SetDrawtoField(DRAW_FIELDBUFFER);
}
else
+ {
SetDrawtoField(DRAW_BACKBUFFER);
+ }
}
void MarkTileDirty(int x, int y)
}
}
-
void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
{
int last_game_status = game_status; /* save current game status */