static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
static int request_gadget_id = -1;
-static int preview_tilesize = 4;
-
static char *print_if_not_empty(int element)
{
static char *s = NULL;
BackToFront();
}
-void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
-{
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
- int mini_startx = src_bitmap->width * 3 / 4;
- int mini_starty = src_bitmap->height * 2 / 3;
- int src_x = mini_startx + graphic_info[graphic].src_x / 8;
- int src_y = mini_starty + graphic_info[graphic].src_y / 8;
-
- *bitmap = src_bitmap;
- *x = src_x;
- *y = src_y;
-}
-
void getPreviewGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y,
int tilesize)
{
*y = src_y;
}
-void DrawMicroElement(int xpos, int ypos, int element)
-{
- Bitmap *src_bitmap;
- int src_x, src_y;
- int graphic = el2preimg(element);
-
- getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
- BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
- xpos, ypos);
-}
-
-void DrawPreviewElement(int xpos, int ypos, int element, int tilesize)
+void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
{
Bitmap *src_bitmap;
int src_x, src_y;
int graphic = el2preimg(element);
getPreviewGraphicSource(graphic, &src_bitmap, &src_x, &src_y, tilesize);
- BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, xpos, ypos);
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
}
void DrawLevel()
redraw_mask |= REDRAW_FIELD;
}
-static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y,
- int preview_size_x, int preview_size_y)
+static void DrawPreviewLevelExt(int from_x, int from_y)
{
+ boolean show_level_border = (BorderElement != EL_EMPTY);
+ int dst_x = preview.x;
+ int dst_y = preview.y;
+ int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
+ int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
+ int tile_size = preview.tile_size;
+ int preview_width = preview.xsize * tile_size;
+ int preview_height = preview.ysize * tile_size;
+ int real_preview_xsize = MIN(level_xsize, preview.xsize);
+ int real_preview_ysize = MIN(level_ysize, preview.ysize);
int x, y;
- DrawBackground(xpos, ypos, MICROLEVEL_XSIZE, MICROLEVEL_YSIZE);
-
- if (lev_fieldx < preview_size_x)
- xpos += (preview_size_x - lev_fieldx) / 2 * preview_tilesize;
- if (lev_fieldy < preview_size_y)
- ypos += (preview_size_y - lev_fieldy) / 2 * preview_tilesize;
+ DrawBackground(dst_x, dst_y, preview_width, preview_height);
- xpos += preview_tilesize;
- ypos += preview_tilesize;
+ dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
+ dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
- for (x = -1; x <= preview_size_x; x++)
+ for (x = 0; x < real_preview_xsize; x++)
{
- for (y = -1; y <= preview_size_y; y++)
+ for (y = 0; y < real_preview_ysize; y++)
{
- int lx = from_x + x, ly = from_y + y;
-
- if (lx >= 0 && lx < lev_fieldx &&
- ly >= 0 && ly < lev_fieldy)
- DrawPreviewElement(xpos + x * preview_tilesize,
- ypos + y * preview_tilesize,
- level.field[lx][ly], preview_tilesize);
- else if (lx >= -1 && lx < lev_fieldx+1 &&
- ly >= -1 && ly < lev_fieldy+1 && BorderElement != EL_EMPTY)
- DrawPreviewElement(xpos + x * preview_tilesize,
- ypos + y * preview_tilesize,
- getBorderElement(lx, ly), preview_tilesize);
+ int lx = from_x + x + (show_level_border ? -1 : 0);
+ int ly = from_y + y + (show_level_border ? -1 : 0);
+ int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
+ getBorderElement(lx, ly));
+
+ DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
+ element, tile_size);
}
}
#define MICROLABEL_IMPORTED_BY_HEAD 6
#define MICROLABEL_IMPORTED_BY 7
-static void DrawMicroLevelLabelExt(int mode)
+static void DrawPreviewLevelLabelExt(int mode)
{
char label_text[MAX_OUTPUT_LINESIZE + 1];
int max_len_label_text;
redraw_mask |= REDRAW_MICROLEVEL;
}
-void DrawMicroLevel(int xpos, int ypos, boolean restart)
+void DrawPreviewLevel(boolean restart)
{
static unsigned long scroll_delay = 0;
static unsigned long label_delay = 0;
static int from_x, from_y, scroll_direction;
static int label_state, label_counter;
- int preview_size_x = STD_LEV_FIELDX * MICRO_TILESIZE / preview_tilesize;
- int preview_size_y = STD_LEV_FIELDY * MICRO_TILESIZE / preview_tilesize;
- int last_game_status = game_status; /* save current game status */
+ unsigned long scroll_delay_value = preview.step_delay;
+ boolean show_level_border = (BorderElement != EL_EMPTY);
+ int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
+ int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
+ int last_game_status = game_status; /* save current game status */
/* force PREVIEW font on preview level */
game_status = GAME_MODE_PSEUDO_PREVIEW;
label_state = 1;
label_counter = 0;
- DrawMicroLevelExt(xpos, ypos, from_x, from_y,
- preview_size_x, preview_size_y);
- DrawMicroLevelLabelExt(label_state);
+ DrawPreviewLevelExt(from_x, from_y);
+ DrawPreviewLevelLabelExt(label_state);
/* initialize delay counters */
DelayReached(&scroll_delay, 0);
return;
}
- /* scroll micro level, if needed */
- if ((lev_fieldx > preview_size_x || lev_fieldy > preview_size_y) &&
- DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
+ /* scroll preview level, if needed */
+ if ((level_xsize > preview.xsize || level_ysize > preview.ysize) &&
+ DelayReached(&scroll_delay, scroll_delay_value))
{
switch (scroll_direction)
{
case MV_LEFT:
if (from_x > 0)
- from_x--;
+ {
+ from_x -= preview.step_offset;
+ from_x = (from_x < 0 ? 0 : from_x);
+ }
else
scroll_direction = MV_UP;
break;
case MV_RIGHT:
- if (from_x < lev_fieldx - preview_size_x)
- from_x++;
+ if (from_x < level_xsize - preview.xsize)
+ {
+ from_x += preview.step_offset;
+ from_x = (from_x > level_xsize - preview.xsize ?
+ level_xsize - preview.xsize : from_x);
+ }
else
scroll_direction = MV_DOWN;
break;
case MV_UP:
if (from_y > 0)
- from_y--;
+ {
+ from_y -= preview.step_offset;
+ from_y = (from_y < 0 ? 0 : from_y);
+ }
else
scroll_direction = MV_RIGHT;
break;
case MV_DOWN:
- if (from_y < lev_fieldy - preview_size_y)
- from_y++;
+ if (from_y < level_ysize - preview.ysize)
+ {
+ from_y += preview.step_offset;
+ from_y = (from_y > level_ysize - preview.ysize ?
+ level_ysize - preview.ysize : from_y);
+ }
else
scroll_direction = MV_LEFT;
break;
break;
}
- DrawMicroLevelExt(xpos, ypos, from_x, from_y,
- preview_size_x, preview_size_y);
+ DrawPreviewLevelExt(from_x, from_y);
}
/* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
- DrawMicroLevelLabelExt(label_state);
+ DrawPreviewLevelLabelExt(label_state);
}
game_status = last_game_status; /* restore current game status */
PlayMusic(music);
}
+
+void ToggleFullscreenIfNeeded()
+{
+ if (setup.fullscreen != video.fullscreen_enabled ||
+ setup.fullscreen_mode != video.fullscreen_mode_current)
+ {
+ Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
+
+ /* save backbuffer content which gets lost when toggling fullscreen mode */
+ BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ if (setup.fullscreen && video.fullscreen_enabled)
+ {
+ /* keep fullscreen mode, but change screen mode */
+ video.fullscreen_mode_current = setup.fullscreen_mode;
+ video.fullscreen_enabled = FALSE;
+ }
+
+ /* toggle fullscreen */
+ ChangeVideoModeIfNeeded(setup.fullscreen);
+ setup.fullscreen = video.fullscreen_enabled;
+
+ /* restore backbuffer content from temporary backbuffer backup bitmap */
+ BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ FreeBitmap(tmp_backbuffer);
+
+ redraw_mask = REDRAW_ALL;
+ }
+}