return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
}
+#if 0
void setCenteredPlayerNr_EM(int centered_player_nr)
{
game.centered_player_nr = game.centered_player_nr_next = centered_player_nr;
{
return game.set_centered_player;
}
+#endif
int getNumActivePlayers_EM()
{