PlayMenuMusicExt(menu.music[game_status]);
}
+void PlayMenuSoundsAndMusic()
+{
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+void FadeMenuSoundsAndMusic()
+{
+ FadeSoundsAndMusic();
+}
+
void PlaySoundActivating()
{
#if 0
void SetGameStatus(int game_status_new)
{
+ if (game_status_new != game_status)
+ game_status_last_screen = game_status;
+
game_status = game_status_new;
SetAnimStatus(game_status_new);