unsigned int old_door_state;
/* pause network game while waiting for request to answer */
- if (!standalone && game_status == PLAYING && req_state & REQUEST_WAIT_FOR)
+ if (network && game_status == PLAYING && req_state & REQUEST_WAIT_FOR)
SendToServer_PausePlaying();
old_door_state = GetDoorState();
}
/* continue network game after request */
- if (!standalone && game_status == PLAYING && req_state & REQUEST_WAIT_FOR)
+ if (network && game_status == PLAYING && req_state & REQUEST_WAIT_FOR)
SendToServer_ContinuePlaying();
return(result);