/* (important: after "BackToFront()", but before "SetDrawtoField()") */
game_status = last_game_status; /* restore current game status */
+#if 1
+ if (action == ACTION_CLOSING &&
+ game_status == GAME_MODE_PLAYING &&
+ level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ SetDrawtoField(DRAW_BUFFERED);
+#else
if (game_status == GAME_MODE_PLAYING &&
level.game_engine_type == GAME_ENGINE_TYPE_RND)
SetDrawtoField(DRAW_BUFFERED);
+#endif
+
#else
BackToFront();
#endif