Bitmap *src_bitmap = g->bitmap;
int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
int offset_calc_pos = log_2(tilesize);
+ int bitmap_width = src_bitmap->width;
+ int bitmap_height = src_bitmap->height;
int width_mult = offset_calc[offset_calc_pos].width_mult;
int width_div = offset_calc[offset_calc_pos].width_div;
int height_mult = offset_calc[offset_calc_pos].height_mult;
int height_div = offset_calc[offset_calc_pos].height_div;
- int startx = src_bitmap->width * width_mult / width_div;
- int starty = src_bitmap->height * height_mult / height_div;
+ int startx = bitmap_width * width_mult / width_div;
+ int starty = bitmap_height * height_mult / height_div;
+
+#if NEW_GAME_TILESIZE
+
+ int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
+ tilesize_raw / TILESIZE;
+ int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
+ tilesize_raw / TILESIZE;
+ int width = g->width * tilesize_raw / TILESIZE;
+ int height = g->height * tilesize_raw / TILESIZE;
+ int offset_x = g->offset_x * tilesize_raw / TILESIZE;
+ int offset_y = g->offset_y * tilesize_raw / TILESIZE;
+
+#else
+
#if NEW_TILESIZE
int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
tilesize / TILESIZE;
int offset_x = g->offset_x * tilesize / TILESIZE;
int offset_y = g->offset_y * tilesize / TILESIZE;
+#endif
+
+#if NEW_GAME_TILESIZE
+ if (game.tile_size != TILESIZE)
+ {
+ int bitmap_width_std =
+ bitmap_width * TILESIZE / (TILESIZE + game.tile_size);
+ int bitmap_height_std =
+ bitmap_height * TILESIZE / game.tile_size * 3 / 2;
+
+ if (tilesize_raw == game.tile_size)
+ {
+ startx = bitmap_width_std;
+ starty = 0;
+ }
+ else
+ {
+ bitmap_width = bitmap_width_std;
+
+ if (game.tile_size > TILESIZE * 3 / 2)
+ bitmap_height = bitmap_height_std;
+
+ startx = bitmap_width * width_mult / width_div;
+ starty = bitmap_height * height_mult / height_div;
+ }
+ }
+#endif
+
if (g->offset_y == 0) /* frames are ordered horizontally */
{
int max_width = g->anim_frames_per_line * width;
int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
#if NEW_TILESIZE
-
if (TILESIZE_VAR != TILESIZE)
return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
get_backside);
int new_exsize = vp_door_3->width;
int new_eysize = vp_door_3->height;
#if NEW_TILESIZE
+
+#if NEW_GAME_TILESIZE
+ int new_tilesize_var =
+ (setup.small_game_graphics ? MINI_TILESIZE : game.tile_size);
+#else
int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1);
+#endif
+
int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
int new_scr_fieldx = new_sxsize / tilesize;