#if defined(NETWORK_AVALIABLE)
/* pause network game while waiting for request to answer */
- if (options.network &&
+ if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_PausePlaying();
#if defined(NETWORK_AVALIABLE)
/* continue network game after request */
- if (options.network &&
+ if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_ContinuePlaying();
#if defined(NETWORK_AVALIABLE)
/* pause network game while waiting for request to answer */
- if (options.network &&
+ if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_PausePlaying();
#if defined(NETWORK_AVALIABLE)
/* continue network game after request */
- if (options.network &&
+ if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_ContinuePlaying();