- if (fade_delay == 0)
- {
- BlitBitmap(bitmap_db_title, backbuffer, REAL_SX, REAL_SY,
- FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
- BackToFront();
-
- return;
- }
-
- FadeRectangle(bitmap_db_title, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
- FADE_MODE_CROSSFADE, fade_delay, 0);
-
- redraw_mask &= ~REDRAW_FIELD;