renamed and cleaned up source files for handling global animations
[rocksndiamonds.git] / src / tools.c
index 9f6526a3a562416d90f23745436e1592aac0ba81..972e5a24eab5b0e4ea6551fadf86276a4cc627fd 100644 (file)
@@ -17,7 +17,7 @@
 #include "init.h"
 #include "game.h"
 #include "events.h"
-#include "cartoons.h"
+#include "anim.h"
 #include "network.h"
 #include "tape.h"
 #include "screens.h"
@@ -174,9 +174,6 @@ static int el_act2crm(int, int);
 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
 static int request_gadget_id = -1;
 
-static unsigned int sync_frame_delay = 0;
-static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY;
-
 static char *print_if_not_empty(int element)
 {
   static char *s = NULL;
@@ -590,6 +587,17 @@ void BackToFront()
 #endif
 }
 
+void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
+{
+  unsigned int frame_delay_value_old = GetVideoFrameDelay();
+
+  SetVideoFrameDelay(frame_delay_value);
+
+  BackToFront();
+
+  SetVideoFrameDelay(frame_delay_value_old);
+}
+
 static void FadeCrossSaveBackbuffer()
 {
   BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
@@ -2592,7 +2600,6 @@ void AnimateEnvelopeRequest(int anim_mode, int action)
 
     redraw_mask |= REDRAW_FIELD;
 
-    DoAnimation();
     BackToFront();
 
     SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
@@ -2639,9 +2646,6 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
     }
 
     DrawEnvelopeRequest(text);
-
-    if (game_status != GAME_MODE_MAIN)
-      InitAnimation();
   }
 
   game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
@@ -2669,20 +2673,12 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
   game.envelope_active = FALSE;
 
   if (action == ACTION_CLOSING)
-  {
-    if (game_status != GAME_MODE_MAIN)
-      StopAnimation();
-
     BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-  }
 
   // SetDrawBackgroundMask(last_draw_background_mask);
 
   redraw_mask |= REDRAW_FIELD;
 
-  if (game_status == GAME_MODE_MAIN)
-    DoAnimation();
-
   BackToFront();
 
   if (action == ACTION_CLOSING &&
@@ -3545,9 +3541,7 @@ void WaitForEventToContinue()
       still_wait = FALSE;
     }
 
-    DoAnimation();
-
-    WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
+    BackToFront();
   }
 }
 
@@ -3715,14 +3709,8 @@ static int RequestHandleEvents(unsigned int req_state)
        BlitBitmap(drawto, bitmap_db_cross, sx, sy, width, height, sx, sy);
       }
     }
-    else
-    {
-      DoAnimation();
-    }
 
     BackToFront();
-
-    WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
   }
 
   return result;
@@ -3866,17 +3854,11 @@ static boolean RequestDoor(char *text, unsigned int req_state)
     return FALSE;
   }
 
-  if (game_status != GAME_MODE_MAIN)
-    InitAnimation();
-
   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
 
   // ---------- handle request buttons ----------
   result = RequestHandleEvents(req_state);
 
-  if (game_status != GAME_MODE_MAIN)
-    StopAnimation();
-
   UnmapToolButtons();
 
   if (!(req_state & REQ_STAY_OPEN))
@@ -3971,9 +3953,6 @@ static boolean RequestEnvelope(char *text, unsigned int req_state)
   // ---------- handle request buttons ----------
   result = RequestHandleEvents(req_state);
 
-  if (game_status != GAME_MODE_MAIN)
-    StopAnimation();
-
   UnmapToolButtons();
 
   ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
@@ -4567,9 +4546,6 @@ unsigned int MoveDoor(unsigned int door_state)
       {
        BackToFront();
 
-       if (game_status == GAME_MODE_MAIN)
-         DoAnimation();
-
        SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
 
        current_move_delay += max_step_delay;
@@ -8363,7 +8339,7 @@ void ChangeViewportPropertiesIfNeeded()
   int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
   boolean init_gfx_buffers = FALSE;
   boolean init_video_buffer = FALSE;
-  boolean init_gadgets_and_toons = FALSE;
+  boolean init_gadgets_and_anims = FALSE;
   boolean init_em_graphics = FALSE;
 
   if (new_win_xsize != WIN_XSIZE ||
@@ -8374,7 +8350,7 @@ void ChangeViewportPropertiesIfNeeded()
 
     init_video_buffer = TRUE;
     init_gfx_buffers = TRUE;
-    init_gadgets_and_toons = TRUE;
+    init_gadgets_and_anims = TRUE;
 
     // printf("::: video: init_video_buffer, init_gfx_buffers\n");
   }
@@ -8489,10 +8465,10 @@ void ChangeViewportPropertiesIfNeeded()
     TILESIZE_VAR = new_tilesize_var;
 
     init_gfx_buffers = TRUE;
-    init_gadgets_and_toons = TRUE;
+    init_gadgets_and_anims = TRUE;
 
     // printf("::: viewports: init_gfx_buffers\n");
-    // printf("::: viewports: init_gadgets_and_toons\n");
+    // printf("::: viewports: init_gadgets_and_anims\n");
   }
 
   if (init_gfx_buffers)
@@ -8519,12 +8495,11 @@ void ChangeViewportPropertiesIfNeeded()
     InitImageTextures();
   }
 
-  if (init_gadgets_and_toons)
+  if (init_gadgets_and_anims)
   {
-    // printf("::: init_gadgets_and_toons\n");
+    // printf("::: init_gadgets_and_anims\n");
 
     InitGadgets();
-    InitToons();
     InitGlobalAnimations();
   }