added step-based engine snapshots to undo/redo game steps (continued)
[rocksndiamonds.git] / src / tools.c
index e98ac35b9476491b9b6192a282f16c8c447d99e0..7c0634294d1e78ebb2ea70822f2249858f29a0f5 100644 (file)
@@ -7801,9 +7801,6 @@ void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
 {
   static boolean player_was_waiting = TRUE;
 
-  if (!tape.recording)
-    return;
-
   if (frame == 0 && !any_player_dropping)
   {
     if (!player_was_waiting)
@@ -7824,9 +7821,6 @@ void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
 {
   static boolean player_was_waiting = FALSE;
 
-  if (!tape.recording)
-    return;
-
   if (murphy_is_waiting)
   {
     if (!player_was_waiting)