return (GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
GameFrameDelay);
}
+
+unsigned int InitRND(long seed)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ return InitEngineRND_EM(seed);
+ else
+ return InitEngineRND(seed);
+}