rnd-19981017-1
[rocksndiamonds.git] / src / tools.c
index 41e1b455b299c37beda0b38d7bb8268336098c7a..84b651c9895e014d1900bbbecfb9be46a0197fe5 100644 (file)
@@ -1,13 +1,12 @@
 /***********************************************************
 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
 *----------------------------------------------------------*
-*  ©1995 Artsoft Development                               *
-*        Holger Schemel                                    *
-*        33659 Bielefeld-Senne                             *
-*        Telefon: (0521) 493245                            *
-*        eMail: aeglos@valinor.owl.de                      *
-*               aeglos@uni-paderborn.de                    *
-*               q99492@pbhrzx.uni-paderborn.de             *
+*  (c) 1995-98 Artsoft Entertainment                       *
+*              Holger Schemel                              *
+*              Oststrasse 11a                              *
+*              33604 Bielefeld                             *
+*              phone: ++49 +521 290471                     *
+*              email: aeglos@valinor.owl.de                *
 *----------------------------------------------------------*
 *  tools.c                                                 *
 ***********************************************************/
 #include "buttons.h"
 #include "joystick.h"
 #include "cartoons.h"
+#include "network.h"
 
 #include <math.h>
 
 #ifdef MSDOS
-extern BOOL wait_for_vsync;
+extern boolean wait_for_vsync;
 #endif
 
 void SetDrawtoField(int mode)
 {
-  if (mode == DRAW_BUFFERED && soft_scrolling_on)
+  if (mode == DRAW_BUFFERED && setup.soft_scrolling_on)
   {
     FX = TILEX;
     FY = TILEY;
@@ -66,7 +66,7 @@ void BackToFront()
   int x,y;
   Drawable buffer = (drawto_field != window ? drawto_field : backbuffer);
 
-  if (direct_draw_on && game_status == PLAYING)
+  if (setup.direct_draw_on && game_status == PLAYING)
     redraw_mask &= ~REDRAW_MAIN;
 
   if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
@@ -107,7 +107,7 @@ void BackToFront()
     {
       int fx = FX, fy = FY;
 
-      if (soft_scrolling_on)
+      if (setup.soft_scrolling_on)
       {
        fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
        fy += (ScreenMovDir & (MV_UP|MV_DOWN)    ? ScreenGfxPos : 0);
@@ -189,7 +189,7 @@ void FadeToFront()
 /*
   long fading_delay = 300;
 
-  if (fading_on && (redraw_mask & REDRAW_FIELD))
+  if (setup.fading_on && (redraw_mask & REDRAW_FIELD))
   {
 */
 
@@ -257,7 +257,7 @@ void ClearWindow()
   XFillRectangle(display,backbuffer,gc,
                 REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
 
-  if (soft_scrolling_on && game_status==PLAYING)
+  if (setup.soft_scrolling_on && game_status==PLAYING)
   {
     XFillRectangle(display,fieldbuffer,gc,
                   0,0, FXSIZE,FYSIZE);
@@ -266,7 +266,7 @@ void ClearWindow()
   else
     SetDrawtoField(DRAW_BACKBUFFER);
 
-  if (direct_draw_on && game_status==PLAYING)
+  if (setup.direct_draw_on && game_status==PLAYING)
   {
     XFillRectangle(display,window,gc,
                   REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
@@ -357,11 +357,17 @@ void DrawPlayer(struct PlayerInfo *player)
   int element = Feld[jx][jy];
   int graphic, phase;
 
+  /*
   if (!player->active || player->gone || !IN_SCR_FIELD(sx,sy))
     return;
+  */
+
+  if (!player->active || player->gone ||
+      !IN_SCR_FIELD(SCREENX(last_jx),SCREENY(last_jy)))
+    return;
 
 #if DEBUG
-  if (!IN_LEV_FIELD(jx,jy) || !IN_SCR_FIELD(sx,sy))
+  if (!IN_LEV_FIELD(jx,jy))
   {
     printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
     printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
@@ -373,9 +379,6 @@ void DrawPlayer(struct PlayerInfo *player)
   if (element == EL_EXPLODING)
     return;
 
-  if (direct_draw_on)
-    SetDrawtoField(DRAW_BUFFERED);
-
   /* draw things in the field the player is leaving, if needed */
 
   if (last_jx != jx || last_jy != jy)
@@ -383,14 +386,14 @@ void DrawPlayer(struct PlayerInfo *player)
     if (Store[last_jx][last_jy])
     {
       DrawLevelElement(last_jx,last_jy, Store[last_jx][last_jy]);
-      DrawLevelElementThruMask(last_jx,last_jy, Feld[last_jx][last_jy]);
+      DrawLevelFieldThruMask(last_jx,last_jy);
     }
     else if (Feld[last_jx][last_jy] == EL_DYNAMIT)
       DrawDynamite(last_jx,last_jy);
     else
       DrawLevelField(last_jx,last_jy);
 
-    if (player->Pushing)
+    if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx),SCREENY(next_jy)))
     {
       if (player->GfxPos)
       {
@@ -404,6 +407,12 @@ void DrawPlayer(struct PlayerInfo *player)
     }
   }
 
+  if (!IN_SCR_FIELD(sx,sy))
+    return;
+
+  if (setup.direct_draw_on)
+    SetDrawtoField(DRAW_BUFFERED);
+
   /* draw things behind the player, if needed */
 
   if (Store[jx][jy])
@@ -422,7 +431,7 @@ void DrawPlayer(struct PlayerInfo *player)
   else /* MV_DOWN || MV_NO_MOVING */
     graphic = GFX_SPIELER1_DOWN;
 
-  graphic += player->nr * 3*HEROES_PER_LINE;
+  graphic += player->index_nr * 3*HEROES_PER_LINE;
   graphic += player->Frame;
 
   if (player->GfxPos)
@@ -433,7 +442,7 @@ void DrawPlayer(struct PlayerInfo *player)
       syy = player->GfxPos;
   }
 
-  if (!soft_scrolling_on && ScreenMovPos)
+  if (!setup.soft_scrolling_on && ScreenMovPos)
     sxx = syy = 0;
 
   DrawGraphicShiftedThruMask(sx,sy, sxx,syy, graphic, NO_CUTTING);
@@ -484,7 +493,17 @@ void DrawPlayer(struct PlayerInfo *player)
     DrawGraphicThruMask(sx,sy, graphic + phase);
   }
 
-  if (direct_draw_on)
+  if ((last_jx != jx || last_jy != jy) && Feld[last_jx][last_jy]==EL_EXPLODING)
+  {
+    int phase = Frame[last_jx][last_jy];
+    int delay = 2;
+
+    if (phase > 2)
+      DrawGraphicThruMask(SCREENX(last_jx),SCREENY(last_jy),
+                         GFX_EXPLOSION + ((phase-1)/delay-1));
+  }
+
+  if (setup.direct_draw_on)
   {
     int dest_x = SX + SCREENX(MIN(jx,last_jx))*TILEX;
     int dest_y = SY + SCREENY(MIN(jy,last_jy))*TILEY;
@@ -546,7 +565,6 @@ void DrawGraphicAnimationThruMask(int x, int y, int graphic,
 
 void DrawGraphic(int x, int y, int graphic)
 {
-
 #if DEBUG
   if (!IN_SCR_FIELD(x,y))
   {
@@ -593,20 +611,26 @@ void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
 
 void DrawGraphicThruMask(int x, int y, int graphic)
 {
-  int src_x,src_y, dest_x,dest_y;
-  int tile = graphic;
-  Pixmap src_pixmap;
-  GC drawing_gc;
-
 #if DEBUG
   if (!IN_SCR_FIELD(x,y))
   {
-    printf("DrawGraphicThruMask(): x = %d, y = %d\n",x,y);
+    printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
     printf("DrawGraphicThruMask(): This should never happen!\n");
     return;
   }
 #endif
 
+  DrawGraphicThruMaskExt(drawto_field, FX+x*TILEX, FY+y*TILEY, graphic);
+  MarkTileDirty(x,y);
+}
+
+void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
+{
+  int src_x, src_y;
+  int tile = graphic;
+  Pixmap src_pixmap;
+  GC drawing_gc;
+
   if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
   {
     src_pixmap = pix[PIX_BACK];
@@ -625,13 +649,10 @@ void DrawGraphicThruMask(int x, int y, int graphic)
   }
   else
   {
-    DrawGraphic(x,y,graphic);
+    DrawGraphicExt(d, gc, dest_x,dest_y, graphic);
     return;
   }
 
-  dest_x = FX + x*TILEX;
-  dest_y = FY + y*TILEY;
-
   if (tile_clipmask[tile] != None)
   {
     XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
@@ -649,8 +670,6 @@ void DrawGraphicThruMask(int x, int y, int graphic)
     XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
              src_x,src_y, TILEX,TILEY, dest_x,dest_y);
   }
-
-  MarkTileDirty(x,y);
 }
 
 void DrawMiniGraphic(int x, int y, int graphic)
@@ -894,7 +913,7 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   }
   else if (element==EL_MAUER_LEBT)
   {
-    BOOL links_massiv = FALSE, rechts_massiv = FALSE;
+    boolean links_massiv = FALSE, rechts_massiv = FALSE;
 
     if (!IN_LEV_FIELD(ux-1,uy) || IS_MAUER(Feld[ux-1][uy]))
       links_massiv = TRUE;
@@ -947,6 +966,11 @@ void DrawLevelElementThruMask(int x, int y, int element)
   DrawLevelElementExt(x,y, 0,0, element, NO_CUTTING, USE_MASKING);
 }
 
+void DrawLevelFieldThruMask(int x, int y)
+{
+  DrawLevelElementExt(x,y, 0,0, Feld[x][y], NO_CUTTING, USE_MASKING);
+}
+
 void ErdreichAnbroeckeln(int x, int y)
 {
   int i, width, height, cx,cy;
@@ -1080,7 +1104,7 @@ void DrawScreenField(int x, int y)
   if (IS_MOVING(ux,uy))
   {
     int horiz_move = (MovDir[ux][uy]==MV_LEFT || MovDir[ux][uy]==MV_RIGHT);
-    BOOL cut_mode = NO_CUTTING;
+    boolean cut_mode = NO_CUTTING;
 
     if (Store[ux][uy]==EL_MORAST_LEER ||
        Store[ux][uy]==EL_SIEB_LEER ||
@@ -1088,13 +1112,8 @@ void DrawScreenField(int x, int y)
        Store[ux][uy]==EL_AMOEBE_NASS)
       cut_mode = CUT_ABOVE;
     else if (Store[ux][uy]==EL_MORAST_VOLL ||
-
-#if 0
-       Store[ux][uy]==EL_SALZSAEURE ||
-#endif
-
-       Store[ux][uy]==EL_SIEB_VOLL ||
-       Store[ux][uy]==EL_SIEB2_VOLL)
+            Store[ux][uy]==EL_SIEB_VOLL ||
+            Store[ux][uy]==EL_SIEB2_VOLL)
       cut_mode = CUT_BELOW;
 
     if (cut_mode==CUT_ABOVE)
@@ -1107,18 +1126,15 @@ void DrawScreenField(int x, int y)
     else
       DrawScreenElementShifted(x,y, 0,MovPos[ux][uy], element, cut_mode);
 
-#if 1
     if (Store[ux][uy] == EL_SALZSAEURE)
       DrawLevelElementThruMask(ux,uy+1, EL_SALZSAEURE);
-#endif
-
   }
   else if (IS_BLOCKED(ux,uy))
   {
     int oldx,oldy;
     int sx, sy;
     int horiz_move;
-    BOOL cut_mode = NO_CUTTING;
+    boolean cut_mode = NO_CUTTING;
 
     Blocked2Moving(ux,uy,&oldx,&oldy);
     sx = SCREENX(oldx);
@@ -1218,7 +1234,7 @@ void DrawLevel()
     for(y=BY1; y<=BY2; y++)
       DrawScreenField(x,y);
 
-  if (soft_scrolling_on)
+  if (setup.soft_scrolling_on)
     XCopyArea(display,fieldbuffer,backbuffer,gc,
              FX,FY, SXSIZE,SYSIZE,
              SX,SY);
@@ -1275,7 +1291,7 @@ void DrawMicroLevel(int xpos, int ypos)
   redraw_mask |= REDRAW_MICROLEV;
 }
 
-int AYS_in_range(int x, int y)
+int REQ_in_range(int x, int y)
 {
   if (y>DY+249 && y<DY+278)
   {
@@ -1287,11 +1303,17 @@ int AYS_in_range(int x, int y)
   return(0);
 }
 
-BOOL AreYouSure(char *text, unsigned int ays_state)
+boolean Request(char *text, unsigned int req_state)
 {
   int mx,my, ty, result = -1;
   unsigned int old_door_state;
 
+  /* pause network game while waiting for request to answer */
+  if (options.network &&
+      game_status == PLAYING &&
+      req_state & REQUEST_WAIT_FOR)
+    SendToServer_PausePlaying();
+
   old_door_state = GetDoorState();
 
   CloseDoor(DOOR_CLOSE_1);
@@ -1331,21 +1353,27 @@ BOOL AreYouSure(char *text, unsigned int ays_state)
     text+=(tl+(tc==32));
   }
 
-  if (ays_state & AYS_ASK)
-    XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
-             DOOR_GFX_PAGEX4,OK_BUTTON_GFX_YPOS,
-             DXSIZE,OK_BUTTON_YSIZE,
-             DOOR_GFX_PAGEX1,OK_BUTTON_YPOS);
-  else if (ays_state & AYS_CONFIRM)
-    XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
-             DOOR_GFX_PAGEX4,CONFIRM_BUTTON_GFX_YPOS,
-             DXSIZE,CONFIRM_BUTTON_YSIZE,
-             DOOR_GFX_PAGEX1,CONFIRM_BUTTON_YPOS);
+  if (req_state & REQ_ASK)
+  {
+    DrawYesNoButton(BUTTON_OK, DB_INIT);
+    DrawYesNoButton(BUTTON_NO, DB_INIT);
+  }
+  else if (req_state & REQ_CONFIRM)
+  {
+    DrawConfirmButton(BUTTON_CONFIRM, DB_INIT);
+  }
+  else if (req_state & REQ_PLAYER)
+  {
+    DrawPlayerButton(BUTTON_PLAYER_1, DB_INIT);
+    DrawPlayerButton(BUTTON_PLAYER_2, DB_INIT);
+    DrawPlayerButton(BUTTON_PLAYER_3, DB_INIT);
+    DrawPlayerButton(BUTTON_PLAYER_4, DB_INIT);
+  }
 
   OpenDoor(DOOR_OPEN_1);
   ClearEventQueue();
 
-  if (!(ays_state & AYS_ASK) && !(ays_state & AYS_CONFIRM))
+  if (!(req_state & REQUEST_WAIT_FOR))
     return(FALSE);
 
   if (game_status != MAINMENU)
@@ -1394,10 +1422,12 @@ BOOL AreYouSure(char *text, unsigned int ays_state)
              button_status = MB_RELEASED;
          }
 
-         if (ays_state & AYS_ASK)
-           choice = CheckChooseButtons(mx,my,button_status);
-         else
+         if (req_state & REQ_ASK)
+           choice = CheckYesNoButtons(mx,my,button_status);
+         else if (req_state & REQ_CONFIRM)
            choice = CheckConfirmButton(mx,my,button_status);
+         else
+           choice = CheckPlayerButtons(mx,my,button_status);
 
          switch(choice)
          {
@@ -1408,7 +1438,19 @@ BOOL AreYouSure(char *text, unsigned int ays_state)
              result = FALSE;
              break;
            case BUTTON_CONFIRM:
-             result = TRUE|FALSE;
+             result = TRUE | FALSE;
+             break;
+           case BUTTON_PLAYER_1:
+             result = 1;
+             break;
+           case BUTTON_PLAYER_2:
+             result = 2;
+             break;
+           case BUTTON_PLAYER_3:
+             result = 3;
+             break;
+           case BUTTON_PLAYER_4:
+             result = 4;
              break;
            default:
              break;
@@ -1426,6 +1468,8 @@ BOOL AreYouSure(char *text, unsigned int ays_state)
              result = 0;
              break;
          }
+         if (req_state & REQ_PLAYER)
+           result = 0;
          break;
        case KeyRelease:
          key_joystick_mapping = 0;
@@ -1455,11 +1499,11 @@ BOOL AreYouSure(char *text, unsigned int ays_state)
   if (game_status != MAINMENU)
     StopAnimation();
 
-  if (!(ays_state & AYS_STAY_OPEN))
+  if (!(req_state & REQ_STAY_OPEN))
   {
     CloseDoor(DOOR_CLOSE_1);
 
-    if (!(ays_state & AYS_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
+    if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
     {
       XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
                DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
@@ -1468,6 +1512,12 @@ BOOL AreYouSure(char *text, unsigned int ays_state)
     }
   }
 
+  /* continue network game after request */
+  if (options.network &&
+      game_status == PLAYING &&
+      req_state & REQUEST_WAIT_FOR)
+    SendToServer_ContinuePlaying();
+
   return(result);
 }
 
@@ -1527,7 +1577,7 @@ unsigned int MoveDoor(unsigned int door_state)
   else if (door2==DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
     door_state &= ~DOOR_CLOSE_2;
 
-  if (quick_doors)
+  if (setup.quick_doors)
   {
     stepsize = 20;
     door_delay_value = 0;
@@ -1737,6 +1787,9 @@ int el2gfx(int element)
     case EL_ZEIT_VOLL:         return(GFX_ZEIT_VOLL);
     case EL_ZEIT_LEER:         return(GFX_ZEIT_LEER);
     case EL_MAUER_LEBT:                return(GFX_MAUER_LEBT);
+    case EL_MAUER_X:           return(GFX_MAUER_X);
+    case EL_MAUER_Y:           return(GFX_MAUER_Y);
+    case EL_MAUER_XY:          return(GFX_MAUER_XY);
     case EL_EDELSTEIN_BD:      return(GFX_EDELSTEIN_BD);
     case EL_EDELSTEIN_GELB:    return(GFX_EDELSTEIN_GELB);
     case EL_EDELSTEIN_ROT:     return(GFX_EDELSTEIN_ROT);