFX_EM_KEY_2;
+    case EL_EM_KEY3_FILE:              return GFX_EM_KEY_3;
+    case EL_EM_KEY4_FILE:              return GFX_EM_KEY_4;
+    case EL_EM_KEY1:                   return GFX_EM_KEY_1;
+    case EL_EM_KEY2:                   return GFX_EM_KEY_2;
+    case EL_EM_KEY3:                   return GFX_EM_KEY_3;
+    case EL_EM_KEY4:                   return GFX_EM_KEY_4;
+    case EL_PEARL:                     return GFX_PEARL;
+    case EL_CRYSTAL:                   return GFX_CRYSTAL;
+    case EL_WALL_PEARL:                        return GFX_WALL_PEARL;
+    case EL_WALL_CRYSTAL:              return GFX_WALL_CRYSTAL;
+    case EL_DOOR_WHITE:                        return GFX_DOOR_WHITE;
+    case EL_DOOR_WHITE_GRAY:           return GFX_DOOR_WHITE_GRAY;
+    case EL_KEY_WHITE:                 return GFX_KEY_WHITE;
+    case EL_SHIELD_NORMAL:             return GFX_SHIELD_PASSIVE;
+    case EL_SHIELD_DEADLY:             return GFX_SHIELD_ACTIVE;
+    case EL_EXTRA_TIME:                        return GFX_EXTRA_TIME;
+    case EL_SWITCHGATE_OPEN:           return GFX_SWITCHGATE_OPEN;
+    case EL_SWITCHGATE_CLOSED:         return GFX_SWITCHGATE_CLOSED;
+    case EL_SWITCHGATE_SWITCH_UP:      return GFX_SWITCHGATE_SWITCH_1;
+    case EL_SWITCHGATE_SWITCH_DOWN:    return GFX_SWITCHGATE_SWITCH_2;
+    case EL_CONVEYOR_BELT1_LEFT:       return GFX_BELT1_LEFT;
+    case EL_CONVEYOR_BELT1_MIDDLE:     return GFX_BELT1_MIDDLE;
+    case EL_CONVEYOR_BELT1_RIGHT:      return GFX_BELT1_RIGHT;
+    case EL_CONVEYOR_BELT1_LEFT_ACTIVE:        return GFX_BELT1_LEFT;
+    case EL_CONVEYOR_BELT1_MIDDLE_ACTIVE:return GFX_BELT1_MIDDLE;
+    case EL_CONVEYOR_BELT1_RIGHT_ACTIVE:return GFX_BELT1_RIGHT;
+    case EL_CONVEYOR_BELT1_SWITCH_LEFT:        return GFX_BELT1_SWITCH_LEFT;
+    case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
+    case EL_CONVEYOR_BELT1_SWITCH_RIGHT:return GFX_BELT1_SWITCH_RIGHT;
+    case EL_CONVEYOR_BELT2_LEFT:       return GFX_BELT2_LEFT;
+    case EL_CONVEYOR_BELT2_MIDDLE:     return GFX_BELT2_MIDDLE;
+    case EL_CONVEYOR_BELT2_RIGHT:      return GFX_BELT2_RIGHT;
+    case EL_CONVEYOR_BELT2_LEFT_ACTIVE:        return GFX_BELT2_LEFT;
+    case EL_CONVEYOR_BELT2_MIDDLE_ACTIVE:return GFX_BELT2_MIDDLE;
+    case EL_CONVEYOR_BELT2_RIGHT_ACTIVE:return GFX_BELT2_RIGHT;
+    case EL_CONVEYOR_BELT2_SWITCH_LEFT:        return GFX_BELT2_SWITCH_LEFT;
+    case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
+    case EL_CONVEYOR_BELT2_SWITCH_RIGHT:return GFX_BELT2_SWITCH_RIGHT;
+    case EL_CONVEYOR_BELT3_LEFT:       return GFX_BELT3_LEFT;
+    case EL_CONVEYOR_BELT3_MIDDLE:     return GFX_BELT3_MIDDLE;
+    case EL_CONVEYOR_BELT3_RIGHT:      return GFX_BELT3_RIGHT;
+    case EL_CONVEYOR_BELT3_LEFT_ACTIVE:        return GFX_BELT3_LEFT;
+    case EL_CONVEYOR_BELT3_MIDDLE_ACTIVE:return GFX_BELT3_MIDDLE;
+    case EL_CONVEYOR_BELT3_RIGHT_ACTIVE:return GFX_BELT3_RIGHT;
+    case EL_CONVEYOR_BELT3_SWITCH_LEFT:        return GFX_BELT3_SWITCH_LEFT;
+    case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
+    case EL_CONVEYOR_BELT3_SWITCH_RIGHT:return GFX_BELT3_SWITCH_RIGHT;
+    case EL_CONVEYOR_BELT4_LEFT:       return GFX_BELT4_LEFT;
+    case EL_CONVEYOR_BELT4_MIDDLE:     return GFX_BELT4_MIDDLE;
+    case EL_CONVEYOR_BELT4_RIGHT:      return GFX_BELT4_RIGHT;
+    case EL_CONVEYOR_BELT4_LEFT_ACTIVE:        return GFX_BELT4_LEFT;
+    case EL_CONVEYOR_BELT4_MIDDLE_ACTIVE:return GFX_BELT4_MIDDLE;
+    case EL_CONVEYOR_BELT4_RIGHT_ACTIVE:return GFX_BELT4_RIGHT;
+    case EL_CONVEYOR_BELT4_SWITCH_LEFT:        return GFX_BELT4_SWITCH_LEFT;
+    case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
+    case EL_CONVEYOR_BELT4_SWITCH_RIGHT:return GFX_BELT4_SWITCH_RIGHT;
+    case EL_LANDMINE:                  return GFX_LANDMINE;
+    case EL_ENVELOPE:                  return GFX_ENVELOPE;
+    case EL_LIGHT_SWITCH:              return GFX_LIGHT_SWITCH_OFF;
+    case EL_LIGHT_SWITCH_ACTIVE:       return GFX_LIGHT_SWITCH_ON;
+    case EL_SIGN_EXCLAMATION:          return GFX_SIGN_EXCLAMATION;
+    case EL_SIGN_RADIOACTIVITY:                return GFX_SIGN_RADIOACTIVITY;
+    case EL_SIGN_STOP:                 return GFX_SIGN_STOP;
+    case EL_SIGN_WHEELCHAIR:           return GFX_SIGN_WHEELCHAIR;
+    case EL_SIGN_PARKING:              return GFX_SIGN_PARKING;
+    case EL_SIGN_ONEWAY:               return GFX_SIGN_ONEWAY;
+    case EL_SIGN_HEART:                        return GFX_SIGN_HEART;
+    case EL_SIGN_TRIANGLE:             return GFX_SIGN_TRIANGLE;
+    case EL_SIGN_ROUND:                        return GFX_SIGN_ROUND;
+    case EL_SIGN_EXIT:                 return GFX_SIGN_EXIT;
+    case EL_SIGN_YINYANG:              return GFX_SIGN_YINYANG;
+    case EL_SIGN_OTHER:                        return GFX_SIGN_OTHER;
+    case EL_MOLE_LEFT:                 return GFX_MOLE_LEFT;
+    case EL_MOLE_RIGHT:                        return GFX_MOLE_RIGHT;
+    case EL_MOLE_UP:                   return GFX_MOLE_UP;
+    case EL_MOLE_DOWN:                 return GFX_MOLE_DOWN;
+    case EL_STEELWALL_SLANTED:         return GFX_STEEL_SLANTED;
+    case EL_INVISIBLE_SAND:            return GFX_SAND_INVISIBLE;
+    case EL_INVISIBLE_SAND_ACTIVE:     return GFX_SAND_INVISIBLE_ON;
+    case EL_DX_UNKNOWN_15:             return GFX_DX_UNKNOWN_15;
+    case EL_DX_UNKNOWN_42:             return GFX_DX_UNKNOWN_42;
+    case EL_TIMEGATE_OPEN:             return GFX_TIMEGATE_OPEN;
+    case EL_TIMEGATE_CLOSED:           return GFX_TIMEGATE_CLOSED;
+    case EL_TIMEGATE_SWITCH_ACTIVE:    return GFX_TIMEGATE_SWITCH;
+    case EL_TIMEGATE_SWITCH:           return GFX_TIMEGATE_SWITCH;
+    case EL_BALLOON:                   return GFX_BALLOON;
+    case EL_BALLOON_SEND_LEFT:         return GFX_BALLOON_SEND_LEFT;
+    case EL_BALLOON_SEND_RIGHT:                return GFX_BALLOON_SEND_RIGHT;
+    case EL_BALLOON_SEND_UP:           return GFX_BALLOON_SEND_UP;
+    case EL_BALLOON_SEND_DOWN:         return GFX_BALLOON_SEND_DOWN;
+    case EL_BALLOON_SEND_ANY_DIRECTION:        return GFX_BALLOON_SEND_ANY;
+    case EL_EMC_STEELWALL1:            return GFX_EMC_STEEL_WALL_1;
+    case EL_EMC_STEELWALL2:            return GFX_EMC_STEEL_WALL_2;
+    case EL_EMC_STEELWALL3:            return GFX_EMC_STEEL_WALL_3;
+    case EL_EMC_STEELWALL4:            return GFX_EMC_STEEL_WALL_4;
+    case EL_EMC_WALL_PILLAR_UPPER:     return GFX_EMC_WALL_1;
+    case EL_EMC_WALL_PILLAR_MIDDLE:    return GFX_EMC_WALL_2;
+    case EL_EMC_WALL_PILLAR_LOWER:     return GFX_EMC_WALL_3;
+    case EL_EMC_WALL4:                 return GFX_EMC_WALL_4;
+    case EL_EMC_WALL5:                 return GFX_EMC_WALL_5;
+    case EL_EMC_WALL6:                 return GFX_EMC_WALL_6;
+    case EL_EMC_WALL7:                 return GFX_EMC_WALL_7;
+    case EL_EMC_WALL8:                 return GFX_EMC_WALL_8;
+    case EL_TUBE_ALL:                  return GFX_TUBE_CROSS;
+    case EL_TUBE_VERTICAL:             return GFX_TUBE_VERTICAL;
+    case EL_TUBE_HORIZONTAL:           return GFX_TUBE_HORIZONTAL;
+    case EL_TUBE_VERTICAL_LEFT:                return GFX_TUBE_VERT_LEFT;
+    case EL_TUBE_VERTICAL_RIGHT:       return GFX_TUBE_VERT_RIGHT;
+    case EL_TUBE_HORIZONTAL_UP:                return GFX_TUBE_HORIZ_UP;
+    case EL_TUBE_HORIZONTAL_DOWN:      return GFX_TUBE_HORIZ_DOWN;
+    case EL_TUBE_LEFT_UP:              return GFX_TUBE_LEFT_UP;
+    case EL_TUBE_LEFT_DOWN:            return GFX_TUBE_LEFT_DOWN;
+    case EL_TUBE_RIGHT_UP:             return GFX_TUBE_RIGHT_UP;
+    case EL_TUBE_RIGHT_DOWN:           return GFX_TUBE_RIGHT_DOWN;
+    case EL_SPRING:                    return GFX_SPRING;
+    case EL_TRAP:                      return GFX_TRAP_INACTIVE;
+    case EL_TRAP_ACTIVE:               return GFX_TRAP_ACTIVE;
+    case EL_BD_WALL:                   return GFX_BD_WALL;
+    case EL_BD_ROCK:                   return GFX_BD_ROCK;
+    case EL_DX_SUPABOMB:               return GFX_DX_SUPABOMB;
+    case EL_SP_MURPHY_CLONE:           return GFX_SP_MURPHY_CLONE;
 
     default:
     {
@@ -2620,3 +2915,76 @@ int el2gfx(int element)
     }
   }
 }
+
+int el2gfx(int element)
+{
+#if 1
+  int graphic_OLD = el2gfx_OLD(element);
+
+  return graphic_OLD;
+#else
+
+  int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
+
+#if DEBUG
+  int graphic_OLD = el2gfx_OLD(element);
+
+  if (element >= MAX_ELEMENTS)
+  {
+    Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element);
+  }
+
+  if (graphic_NEW != graphic_OLD)
+  {
+    Error(ERR_WARN, "el2gfx: graphic_NEW (%d) != graphic_OLD (%d)",
+         graphic_NEW, graphic_OLD);
+  }
+#endif
+
+  return graphic_NEW;
+#endif
+}
+
+int el2img(int element)
+{
+  int graphic = element_info[element].graphic[GFX_ACTION_DEFAULT];
+
+#if DEBUG
+  if (graphic < 0)
+    Error(ERR_WARN, "element %d -> graphic %d -- probably crashing now...",
+         element, graphic);
+#endif
+
+  return graphic;
+}
+
+int el_dir2img(int element, int direction)
+{
+  return el_dir_act2img(element, direction, GFX_ACTION_DEFAULT);
+}
+
+int el_dir_act2img(int element, int direction, int action)
+{
+#if DEBUG
+  if (element < 0)
+  {    
+    printf("el_dir_act2img: THIS SHOULD NEVER HAPPEN: element == %d\n",
+          element);
+
+    return IMG_EMPTY;
+  }
+
+  if (action < 0)
+  {    
+    printf("el_dir_act2img: THIS SHOULD NEVER HAPPEN: action == %d\n",
+          action);
+
+    return IMG_EMPTY;
+  }
+#endif
+
+  action = graphics_action_mapping[action];
+  direction = MV_DIR_BIT(direction);
+
+  return element_info[element].direction_graphic[action][direction];
+}