rnd-19970921-src
[rocksndiamonds.git] / src / tools.c
index 09da1bd31e6ce2d11bdcfbc4d8482d4fe8ee13c5..7ffa3c19226725869b5eebfe3883402bd4bd220d 100644 (file)
@@ -22,6 +22,9 @@
 #include "sound.h"
 #include "misc.h"
 #include "buttons.h"
+#include "joystick.h"
+#include "cartoons.h"
+
 #include <math.h>
 
 void BackToFront()
@@ -115,10 +118,13 @@ void BackToFront()
 
 void FadeToFront()
 {
+
+/*
   long fading_delay = 300000;
 
   if (fading_on && (redraw_mask & REDRAW_FIELD))
   {
+*/
 
 /*
     int x,y;
@@ -147,7 +153,7 @@ void FadeToFront()
     Delay(fading_delay);
 */
 
-
+/*
     XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,0);
     XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
              REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
@@ -174,6 +180,7 @@ void FadeToFront()
 
     redraw_mask &= ~REDRAW_MAIN;
   }
+*/
 
   BackToFront();
 }
@@ -185,7 +192,7 @@ void ClearWindow()
                 REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
   redraw_mask|=REDRAW_FIELD;
 
-  if (game_status==PLAYING && direct_draw_on)
+  if (direct_draw_on && game_status==PLAYING)
   {
     drawto_field = window;
     XFillRectangle(display,drawto_field,gc,
@@ -247,8 +254,144 @@ void DrawTextExt(Drawable d, GC gc, int x, int y,
   }
 }
 
+void DrawPlayerField()
+{
+  int x = JX, y = JY;
+  int sx = SCROLLX(x), sy = SCROLLY(y);
+  int element = Feld[x][y];
+  int graphic, phase;
+  BOOL draw_thru_mask = FALSE;
+
+  if (PlayerGone)
+    return;
+
+#if DEBUG
+  if (!IN_LEV_FIELD(x,y) || !IN_SCR_FIELD(sx,sy))
+  {
+    printf("DrawPlayerField(): x = %d, y = %d\n",x,y);
+    printf("DrawPlayerField(): This should never happen!\n");
+    return;
+  }
+#endif
+
+  if (element == EL_EXPLODING)
+    return;
+
+  if (direct_draw_on)
+    drawto_field = backbuffer;
+
+  /* draw things behind the player (EL_PFORTE* || mole/penguin/pig/dragon) */
+
+  if (Store[x][y])
+  {
+    DrawGraphic(sx,sy, el2gfx(Store[x][y]));
+    draw_thru_mask = TRUE;
+  }
+  else if (element!=EL_LEERRAUM && element!=EL_DYNAMIT && element!=EL_DYNABOMB)
+  {
+    DrawLevelField(x,y);
+    draw_thru_mask = TRUE;
+  }
+
+  /* draw player himself */
+
+  if (PlayerMovDir==MV_LEFT)
+    graphic = (PlayerPushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT);
+  else if (PlayerMovDir==MV_RIGHT)
+    graphic = (PlayerPushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT);
+  else if (PlayerMovDir==MV_UP)
+    graphic = GFX_SPIELER_UP;
+  else /* MV_DOWN || MV_NO_MOVING */
+    graphic = GFX_SPIELER_DOWN;
+
+  graphic += PlayerFrame;
+
+  if (draw_thru_mask)
+    DrawGraphicThruMask(sx,sy, graphic);
+  else
+    DrawGraphic(sx,sy, graphic);
+
+  /* draw things in front of player (EL_DYNAMIT || EL_DYNABOMB) */
+
+  if (element == EL_DYNAMIT || element == EL_DYNABOMB)
+  {
+    graphic = el2gfx(element);
+
+    if (element == EL_DYNAMIT)
+    {
+      if ((phase = (48-MovDelay[x][y])/6) > 6)
+       phase = 6;
+    }
+    else
+    {
+      if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3)
+       phase = 7-phase;
+    }
+
+    DrawGraphicThruMask(sx,sy, graphic + phase);
+  }
+
+  if (direct_draw_on)
+  {
+    int dest_x = SX+SCROLLX(x)*TILEX;
+    int dest_y = SY+SCROLLY(y)*TILEY;
+
+    XCopyArea(display,backbuffer,window,gc,
+             dest_x,dest_y, TILEX,TILEY, dest_x,dest_y);
+    drawto_field = window;
+  }
+}
+
+static int getGraphicAnimationPhase(int frames, int delay, int mode)
+{
+  int phase;
+
+  if (mode == ANIM_OSCILLATE)
+  {
+    int max_anim_frames = frames*2 - 2;
+    phase = (FrameCounter % (delay * max_anim_frames)) / delay;
+    phase = (phase < frames ? phase : max_anim_frames - phase);
+  }
+  else
+    phase = (FrameCounter % (delay * frames)) / delay;
+
+  return(phase);
+}
+
+void DrawGraphicAnimation(int x, int y, int graphic,
+                         int frames, int delay, int mode)
+{
+  int phase = getGraphicAnimationPhase(frames, delay, mode);
+
+/*
+  int phase;
+
+  if (mode == ANIM_OSCILLATE)
+  {
+    int max_anim_frames = frames*2 - 2;
+    phase = (FrameCounter % (delay * max_anim_frames)) / delay;
+    phase = (phase < frames ? phase : max_anim_frames - phase);
+  }
+  else
+    phase = (FrameCounter % (delay * frames)) / delay;
+*/
+
+  if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+    DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase);
+}
+
 void DrawGraphic(int x, int y, int graphic)
 {
+
+#if DEBUG
+  if (!IN_SCR_FIELD(x,y))
+  {
+    printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+    printf("DrawGraphic(): This should never happen!\n");
+    return;
+  }
+#endif
+
   DrawGraphicExt(drawto_field, gc, x, y, graphic);
   redraw_tiles++;
   redraw[x][y] = TRUE;
@@ -262,42 +405,77 @@ void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
 
 void DrawGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
 {
-  if (graphic<0)
-    XFillRectangle(display,d,gc, x,y, TILEX,TILEY);
-  else if (graphic<256)
+  if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+  {
+    graphic -= GFX_START_ROCKSSCREEN;
     XCopyArea(display,pix[PIX_BACK],d,gc,
              SX+(graphic % GFX_PER_LINE)*TILEX,
              SY+(graphic / GFX_PER_LINE)*TILEY,
              TILEX,TILEY, x,y);
-  else
+  }
+  else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
+  {
+    graphic -= GFX_START_ROCKSHEROES;
+    XCopyArea(display,pix[PIX_HEROES],d,gc,
+             (graphic % HEROES_PER_LINE)*TILEX,
+             (graphic / HEROES_PER_LINE)*TILEY,
+             TILEX,TILEY, x,y);
+  }
+  else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
   {
-    graphic -= 256;
+    graphic -= GFX_START_ROCKSFONT;
     XCopyArea(display,pix[PIX_BIGFONT],d,gc,
              (graphic % FONT_CHARS_PER_LINE)*TILEX,
              (graphic / FONT_CHARS_PER_LINE)*TILEY +
              FC_SPECIAL1*TILEY*FONT_LINES_PER_FONT,
              TILEX,TILEY, x,y);
   }
+  else
+    XFillRectangle(display,d,gc, x,y, TILEX,TILEY);
 }
 
 void DrawGraphicThruMask(int x, int y, int graphic)
 {
   int src_x,src_y, dest_x,dest_y;
 
-  if (graphic<0 || graphic>255)
+#if DEBUG
+  if (!IN_SCR_FIELD(x,y))
   {
-    DrawGraphic(x,y,graphic);
+    printf("DrawGraphicThruMask(): x = %d, y = %d\n",x,y);
+    printf("DrawGraphicThruMask(): This should never happen!\n");
     return;
   }
+#endif
 
-  src_x  = SX+(graphic % GFX_PER_LINE)*TILEX;
-  src_y  = SY+(graphic / GFX_PER_LINE)*TILEY;
-  dest_x = SX+x*TILEX;
-  dest_y = SY+y*TILEY;
-
-  XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
-  XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK], src_x,src_y,
-           TILEX,TILEY, dest_x,dest_y);
+  if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+  {
+    graphic -= GFX_START_ROCKSSCREEN;
+    src_x  = SX+(graphic % GFX_PER_LINE)*TILEX;
+    src_y  = SY+(graphic / GFX_PER_LINE)*TILEY;
+    dest_x = SX+x*TILEX;
+    dest_y = SY+y*TILEY;
+
+    XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
+    XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
+             src_x,src_y, TILEX,TILEY, dest_x,dest_y);
+  }
+  else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
+  {
+    graphic -= GFX_START_ROCKSHEROES;
+    src_x  = (graphic % HEROES_PER_LINE)*TILEX;
+    src_y  = (graphic / HEROES_PER_LINE)*TILEY;
+    dest_x = SX+x*TILEX;
+    dest_y = SY+y*TILEY;
+
+    XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
+    XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
+             src_x,src_y, TILEX,TILEY, dest_x,dest_y);
+  }
+  else
+  {
+    DrawGraphic(x,y,graphic);
+    return;
+  }
 
   redraw_tiles++;
   redraw[x][y]=TRUE;
@@ -324,22 +502,25 @@ void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
 
 void DrawMiniGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
 {
-  if (graphic<0)
-    XFillRectangle(display,d,gc, x,y, MINI_TILEX,MINI_TILEY);
-  else if (graphic<256)
+  if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+  {
+    graphic -= GFX_START_ROCKSSCREEN;
     XCopyArea(display,pix[PIX_BACK],d,gc,
              MINI_GFX_STARTX+(graphic % MINI_GFX_PER_LINE)*MINI_TILEX,
              MINI_GFX_STARTY+(graphic / MINI_GFX_PER_LINE)*MINI_TILEY,
              MINI_TILEX,MINI_TILEY, x,y);
-  else
+  }
+  else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
   {
-    graphic -= 256;
+    graphic -= GFX_START_ROCKSFONT;
     XCopyArea(display,pix[PIX_SMALLFONT],d,gc,
              (graphic % FONT_CHARS_PER_LINE)*FONT4_XSIZE,
              (graphic / FONT_CHARS_PER_LINE)*FONT4_YSIZE +
              FC_SPECIAL2*FONT2_YSIZE*FONT_LINES_PER_FONT,
              MINI_TILEX,MINI_TILEY, x,y);
   }
+  else
+    XFillRectangle(display,d,gc, x,y, MINI_TILEX,MINI_TILEY);
 }
 
 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode)
@@ -417,10 +598,31 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode)
       redraw[x][y+SIGN(dy)]=TRUE;
   }
 
-  XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
-           SX+(graphic % GFX_PER_LINE)*TILEX+cx,
-           SY+(graphic / GFX_PER_LINE)*TILEY+cy,
-           width,height, SX+x*TILEX+dx,SY+y*TILEY+dy);
+  if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+  {
+    graphic -= GFX_START_ROCKSSCREEN;
+    XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
+             SX+(graphic % GFX_PER_LINE)*TILEX+cx,
+             SY+(graphic / GFX_PER_LINE)*TILEY+cy,
+             width,height, SX+x*TILEX+dx,SY+y*TILEY+dy);
+  }
+  else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
+  {
+    graphic -= GFX_START_ROCKSHEROES;
+    XCopyArea(display,pix[PIX_HEROES],drawto_field,gc,
+             (graphic % HEROES_PER_LINE)*TILEX+cx,
+             (graphic / HEROES_PER_LINE)*TILEY+cy,
+             width,height, SX+x*TILEX+dx,SY+y*TILEY+dy);
+  }
+
+#if DEBUG
+  if (!IN_SCR_FIELD(x,y))
+  {
+    printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+    printf("DrawGraphicShifted(): This should never happen!\n");
+    return;
+  }
+#endif
 
   redraw_tiles++;
   redraw[x][y]=TRUE;
@@ -431,18 +633,13 @@ void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode)
 {
   int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
   int graphic = el2gfx(element);
-  int phase = ABS(MovPos[ux][uy])/(TILEX/2);
+  int phase4 = ABS(MovPos[ux][uy])/(TILEX/4);
+  int phase  = phase4 / 2;
   int dir = MovDir[ux][uy];
-  int horiz_move = (dir==MV_LEFT || dir==MV_RIGHT);
 
-  if (element==EL_PACMAN ||
-      element==EL_KAEFER ||
-      element==EL_FLIEGER)
+  if (element==EL_PACMAN || element==EL_KAEFER || element==EL_FLIEGER)
   {
-    if (element==EL_PACMAN)
-      graphic = GFX_PACMAN + 4*!phase;
-    else
-      graphic += 4*!phase;
+    graphic += 4*!phase;
 
     if (dir==MV_UP)
       graphic += 1;
@@ -451,15 +648,39 @@ void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode)
     else if (dir==MV_DOWN)
       graphic += 3;
   }
-  else if ((element==EL_FELSBROCKEN ||
-           element==EL_EDELSTEIN || element==EL_EDELSTEIN2 ||
-           element==EL_EDELSTEIN3 || element==EL_DIAMANT)
-          && horiz_move && phase)
+  else if (element==EL_MAULWURF || element==EL_PINGUIN ||
+          element==EL_SCHWEIN || element==EL_DRACHE)
   {
-    if (element==EL_FELSBROCKEN)
-      graphic += 2;
+    if (dir==MV_LEFT)
+      graphic = (element==EL_MAULWURF ? GFX_MAULWURF_LEFT :
+                element==EL_PINGUIN ? GFX_PINGUIN_LEFT :
+                element==EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
+    else if (dir==MV_RIGHT)
+      graphic = (element==EL_MAULWURF ? GFX_MAULWURF_RIGHT :
+                element==EL_PINGUIN ? GFX_PINGUIN_RIGHT :
+                element==EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
+    else if (dir==MV_UP)
+      graphic = (element==EL_MAULWURF ? GFX_MAULWURF_UP :
+                element==EL_PINGUIN ? GFX_PINGUIN_UP :
+                element==EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
     else
-      graphic += 1;
+      graphic = (element==EL_MAULWURF ? GFX_MAULWURF_DOWN :
+                element==EL_PINGUIN ? GFX_PINGUIN_DOWN :
+                element==EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
+
+    graphic += phase4;
+  }
+  else if (element==EL_SONDE)
+  {
+    graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+  }
+  else if (element==EL_BUTTERFLY || element==EL_FIREFLY)
+  {
+    graphic += !phase;
+  }
+  else if ((element==EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode)
+  {
+    graphic += phase * (element==EL_FELSBROCKEN ? 2 : 1);
   }
   else if ((element==EL_SIEB_LEER || element==EL_SIEB2_LEER ||
            element==EL_SIEB_VOLL || element==EL_SIEB2_VOLL) && SiebAktiv)
@@ -502,10 +723,10 @@ void ErdreichAnbroeckeln(int x, int y)
   int snip = 4;
   static int xy[4][2] =
   {
-    0,-1,
-    -1,0,
-    +1,0,
-    0,+1
+    { 0,-1 },
+    { -1,0 },
+    { +1,0 },
+    { 0,+1 }
   };
 
   if (!IN_LEV_FIELD(ux,uy))
@@ -794,6 +1015,10 @@ void DrawMicroLevel(int xpos, int ypos)
                 xpos-MICRO_TILEX,ypos-MICRO_TILEY,
                 MICRO_TILEX*(STD_LEV_FIELDX+2),
                 MICRO_TILEY*(STD_LEV_FIELDY+2));
+  if (lev_fieldx < STD_LEV_FIELDX)
+    xpos += (STD_LEV_FIELDX - lev_fieldx)/2 * MICRO_TILEX;
+  if (lev_fieldy < STD_LEV_FIELDY)
+    ypos += (STD_LEV_FIELDY - lev_fieldy)/2 * MICRO_TILEY;
 
   for(x=-1;x<=STD_LEV_FIELDX;x++)
     for(y=-1;y<=STD_LEV_FIELDY;y++)
@@ -833,6 +1058,9 @@ int AYS_in_range(int x, int y)
 BOOL AreYouSure(char *text, unsigned int ays_state)
 {
   int mx,my, ty, result = -1;
+  unsigned int old_door_state;
+
+  old_door_state = GetDoorState();
 
   CloseDoor(DOOR_CLOSE_1);
 
@@ -883,11 +1111,12 @@ BOOL AreYouSure(char *text, unsigned int ays_state)
              DOOR_GFX_PAGEX1,CONFIRM_BUTTON_YPOS);
 
   OpenDoor(DOOR_OPEN_1);
+  ClearEventQueue();
 
   if (!(ays_state & AYS_ASK) && !(ays_state & AYS_CONFIRM))
     return(FALSE);
 
-  if (game_status!=MAINMENU)
+  if (game_status != MAINMENU)
     InitAnimation();
 
   button_status = MB_RELEASED;
@@ -916,7 +1145,7 @@ BOOL AreYouSure(char *text, unsigned int ays_state)
        {
          int choice;
 
-         if (event.type==MotionNotify)
+         if (event.type == MotionNotify)
          {
            motion_status = TRUE;
            mx = ((XMotionEvent *) &event)->x;
@@ -955,7 +1184,6 @@ BOOL AreYouSure(char *text, unsigned int ays_state)
          break;
        }
        case KeyPress:
-         key_status = KEY_PRESSED;
          switch(XLookupKeysym((XKeyEvent *)&event,
                               ((XKeyEvent *)&event)->state))
          {
@@ -968,16 +1196,14 @@ BOOL AreYouSure(char *text, unsigned int ays_state)
          }
          break;
        case FocusIn:
-         HandleFocusEvent(FOCUS_IN);
-         break;
        case FocusOut:
-         HandleFocusEvent(FOCUS_OUT);
+         HandleFocusEvent((XFocusChangeEvent *) &event);
          break;
        default:
          break;
       }
     }
-    else if (JoystickButton()==JOY_BUTTON_NEW_PRESSED)
+    else if (JoystickButton() == JOY_BUTTON_NEW_PRESSED)
     {
       int joy=Joystick();
 
@@ -988,15 +1214,14 @@ BOOL AreYouSure(char *text, unsigned int ays_state)
     }
   }
 
-  if (game_status!=MAINMENU)
+  if (game_status != MAINMENU)
     StopAnimation();
 
   if (!(ays_state & AYS_STAY_OPEN))
   {
     CloseDoor(DOOR_CLOSE_1);
 
-    if (!(ays_state & AYS_STAY_CLOSED) &&
-       (game_status==PLAYING || game_status==LEVELED))
+    if (!(ays_state & AYS_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
     {
       XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
                DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
@@ -1008,8 +1233,10 @@ BOOL AreYouSure(char *text, unsigned int ays_state)
   return(result);
 }
 
-void OpenDoor(unsigned int door_state)
+unsigned int OpenDoor(unsigned int door_state)
 {
+  unsigned int new_door_state;
+
   if (door_state & DOOR_COPY_BACK)
   {
     XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
@@ -1018,27 +1245,47 @@ void OpenDoor(unsigned int door_state)
     door_state &= ~DOOR_COPY_BACK;
   }
 
-  MoveDoor(door_state);
+  new_door_state = MoveDoor(door_state);
+
+/*
   ClearEventQueue();
+*/
+
+  return(new_door_state);
 }
 
-void CloseDoor(unsigned int door_state)
+unsigned int CloseDoor(unsigned int door_state)
 {
+  unsigned int new_door_state;
+
   XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
            DX,DY, DXSIZE,DYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
   XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
            VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
 
-  MoveDoor(door_state);
+  new_door_state = MoveDoor(door_state);
+
+/*
   ClearEventQueue();
+*/
+
+  return(new_door_state);
 }
 
-void MoveDoor(unsigned int door_state)
+unsigned int GetDoorState()
 {
-  static int door1 = DOOR_OPEN_1;
-  static int door2 = DOOR_CLOSE_2;
+  return(MoveDoor(DOOR_GET_STATE));
+}
+
+unsigned int MoveDoor(unsigned int door_state)
+{
+  static unsigned int door1 = DOOR_OPEN_1;
+  static unsigned int door2 = DOOR_CLOSE_2;
   int x, start, stepsize = 4, door_anim_delay = stepsize*5000;
 
+  if (door_state == DOOR_GET_STATE)
+    return(door1 | door2);
+
   if (door1==DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
     door_state &= ~DOOR_OPEN_1;
   else if (door1==DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
@@ -1150,6 +1397,8 @@ void MoveDoor(unsigned int door_state)
     door1 = door_state & DOOR_ACTION_1;
   if (door_state & DOOR_ACTION_2)
     door2 = door_state & DOOR_ACTION_2;
+
+  return(door1 | door2);
 }
 
 int ReadPixel(Drawable d, int x, int y)
@@ -1160,137 +1409,6 @@ int ReadPixel(Drawable d, int x, int y)
   return(XGetPixel(pixelimage,0,0));
 }
 
-void CheckJoystickData()
-{
-  int i;
-  int distance = 100;
-
-  for(i=0;i<2;i++)
-  {
-    if (joystick[i].xmiddle <= distance)
-      joystick[i].xmiddle = distance;
-    if (joystick[i].ymiddle <= distance)
-      joystick[i].ymiddle = distance;
-
-    if (joystick[i].xleft >= joystick[i].xmiddle)
-      joystick[i].xleft = joystick[i].xmiddle-distance;
-    if (joystick[i].xright <= joystick[i].xmiddle)
-      joystick[i].xright = joystick[i].xmiddle+distance;
-
-    if (joystick[i].yupper >= joystick[i].ymiddle)
-      joystick[i].yupper = joystick[i].ymiddle-distance;
-    if (joystick[i].ylower <= joystick[i].ymiddle)
-      joystick[i].ylower = joystick[i].ymiddle+distance;
-  }
-}
-
-int JoystickPosition(int middle, int margin, int actual)
-{
-  long range, pos;
-  int percentage;
-
-  if (margin<middle && actual>middle)
-    return(0);
-  if (margin>middle && actual<middle)
-    return(0);
-
-  range = ABS(margin-middle);
-  pos = ABS(actual-middle);
-  percentage = (int)(pos*100/range);
-  if (percentage>100)
-    percentage = 100;
-
-  return(percentage);
-}
-
-int Joystick()
-{
-#ifdef __FreeBSD__
-  struct joystick joy_ctrl;
-#else
-  struct joystick_control
-  {
-    int buttons;
-    int x;
-    int y;
-  } joy_ctrl;
-#endif
-
-  int js_x,js_y, js_b1,js_b2;
-  int left, right, up, down;
-  int result=0;
-
-  if (joystick_status==JOYSTICK_OFF)
-    return(0);
-
-  if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
-  {
-    fprintf(stderr,"%s: cannot read joystick settings - no joystick support\n",
-           progname);
-    joystick_status = JOYSTICK_OFF;
-    return(0);
-  }
-
-  js_x  = joy_ctrl.x;
-  js_y  = joy_ctrl.y;
-#ifdef __FreeBSD__
-  js_b1 = joy_ctrl.b1;
-  js_b2 = joy_ctrl.b2;
-#else
-  js_b1 = joy_ctrl.buttons & 1;
-  js_b2 = joy_ctrl.buttons & 2;
-#endif
-
-  left = JoystickPosition(joystick[joystick_nr].xmiddle,
-                         joystick[joystick_nr].xleft,  js_x);
-  right = JoystickPosition(joystick[joystick_nr].xmiddle,
-                          joystick[joystick_nr].xright, js_x);
-  up =    JoystickPosition(joystick[joystick_nr].ymiddle,
-                          joystick[joystick_nr].yupper, js_y);
-  down =  JoystickPosition(joystick[joystick_nr].ymiddle,
-                          joystick[joystick_nr].ylower, js_y);
-
-  if (left>JOYSTICK_PERCENT)
-    result |= JOY_LEFT;
-  else if (right>JOYSTICK_PERCENT)
-    result |= JOY_RIGHT;
-  if (up>JOYSTICK_PERCENT)
-    result |= JOY_UP;
-  else if (down>JOYSTICK_PERCENT)
-    result |= JOY_DOWN;
-  if (js_b1)
-    result |= JOY_BUTTON_1;
-  if (js_b2)
-    result |= JOY_BUTTON_2;
-
-  return(result);
-}
-
-int JoystickButton()
-{
-  static int last_joy_button = 0;
-  int joy_button = (Joystick() & JOY_BUTTON);
-  int result;
-
-  if (joy_button)
-  {
-    if (last_joy_button)
-      result = JOY_BUTTON_PRESSED;
-    else
-      result = JOY_BUTTON_NEW_PRESSED;
-  }
-  else
-  {
-    if (last_joy_button)
-      result = JOY_BUTTON_NEW_RELEASED;
-    else
-      result = JOY_BUTTON_NOT_PRESSED;
-  }
-
-  last_joy_button = joy_button;
-  return(result);
-}
-
 int el2gfx(int element)
 {
   switch(element)
@@ -1320,8 +1438,18 @@ int el2gfx(int element)
     case EL_FLIEGER_O:         return(GFX_FLIEGER_O);
     case EL_FLIEGER_L:         return(GFX_FLIEGER_L);
     case EL_FLIEGER_U:         return(GFX_FLIEGER_U);
+    case EL_BUTTERFLY:         return(GFX_BUTTERFLY);
+    case EL_BUTTERFLY_R:       return(GFX_BUTTERFLY_R);
+    case EL_BUTTERFLY_O:       return(GFX_BUTTERFLY_O);
+    case EL_BUTTERFLY_L:       return(GFX_BUTTERFLY_L);
+    case EL_BUTTERFLY_U:       return(GFX_BUTTERFLY_U);
+    case EL_FIREFLY:           return(GFX_FIREFLY);
+    case EL_FIREFLY_R:         return(GFX_FIREFLY_R);
+    case EL_FIREFLY_O:         return(GFX_FIREFLY_O);
+    case EL_FIREFLY_L:         return(GFX_FIREFLY_L);
+    case EL_FIREFLY_U:         return(GFX_FIREFLY_U);
     case EL_MAMPFER:           return(GFX_MAMPFER);
-    case EL_ZOMBIE:            return(GFX_ZOMBIE);
+    case EL_ROBOT:             return(GFX_ROBOT);
     case EL_BETON:             return(GFX_BETON);
     case EL_DIAMANT:           return(GFX_DIAMANT);
     case EL_MORAST_LEER:       return(GFX_MORAST_LEER);
@@ -1336,6 +1464,7 @@ int el2gfx(int element)
     case EL_AMOEBE_NASS:       return(GFX_AMOEBE_NASS);
     case EL_AMOEBE_NORM:       return(GFX_AMOEBE_NORM);
     case EL_AMOEBE_VOLL:       return(GFX_AMOEBE_VOLL);
+    case EL_AMOEBE_BD:         return(GFX_AMOEBE_BD);
     case EL_AMOEBA2DIAM:       return(GFX_AMOEBA2DIAM);
     case EL_KOKOSNUSS:         return(GFX_KOKOSNUSS);
     case EL_LIFE:              return(GFX_LIFE);
@@ -1375,10 +1504,14 @@ int el2gfx(int element)
     case EL_ZEIT_VOLL:         return(GFX_ZEIT_VOLL);
     case EL_ZEIT_LEER:         return(GFX_ZEIT_LEER);
     case EL_MAUER_LEBT:                return(GFX_MAUER_LEBT);
-    case EL_EDELSTEIN2:                return(GFX_EDELSTEIN2);
-    case EL_EDELSTEIN3:                return(GFX_EDELSTEIN3);
-    case EL_ERZ_EDEL2:         return(GFX_ERZ_EDEL2);
-    case EL_ERZ_EDEL3:         return(GFX_ERZ_EDEL3);
+    case EL_EDELSTEIN_BD:      return(GFX_EDELSTEIN_BD);
+    case EL_EDELSTEIN_GELB:    return(GFX_EDELSTEIN_GELB);
+    case EL_EDELSTEIN_ROT:     return(GFX_EDELSTEIN_ROT);
+    case EL_EDELSTEIN_LILA:    return(GFX_EDELSTEIN_LILA);
+    case EL_ERZ_EDEL_BD:       return(GFX_ERZ_EDEL_BD);
+    case EL_ERZ_EDEL_GELB:     return(GFX_ERZ_EDEL_GELB);
+    case EL_ERZ_EDEL_ROT:      return(GFX_ERZ_EDEL_ROT);
+    case EL_ERZ_EDEL_LILA:     return(GFX_ERZ_EDEL_LILA);
     case EL_MAMPFER2:          return(GFX_MAMPFER2);
     case EL_SIEB2_LEER:                return(GFX_SIEB2_LEER);
     case EL_SIEB2_VOLL:                return(GFX_SIEB2_VOLL);
@@ -1386,6 +1519,19 @@ int el2gfx(int element)
     case EL_DYNABOMB:          return(GFX_DYNABOMB);
     case EL_DYNABOMB_NR:       return(GFX_DYNABOMB_NR);
     case EL_DYNABOMB_SZ:       return(GFX_DYNABOMB_SZ);
+    case EL_DYNABOMB_XL:       return(GFX_DYNABOMB_XL);
+    case EL_SOKOBAN_OBJEKT:    return(GFX_SOKOBAN_OBJEKT);
+    case EL_SOKOBAN_FELD_LEER: return(GFX_SOKOBAN_FELD_LEER);
+    case EL_SOKOBAN_FELD_VOLL: return(GFX_SOKOBAN_FELD_VOLL);
+    case EL_MAULWURF:          return(GFX_MAULWURF);
+    case EL_PINGUIN:           return(GFX_PINGUIN);
+    case EL_SCHWEIN:           return(GFX_SCHWEIN);
+    case EL_DRACHE:            return(GFX_DRACHE);
+    case EL_SONDE:             return(GFX_SONDE);
+    case EL_PFEIL_L:           return(GFX_PFEIL_L);
+    case EL_PFEIL_R:           return(GFX_PFEIL_R);
+    case EL_PFEIL_O:           return(GFX_PFEIL_O);
+    case EL_PFEIL_U:           return(GFX_PFEIL_U);
     default:
     {
       if (IS_CHAR(element))