rnd-20060816-2-src
[rocksndiamonds.git] / src / tools.c
index b5e022f620c79b6521d50adbd9278c8b95d7ccc7..72b5a2902aa290a0dc57f47b64a98cefaf1d2826 100644 (file)
 #include "network.h"
 #include "tape.h"
 
+
+/* select level set with EMC X11 graphics before activating EM GFX debugging */
+#define DEBUG_EM_GFX   0
+
 /* tool button identifiers */
 #define TOOL_CTRL_ID_YES       0
 #define TOOL_CTRL_ID_NO                1
@@ -63,6 +67,12 @@ void DumpTile(int x, int y)
   int sx = SCREENX(x);
   int sy = SCREENY(y);
 
+  if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+  {
+    x--;
+    y--;
+  }
+
   printf_line("-", 79);
   printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
   printf_line("-", 79);
@@ -127,11 +137,9 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
   if (game_status == GAME_MODE_PLAYING &&
       level.game_engine_type == GAME_ENGINE_TYPE_EM)
   {
-#if 1
-    RedrawPlayfield_EM(force_redraw);
-#else
-    BlitScreenToBitmap_EM(backbuffer);
-#endif
+    /* currently there is no partial redraw -- always redraw whole playfield */
+
+    RedrawPlayfield_EM(TRUE);
   }
   else if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
   {
@@ -233,7 +241,8 @@ void BackToFront()
   if (redraw_mask & REDRAW_ALL)
   {
     BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-    redraw_mask = 0;
+
+    redraw_mask = REDRAW_NONE;
   }
 
   if (redraw_mask & REDRAW_FIELD)
@@ -405,6 +414,62 @@ void FadeToFront()
   BackToFront();
 }
 
+void FadeExt(int fade_mask, int fade_mode)
+{
+  Bitmap *bitmap = (fade_mode == FADE_MODE_CROSSFADE ? bitmap_db_cross : NULL);
+  int fade_delay = menu.fade_delay;
+  int post_delay = (fade_mode == FADE_MODE_FADE_OUT ? menu.post_delay : 0);
+  int x, y, width, height;
+
+  if (fade_mask & REDRAW_ALL)
+  {
+    x = 0;
+    y = 0;
+    width  = WIN_XSIZE;
+    height = WIN_YSIZE;
+  }
+  else if (fade_mask & REDRAW_FIELD)
+  {
+    x = REAL_SX;
+    y = REAL_SY;
+    width  = FULL_SXSIZE;
+    height = FULL_SYSIZE;
+  }
+
+  redraw_mask |= fade_mask;
+
+  if (fade_delay == 0)
+  {
+    if (fade_mode == FADE_MODE_CROSSFADE)
+      BlitBitmap(bitmap, backbuffer, x, y, width, height, x, y);
+    else if (fade_mode == FADE_MODE_FADE_OUT)
+      ClearRectangle(backbuffer, x, y, width, height);
+
+    BackToFront();
+
+    return;
+  }
+
+  FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay);
+
+  redraw_mask &= ~fade_mask;
+}
+
+void FadeIn(int fade_mask)
+{
+  FadeExt(fade_mask, FADE_MODE_FADE_IN);
+}
+
+void FadeOut(int fade_mask)
+{
+  FadeExt(fade_mask, FADE_MODE_FADE_OUT);
+}
+
+void FadeCross(int fade_mask)
+{
+  FadeExt(fade_mask, FADE_MODE_CROSSFADE);
+}
+
 void SetMainBackgroundImageIfDefined(int graphic)
 {
   if (graphic_info[graphic].bitmap)
@@ -427,9 +492,21 @@ void SetDoorBackgroundImage(int graphic)
                          graphic_info[IMG_BACKGROUND].bitmap);
 }
 
+void SetPanelBackground()
+{
+  BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
+             DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
+
+  SetDoorBackgroundBitmap(bitmap_db_panel);
+}
+
 void DrawBackground(int dst_x, int dst_y, int width, int height)
 {
+#if 1
+  ClearRectangleOnBackground(drawto, dst_x, dst_y, width, height);
+#else
   ClearRectangleOnBackground(backbuffer, dst_x, dst_y, width, height);
+#endif
 
   redraw_mask |= REDRAW_FIELD;
 }
@@ -495,6 +572,17 @@ inline int getGraphicAnimationFrame(int graphic, int sync_frame)
   if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
     sync_frame = FrameCounter;
 
+#if 0
+  if (graphic == element_info[EL_CUSTOM_START + 255].graphic[ACTION_DEFAULT] &&
+      sync_frame == 0 &&
+      FrameCounter > 10)
+  {
+    int x = 1 / 0;
+
+    printf("::: FOO!\n");
+  }
+#endif
+
   return getAnimationFrame(graphic_info[graphic].anim_frames,
                           graphic_info[graphic].anim_delay,
                           graphic_info[graphic].anim_mode,
@@ -1037,6 +1125,8 @@ void DrawLevelFieldCrumbledSand(int x, int y)
     return;
 
 #if 1
+  /* !!! CHECK THIS !!! */
+
   /*
   if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
       GFX_CRUMBLED(GfxElement[x][y]))
@@ -1332,8 +1422,8 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
   int font_nr = FONT_ENVELOPE_1 + envelope_nr;
   int font_width = getFontWidth(font_nr);
   int font_height = getFontHeight(font_nr);
-  int max_xsize = level.envelope_xsize[envelope_nr];
-  int max_ysize = level.envelope_ysize[envelope_nr];
+  int max_xsize = level.envelope[envelope_nr].xsize;
+  int max_ysize = level.envelope[envelope_nr].ysize;
   int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
   int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
   int xend = max_xsize;
@@ -1360,7 +1450,7 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
       DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
 
     DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
-                      level.envelope_text[envelope_nr], font_nr, max_xsize,
+                      level.envelope[envelope_nr].text, font_nr, max_xsize,
                       xsize - 2, ysize - 2, mask_mode);
 
     redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
@@ -1386,7 +1476,7 @@ void ShowEnvelope(int envelope_nr)
 
   game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
 
-  PlaySoundStereo(sound_opening, SOUND_MIDDLE);
+  PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
 
   if (anim_mode == ANIM_DEFAULT)
     AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
@@ -1398,7 +1488,7 @@ void ShowEnvelope(int envelope_nr)
   else
     WaitForEventToContinue();
 
-  PlaySoundStereo(sound_closing, SOUND_MIDDLE);
+  PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
 
   if (anim_mode != ANIM_NONE)
     AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
@@ -1414,28 +1504,45 @@ void ShowEnvelope(int envelope_nr)
   BackToFront();
 }
 
-void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+void getPreviewGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y,
+                            int tilesize)
 {
+  struct
+  {
+    int width_mult, width_div;
+    int height_mult, height_div;
+  } offset_calc[4] =
+  {
+    { 0, 1,    0, 1    },
+    { 0, 1,    2, 3    },
+    { 1, 2,    2, 3    },
+    { 3, 4,    2, 3    },
+  };
+  int offset_calc_pos = (tilesize < MICRO_TILESIZE || tilesize > TILESIZE ? 3 :
+                        5 - log_2(tilesize));
   Bitmap *src_bitmap = graphic_info[graphic].bitmap;
-  int mini_startx = src_bitmap->width * 3 / 4;
-  int mini_starty = src_bitmap->height * 2 / 3;
-  int src_x = mini_startx + graphic_info[graphic].src_x / 8;
-  int src_y = mini_starty + graphic_info[graphic].src_y / 8;
+  int width_mult = offset_calc[offset_calc_pos].width_mult;
+  int width_div = offset_calc[offset_calc_pos].width_div;
+  int height_mult = offset_calc[offset_calc_pos].height_mult;
+  int height_div = offset_calc[offset_calc_pos].height_div;
+  int mini_startx = src_bitmap->width * width_mult / width_div;
+  int mini_starty = src_bitmap->height * height_mult / height_div;
+  int src_x = mini_startx + graphic_info[graphic].src_x * tilesize / TILESIZE;
+  int src_y = mini_starty + graphic_info[graphic].src_y * tilesize / TILESIZE;
 
   *bitmap = src_bitmap;
   *x = src_x;
   *y = src_y;
 }
 
-void DrawMicroElement(int xpos, int ypos, int element)
+void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
 {
   Bitmap *src_bitmap;
   int src_x, src_y;
   int graphic = el2preimg(element);
 
-  getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
-  BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
-            xpos, ypos);
+  getPreviewGraphicSource(graphic, &src_bitmap, &src_x, &src_y, tilesize);
+  BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
 }
 
 void DrawLevel()
@@ -1463,33 +1570,36 @@ void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
   redraw_mask |= REDRAW_FIELD;
 }
 
-static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
+static void DrawPreviewLevelExt(int from_x, int from_y)
 {
+  boolean show_level_border = (BorderElement != EL_EMPTY);
+  int dst_x = preview.x;
+  int dst_y = preview.y;
+  int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
+  int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
+  int tile_size = preview.tile_size;
+  int preview_width  = preview.xsize * tile_size;
+  int preview_height = preview.ysize * tile_size;
+  int real_preview_xsize = MIN(level_xsize, preview.xsize);
+  int real_preview_ysize = MIN(level_ysize, preview.ysize);
   int x, y;
 
-  DrawBackground(xpos, ypos, MICROLEVEL_XSIZE, MICROLEVEL_YSIZE);
-
-  if (lev_fieldx < STD_LEV_FIELDX)
-    xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
-  if (lev_fieldy < STD_LEV_FIELDY)
-    ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
+  DrawBackground(dst_x, dst_y, preview_width, preview_height);
 
-  xpos += MICRO_TILEX;
-  ypos += MICRO_TILEY;
+  dst_x += (preview_width  - real_preview_xsize * tile_size) / 2;
+  dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
 
-  for (x = -1; x <= STD_LEV_FIELDX; x++)
+  for (x = 0; x < real_preview_xsize; x++)
   {
-    for (y = -1; y <= STD_LEV_FIELDY; y++)
+    for (y = 0; y < real_preview_ysize; y++)
     {
-      int lx = from_x + x, ly = from_y + y;
-
-      if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
-       DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
-                        level.field[lx][ly]);
-      else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
-              && BorderElement != EL_EMPTY)
-       DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
-                        getBorderElement(lx, ly));
+      int lx = from_x + x + (show_level_border ? -1 : 0);
+      int ly = from_y + y + (show_level_border ? -1 : 0);
+      int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
+                    getBorderElement(lx, ly));
+
+      DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
+                        element, tile_size);
     }
   }
 
@@ -1505,7 +1615,7 @@ static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
 #define MICROLABEL_IMPORTED_BY_HEAD    6
 #define MICROLABEL_IMPORTED_BY         7
 
-static void DrawMicroLevelLabelExt(int mode)
+static void DrawPreviewLevelLabelExt(int mode)
 {
   char label_text[MAX_OUTPUT_LINESIZE + 1];
   int max_len_label_text;
@@ -1553,13 +1663,17 @@ static void DrawMicroLevelLabelExt(int mode)
   redraw_mask |= REDRAW_MICROLEVEL;
 }
 
-void DrawMicroLevel(int xpos, int ypos, boolean restart)
+void DrawPreviewLevel(boolean restart)
 {
   static unsigned long scroll_delay = 0;
   static unsigned long label_delay = 0;
   static int from_x, from_y, scroll_direction;
   static int label_state, label_counter;
-  int last_game_status = game_status;  /* save current game status */
+  unsigned long scroll_delay_value = preview.step_delay;
+  boolean show_level_border = (BorderElement != EL_EMPTY);
+  int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
+  int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
+  int last_game_status = game_status;          /* save current game status */
 
   /* force PREVIEW font on preview level */
   game_status = GAME_MODE_PSEUDO_PREVIEW;
@@ -1571,8 +1685,8 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart)
     label_state = 1;
     label_counter = 0;
 
-    DrawMicroLevelExt(xpos, ypos, from_x, from_y);
-    DrawMicroLevelLabelExt(label_state);
+    DrawPreviewLevelExt(from_x, from_y);
+    DrawPreviewLevelLabelExt(label_state);
 
     /* initialize delay counters */
     DelayReached(&scroll_delay, 0);
@@ -1599,36 +1713,50 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart)
     return;
   }
 
-  /* scroll micro level, if needed */
-  if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
-      DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
+  /* scroll preview level, if needed */
+  if ((level_xsize > preview.xsize || level_ysize > preview.ysize) &&
+      DelayReached(&scroll_delay, scroll_delay_value))
   {
     switch (scroll_direction)
     {
       case MV_LEFT:
        if (from_x > 0)
-         from_x--;
+       {
+         from_x -= preview.step_offset;
+         from_x = (from_x < 0 ? 0 : from_x);
+       }
        else
          scroll_direction = MV_UP;
        break;
 
       case MV_RIGHT:
-       if (from_x < lev_fieldx - STD_LEV_FIELDX)
-         from_x++;
+       if (from_x < level_xsize - preview.xsize)
+       {
+         from_x += preview.step_offset;
+         from_x = (from_x > level_xsize - preview.xsize ?
+                   level_xsize - preview.xsize : from_x);
+       }
        else
          scroll_direction = MV_DOWN;
        break;
 
       case MV_UP:
        if (from_y > 0)
-         from_y--;
+       {
+         from_y -= preview.step_offset;
+         from_y = (from_y < 0 ? 0 : from_y);
+       }
        else
          scroll_direction = MV_RIGHT;
        break;
 
       case MV_DOWN:
-       if (from_y < lev_fieldy - STD_LEV_FIELDY)
-         from_y++;
+       if (from_y < level_ysize - preview.ysize)
+       {
+         from_y += preview.step_offset;
+         from_y = (from_y > level_ysize - preview.ysize ?
+                   level_ysize - preview.ysize : from_y);
+       }
        else
          scroll_direction = MV_LEFT;
        break;
@@ -1637,14 +1765,14 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart)
        break;
     }
 
-    DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+    DrawPreviewLevelExt(from_x, from_y);
   }
 
   /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
   /* redraw micro level label, if needed */
-  if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
-      strcmp(level.author, ANONYMOUS_NAME) != 0 &&
-      strcmp(level.author, leveldir_current->name) != 0 &&
+  if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
+      !strEqual(level.author, ANONYMOUS_NAME) &&
+      !strEqual(level.author, leveldir_current->name) &&
       DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
   {
     int max_label_counter = 23;
@@ -1678,7 +1806,7 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart)
       label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
                     MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
 
-    DrawMicroLevelLabelExt(label_state);
+    DrawPreviewLevelLabelExt(label_state);
   }
 
   game_status = last_game_status;      /* restore current game status */
@@ -1825,6 +1953,7 @@ void DrawPlayer(struct PlayerInfo *player)
   int next_jx = jx + dx;
   int next_jy = jy + dy;
   boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
+  boolean player_is_opaque = FALSE;
   int sx = SCREENX(jx), sy = SCREENY(jy);
   int sxx = 0, syy = 0;
   int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
@@ -1865,6 +1994,11 @@ void DrawPlayer(struct PlayerInfo *player)
            player->is_dropping   ? ACTION_DROPPING        :
            player->is_waiting    ? player->action_waiting : ACTION_DEFAULT);
 
+#if 1
+  if (player->is_waiting)
+    move_dir = player->dir_waiting;
+#endif
+
   InitPlayerGfxAnimation(player, action, move_dir);
 
   /* ----------------------------------------------------------------------- */
@@ -1888,8 +2022,17 @@ void DrawPlayer(struct PlayerInfo *player)
             last_element == EL_EM_DYNAMITE_ACTIVE ||
             last_element == EL_SP_DISK_RED_ACTIVE)
       DrawDynamite(last_jx, last_jy);
+#if 0
+    /* !!! this is not enough to prevent flickering of players which are
+       moving next to each others without a free tile between them -- this
+       can only be solved by drawing all players layer by layer (first the
+       background, then the foreground etc.) !!! => TODO */
+    else if (!IS_PLAYER(last_jx, last_jy))
+      DrawLevelField(last_jx, last_jy);
+#else
     else
       DrawLevelField(last_jx, last_jy);
+#endif
 
     if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
       DrawLevelElement(next_jx, next_jy, EL_EMPTY);
@@ -1913,24 +2056,32 @@ void DrawPlayer(struct PlayerInfo *player)
   {
     if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
     {
-      if (GFX_CRUMBLED(GfxElement[jx][jy]))
+      int old_element = GfxElement[jx][jy];
+      int old_graphic = el_act_dir2img(old_element, action, move_dir);
+      int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
+
+      if (GFX_CRUMBLED(old_element))
        DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
       else
-      {
-       int old_element = GfxElement[jx][jy];
-       int old_graphic = el_act_dir2img(old_element, action, move_dir);
-       int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
-
        DrawGraphic(sx, sy, old_graphic, frame);
-      }
+
+      if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
+       player_is_opaque = TRUE;
     }
     else
     {
       GfxElement[jx][jy] = EL_UNDEFINED;
 
       /* make sure that pushed elements are drawn with correct frame rate */
+#if 1
+      graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
+
+      if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
+       GfxFrame[jx][jy] = player->StepFrame;
+#else
       if (player->is_pushing && player->is_moving)
        GfxFrame[jx][jy] = player->StepFrame;
+#endif
 
       DrawLevelField(jx, jy);
     }
@@ -1960,7 +2111,10 @@ void DrawPlayer(struct PlayerInfo *player)
   if (!setup.soft_scrolling && ScreenMovPos)
     sxx = syy = 0;
 
-  DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+  if (player_is_opaque)
+    DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
+  else
+    DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
 
   if (SHIELD_ON(player))
   {
@@ -1987,15 +2141,26 @@ void DrawPlayer(struct PlayerInfo *player)
     int px = SCREENX(jx), py = SCREENY(jy);
     int pxx = (TILEX - ABS(sxx)) * dx;
     int pyy = (TILEY - ABS(syy)) * dy;
+    int gfx_frame = GfxFrame[jx][jy];
 
     int graphic;
+    int sync_frame;
     int frame;
 
     if (!IS_MOVING(jx, jy))            /* push movement already finished */
+    {
       element = Feld[next_jx][next_jy];
+      gfx_frame = GfxFrame[next_jx][next_jy];
+    }
 
     graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
+
+#if 1
+    sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
+    frame = getGraphicAnimationFrame(graphic, sync_frame);
+#else
     frame = getGraphicAnimationFrame(graphic, player->StepFrame);
+#endif
 
     /* draw background element under pushed element (like the Sokoban field) */
     if (Back[next_jx][next_jy])
@@ -2183,6 +2348,10 @@ boolean Request(char *text, unsigned int req_state)
               DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
   }
 
+#if 1
+  SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+#endif
+
   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
 
   /* clear door drawing field */
@@ -2252,7 +2421,15 @@ boolean Request(char *text, unsigned int req_state)
 
   if (!(req_state & REQUEST_WAIT_FOR_INPUT))
   {
-    SetDrawBackgroundMask(REDRAW_FIELD);
+    if (game_status == GAME_MODE_PLAYING)
+    {
+      SetPanelBackground();
+      SetDrawBackgroundMask(REDRAW_DOOR_1);
+    }
+    else
+    {
+      SetDrawBackgroundMask(REDRAW_FIELD);
+    }
 
     return FALSE;
   }
@@ -2397,7 +2574,15 @@ boolean Request(char *text, unsigned int req_state)
 
   RemapAllGadgets();
 
-  SetDrawBackgroundMask(REDRAW_FIELD);
+  if (game_status == GAME_MODE_PLAYING)
+  {
+    SetPanelBackground();
+    SetDrawBackgroundMask(REDRAW_DOOR_1);
+  }
+  else
+  {
+    SetDrawBackgroundMask(REDRAW_FIELD);
+  }
 
 #if defined(NETWORK_AVALIABLE)
   /* continue network game after request */
@@ -2482,7 +2667,7 @@ unsigned int MoveDoor(unsigned int door_state)
     door_2.height = VYSIZE;
 
   if (door_state == DOOR_GET_STATE)
-    return(door1 | door2);
+    return (door1 | door2);
 
   if (door_state & DOOR_SET_STATE)
   {
@@ -2491,17 +2676,20 @@ unsigned int MoveDoor(unsigned int door_state)
     if (door_state & DOOR_ACTION_2)
       door2 = door_state & DOOR_ACTION_2;
 
-    return(door1 | door2);
+    return (door1 | door2);
   }
 
-  if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
-    door_state &= ~DOOR_OPEN_1;
-  else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
-    door_state &= ~DOOR_CLOSE_1;
-  if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
-    door_state &= ~DOOR_OPEN_2;
-  else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
-    door_state &= ~DOOR_CLOSE_2;
+  if (!(door_state & DOOR_FORCE_REDRAW))
+  {
+    if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
+      door_state &= ~DOOR_OPEN_1;
+    else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
+      door_state &= ~DOOR_CLOSE_1;
+    if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
+      door_state &= ~DOOR_OPEN_2;
+    else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
+      door_state &= ~DOOR_CLOSE_2;
+  }
 
   door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
                      door_2.step_delay);
@@ -2536,8 +2724,8 @@ unsigned int MoveDoor(unsigned int door_state)
 #if 1
     int end = door_size;
 #else
-    int end = (door_state & DOOR_ACTION_1 &&
-              door_1.anim_mode & ANIM_VERTICAL ? DYSIZE : DXSIZE);
+    int end = (door_state & DOOR_ACTION_1 && door_1.anim_mode & ANIM_VERTICAL ?
+              DYSIZE : DXSIZE);
 #endif
 #if 1
     int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
@@ -2550,9 +2738,9 @@ unsigned int MoveDoor(unsigned int door_state)
     {
       /* opening door sound has priority over simultaneously closing door */
       if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
-       PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+       PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
       else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
-       PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+       PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
     }
 
     for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
@@ -2655,9 +2843,15 @@ unsigned int MoveDoor(unsigned int door_state)
 
       if (door_state & DOOR_ACTION_2)
       {
+#if 1
+       int a = MIN(x * door_2.step_offset, door_size);
+       int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
+       int i = p + door_skip;
+#else
        int a = MIN(x * door_2.step_offset, door_size_2);
        int p = (door_state & DOOR_OPEN_2 ? door_size_2 - a : a);
        int i = p + door_skip;
+#endif
 
        if (door_2.anim_mode & ANIM_STATIC_PANEL)
        {
@@ -2734,13 +2928,15 @@ unsigned int MoveDoor(unsigned int door_state)
        door_2_done = (a == VXSIZE);
       }
 
-      BackToFront();
+      if (!(door_state & DOOR_NO_DELAY))
+      {
+       BackToFront();
 
-      if (game_status == GAME_MODE_MAIN)
-       DoAnimation();
+       if (game_status == GAME_MODE_MAIN)
+         DoAnimation();
 
-      if (!(door_state & DOOR_NO_DELAY))
        WaitUntilDelayReached(&door_delay, door_delay_value);
+      }
     }
   }
 
@@ -3474,19 +3670,19 @@ em_object_mapping_list[] =
   },
   {
     Xeater_n,                          TRUE,   FALSE,
-    EL_YAMYAM,                         -1, -1
+    EL_YAMYAM_UP,                      -1, -1
   },
   {
-    Xeater_e,                          FALSE,  FALSE,
-    EL_YAMYAM,                         -1, -1
+    Xeater_e,                          TRUE,   FALSE,
+    EL_YAMYAM_RIGHT,                   -1, -1
   },
   {
-    Xeater_w,                          FALSE,  FALSE,
-    EL_YAMYAM,                         -1, -1
+    Xeater_w,                          TRUE,   FALSE,
+    EL_YAMYAM_LEFT,                    -1, -1
   },
   {
-    Xeater_s,                          FALSE,  FALSE,
-    EL_YAMYAM,                         -1, -1
+    Xeater_s,                          TRUE,   FALSE,
+    EL_YAMYAM_DOWN,                    -1, -1
   },
   {
     Yeater_n,                          FALSE,  FALSE,
@@ -4157,19 +4353,19 @@ em_object_mapping_list[] =
     EL_QUICKSAND_FULL,                 -1, -1
   },
   {
-    Xsand_stonein_1,                   FALSE,  FALSE,
+    Xsand_stonein_1,                   FALSE,  TRUE,
     EL_ROCK,                           ACTION_FILLING, -1
   },
   {
-    Xsand_stonein_2,                   FALSE,  FALSE,
+    Xsand_stonein_2,                   FALSE,  TRUE,
     EL_ROCK,                           ACTION_FILLING, -1
   },
   {
-    Xsand_stonein_3,                   FALSE,  FALSE,
+    Xsand_stonein_3,                   FALSE,  TRUE,
     EL_ROCK,                           ACTION_FILLING, -1
   },
   {
-    Xsand_stonein_4,                   FALSE,  FALSE,
+    Xsand_stonein_4,                   FALSE,  TRUE,
     EL_ROCK,                           ACTION_FILLING, -1
   },
   {
@@ -4596,10 +4792,6 @@ em_object_mapping_list[] =
     Xalpha_copyr,                      TRUE,   FALSE,
     EL_CHAR('©'),                      -1, -1
   },
-  {
-    Xalpha_copyr,                      TRUE,   FALSE,
-    EL_CHAR('©'),                      -1, -1
-  },
 
   {
     Xboom_bug,                         FALSE,  FALSE,
@@ -5119,26 +5311,19 @@ int font2baseimg(int font_nr)
   return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
 }
 
-int getGameFrameDelay_EM(int native_em_game_frame_delay)
+#if 0
+void setCenteredPlayerNr_EM(int centered_player_nr)
 {
-  int game_frame_delay_value;
-
-  game_frame_delay_value =
-    (tape.playing && tape.fast_forward ? FfwdFrameDelay :
-     GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
-     GameFrameDelay);
-
-  if (tape.playing && tape.warp_forward && !tape.pausing)
-    game_frame_delay_value = 0;
-
-  return game_frame_delay_value;
+  game.centered_player_nr = game.centered_player_nr_next = centered_player_nr;
 }
 
 int getCenteredPlayerNr_EM()
 {
+#if 0
   if (game.centered_player_nr_next >= 0 &&
       !native_em_level.ply[game.centered_player_nr_next]->alive)
     game.centered_player_nr_next = game.centered_player_nr;
+#endif
 
   if (game.centered_player_nr != game.centered_player_nr_next)
     game.centered_player_nr = game.centered_player_nr_next;
@@ -5146,7 +5331,18 @@ int getCenteredPlayerNr_EM()
   return game.centered_player_nr;
 }
 
-int getActivePlayers_EM()
+void setSetCenteredPlayer_EM(boolean set_centered_player)
+{
+  game.set_centered_player = set_centered_player;
+}
+
+boolean getSetCenteredPlayer_EM()
+{
+  return game.set_centered_player;
+}
+#endif
+
+int getNumActivePlayers_EM()
 {
   int num_players = 0;
   int i;
@@ -5161,6 +5357,23 @@ int getActivePlayers_EM()
   return num_players;
 }
 
+#if 1
+int getGameFrameDelay_EM(int native_em_game_frame_delay)
+{
+  int game_frame_delay_value;
+
+  game_frame_delay_value =
+    (tape.playing && tape.fast_forward ? FfwdFrameDelay :
+     GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
+     GameFrameDelay);
+
+  if (tape.playing && tape.warp_forward && !tape.pausing)
+    game_frame_delay_value = 0;
+
+  return game_frame_delay_value;
+}
+#endif
+
 unsigned int InitRND(long seed)
 {
   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
@@ -5169,8 +5382,6 @@ unsigned int InitRND(long seed)
     return InitEngineRND(seed);
 }
 
-#define DEBUG_EM_GFX   0
-
 void InitGraphicInfo_EM(void)
 {
   struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
@@ -5178,12 +5389,16 @@ void InitGraphicInfo_EM(void)
   int i, j, p;
 
 #if DEBUG_EM_GFX
+  int num_em_gfx_errors = 0;
+
   if (graphic_info_em_object[0][0].bitmap == NULL)
   {
     /* EM graphics not yet initialized in em_open_all() */
 
     return;
   }
+
+  printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
 #endif
 
   /* always start with reliable default values */
@@ -5277,12 +5492,12 @@ void InitGraphicInfo_EM(void)
                               i == Ymagnify_eat ? element :
                               i == Ygrass_eat ? element :
                               i == Ydirt_eat ? element :
-                              i == Yspring_kill_e ? EL_SPRING :
-                              i == Yspring_kill_w ? EL_SPRING :
                               i == Yemerald_stone ? EL_EMERALD :
                               i == Ydiamond_stone ? EL_ROCK :
-                              i == Xsand_stonein_4 ? EL_EMPTY :
-                              i == Xsand_stoneout_2 ? EL_ROCK :
+                              i == Xsand_stonein_1 ? element :
+                              i == Xsand_stonein_2 ? element :
+                              i == Xsand_stonein_3 ? element :
+                              i == Xsand_stonein_4 ? element :
                               is_backside ? EL_EMPTY :
                               action_removing ? EL_EMPTY :
                               element);
@@ -5324,6 +5539,7 @@ void InitGraphicInfo_EM(void)
                                     direction));
       int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
       int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+      boolean has_action_graphics = (graphic != base_graphic);
       boolean has_crumbled_graphics = (base_crumbled != base_graphic);
       struct GraphicInfo *g = &graphic_info[graphic];
       struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
@@ -5491,23 +5707,43 @@ void InitGraphicInfo_EM(void)
        g_em->crumbled_border_size = graphic_info[crumbled].border_size;
       }
 
-      if (!g->double_movement && (effective_action == ACTION_FALLING ||
-                                 effective_action == ACTION_MOVING  ||
-                                 effective_action == ACTION_PUSHING ||
-                                 effective_action == ACTION_EATING))
+#if 0
+      if (element == EL_ROCK &&
+         effective_action == ACTION_FILLING)
+       printf("::: has_action_graphics == %d\n", has_action_graphics);
+#endif
+
+      if ((!g->double_movement && (effective_action == ACTION_FALLING ||
+                                  effective_action == ACTION_MOVING  ||
+                                  effective_action == ACTION_PUSHING ||
+                                  effective_action == ACTION_EATING)) ||
+         (!has_action_graphics && (effective_action == ACTION_FILLING ||
+                                   effective_action == ACTION_EMPTYING)))
       {
        int move_dir =
-         (effective_action == ACTION_FALLING ? MV_DOWN : direction);
+         (effective_action == ACTION_FALLING ||
+          effective_action == ACTION_FILLING ||
+          effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
        int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
        int dy = (move_dir == MV_UP   ? -1 : move_dir == MV_DOWN  ? 1 : 0);
-       int num_steps = (i == Ydrip_s1 ||
-                        i == Ydrip_s1B ||
-                        i == Ydrip_s2 ||
-                        i == Ydrip_s2B ? 16 : 8);
+       int num_steps = (i == Ydrip_s1  ? 16 :
+                        i == Ydrip_s1B ? 16 :
+                        i == Ydrip_s2  ? 16 :
+                        i == Ydrip_s2B ? 16 :
+                        i == Xsand_stonein_1 ? 32 :
+                        i == Xsand_stonein_2 ? 32 :
+                        i == Xsand_stonein_3 ? 32 :
+                        i == Xsand_stonein_4 ? 32 :
+                        i == Xsand_stoneout_1 ? 16 :
+                        i == Xsand_stoneout_2 ? 16 : 8);
        int cx = ABS(dx) * (TILEX / num_steps);
        int cy = ABS(dy) * (TILEY / num_steps);
-       int step_frame = (i == Ydrip_s2 ||
-                         i == Ydrip_s2B ? j + 8 : j) + 1;
+       int step_frame = (i == Ydrip_s2         ? j + 8 :
+                         i == Ydrip_s2B        ? j + 8 :
+                         i == Xsand_stonein_2  ? j + 8 :
+                         i == Xsand_stonein_3  ? j + 16 :
+                         i == Xsand_stonein_4  ? j + 24 :
+                         i == Xsand_stoneout_2 ? j + 8 : j) + 1;
        int step = (is_backside ? step_frame : num_steps - step_frame);
 
        if (is_backside)        /* tile where movement starts */
@@ -5629,6 +5865,8 @@ void InitGraphicInfo_EM(void)
          printf("    %d (%d): size %d,%d should be %d,%d\n",
                 j, is_backside,
                 g_em->width, g_em->height, TILEX, TILEY);
+
+       num_em_gfx_errors++;
       }
 #endif
 
@@ -5775,6 +6013,8 @@ void InitGraphicInfo_EM(void)
                   g_em->src_x / 32, g_em->src_y / 32,
                   debug_src_x, debug_src_y,
                   debug_src_x / 32, debug_src_y / 32);
+
+         num_em_gfx_errors++;
        }
 #endif
 
@@ -5783,6 +6023,96 @@ void InitGraphicInfo_EM(void)
   }
 
 #if DEBUG_EM_GFX
+  printf("\n");
+  printf("::: [%d errors found]\n", num_em_gfx_errors);
+
   exit(0);
 #endif
 }
+
+void PlayMenuSound()
+{
+  int sound = menu.sound[game_status];
+
+  if (sound == SND_UNDEFINED)
+    return;
+
+  if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+      (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+    return;
+
+  if (IS_LOOP_SOUND(sound))
+    PlaySoundLoop(sound);
+  else
+    PlaySound(sound);
+}
+
+void PlayMenuSoundStereo(int sound, int stereo_position)
+{
+  if (sound == SND_UNDEFINED)
+    return;
+
+  if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+      (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+    return;
+
+  if (IS_LOOP_SOUND(sound))
+    PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
+  else
+    PlaySoundStereo(sound, stereo_position);
+}
+
+void PlayMenuSoundIfLoop()
+{
+  int sound = menu.sound[game_status];
+
+  if (sound == SND_UNDEFINED)
+    return;
+
+  if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+      (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+    return;
+
+  if (IS_LOOP_SOUND(sound))
+    PlaySoundLoop(sound);
+}
+
+void PlayMenuMusic()
+{
+  int music = menu.music[game_status];
+
+  if (music == MUS_UNDEFINED)
+    return;
+
+  PlayMusic(music);
+}
+
+void ToggleFullscreenIfNeeded()
+{
+  if (setup.fullscreen != video.fullscreen_enabled ||
+      setup.fullscreen_mode != video.fullscreen_mode_current)
+  {
+    Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
+
+    /* save backbuffer content which gets lost when toggling fullscreen mode */
+    BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+    if (setup.fullscreen && video.fullscreen_enabled)
+    {
+      /* keep fullscreen mode, but change screen mode */
+      video.fullscreen_mode_current = setup.fullscreen_mode;
+      video.fullscreen_enabled = FALSE;
+    }
+
+    /* toggle fullscreen */
+    ChangeVideoModeIfNeeded(setup.fullscreen);
+    setup.fullscreen = video.fullscreen_enabled;
+
+    /* restore backbuffer content from temporary backbuffer backup bitmap */
+    BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+    FreeBitmap(tmp_backbuffer);
+
+    redraw_mask = REDRAW_ALL;
+  }
+}