rnd-20040921-1-src
[rocksndiamonds.git] / src / tools.c
index 0159d9bbba1b2313e9de6e0ea135ec029d4409c6..9a924824945d5ad5d4413e9b6eeb322243c8deb5 100644 (file)
@@ -40,10 +40,28 @@ static int el_act2crm(int, int);
 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
 static int request_gadget_id = -1;
 
+static char *print_if_not_empty(int element)
+{
+  static char *s = NULL;
+  char *token_name = element_info[element].token_name;
+
+  if (s != NULL)
+    free(s);
+
+  s = checked_malloc(strlen(token_name) + 10 + 1);
+
+  if (element != EL_EMPTY)
+    sprintf(s, "%d\t['%s']", element, token_name);
+  else
+    sprintf(s, "%d", element);
+
+  return s;
+}
+
 void DumpTile(int x, int y)
 {
   int sx = SCREENX(x);
-  int sy = SCREENX(y);
+  int sy = SCREENY(y);
 
   printf_line("-", 79);
   printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
@@ -57,12 +75,12 @@ void DumpTile(int x, int y)
     return;
   }
 
-  printf("  Feld:        %d ['%s']\n", Feld[x][y],
+  printf("  Feld:        %d\t['%s']\n", Feld[x][y],
         element_info[Feld[x][y]].token_name);
-  printf("  Back:        %d\n", Back[x][y]);
-  printf("  Store:       %d\n", Store[x][y]);
-  printf("  Store2:      %d\n", Store2[x][y]);
-  printf("  StorePlayer: %d\n", StorePlayer[x][y]);
+  printf("  Back:        %s\n", print_if_not_empty(Back[x][y]));
+  printf("  Store:       %s\n", print_if_not_empty(Store[x][y]));
+  printf("  Store2:      %s\n", print_if_not_empty(Store2[x][y]));
+  printf("  StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
   printf("  MovPos:      %d\n", MovPos[x][y]);
   printf("  MovDir:      %d\n", MovDir[x][y]);
   printf("  MovDelay:    %d\n", MovDelay[x][y]);
@@ -872,11 +890,27 @@ void DrawPlayer(struct PlayerInfo *player)
   /* draw elements the player is just walking/passing through/under          */
   /* ----------------------------------------------------------------------- */
 
-  /* handle the field the player is leaving ... */
-  if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element))
-    DrawLevelField(last_jx, last_jy);
-  else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element))
-    DrawLevelFieldThruMask(last_jx, last_jy);
+  if (player_is_moving)
+  {
+    /* handle the field the player is leaving ... */
+    if (IS_ACCESSIBLE_INSIDE(last_element))
+      DrawLevelField(last_jx, last_jy);
+    else if (IS_ACCESSIBLE_UNDER(last_element))
+      DrawLevelFieldThruMask(last_jx, last_jy);
+  }
+
+#if 1
+  /* do not redraw accessible elements if the player is just pushing them */
+  if (!player_is_moving || !player->is_pushing)
+  {
+    /* ... and the field the player is entering */
+    if (IS_ACCESSIBLE_INSIDE(element))
+      DrawLevelField(jx, jy);
+    else if (IS_ACCESSIBLE_UNDER(element))
+      DrawLevelFieldThruMask(jx, jy);
+  }
+
+#else
 
 #if 0
   /* !!! I have forgotton what this should be good for !!! */
@@ -890,6 +924,7 @@ void DrawPlayer(struct PlayerInfo *player)
     else if (IS_ACCESSIBLE_UNDER(element))
       DrawLevelFieldThruMask(jx, jy);
   }
+#endif
 
   if (setup.direct_draw)
   {
@@ -1667,8 +1702,13 @@ void DrawEnvelopeBackground(int envelope_nr, int startx, int starty,
 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
 {
   int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+#if 1
+  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+  int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+#else
   boolean draw_masked = graphic_info[graphic].draw_masked;
   int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+#endif
   boolean ffwd_delay = (tape.playing && tape.fast_forward);
   boolean no_delay = (tape.warp_forward);
   unsigned long anim_delay = 0;
@@ -2072,11 +2112,11 @@ boolean Request(char *text, unsigned int req_state)
   SetMouseCursor(CURSOR_DEFAULT);
 #endif
 
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
   /* pause network game while waiting for request to answer */
   if (options.network &&
       game_status == GAME_MODE_PLAYING &&
-      req_state & REQUEST_WAIT_FOR)
+      req_state & REQUEST_WAIT_FOR_INPUT)
     SendToServer_PausePlaying();
 #endif
 
@@ -2088,12 +2128,15 @@ boolean Request(char *text, unsigned int req_state)
 
   UnmapAllGadgets();
 
-  CloseDoor(DOOR_CLOSE_1);
+  if (old_door_state & DOOR_OPEN_1)
+  {
+    CloseDoor(DOOR_CLOSE_1);
 
-  /* save old door content */
-  BlitBitmap(bitmap_db_door, bitmap_db_door,
-            DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
-            DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
+    /* save old door content */
+    BlitBitmap(bitmap_db_door, bitmap_db_door,
+              DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
+              DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
+  }
 
   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
 
@@ -2166,7 +2209,7 @@ boolean Request(char *text, unsigned int req_state)
   ClearEventQueue();
 #endif
 
-  if (!(req_state & REQUEST_WAIT_FOR))
+  if (!(req_state & REQUEST_WAIT_FOR_INPUT))
   {
     SetDrawBackgroundMask(REDRAW_FIELD);
 
@@ -2310,24 +2353,20 @@ boolean Request(char *text, unsigned int req_state)
   {
     CloseDoor(DOOR_CLOSE_1);
 
-    if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
-    {
-      BlitBitmap(bitmap_db_door, bitmap_db_door,
-                DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
-                DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
-      OpenDoor(DOOR_OPEN_1);
-    }
+    if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
+       (req_state & REQ_REOPEN))
+      OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
   }
 
   RemapAllGadgets();
 
   SetDrawBackgroundMask(REDRAW_FIELD);
 
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
   /* continue network game after request */
   if (options.network &&
       game_status == GAME_MODE_PLAYING &&
-      req_state & REQUEST_WAIT_FOR)
+      req_state & REQUEST_WAIT_FOR_INPUT)
     SendToServer_ContinuePlaying();
 #endif
 
@@ -2342,33 +2381,42 @@ boolean Request(char *text, unsigned int req_state)
 
 unsigned int OpenDoor(unsigned int door_state)
 {
-  unsigned int new_door_state;
-
   if (door_state & DOOR_COPY_BACK)
   {
-    BlitBitmap(bitmap_db_door, bitmap_db_door,
-              DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
-              DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+    if (door_state & DOOR_OPEN_1)
+      BlitBitmap(bitmap_db_door, bitmap_db_door,
+                DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
+                DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+    if (door_state & DOOR_OPEN_2)
+      BlitBitmap(bitmap_db_door, bitmap_db_door,
+                DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
+                DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+
     door_state &= ~DOOR_COPY_BACK;
   }
 
-  new_door_state = MoveDoor(door_state);
-
-  return(new_door_state);
+  return MoveDoor(door_state);
 }
 
 unsigned int CloseDoor(unsigned int door_state)
 {
-  unsigned int new_door_state;
+  unsigned int old_door_state = GetDoorState();
 
-  BlitBitmap(backbuffer, bitmap_db_door,
-            DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
-  BlitBitmap(backbuffer, bitmap_db_door,
-            VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+  if (!(door_state & DOOR_NO_COPY_BACK))
+  {
+    if (old_door_state & DOOR_OPEN_1)
+      BlitBitmap(backbuffer, bitmap_db_door,
+                DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+    if (old_door_state & DOOR_OPEN_2)
+      BlitBitmap(backbuffer, bitmap_db_door,
+                VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
 
-  new_door_state = MoveDoor(door_state);
+    door_state &= ~DOOR_NO_COPY_BACK;
+  }
 
-  return(new_door_state);
+  return MoveDoor(door_state);
 }
 
 unsigned int GetDoorState()
@@ -2463,7 +2511,7 @@ unsigned int MoveDoor(unsigned int door_state)
        {
          BlitBitmap(bitmap_db_door, drawto,
                     DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2,
-                    DXSIZE,DYSIZE - i / 2, DX, DY);
+                    DXSIZE, DYSIZE - i / 2, DX, DY);
 
          ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2);
        }
@@ -2862,7 +2910,7 @@ int get_next_element(int element)
 int el_act_dir2img(int element, int action, int direction)
 {
   element = GFX_ELEMENT(element);
-  direction = MV_DIR_BIT(direction);
+  direction = MV_DIR_BIT(direction);   /* default: MV_NO_MOVING => MV_DOWN */
 
   return element_info[element].direction_graphic[action][direction];
 }
@@ -2870,7 +2918,7 @@ int el_act_dir2img(int element, int action, int direction)
 static int el_act_dir2crm(int element, int action, int direction)
 {
   element = GFX_ELEMENT(element);
-  direction = MV_DIR_BIT(direction);
+  direction = MV_DIR_BIT(direction);   /* default: MV_NO_MOVING => MV_DOWN */
 
   return element_info[element].direction_crumbled[action][direction];
 }
@@ -2921,3 +2969,9 @@ int el2preimg(int element)
 
   return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
 }
+
+int getGameFrameDelay_EM(int native_em_game_frame_delay)
+{
+  return (GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
+         GameFrameDelay);
+}