void FadeSetNextScreen()
{
- fading = menu.next_screen;
+ fading = menu.next_screen[game_status];
// (do not overwrite fade mode set by FadeSetEnterScreen)
// FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
return;
// copy current draw buffer to later copy back areas that have not changed
- BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ if (game_status_last != GAME_MODE_TITLE)
+ BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
if (CheckIfGlobalBorderRedrawIsNeeded())
{
}
*bitmap = src_bitmap;
- *x = src_x * tilesize / TILESIZE;
- *y = src_y * tilesize / TILESIZE;
+ *x = src_x * tilesize / g->tile_size;
+ *y = src_y * tilesize / g->tile_size;
}
void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
*x = src_x + frame * g->offset_x;
*y = src_y + frame * g->offset_y;
}
+
+ *x = *x * TILESIZE_VAR / g->tile_size;
+ *y = *y * TILESIZE_VAR / g->tile_size;
}
void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)