rnd-20060816-2-src
[rocksndiamonds.git] / src / tools.c
index 15c1ab4f261aefd68796c438608bb16da42c0d4e..72b5a2902aa290a0dc57f47b64a98cefaf1d2826 100644 (file)
 #include "network.h"
 #include "tape.h"
 
+
+/* select level set with EMC X11 graphics before activating EM GFX debugging */
+#define DEBUG_EM_GFX   0
+
 /* tool button identifiers */
 #define TOOL_CTRL_ID_YES       0
 #define TOOL_CTRL_ID_NO                1
@@ -63,6 +67,12 @@ void DumpTile(int x, int y)
   int sx = SCREENX(x);
   int sy = SCREENY(y);
 
+  if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+  {
+    x--;
+    y--;
+  }
+
   printf_line("-", 79);
   printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
   printf_line("-", 79);
@@ -85,6 +95,7 @@ void DumpTile(int x, int y)
   printf("  MovDir:      %d\n", MovDir[x][y]);
   printf("  MovDelay:    %d\n", MovDelay[x][y]);
   printf("  ChangeDelay: %d\n", ChangeDelay[x][y]);
+  printf("  CustomValue: %d\n", CustomValue[x][y]);
   printf("  GfxElement:  %d\n", GfxElement[x][y]);
   printf("  GfxAction:   %d\n", GfxAction[x][y]);
   printf("  GfxFrame:    %d\n", GfxFrame[x][y]);
@@ -123,7 +134,14 @@ void SetDrawtoField(int mode)
 
 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
 {
-  if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
+  if (game_status == GAME_MODE_PLAYING &&
+      level.game_engine_type == GAME_ENGINE_TYPE_EM)
+  {
+    /* currently there is no partial redraw -- always redraw whole playfield */
+
+    RedrawPlayfield_EM(TRUE);
+  }
+  else if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
   {
     if (force_redraw)
     {
@@ -223,7 +241,8 @@ void BackToFront()
   if (redraw_mask & REDRAW_ALL)
   {
     BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-    redraw_mask = 0;
+
+    redraw_mask = REDRAW_NONE;
   }
 
   if (redraw_mask & REDRAW_FIELD)
@@ -251,8 +270,8 @@ void BackToFront()
       {
        BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
 
-#ifdef DEBUG
 #if 0
+#ifdef DEBUG
        printf("redrawing all (ScreenGfxPos == %d) because %s\n",
               ScreenGfxPos,
               (setup.soft_scrolling ?
@@ -276,32 +295,7 @@ void BackToFront()
       BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
 
     if (redraw_mask & REDRAW_DOOR_2)
-    {
-#if 0
-      if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
-#endif
-       BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
-#if 0
-      else
-      {
-       if (redraw_mask & REDRAW_VIDEO_1)
-         BlitBitmap(backbuffer, window,
-                    VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS,
-                    VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE,
-                    VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS);
-       if (redraw_mask & REDRAW_VIDEO_2)
-         BlitBitmap(backbuffer, window,
-                    VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS,
-                    VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE,
-                    VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS);
-       if (redraw_mask & REDRAW_VIDEO_3)
-         BlitBitmap(backbuffer, window,
-                    VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS,
-                    VIDEO_CONTROL_XSIZE, VIDEO_CONTROL_YSIZE,
-                    VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS);
-      }
-#endif
-    }
+      BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
 
     if (redraw_mask & REDRAW_DOOR_3)
       BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
@@ -420,6 +414,68 @@ void FadeToFront()
   BackToFront();
 }
 
+void FadeExt(int fade_mask, int fade_mode)
+{
+  Bitmap *bitmap = (fade_mode == FADE_MODE_CROSSFADE ? bitmap_db_cross : NULL);
+  int fade_delay = menu.fade_delay;
+  int post_delay = (fade_mode == FADE_MODE_FADE_OUT ? menu.post_delay : 0);
+  int x, y, width, height;
+
+  if (fade_mask & REDRAW_ALL)
+  {
+    x = 0;
+    y = 0;
+    width  = WIN_XSIZE;
+    height = WIN_YSIZE;
+  }
+  else if (fade_mask & REDRAW_FIELD)
+  {
+    x = REAL_SX;
+    y = REAL_SY;
+    width  = FULL_SXSIZE;
+    height = FULL_SYSIZE;
+  }
+
+  redraw_mask |= fade_mask;
+
+  if (fade_delay == 0)
+  {
+    if (fade_mode == FADE_MODE_CROSSFADE)
+      BlitBitmap(bitmap, backbuffer, x, y, width, height, x, y);
+    else if (fade_mode == FADE_MODE_FADE_OUT)
+      ClearRectangle(backbuffer, x, y, width, height);
+
+    BackToFront();
+
+    return;
+  }
+
+  FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay);
+
+  redraw_mask &= ~fade_mask;
+}
+
+void FadeIn(int fade_mask)
+{
+  FadeExt(fade_mask, FADE_MODE_FADE_IN);
+}
+
+void FadeOut(int fade_mask)
+{
+  FadeExt(fade_mask, FADE_MODE_FADE_OUT);
+}
+
+void FadeCross(int fade_mask)
+{
+  FadeExt(fade_mask, FADE_MODE_CROSSFADE);
+}
+
+void SetMainBackgroundImageIfDefined(int graphic)
+{
+  if (graphic_info[graphic].bitmap)
+    SetMainBackgroundImage(graphic);
+}
+
 void SetMainBackgroundImage(int graphic)
 {
   SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
@@ -436,9 +492,21 @@ void SetDoorBackgroundImage(int graphic)
                          graphic_info[IMG_BACKGROUND].bitmap);
 }
 
-void DrawBackground(int dest_x, int dest_y, int width, int height)
+void SetPanelBackground()
+{
+  BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
+             DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
+
+  SetDoorBackgroundBitmap(bitmap_db_panel);
+}
+
+void DrawBackground(int dst_x, int dst_y, int width, int height)
 {
-  ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height);
+#if 1
+  ClearRectangleOnBackground(drawto, dst_x, dst_y, width, height);
+#else
+  ClearRectangleOnBackground(backbuffer, dst_x, dst_y, width, height);
+#endif
 
   redraw_mask |= REDRAW_FIELD;
 }
@@ -504,6 +572,17 @@ inline int getGraphicAnimationFrame(int graphic, int sync_frame)
   if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
     sync_frame = FrameCounter;
 
+#if 0
+  if (graphic == element_info[EL_CUSTOM_START + 255].graphic[ACTION_DEFAULT] &&
+      sync_frame == 0 &&
+      FrameCounter > 10)
+  {
+    int x = 1 / 0;
+
+    printf("::: FOO!\n");
+  }
+#endif
+
   return getAnimationFrame(graphic_info[graphic].anim_frames,
                           graphic_info[graphic].anim_delay,
                           graphic_info[graphic].anim_mode,
@@ -511,1524 +590,1655 @@ inline int getGraphicAnimationFrame(int graphic, int sync_frame)
                           sync_frame);
 }
 
-inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
-                                   int graphic, int sync_frame, int mask_mode)
+inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
+                               int *x, int *y, boolean get_backside)
 {
-  int frame = getGraphicAnimationFrame(graphic, sync_frame);
+  struct GraphicInfo *g = &graphic_info[graphic];
+  int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
+  int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
 
-  if (mask_mode == USE_MASKING)
-    DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
-  else
-    DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
-}
+  *bitmap = g->bitmap;
 
-inline void DrawGraphicAnimation(int x, int y, int graphic)
-{
-  int lx = LEVELX(x), ly = LEVELY(y);
+  if (g->offset_y == 0)                /* frames are ordered horizontally */
+  {
+    int max_width = g->anim_frames_per_line * g->width;
+    int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
 
-  if (!IN_SCR_FIELD(x, y))
-    return;
+    *x = pos % max_width;
+    *y = src_y % g->height + pos / max_width * g->height;
+  }
+  else if (g->offset_x == 0)   /* frames are ordered vertically */
+  {
+    int max_height = g->anim_frames_per_line * g->height;
+    int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
 
-  DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
-                         graphic, GfxFrame[lx][ly], NO_MASKING);
-  MarkTileDirty(x, y);
+    *x = src_x % g->width + pos / max_height * g->width;
+    *y = pos % max_height;
+  }
+  else                         /* frames are ordered diagonally */
+  {
+    *x = src_x + frame * g->offset_x;
+    *y = src_y + frame * g->offset_y;
+  }
 }
 
-void DrawLevelGraphicAnimation(int x, int y, int graphic)
+void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
 {
-  DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+  getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
 }
 
-void DrawLevelElementAnimation(int x, int y, int element)
+void DrawGraphic(int x, int y, int graphic, int frame)
 {
-#if 1
-  int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
-
-  DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
-#else
-  DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
+#if DEBUG
+  if (!IN_SCR_FIELD(x, y))
+  {
+    printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
+    printf("DrawGraphic(): This should never happen!\n");
+    return;
+  }
 #endif
+
+  DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
+  MarkTileDirty(x, y);
 }
 
-inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
+void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+                   int frame)
 {
-  int sx = SCREENX(x), sy = SCREENY(y);
-
-  if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
-    return;
-
-  if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
-    return;
-
-  DrawGraphicAnimation(sx, sy, graphic);
+  Bitmap *src_bitmap;
+  int src_x, src_y;
 
-  if (GFX_CRUMBLED(Feld[x][y]))
-    DrawLevelFieldCrumbledSand(x, y);
+  getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+  BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
 }
 
-void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
+void DrawGraphicThruMask(int x, int y, int graphic, int frame)
 {
-  int sx = SCREENX(x), sy = SCREENY(y);
-  int graphic;
-
-  if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
-    return;
-
-  graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
-
-  if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+#if DEBUG
+  if (!IN_SCR_FIELD(x, y))
+  {
+    printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
+    printf("DrawGraphicThruMask(): This should never happen!\n");
     return;
+  }
+#endif
 
-  DrawGraphicAnimation(sx, sy, graphic);
-
-  if (GFX_CRUMBLED(element))
-    DrawLevelFieldCrumbledSand(x, y);
+  DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
+                        frame);
+  MarkTileDirty(x, y);
 }
 
-static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
+void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
+                           int frame)
 {
-  if (player->use_murphy_graphic)
-  {
-    /* this works only because currently only one player can be "murphy" ... */
-    static int last_horizontal_dir = MV_LEFT;
-    int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
-
-    if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
-      last_horizontal_dir = move_dir;
-
-    if (graphic == IMG_SP_MURPHY)      /* undefined => use special graphic */
-    {
-      int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
+  Bitmap *src_bitmap;
+  int src_x, src_y;
 
-      graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
-    }
+  getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
 
-    return graphic;
-  }
-  else
-    return el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
+  SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+               dst_x - src_x, dst_y - src_y);
+  BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
 }
 
-static boolean equalGraphics(int graphic1, int graphic2)
+void DrawMiniGraphic(int x, int y, int graphic)
 {
-  struct GraphicInfo *g1 = &graphic_info[graphic1];
-  struct GraphicInfo *g2 = &graphic_info[graphic2];
-
-  return (g1->bitmap      == g2->bitmap &&
-         g1->src_x       == g2->src_x &&
-         g1->src_y       == g2->src_y &&
-         g1->anim_frames == g2->anim_frames &&
-         g1->anim_delay  == g2->anim_delay &&
-         g1->anim_mode   == g2->anim_mode);
+  DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
+  MarkTileDirty(x / 2, y / 2);
 }
 
-void DrawAllPlayers()
+void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
 {
-  int i;
+  struct GraphicInfo *g = &graphic_info[graphic];
+  int mini_startx = 0;
+  int mini_starty = g->bitmap->height * 2 / 3;
 
-  for (i = 0; i < MAX_PLAYERS; i++)
-    if (stored_player[i].active)
-      DrawPlayer(&stored_player[i]);
+  *bitmap = g->bitmap;
+  *x = mini_startx + g->src_x / 2;
+  *y = mini_starty + g->src_y / 2;
 }
 
-void DrawPlayerField(int x, int y)
+void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
 {
-  if (!IS_PLAYER(x, y))
-    return;
+  Bitmap *src_bitmap;
+  int src_x, src_y;
 
-  DrawPlayer(PLAYERINFO(x, y));
+  getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+  BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
 }
 
-void DrawPlayer(struct PlayerInfo *player)
+inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
+                                           int graphic, int frame,
+                                           int cut_mode, int mask_mode)
 {
-  int jx = player->jx;
-  int jy = player->jy;
-  int move_dir = player->MovDir;
-#if 0
-  int last_jx = player->last_jx;
-  int last_jy = player->last_jy;
-  int next_jx = jx + (jx - last_jx);
-  int next_jy = jy + (jy - last_jy);
-  boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
-#else
-  int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
-  int dy = (move_dir == MV_UP   ? -1 : move_dir == MV_DOWN  ? +1 : 0);
-  int last_jx = (player->is_moving ? jx - dx : jx);
-  int last_jy = (player->is_moving ? jy - dy : jy);
-  int next_jx = jx + dx;
-  int next_jy = jy + dy;
-  boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
-#endif
-  int sx = SCREENX(jx), sy = SCREENY(jy);
-  int sxx = 0, syy = 0;
-  int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
-  int graphic;
-  int action = ACTION_DEFAULT;
-  int last_player_graphic = getPlayerGraphic(player, move_dir);
-  int last_player_frame = player->Frame;
-  int frame = 0;
-
-  if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
-    return;
+  Bitmap *src_bitmap;
+  int src_x, src_y;
+  int dst_x, dst_y;
+  int width = TILEX, height = TILEY;
+  int cx = 0, cy = 0;
 
-#if DEBUG
-  if (!IN_LEV_FIELD(jx, jy))
+  if (dx || dy)                        /* shifted graphic */
   {
-    printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
-    printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
-    printf("DrawPlayerField(): This should never happen!\n");
-    return;
-  }
-#endif
-
-  if (element == EL_EXPLOSION)
-    return;
-
-  action = (player->is_pushing    ? ACTION_PUSHING         :
-           player->is_digging    ? ACTION_DIGGING         :
-           player->is_collecting ? ACTION_COLLECTING      :
-           player->is_moving     ? ACTION_MOVING          :
-           player->is_snapping   ? ACTION_SNAPPING        :
-           player->is_dropping   ? ACTION_DROPPING        :
-           player->is_waiting    ? player->action_waiting : ACTION_DEFAULT);
-
-  InitPlayerGfxAnimation(player, action, move_dir);
-
-  /* ----------------------------------------------------------------------- */
-  /* draw things in the field the player is leaving, if needed               */
-  /* ----------------------------------------------------------------------- */
+    if (x < BX1)               /* object enters playfield from the left */
+    {
+      x = BX1;
+      width = dx;
+      cx = TILEX - dx;
+      dx = 0;
+    }
+    else if (x > BX2)          /* object enters playfield from the right */
+    {
+      x = BX2;
+      width = -dx;
+      dx = TILEX + dx;
+    }
+    else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
+    {
+      width += dx;
+      cx = -dx;
+      dx = 0;
+    }
+    else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
+      width -= dx;
+    else if (dx)               /* general horizontal movement */
+      MarkTileDirty(x + SIGN(dx), y);
 
-#if 1
-  if (player->is_moving)
-#else
-  if (player_is_moving)
-#endif
-  {
-    if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
+    if (y < BY1)               /* object enters playfield from the top */
     {
-      DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
+      if (cut_mode==CUT_BELOW) /* object completely above top border */
+       return;
 
-      if (last_element == EL_DYNAMITE_ACTIVE ||
-         last_element == EL_SP_DISK_RED_ACTIVE)
-       DrawDynamite(last_jx, last_jy);
-      else
-       DrawLevelFieldThruMask(last_jx, last_jy);
+      y = BY1;
+      height = dy;
+      cy = TILEY - dy;
+      dy = 0;
     }
-    else if (last_element == EL_DYNAMITE_ACTIVE ||
-            last_element == EL_SP_DISK_RED_ACTIVE)
-      DrawDynamite(last_jx, last_jy);
-    else
-      DrawLevelField(last_jx, last_jy);
+    else if (y > BY2)          /* object enters playfield from the bottom */
+    {
+      y = BY2;
+      height = -dy;
+      dy = TILEY + dy;
+    }
+    else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
+    {
+      height += dy;
+      cy = -dy;
+      dy = 0;
+    }
+    else if (dy > 0 && cut_mode == CUT_ABOVE)
+    {
+      if (y == BY2)            /* object completely above bottom border */
+       return;
 
-    if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
-      DrawLevelElement(next_jx, next_jy, EL_EMPTY);
+      height = dy;
+      cy = TILEY - dy;
+      dy = TILEY;
+      MarkTileDirty(x, y + 1);
+    }                          /* object leaves playfield to the bottom */
+    else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
+      height -= dy;
+    else if (dy)               /* general vertical movement */
+      MarkTileDirty(x, y + SIGN(dy));
   }
 
-  if (!IN_SCR_FIELD(sx, sy))
+#if DEBUG
+  if (!IN_SCR_FIELD(x, y))
+  {
+    printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+    printf("DrawGraphicShifted(): This should never happen!\n");
     return;
+  }
+#endif
 
-  if (setup.direct_draw)
-    SetDrawtoField(DRAW_BUFFERED);
+  if (width > 0 && height > 0)
+  {
+    getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
 
-  /* ----------------------------------------------------------------------- */
-  /* draw things behind the player, if needed                                */
-  /* ----------------------------------------------------------------------- */
+    src_x += cx;
+    src_y += cy;
 
-  if (Back[jx][jy])
-    DrawLevelElement(jx, jy, Back[jx][jy]);
-  else if (IS_ACTIVE_BOMB(element))
-    DrawLevelElement(jx, jy, EL_EMPTY);
-  else
-  {
-    if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
-    {
-      if (GFX_CRUMBLED(GfxElement[jx][jy]))
-       DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
-      else
-      {
-       int old_element = GfxElement[jx][jy];
-       int old_graphic = el_act_dir2img(old_element, action, move_dir);
-       int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
+    dst_x = FX + x * TILEX + dx;
+    dst_y = FY + y * TILEY + dy;
 
-       DrawGraphic(sx, sy, old_graphic, frame);
-      }
+    if (mask_mode == USE_MASKING)
+    {
+      SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+                   dst_x - src_x, dst_y - src_y);
+      BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+                      dst_x, dst_y);
     }
     else
-    {
-      GfxElement[jx][jy] = EL_UNDEFINED;
+      BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+                dst_x, dst_y);
 
-      DrawLevelField(jx, jy);
-    }
+    MarkTileDirty(x, y);
   }
+}
 
-  /* ----------------------------------------------------------------------- */
-  /* draw player himself                                                     */
-  /* ----------------------------------------------------------------------- */
-
-#if 1
-
-  graphic = getPlayerGraphic(player, move_dir);
-
-  /* in the case of changed player action or direction, prevent the current
-     animation frame from being restarted for identical animations */
-  if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
-    player->Frame = last_player_frame;
+inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
+                                           int graphic, int frame,
+                                           int cut_mode, int mask_mode)
+{
+  Bitmap *src_bitmap;
+  int src_x, src_y;
+  int dst_x, dst_y;
+  int width = TILEX, height = TILEY;
+  int x1 = x;
+  int y1 = y;
+  int x2 = x + SIGN(dx);
+  int y2 = y + SIGN(dy);
+  int anim_frames = graphic_info[graphic].anim_frames;
+  int sync_frame = (dx ? ABS(dx) : ABS(dy)) * anim_frames / TILESIZE;
+  boolean draw_start_tile = (cut_mode != CUT_ABOVE);   /* only for falling! */
+  boolean draw_end_tile   = (cut_mode != CUT_BELOW);   /* only for falling! */
 
-#else
+  /* re-calculate animation frame for two-tile movement animation */
+  frame = getGraphicAnimationFrame(graphic, sync_frame);
 
-  if (player->use_murphy_graphic)
+  /* check if movement start graphic inside screen area and should be drawn */
+  if (draw_start_tile && IN_SCR_FIELD(x1, y1))
   {
-    static int last_horizontal_dir = MV_LEFT;
+    getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
 
-    if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
-      last_horizontal_dir = move_dir;
+    dst_x = FX + x1 * TILEX;
+    dst_y = FY + y1 * TILEY;
 
-    graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
-
-    if (graphic == IMG_SP_MURPHY)      /* undefined => use special graphic */
+    if (mask_mode == USE_MASKING)
     {
-      int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
-
-      graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
+      SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+                   dst_x - src_x, dst_y - src_y);
+      BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+                      dst_x, dst_y);
     }
+    else
+      BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+                dst_x, dst_y);
+
+    MarkTileDirty(x1, y1);
   }
-  else
-    graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
 
-#endif
+  /* check if movement end graphic inside screen area and should be drawn */
+  if (draw_end_tile && IN_SCR_FIELD(x2, y2))
+  {
+    getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
 
-  frame = getGraphicAnimationFrame(graphic, player->Frame);
+    dst_x = FX + x2 * TILEX;
+    dst_y = FY + y2 * TILEY;
 
-  if (player->GfxPos)
-  {
-    if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
-      sxx = player->GfxPos;
+    if (mask_mode == USE_MASKING)
+    {
+      SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+                   dst_x - src_x, dst_y - src_y);
+      BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+                      dst_x, dst_y);
+    }
     else
-      syy = player->GfxPos;
-  }
-
-  if (!setup.soft_scrolling && ScreenMovPos)
-    sxx = syy = 0;
+      BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+                dst_x, dst_y);
 
-  DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+    MarkTileDirty(x2, y2);
+  }
+}
 
-  if (SHIELD_ON(player))
+static void DrawGraphicShifted(int x, int y, int dx, int dy,
+                              int graphic, int frame,
+                              int cut_mode, int mask_mode)
+{
+  if (graphic < 0)
   {
-    int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
-                  IMG_SHIELD_NORMAL_ACTIVE);
-    int frame = getGraphicAnimationFrame(graphic, -1);
+    DrawGraphic(x, y, graphic, frame);
 
-    DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+    return;
   }
 
-  /* ----------------------------------------------------------------------- */
-  /* draw things the player is pushing, if needed                            */
-  /* ----------------------------------------------------------------------- */
+  if (graphic_info[graphic].double_movement)   /* EM style movement images */
+    DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+  else
+    DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+}
 
-#if 0
-  printf("::: %d, %d [%d, %d] [%d]\n",
-        player->is_pushing, player_is_moving, player->GfxAction,
-        player->is_moving, player_is_moving);
-#endif
+void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
+                               int frame, int cut_mode)
+{
+  DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
+}
 
-#if 1
-  if (player->is_pushing && player->is_moving)
-#else
-  if (player->is_pushing && player_is_moving)
-#endif
+void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+                         int cut_mode, int mask_mode)
+{
+  int lx = LEVELX(x), ly = LEVELY(y);
+  int graphic;
+  int frame;
+
+  if (IN_LEV_FIELD(lx, ly))
   {
-    int px = SCREENX(next_jx), py = SCREENY(next_jy);
+    SetRandomAnimationValue(lx, ly);
 
-    if (Back[next_jx][next_jy])
-      DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+    graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
+    frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
 
-    if ((sxx || syy) && element == EL_SOKOBAN_OBJECT)
-      DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
-                                NO_CUTTING);
-    else
+    /* do not use double (EM style) movement graphic when not moving */
+    if (graphic_info[graphic].double_movement && !dx && !dy)
     {
-      int element = MovingOrBlocked2Element(next_jx, next_jy);
-      int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
-#if 1
-      int frame = getGraphicAnimationFrame(graphic, player->StepFrame);
-#else
-      int frame = getGraphicAnimationFrame(graphic, player->Frame);
-#endif
-
-      DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
-                        NO_CUTTING, NO_MASKING);
+      graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
+      frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
     }
   }
-
-  /* ----------------------------------------------------------------------- */
-  /* draw things in front of player (active dynamite or dynabombs)           */
-  /* ----------------------------------------------------------------------- */
-
-  if (IS_ACTIVE_BOMB(element))
+  else /* border element */
   {
     graphic = el2img(element);
-    frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
-
-    if (game.emulation == EMU_SUPAPLEX)
-      DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
-    else
-      DrawGraphicThruMask(sx, sy, graphic, frame);
+    frame = getGraphicAnimationFrame(graphic, -1);
   }
 
-  if (player_is_moving && last_element == EL_EXPLOSION)
+  if (element == EL_EXPANDABLE_WALL)
   {
-    int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING);
-    int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
-    int phase = ExplodePhase[last_jx][last_jy] - 1;
-    int frame = getGraphicAnimationFrame(graphic, phase - delay);
+    boolean left_stopped = FALSE, right_stopped = FALSE;
 
-    if (phase >= delay)
-      DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
-  }
+    if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
+      left_stopped = TRUE;
+    if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
+      right_stopped = TRUE;
 
-  /* ----------------------------------------------------------------------- */
-  /* draw elements the player is just walking/passing through/under          */
-  /* ----------------------------------------------------------------------- */
+    if (left_stopped && right_stopped)
+      graphic = IMG_WALL;
+    else if (left_stopped)
+    {
+      graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
+      frame = graphic_info[graphic].anim_frames - 1;
+    }
+    else if (right_stopped)
+    {
+      graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
+      frame = graphic_info[graphic].anim_frames - 1;
+    }
+  }
 
-  if (player_is_moving)
-  {
-    /* handle the field the player is leaving ... */
-    if (IS_ACCESSIBLE_INSIDE(last_element))
-      DrawLevelField(last_jx, last_jy);
-    else if (IS_ACCESSIBLE_UNDER(last_element))
-      DrawLevelFieldThruMask(last_jx, last_jy);
-  }
-
-#if 1
-  /* do not redraw accessible elements if the player is just pushing them */
-  if (!player_is_moving || !player->is_pushing)
-  {
-    /* ... and the field the player is entering */
-    if (IS_ACCESSIBLE_INSIDE(element))
-      DrawLevelField(jx, jy);
-    else if (IS_ACCESSIBLE_UNDER(element))
-      DrawLevelFieldThruMask(jx, jy);
-  }
+  if (dx || dy)
+    DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
+  else if (mask_mode == USE_MASKING)
+    DrawGraphicThruMask(x, y, graphic, frame);
+  else
+    DrawGraphic(x, y, graphic, frame);
+}
 
-#else
+void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
+                        int cut_mode, int mask_mode)
+{
+  if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+    DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
+                        cut_mode, mask_mode);
+}
 
-#if 0
-  /* !!! I have forgotton what this should be good for !!! */
-  /* !!! causes player being visible when pushing from within tubes !!! */
-  if (!player->is_pushing)
-#endif
-  {
-    /* ... and the field the player is entering */
-    if (IS_ACCESSIBLE_INSIDE(element))
-      DrawLevelField(jx, jy);
-    else if (IS_ACCESSIBLE_UNDER(element))
-      DrawLevelFieldThruMask(jx, jy);
-  }
-#endif
+void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
+                             int cut_mode)
+{
+  DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+}
 
-  if (setup.direct_draw)
-  {
-    int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
-    int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
-    int x_size = TILEX * (1 + ABS(jx - last_jx));
-    int y_size = TILEY * (1 + ABS(jy - last_jy));
+void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
+                            int cut_mode)
+{
+  DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+}
 
-    BlitBitmap(drawto_field, window,
-              dest_x, dest_y, x_size, y_size, dest_x, dest_y);
-    SetDrawtoField(DRAW_DIRECT);
-  }
+void DrawLevelElementThruMask(int x, int y, int element)
+{
+  DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+}
 
-  MarkTileDirty(sx, sy);
+void DrawLevelFieldThruMask(int x, int y)
+{
+  DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
 }
 
-void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
+static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
 {
-  struct GraphicInfo *g = &graphic_info[graphic];
+  Bitmap *src_bitmap;
+  int src_x, src_y;
+  int sx = SCREENX(x), sy = SCREENY(y);
+  int element;
+  int width, height, cx, cy, i;
+  int crumbled_border_size = graphic_info[graphic].border_size;
+  static int xy[4][2] =
+  {
+    { 0, -1 },
+    { -1, 0 },
+    { +1, 0 },
+    { 0, +1 }
+  };
 
-  *bitmap = g->bitmap;
+  if (!IN_LEV_FIELD(x, y))
+    return;
 
-  if (g->offset_y == 0)                /* frames are ordered horizontally */
-  {
-    int max_width = g->anim_frames_per_line * g->width;
+  element = TILE_GFX_ELEMENT(x, y);
 
-    *x = (g->src_x + frame * g->offset_x) % max_width;
-    *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height;
-  }
-  else if (g->offset_x == 0)   /* frames are ordered vertically */
+  /* crumble field itself */
+  if (GFX_CRUMBLED(element) && !IS_MOVING(x, y))
   {
-    int max_height = g->anim_frames_per_line * g->height;
+    if (!IN_SCR_FIELD(sx, sy))
+      return;
 
-    *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width;
-    *y = (g->src_y + frame * g->offset_y) % max_height;
-  }
-  else                         /* frames are ordered diagonally */
-  {
-    *x = g->src_x + frame * g->offset_x;
-    *y = g->src_y + frame * g->offset_y;
-  }
-}
+    getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
 
-void DrawGraphic(int x, int y, int graphic, int frame)
-{
-#if DEBUG
-  if (!IN_SCR_FIELD(x, y))
-  {
-    printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
-    printf("DrawGraphic(): This should never happen!\n");
-    return;
-  }
-#endif
+    for (i = 0; i < 4; i++)
+    {
+      int xx = x + xy[i][0];
+      int yy = y + xy[i][1];
 
-  DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
-  MarkTileDirty(x, y);
-}
+      element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
+                BorderElement);
 
-void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
-                   int frame)
-{
-  Bitmap *src_bitmap;
-  int src_x, src_y;
+      /* check if neighbour field is of same type */
+      if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy))
+       continue;
 
-  getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-  BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
-}
+      if (i == 1 || i == 2)
+      {
+       width = crumbled_border_size;
+       height = TILEY;
+       cx = (i == 2 ? TILEX - crumbled_border_size : 0);
+       cy = 0;
+      }
+      else
+      {
+       width = TILEX;
+       height = crumbled_border_size;
+       cx = 0;
+       cy = (i == 3 ? TILEY - crumbled_border_size : 0);
+      }
 
-void DrawGraphicThruMask(int x, int y, int graphic, int frame)
-{
-#if DEBUG
-  if (!IN_SCR_FIELD(x, y))
-  {
-    printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
-    printf("DrawGraphicThruMask(): This should never happen!\n");
-    return;
+      BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+                width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
+    }
+
+    MarkTileDirty(sx, sy);
   }
-#endif
+  else         /* crumble neighbour fields */
+  {
+    for (i = 0; i < 4; i++)
+    {
+      int xx = x + xy[i][0];
+      int yy = y + xy[i][1];
+      int sxx = sx + xy[i][0];
+      int syy = sy + xy[i][1];
 
-  DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
-                        frame);
-  MarkTileDirty(x, y);
-}
+#if 1
+      if (!IN_LEV_FIELD(xx, yy) ||
+         !IN_SCR_FIELD(sxx, syy) ||
+         IS_MOVING(xx, yy))
+       continue;
 
-void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
-                           int frame)
-{
 #if 1
-  Bitmap *src_bitmap;
-  int src_x, src_y;
-  GC drawing_gc;
+      if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
+       continue;
+#endif
 
-  getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-  drawing_gc = src_bitmap->stored_clip_gc;
-#else
-  GC drawing_gc = src_bitmap->stored_clip_gc;
-  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
-  int src_x = graphic_info[graphic].src_x;
-  int src_y = graphic_info[graphic].src_y;
-  int offset_x = graphic_info[graphic].offset_x;
-  int offset_y = graphic_info[graphic].offset_y;
+      element = TILE_GFX_ELEMENT(xx, yy);
 
-  src_x += frame * offset_x;
-  src_y += frame * offset_y;
+      if (!GFX_CRUMBLED(element))
+       continue;
+#else
+      if (!IN_LEV_FIELD(xx, yy) ||
+         !IN_SCR_FIELD(sxx, syy) ||
+         !GFX_CRUMBLED(Feld[xx][yy]) ||
+         IS_MOVING(xx, yy))
+       continue;
+#endif
 
+#if 1
+      graphic = el_act2crm(element, ACTION_DEFAULT);
+#else
+      graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT);
 #endif
+      crumbled_border_size = graphic_info[graphic].border_size;
 
-  SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
-  BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
-}
+      getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
 
-void DrawMiniGraphic(int x, int y, int graphic)
-{
-  DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
-  MarkTileDirty(x / 2, y / 2);
-}
+      if (i == 1 || i == 2)
+      {
+       width = crumbled_border_size;
+       height = TILEY;
+       cx = (i == 1 ? TILEX - crumbled_border_size : 0);
+       cy = 0;
+      }
+      else
+      {
+       width = TILEX;
+       height = crumbled_border_size;
+       cx = 0;
+       cy = (i == 0 ? TILEY - crumbled_border_size : 0);
+      }
 
-void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
-{
-  struct GraphicInfo *g = &graphic_info[graphic];
-  int mini_startx = 0;
-  int mini_starty = g->bitmap->height * 2 / 3;
+      BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+                width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
 
-  *bitmap = g->bitmap;
-  *x = mini_startx + g->src_x / 2;
-  *y = mini_starty + g->src_y / 2;
+      MarkTileDirty(sxx, syy);
+    }
+  }
 }
 
-void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
+void DrawLevelFieldCrumbledSand(int x, int y)
 {
-  Bitmap *src_bitmap;
-  int src_x, src_y;
+  int graphic;
 
-  getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
-  BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
-}
+  if (!IN_LEV_FIELD(x, y))
+    return;
 
-void DrawGraphicShifted(int x, int y, int dx, int dy, int graphic, int frame,
-                       int cut_mode, int mask_mode)
-{
-  Bitmap *src_bitmap;
-  GC drawing_gc;
-  int src_x, src_y;
-  int width = TILEX, height = TILEY;
-  int cx = 0, cy = 0;
-  int dest_x, dest_y;
+#if 1
+  /* !!! CHECK THIS !!! */
 
-  if (graphic < 0)
+  /*
+  if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
+      GFX_CRUMBLED(GfxElement[x][y]))
+  */
+
+  if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
+      GfxElement[x][y] != EL_UNDEFINED &&
+      GFX_CRUMBLED(GfxElement[x][y]))
   {
-    DrawGraphic(x, y, graphic, frame);
+    DrawLevelFieldCrumbledSandDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
+
     return;
   }
-
-  if (dx || dy)                        /* shifted graphic */
-  {
-    if (x < BX1)               /* object enters playfield from the left */
-    {
-      x = BX1;
-      width = dx;
-      cx = TILEX - dx;
-      dx = 0;
-    }
-    else if (x > BX2)          /* object enters playfield from the right */
-    {
-      x = BX2;
-      width = -dx;
-      dx = TILEX + dx;
-    }
-    else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
-    {
-      width += dx;
-      cx = -dx;
-      dx = 0;
-    }
-    else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
-      width -= dx;
-    else if (dx)               /* general horizontal movement */
-      MarkTileDirty(x + SIGN(dx), y);
-
-    if (y < BY1)               /* object enters playfield from the top */
-    {
-      if (cut_mode==CUT_BELOW) /* object completely above top border */
-       return;
-
-      y = BY1;
-      height = dy;
-      cy = TILEY - dy;
-      dy = 0;
-    }
-    else if (y > BY2)          /* object enters playfield from the bottom */
-    {
-      y = BY2;
-      height = -dy;
-      dy = TILEY + dy;
-    }
-    else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
-    {
-      height += dy;
-      cy = -dy;
-      dy = 0;
-    }
-    else if (dy > 0 && cut_mode == CUT_ABOVE)
-    {
-      if (y == BY2)            /* object completely above bottom border */
-       return;
-
-      height = dy;
-      cy = TILEY - dy;
-      dy = TILEY;
-      MarkTileDirty(x, y + 1);
-    }                          /* object leaves playfield to the bottom */
-    else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
-      height -= dy;
-    else if (dy)               /* general vertical movement */
-      MarkTileDirty(x, y + SIGN(dy));
-  }
+#endif
 
 #if 1
-  getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+  graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
 #else
-  src_bitmap = graphic_info[graphic].bitmap;
-  src_x = graphic_info[graphic].src_x;
-  src_y = graphic_info[graphic].src_y;
-  offset_x = graphic_info[graphic].offset_x;
-  offset_y = graphic_info[graphic].offset_y;
-
-  src_x += frame * offset_x;
-  src_y += frame * offset_y;
+  graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
 #endif
 
-  drawing_gc = src_bitmap->stored_clip_gc;
+  DrawLevelFieldCrumbledSandExt(x, y, graphic, 0);
+}
 
-  src_x += cx;
-  src_y += cy;
+void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
+                                      int step_frame)
+{
+  int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
+  int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
+  int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
+  int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
+  int sx = SCREENX(x), sy = SCREENY(y);
 
-  dest_x = FX + x * TILEX + dx;
-  dest_y = FY + y * TILEY + dy;
+  DrawGraphic(sx, sy, graphic1, frame1);
+  DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
+}
 
-#if DEBUG
-  if (!IN_SCR_FIELD(x,y))
+void DrawLevelFieldCrumbledSandNeighbours(int x, int y)
+{
+  int sx = SCREENX(x), sy = SCREENY(y);
+  static int xy[4][2] =
   {
-    printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
-    printf("DrawGraphicShifted(): This should never happen!\n");
-    return;
-  }
-#endif
+    { 0, -1 },
+    { -1, 0 },
+    { +1, 0 },
+    { 0, +1 }
+  };
+  int i;
 
-  if (mask_mode == USE_MASKING)
+  for (i = 0; i < 4; i++)
   {
-    SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
-    BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
-                    dest_x, dest_y);
+    int xx = x + xy[i][0];
+    int yy = y + xy[i][1];
+    int sxx = sx + xy[i][0];
+    int syy = sy + xy[i][1];
+
+    if (!IN_LEV_FIELD(xx, yy) ||
+       !IN_SCR_FIELD(sxx, syy) ||
+       !GFX_CRUMBLED(Feld[xx][yy]) ||
+       IS_MOVING(xx, yy))
+      continue;
+
+    DrawLevelField(xx, yy);
   }
-  else
-    BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
-              dest_x, dest_y);
+}
 
-  MarkTileDirty(x, y);
+static int getBorderElement(int x, int y)
+{
+  int border[7][2] =
+  {
+    { EL_STEELWALL_TOPLEFT,            EL_INVISIBLE_STEELWALL_TOPLEFT     },
+    { EL_STEELWALL_TOPRIGHT,           EL_INVISIBLE_STEELWALL_TOPRIGHT    },
+    { EL_STEELWALL_BOTTOMLEFT,         EL_INVISIBLE_STEELWALL_BOTTOMLEFT  },
+    { EL_STEELWALL_BOTTOMRIGHT,                EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
+    { EL_STEELWALL_VERTICAL,           EL_INVISIBLE_STEELWALL_VERTICAL    },
+    { EL_STEELWALL_HORIZONTAL,         EL_INVISIBLE_STEELWALL_HORIZONTAL  },
+    { EL_STEELWALL,                    EL_INVISIBLE_STEELWALL             }
+  };
+  int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
+  int steel_position = (x == -1                && y == -1              ? 0 :
+                       x == lev_fieldx && y == -1              ? 1 :
+                       x == -1         && y == lev_fieldy      ? 2 :
+                       x == lev_fieldx && y == lev_fieldy      ? 3 :
+                       x == -1         || x == lev_fieldx      ? 4 :
+                       y == -1         || y == lev_fieldy      ? 5 : 6);
+
+  return border[steel_position][steel_type];
 }
 
-void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
-                               int frame, int cut_mode)
+void DrawScreenElement(int x, int y, int element)
 {
-  DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
+  DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
+  DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
 }
 
-void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
-                         int cut_mode, int mask_mode)
+void DrawLevelElement(int x, int y, int element)
+{
+  if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+    DrawScreenElement(SCREENX(x), SCREENY(y), element);
+}
+
+void DrawScreenField(int x, int y)
 {
   int lx = LEVELX(x), ly = LEVELY(y);
-  int graphic;
-  int frame;
+  int element, content;
 
-  if (IN_LEV_FIELD(lx, ly))
+  if (!IN_LEV_FIELD(lx, ly))
   {
-    SetRandomAnimationValue(lx, ly);
+    if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
+      element = EL_EMPTY;
+    else
+      element = getBorderElement(lx, ly);
 
-    graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
-    frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
-  }
-  else /* border element */
-  {
-    graphic = el2img(element);
-    frame = getGraphicAnimationFrame(graphic, -1);
+    DrawScreenElement(x, y, element);
+    return;
   }
 
-  if (element == EL_EXPANDABLE_WALL)
+  element = Feld[lx][ly];
+  content = Store[lx][ly];
+
+  if (IS_MOVING(lx, ly))
   {
-    boolean left_stopped = FALSE, right_stopped = FALSE;
+    int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
+    boolean cut_mode = NO_CUTTING;
 
-    if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
-      left_stopped = TRUE;
-    if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
-      right_stopped = TRUE;
+    if (element == EL_QUICKSAND_EMPTYING ||
+       element == EL_MAGIC_WALL_EMPTYING ||
+       element == EL_BD_MAGIC_WALL_EMPTYING ||
+       element == EL_AMOEBA_DROPPING)
+      cut_mode = CUT_ABOVE;
+    else if (element == EL_QUICKSAND_FILLING ||
+            element == EL_MAGIC_WALL_FILLING ||
+            element == EL_BD_MAGIC_WALL_FILLING)
+      cut_mode = CUT_BELOW;
 
-    if (left_stopped && right_stopped)
-      graphic = IMG_WALL;
-    else if (left_stopped)
-    {
-      graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
-      frame = graphic_info[graphic].anim_frames - 1;
-    }
-    else if (right_stopped)
+    if (cut_mode == CUT_ABOVE)
+      DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
+    else
+      DrawScreenElement(x, y, EL_EMPTY);
+
+    if (horiz_move)
+      DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
+    else if (cut_mode == NO_CUTTING)
+      DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
+    else
+      DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
+
+    if (content == EL_ACID)
     {
-      graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
-      frame = graphic_info[graphic].anim_frames - 1;
+      int dir = MovDir[lx][ly];
+      int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
+      int newly = ly + (dir == MV_UP   ? -1 : dir == MV_DOWN  ? +1 : 0);
+
+      DrawLevelElementThruMask(newlx, newly, EL_ACID);
     }
   }
+  else if (IS_BLOCKED(lx, ly))
+  {
+    int oldx, oldy;
+    int sx, sy;
+    int horiz_move;
+    boolean cut_mode = NO_CUTTING;
+    int element_old, content_old;
 
-  if (dx || dy)
-    DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
-  else if (mask_mode == USE_MASKING)
-    DrawGraphicThruMask(x, y, graphic, frame);
+    Blocked2Moving(lx, ly, &oldx, &oldy);
+    sx = SCREENX(oldx);
+    sy = SCREENY(oldy);
+    horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
+                 MovDir[oldx][oldy] == MV_RIGHT);
+
+    element_old = Feld[oldx][oldy];
+    content_old = Store[oldx][oldy];
+
+    if (element_old == EL_QUICKSAND_EMPTYING ||
+       element_old == EL_MAGIC_WALL_EMPTYING ||
+       element_old == EL_BD_MAGIC_WALL_EMPTYING ||
+       element_old == EL_AMOEBA_DROPPING)
+      cut_mode = CUT_ABOVE;
+
+    DrawScreenElement(x, y, EL_EMPTY);
+
+    if (horiz_move)
+      DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
+                              NO_CUTTING);
+    else if (cut_mode == NO_CUTTING)
+      DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
+                              cut_mode);
+    else
+      DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
+                              cut_mode);
+  }
+  else if (IS_DRAWABLE(element))
+    DrawScreenElement(x, y, element);
   else
-    DrawGraphic(x, y, graphic, frame);
+    DrawScreenElement(x, y, EL_EMPTY);
 }
 
-void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
-                        int cut_mode, int mask_mode)
+void DrawLevelField(int x, int y)
 {
-  if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
-    DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
-                        cut_mode, mask_mode);
-}
+  if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+    DrawScreenField(SCREENX(x), SCREENY(y));
+  else if (IS_MOVING(x, y))
+  {
+    int newx,newy;
 
-void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
-                             int cut_mode)
-{
-  DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
-}
+    Moving2Blocked(x, y, &newx, &newy);
+    if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
+      DrawScreenField(SCREENX(newx), SCREENY(newy));
+  }
+  else if (IS_BLOCKED(x, y))
+  {
+    int oldx, oldy;
 
-void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
-                            int cut_mode)
-{
-  DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+    Blocked2Moving(x, y, &oldx, &oldy);
+    if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
+      DrawScreenField(SCREENX(oldx), SCREENY(oldy));
+  }
 }
 
-void DrawLevelElementThruMask(int x, int y, int element)
+void DrawMiniElement(int x, int y, int element)
 {
-  DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+  int graphic;
+
+  graphic = el2edimg(element);
+  DrawMiniGraphic(x, y, graphic);
 }
 
-void DrawLevelFieldThruMask(int x, int y)
+void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
 {
-  DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
-}
+  int x = sx + scroll_x, y = sy + scroll_y;
 
-#define TILE_GFX_ELEMENT(x, y)                                             \
-       (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ?   \
-        GfxElement[x][y] : Feld[x][y])
+  if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
+    DrawMiniElement(sx, sy, EL_EMPTY);
+  else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
+    DrawMiniElement(sx, sy, Feld[x][y]);
+  else
+    DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
+}
 
-static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
+void DrawEnvelopeBackground(int envelope_nr, int startx, int starty,
+                           int x, int y, int xsize, int ysize, int font_nr)
 {
+  int font_width  = getFontWidth(font_nr);
+  int font_height = getFontHeight(font_nr);
+  int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
   Bitmap *src_bitmap;
   int src_x, src_y;
-  int sx = SCREENX(x), sy = SCREENY(y);
-  int element;
-  int width, height, cx, cy, i;
-#if 1
-  int crumbled_border_size = graphic_info[graphic].border_size;
-#else
-  int snip = TILEX / 8;        /* number of border pixels from "crumbled graphic" */
-#endif
-  static int xy[4][2] =
+  int dst_x = SX + startx + x * font_width;
+  int dst_y = SY + starty + y * font_height;
+  int width  = graphic_info[graphic].width;
+  int height = graphic_info[graphic].height;
+  int inner_width  = MAX(width  - 2 * font_width,  font_width);
+  int inner_height = MAX(height - 2 * font_height, font_height);
+  int inner_sx = (width >= 3 * font_width ? font_width : 0);
+  int inner_sy = (height >= 3 * font_height ? font_height : 0);
+  boolean draw_masked = graphic_info[graphic].draw_masked;
+
+  getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+
+  if (src_bitmap == NULL || width < font_width || height < font_height)
   {
-    { 0, -1 },
-    { -1, 0 },
-    { +1, 0 },
-    { 0, +1 }
-  };
+    ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
+    return;
+  }
 
-#if 0
-  if (x == 0 && y == 7)
-    printf("::: %d, %d [%d]\n", GfxElement[x][y], Feld[x][y],
-          crumbled_border_size);
-#endif
+  src_x += (x == 0 ? 0 : x == xsize - 1 ? width  - font_width  :
+           inner_sx + (x - 1) * font_width  % inner_width);
+  src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height :
+           inner_sy + (y - 1) * font_height % inner_height);
+
+  if (draw_masked)
+  {
+    SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+                 dst_x - src_x, dst_y - src_y);
+    BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+                    dst_x, dst_y);
+  }
+  else
+    BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+              dst_x, dst_y);
+}
+
+void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
+{
+  int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+  int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+  boolean ffwd_delay = (tape.playing && tape.fast_forward);
+  boolean no_delay = (tape.warp_forward);
+  unsigned long anim_delay = 0;
+  int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
+  int anim_delay_value = (no_delay ? 0 : frame_delay_value);
+  int font_nr = FONT_ENVELOPE_1 + envelope_nr;
+  int font_width = getFontWidth(font_nr);
+  int font_height = getFontHeight(font_nr);
+  int max_xsize = level.envelope[envelope_nr].xsize;
+  int max_ysize = level.envelope[envelope_nr].ysize;
+  int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
+  int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
+  int xend = max_xsize;
+  int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
+  int xstep = (xstart < xend ? 1 : 0);
+  int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
+  int x, y;
+
+  for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
+  {
+    int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
+    int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
+    int sx = (SXSIZE - xsize * font_width)  / 2;
+    int sy = (SYSIZE - ysize * font_height) / 2;
+    int xx, yy;
+
+    SetDrawtoField(DRAW_BUFFERED);
+
+    BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+
+    SetDrawtoField(DRAW_BACKBUFFER);
+
+    for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
+      DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
+
+    DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
+                      level.envelope[envelope_nr].text, font_nr, max_xsize,
+                      xsize - 2, ysize - 2, mask_mode);
+
+    redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+    BackToFront();
+
+    WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
+  }
+}
+
+void ShowEnvelope(int envelope_nr)
+{
+  int element = EL_ENVELOPE_1 + envelope_nr;
+  int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+  int sound_opening = element_info[element].sound[ACTION_OPENING];
+  int sound_closing = element_info[element].sound[ACTION_CLOSING];
+  boolean ffwd_delay = (tape.playing && tape.fast_forward);
+  boolean no_delay = (tape.warp_forward);
+  int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
+  int wait_delay_value = (no_delay ? 0 : normal_delay_value);
+  int anim_mode = graphic_info[graphic].anim_mode;
+  int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
+                       anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
 
-  if (!IN_LEV_FIELD(x, y))
-    return;
+  game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
 
-  element = TILE_GFX_ELEMENT(x, y);
+  PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
 
-  /* crumble field itself */
-  if (GFX_CRUMBLED(element) && !IS_MOVING(x, y))
-  {
-    if (!IN_SCR_FIELD(sx, sy))
-      return;
+  if (anim_mode == ANIM_DEFAULT)
+    AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
 
-    getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+  AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
 
-    for (i = 0; i < 4; i++)
-    {
-      int xx = x + xy[i][0];
-      int yy = y + xy[i][1];
+  if (tape.playing)
+    Delay(wait_delay_value);
+  else
+    WaitForEventToContinue();
 
-#if 1
-      element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
-                BorderElement);
-#else
-      element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement);
-#endif
+  PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
 
-      /* check if neighbour field is of same type */
-      if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy))
-       continue;
+  if (anim_mode != ANIM_NONE)
+    AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
 
-#if 0
-      if (Feld[x][y] == EL_CUSTOM_START + 123)
-       printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n",
-              i, Feld[x][y], element,
-              GFX_CRUMBLED(element), IS_MOVING(x, y));
-#endif
+  if (anim_mode == ANIM_DEFAULT)
+    AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
 
-      if (i == 1 || i == 2)
-      {
-       width = crumbled_border_size;
-       height = TILEY;
-       cx = (i == 2 ? TILEX - crumbled_border_size : 0);
-       cy = 0;
-      }
-      else
-      {
-       width = TILEX;
-       height = crumbled_border_size;
-       cx = 0;
-       cy = (i == 3 ? TILEY - crumbled_border_size : 0);
-      }
+  game.envelope_active = FALSE;
 
-      BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
-                width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
-    }
+  SetDrawtoField(DRAW_BUFFERED);
 
-    MarkTileDirty(sx, sy);
-  }
-  else         /* crumble neighbour fields */
+  redraw_mask |= REDRAW_FIELD;
+  BackToFront();
+}
+
+void getPreviewGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y,
+                            int tilesize)
+{
+  struct
   {
-#if 0
-    getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-#endif
+    int width_mult, width_div;
+    int height_mult, height_div;
+  } offset_calc[4] =
+  {
+    { 0, 1,    0, 1    },
+    { 0, 1,    2, 3    },
+    { 1, 2,    2, 3    },
+    { 3, 4,    2, 3    },
+  };
+  int offset_calc_pos = (tilesize < MICRO_TILESIZE || tilesize > TILESIZE ? 3 :
+                        5 - log_2(tilesize));
+  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+  int width_mult = offset_calc[offset_calc_pos].width_mult;
+  int width_div = offset_calc[offset_calc_pos].width_div;
+  int height_mult = offset_calc[offset_calc_pos].height_mult;
+  int height_div = offset_calc[offset_calc_pos].height_div;
+  int mini_startx = src_bitmap->width * width_mult / width_div;
+  int mini_starty = src_bitmap->height * height_mult / height_div;
+  int src_x = mini_startx + graphic_info[graphic].src_x * tilesize / TILESIZE;
+  int src_y = mini_starty + graphic_info[graphic].src_y * tilesize / TILESIZE;
 
-    for (i = 0; i < 4; i++)
-    {
-      int xx = x + xy[i][0];
-      int yy = y + xy[i][1];
-      int sxx = sx + xy[i][0];
-      int syy = sy + xy[i][1];
+  *bitmap = src_bitmap;
+  *x = src_x;
+  *y = src_y;
+}
 
-#if 1
-      if (!IN_LEV_FIELD(xx, yy) ||
-         !IN_SCR_FIELD(sxx, syy) ||
-         IS_MOVING(xx, yy))
-       continue;
+void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
+{
+  Bitmap *src_bitmap;
+  int src_x, src_y;
+  int graphic = el2preimg(element);
 
-      element = TILE_GFX_ELEMENT(xx, yy);
+  getPreviewGraphicSource(graphic, &src_bitmap, &src_x, &src_y, tilesize);
+  BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
+}
 
-      if (!GFX_CRUMBLED(element))
-       continue;
-#else
-      if (!IN_LEV_FIELD(xx, yy) ||
-         !IN_SCR_FIELD(sxx, syy) ||
-         !GFX_CRUMBLED(Feld[xx][yy]) ||
-         IS_MOVING(xx, yy))
-       continue;
-#endif
+void DrawLevel()
+{
+  int x,y;
 
-#if 1
-      graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT);
-      crumbled_border_size = graphic_info[graphic].border_size;
+  SetDrawBackgroundMask(REDRAW_NONE);
+  ClearWindow();
 
-      getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-#endif
+  for (x = BX1; x <= BX2; x++)
+    for (y = BY1; y <= BY2; y++)
+      DrawScreenField(x, y);
 
-      if (i == 1 || i == 2)
-      {
-       width = crumbled_border_size;
-       height = TILEY;
-       cx = (i == 1 ? TILEX - crumbled_border_size : 0);
-       cy = 0;
-      }
-      else
-      {
-       width = TILEX;
-       height = crumbled_border_size;
-       cx = 0;
-       cy = (i == 0 ? TILEY - crumbled_border_size : 0);
-      }
+  redraw_mask |= REDRAW_FIELD;
+}
 
-      BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
-                width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
+void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
+{
+  int x,y;
 
-      MarkTileDirty(sxx, syy);
-    }
-  }
+  for (x = 0; x < size_x; x++)
+    for (y = 0; y < size_y; y++)
+      DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
+
+  redraw_mask |= REDRAW_FIELD;
 }
 
-void DrawLevelFieldCrumbledSand(int x, int y)
+static void DrawPreviewLevelExt(int from_x, int from_y)
 {
-#if 1
-  int graphic;
+  boolean show_level_border = (BorderElement != EL_EMPTY);
+  int dst_x = preview.x;
+  int dst_y = preview.y;
+  int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
+  int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
+  int tile_size = preview.tile_size;
+  int preview_width  = preview.xsize * tile_size;
+  int preview_height = preview.ysize * tile_size;
+  int real_preview_xsize = MIN(level_xsize, preview.xsize);
+  int real_preview_ysize = MIN(level_ysize, preview.ysize);
+  int x, y;
 
-  if (!IN_LEV_FIELD(x, y))
-    return;
+  DrawBackground(dst_x, dst_y, preview_width, preview_height);
 
-  graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
+  dst_x += (preview_width  - real_preview_xsize * tile_size) / 2;
+  dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
 
-  DrawLevelFieldCrumbledSandExt(x, y, graphic, 0);
-#else
-  DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0);
-#endif
-}
+  for (x = 0; x < real_preview_xsize; x++)
+  {
+    for (y = 0; y < real_preview_ysize; y++)
+    {
+      int lx = from_x + x + (show_level_border ? -1 : 0);
+      int ly = from_y + y + (show_level_border ? -1 : 0);
+      int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
+                    getBorderElement(lx, ly));
 
-void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
-                                      int step_frame)
-{
-#if 1
-  int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
-  int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
-#else
-  int graphic1 = el_act_dir2img(EL_SAND,          ACTION_DIGGING, direction);
-  int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction);
-#endif
-  int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
-  int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
-  int sx = SCREENX(x), sy = SCREENY(y);
+      DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
+                        element, tile_size);
+    }
+  }
 
-  DrawGraphic(sx, sy, graphic1, frame1);
-  DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
+  redraw_mask |= REDRAW_MICROLEVEL;
 }
 
-void DrawLevelFieldCrumbledSandNeighbours(int x, int y)
+#define MICROLABEL_EMPTY               0
+#define MICROLABEL_LEVEL_NAME          1
+#define MICROLABEL_LEVEL_AUTHOR_HEAD   2
+#define MICROLABEL_LEVEL_AUTHOR                3
+#define MICROLABEL_IMPORTED_FROM_HEAD  4
+#define MICROLABEL_IMPORTED_FROM       5
+#define MICROLABEL_IMPORTED_BY_HEAD    6
+#define MICROLABEL_IMPORTED_BY         7
+
+static void DrawPreviewLevelLabelExt(int mode)
 {
-  int sx = SCREENX(x), sy = SCREENY(y);
-  static int xy[4][2] =
-  {
-    { 0, -1 },
-    { -1, 0 },
-    { +1, 0 },
-    { 0, +1 }
-  };
+  char label_text[MAX_OUTPUT_LINESIZE + 1];
+  int max_len_label_text;
+  int font_nr = FONT_TEXT_2;
   int i;
 
-  for (i = 0; i < 4; i++)
-  {
-    int xx = x + xy[i][0];
-    int yy = y + xy[i][1];
-    int sxx = sx + xy[i][0];
-    int syy = sy + xy[i][1];
+  if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
+      mode == MICROLABEL_IMPORTED_FROM_HEAD ||
+      mode == MICROLABEL_IMPORTED_BY_HEAD)
+    font_nr = FONT_TEXT_3;
 
-    if (!IN_LEV_FIELD(xx, yy) ||
-       !IN_SCR_FIELD(sxx, syy) ||
-       !GFX_CRUMBLED(Feld[xx][yy]) ||
-       IS_MOVING(xx, yy))
-      continue;
+  max_len_label_text = SXSIZE / getFontWidth(font_nr);
 
-    DrawLevelField(xx, yy);
-  }
-}
+  for (i = 0; i < max_len_label_text; i++)
+    label_text[i] = ' ';
+  label_text[max_len_label_text] = '\0';
 
-static int getBorderElement(int x, int y)
-{
-  int border[7][2] =
+  if (strlen(label_text) > 0)
   {
-    { EL_STEELWALL_TOPLEFT,            EL_INVISIBLE_STEELWALL_TOPLEFT     },
-    { EL_STEELWALL_TOPRIGHT,           EL_INVISIBLE_STEELWALL_TOPRIGHT    },
-    { EL_STEELWALL_BOTTOMLEFT,         EL_INVISIBLE_STEELWALL_BOTTOMLEFT  },
-    { EL_STEELWALL_BOTTOMRIGHT,                EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
-    { EL_STEELWALL_VERTICAL,           EL_INVISIBLE_STEELWALL_VERTICAL    },
-    { EL_STEELWALL_HORIZONTAL,         EL_INVISIBLE_STEELWALL_HORIZONTAL  },
-    { EL_STEELWALL,                    EL_INVISIBLE_STEELWALL             }
-  };
-  int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
-  int steel_position = (x == -1                && y == -1              ? 0 :
-                       x == lev_fieldx && y == -1              ? 1 :
-                       x == -1         && y == lev_fieldy      ? 2 :
-                       x == lev_fieldx && y == lev_fieldy      ? 3 :
-                       x == -1         || x == lev_fieldx      ? 4 :
-                       y == -1         || y == lev_fieldy      ? 5 : 6);
+    int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
+    int lypos = MICROLABEL2_YPOS;
 
-  return border[steel_position][steel_type];
-}
+    DrawText(lxpos, lypos, label_text, font_nr);
+  }
 
-void DrawScreenElement(int x, int y, int element)
-{
-  DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
-  DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
-}
+  strncpy(label_text,
+         (mode == MICROLABEL_LEVEL_NAME ? level.name :
+          mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
+          mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
+          mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
+          mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
+          mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
+          mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
+         max_len_label_text);
+  label_text[max_len_label_text] = '\0';
 
-void DrawLevelElement(int x, int y, int element)
-{
-  if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
-    DrawScreenElement(SCREENX(x), SCREENY(y), element);
-}
+  if (strlen(label_text) > 0)
+  {
+    int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
+    int lypos = MICROLABEL2_YPOS;
 
-void DrawScreenField(int x, int y)
-{
-  int lx = LEVELX(x), ly = LEVELY(y);
-  int element, content;
+    DrawText(lxpos, lypos, label_text, font_nr);
+  }
 
-  if (!IN_LEV_FIELD(lx, ly))
-  {
-    if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
-      element = EL_EMPTY;
-    else
-      element = getBorderElement(lx, ly);
+  redraw_mask |= REDRAW_MICROLEVEL;
+}
 
-    DrawScreenElement(x, y, element);
-    return;
-  }
+void DrawPreviewLevel(boolean restart)
+{
+  static unsigned long scroll_delay = 0;
+  static unsigned long label_delay = 0;
+  static int from_x, from_y, scroll_direction;
+  static int label_state, label_counter;
+  unsigned long scroll_delay_value = preview.step_delay;
+  boolean show_level_border = (BorderElement != EL_EMPTY);
+  int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
+  int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
+  int last_game_status = game_status;          /* save current game status */
 
-  element = Feld[lx][ly];
-  content = Store[lx][ly];
+  /* force PREVIEW font on preview level */
+  game_status = GAME_MODE_PSEUDO_PREVIEW;
 
-  if (IS_MOVING(lx, ly))
+  if (restart)
   {
-    int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
-    boolean cut_mode = NO_CUTTING;
-
-    if (element == EL_QUICKSAND_EMPTYING ||
-       element == EL_MAGIC_WALL_EMPTYING ||
-       element == EL_BD_MAGIC_WALL_EMPTYING ||
-       element == EL_AMOEBA_DROPPING)
-      cut_mode = CUT_ABOVE;
-    else if (element == EL_QUICKSAND_FILLING ||
-            element == EL_MAGIC_WALL_FILLING ||
-            element == EL_BD_MAGIC_WALL_FILLING)
-      cut_mode = CUT_BELOW;
+    from_x = from_y = 0;
+    scroll_direction = MV_RIGHT;
+    label_state = 1;
+    label_counter = 0;
 
-    if (cut_mode == CUT_ABOVE)
-      DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
-    else
-      DrawScreenElement(x, y, EL_EMPTY);
+    DrawPreviewLevelExt(from_x, from_y);
+    DrawPreviewLevelLabelExt(label_state);
 
-    if (horiz_move)
-      DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
-    else if (cut_mode == NO_CUTTING)
-      DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
-    else
-      DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
+    /* initialize delay counters */
+    DelayReached(&scroll_delay, 0);
+    DelayReached(&label_delay, 0);
 
-    if (content == EL_ACID)
+    if (leveldir_current->name)
     {
-      int dir = MovDir[lx][ly];
-      int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
-      int newly = ly + (dir == MV_UP   ? -1 : dir == MV_DOWN  ? +1 : 0);
+      char label_text[MAX_OUTPUT_LINESIZE + 1];
+      int font_nr = FONT_TEXT_1;
+      int max_len_label_text = SXSIZE / getFontWidth(font_nr);
+      int lxpos, lypos;
 
-      DrawLevelElementThruMask(newlx, newly, EL_ACID);
+      strncpy(label_text, leveldir_current->name, max_len_label_text);
+      label_text[max_len_label_text] = '\0';
+
+      lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
+      lypos = SY + MICROLABEL1_YPOS;
+
+      DrawText(lxpos, lypos, label_text, font_nr);
     }
+
+    game_status = last_game_status;    /* restore current game status */
+
+    return;
   }
-  else if (IS_BLOCKED(lx, ly))
+
+  /* scroll preview level, if needed */
+  if ((level_xsize > preview.xsize || level_ysize > preview.ysize) &&
+      DelayReached(&scroll_delay, scroll_delay_value))
   {
-    int oldx, oldy;
-    int sx, sy;
-    int horiz_move;
-    boolean cut_mode = NO_CUTTING;
-    int element_old, content_old;
+    switch (scroll_direction)
+    {
+      case MV_LEFT:
+       if (from_x > 0)
+       {
+         from_x -= preview.step_offset;
+         from_x = (from_x < 0 ? 0 : from_x);
+       }
+       else
+         scroll_direction = MV_UP;
+       break;
 
-    Blocked2Moving(lx, ly, &oldx, &oldy);
-    sx = SCREENX(oldx);
-    sy = SCREENY(oldy);
-    horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
-                 MovDir[oldx][oldy] == MV_RIGHT);
+      case MV_RIGHT:
+       if (from_x < level_xsize - preview.xsize)
+       {
+         from_x += preview.step_offset;
+         from_x = (from_x > level_xsize - preview.xsize ?
+                   level_xsize - preview.xsize : from_x);
+       }
+       else
+         scroll_direction = MV_DOWN;
+       break;
 
-    element_old = Feld[oldx][oldy];
-    content_old = Store[oldx][oldy];
+      case MV_UP:
+       if (from_y > 0)
+       {
+         from_y -= preview.step_offset;
+         from_y = (from_y < 0 ? 0 : from_y);
+       }
+       else
+         scroll_direction = MV_RIGHT;
+       break;
 
-    if (element_old == EL_QUICKSAND_EMPTYING ||
-       element_old == EL_MAGIC_WALL_EMPTYING ||
-       element_old == EL_BD_MAGIC_WALL_EMPTYING ||
-       element_old == EL_AMOEBA_DROPPING)
-      cut_mode = CUT_ABOVE;
+      case MV_DOWN:
+       if (from_y < level_ysize - preview.ysize)
+       {
+         from_y += preview.step_offset;
+         from_y = (from_y > level_ysize - preview.ysize ?
+                   level_ysize - preview.ysize : from_y);
+       }
+       else
+         scroll_direction = MV_LEFT;
+       break;
 
-    DrawScreenElement(x, y, EL_EMPTY);
+      default:
+       break;
+    }
 
-    if (horiz_move)
-      DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
-                              NO_CUTTING);
-    else if (cut_mode == NO_CUTTING)
-      DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
-                              cut_mode);
-    else
-      DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
-                              cut_mode);
+    DrawPreviewLevelExt(from_x, from_y);
   }
-  else if (IS_DRAWABLE(element))
-    DrawScreenElement(x, y, element);
-  else
-    DrawScreenElement(x, y, EL_EMPTY);
-}
 
-void DrawLevelField(int x, int y)
-{
-  if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
-    DrawScreenField(SCREENX(x), SCREENY(y));
-  else if (IS_MOVING(x, y))
+  /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
+  /* redraw micro level label, if needed */
+  if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
+      !strEqual(level.author, ANONYMOUS_NAME) &&
+      !strEqual(level.author, leveldir_current->name) &&
+      DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
   {
-    int newx,newy;
+    int max_label_counter = 23;
 
-    Moving2Blocked(x, y, &newx, &newy);
-    if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
-      DrawScreenField(SCREENX(newx), SCREENY(newy));
-  }
-  else if (IS_BLOCKED(x, y))
-  {
-    int oldx, oldy;
+    if (leveldir_current->imported_from != NULL &&
+       strlen(leveldir_current->imported_from) > 0)
+      max_label_counter += 14;
+    if (leveldir_current->imported_by != NULL &&
+       strlen(leveldir_current->imported_by) > 0)
+      max_label_counter += 14;
 
-    Blocked2Moving(x, y, &oldx, &oldy);
-    if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
-      DrawScreenField(SCREENX(oldx), SCREENY(oldy));
+    label_counter = (label_counter + 1) % max_label_counter;
+    label_state = (label_counter >= 0 && label_counter <= 7 ?
+                  MICROLABEL_LEVEL_NAME :
+                  label_counter >= 9 && label_counter <= 12 ?
+                  MICROLABEL_LEVEL_AUTHOR_HEAD :
+                  label_counter >= 14 && label_counter <= 21 ?
+                  MICROLABEL_LEVEL_AUTHOR :
+                  label_counter >= 23 && label_counter <= 26 ?
+                  MICROLABEL_IMPORTED_FROM_HEAD :
+                  label_counter >= 28 && label_counter <= 35 ?
+                  MICROLABEL_IMPORTED_FROM :
+                  label_counter >= 37 && label_counter <= 40 ?
+                  MICROLABEL_IMPORTED_BY_HEAD :
+                  label_counter >= 42 && label_counter <= 49 ?
+                  MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
+
+    if (leveldir_current->imported_from == NULL &&
+       (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
+        label_state == MICROLABEL_IMPORTED_FROM))
+      label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
+                    MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
+
+    DrawPreviewLevelLabelExt(label_state);
   }
-}
-
-void DrawMiniElement(int x, int y, int element)
-{
-  int graphic;
 
-  graphic = el2edimg(element);
-  DrawMiniGraphic(x, y, graphic);
+  game_status = last_game_status;      /* restore current game status */
 }
 
-void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
+inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+                                   int graphic, int sync_frame, int mask_mode)
 {
-  int x = sx + scroll_x, y = sy + scroll_y;
+  int frame = getGraphicAnimationFrame(graphic, sync_frame);
 
-  if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
-    DrawMiniElement(sx, sy, EL_EMPTY);
-  else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
-    DrawMiniElement(sx, sy, Feld[x][y]);
+  if (mask_mode == USE_MASKING)
+    DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
   else
-    DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
+    DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
 }
 
-void DrawEnvelopeBackground(int envelope_nr, int startx, int starty,
-                           int x, int y, int xsize, int ysize, int font_nr)
+inline void DrawGraphicAnimation(int x, int y, int graphic)
 {
-  int font_width  = getFontWidth(font_nr);
-  int font_height = getFontHeight(font_nr);
-  int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
-  Bitmap *src_bitmap;
-  int src_x, src_y;
-  int dst_x = SX + startx + x * font_width;
-  int dst_y = SY + starty + y * font_height;
-  int width  = graphic_info[graphic].width;
-  int height = graphic_info[graphic].height;
-  int inner_width  = MAX(width  - 2 * font_width,  font_width);
-  int inner_height = MAX(height - 2 * font_height, font_height);
-  int inner_sx = (width >= 3 * font_width ? font_width : 0);
-  int inner_sy = (height >= 3 * font_height ? font_height : 0);
-  boolean draw_masked = graphic_info[graphic].draw_masked;
-
-  getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+  int lx = LEVELX(x), ly = LEVELY(y);
 
-  if (src_bitmap == NULL || width < font_width || height < font_height)
-  {
-    ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
+  if (!IN_SCR_FIELD(x, y))
     return;
-  }
-
-  src_x += (x == 0 ? 0 : x == xsize - 1 ? width  - font_width  :
-           inner_sx + (x - 1) * font_width  % inner_width);
-  src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height :
-           inner_sy + (y - 1) * font_height % inner_height);
 
-  if (draw_masked)
-  {
-    SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
-                 dst_x - src_x, dst_y - src_y);
-    BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
-                    dst_x, dst_y);
-  }
-  else
-    BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
-              dst_x, dst_y);
+  DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+                         graphic, GfxFrame[lx][ly], NO_MASKING);
+  MarkTileDirty(x, y);
 }
 
-void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
+void DrawLevelGraphicAnimation(int x, int y, int graphic)
 {
-  int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
-#if 1
-  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
-  int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
-#else
-  boolean draw_masked = graphic_info[graphic].draw_masked;
-  int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND);
-#endif
-  boolean ffwd_delay = (tape.playing && tape.fast_forward);
-  boolean no_delay = (tape.warp_forward);
-  unsigned long anim_delay = 0;
-  int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
-  int anim_delay_value = (no_delay ? 0 : frame_delay_value);
-  int font_nr = FONT_ENVELOPE_1 + envelope_nr;
-  int font_width = getFontWidth(font_nr);
-  int font_height = getFontHeight(font_nr);
-  int max_xsize = level.envelope_xsize[envelope_nr];
-  int max_ysize = level.envelope_ysize[envelope_nr];
-  int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
-  int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
-  int xend = max_xsize;
-  int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
-  int xstep = (xstart < xend ? 1 : 0);
-  int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
-  int x, y;
-
-  for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
-  {
-    int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
-    int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
-    int sx = (SXSIZE - xsize * font_width)  / 2;
-    int sy = (SYSIZE - ysize * font_height) / 2;
-    int xx, yy;
+  DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+}
 
-    SetDrawtoField(DRAW_BUFFERED);
+void DrawLevelElementAnimation(int x, int y, int element)
+{
+  int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
 
-    BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+  DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+}
 
-    SetDrawtoField(DRAW_BACKBUFFER);
+inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
+{
+  int sx = SCREENX(x), sy = SCREENY(y);
 
-    for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
-      DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
+  if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+    return;
 
-    DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
-                      level.envelope_text[envelope_nr], font_nr, max_xsize,
-                      xsize - 2, ysize - 2, mask_mode);
+  if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+    return;
 
-    redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
-    BackToFront();
+  DrawGraphicAnimation(sx, sy, graphic);
 
-    WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
-  }
+#if 1
+  if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
+    DrawLevelFieldCrumbledSand(x, y);
+#else
+  if (GFX_CRUMBLED(Feld[x][y]))
+    DrawLevelFieldCrumbledSand(x, y);
+#endif
 }
 
-void ShowEnvelope(int envelope_nr)
+void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
 {
-  int element = EL_ENVELOPE_1 + envelope_nr;
-  int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
-  int sound_opening = element_info[element].sound[ACTION_OPENING];
-  int sound_closing = element_info[element].sound[ACTION_CLOSING];
-  boolean ffwd_delay = (tape.playing && tape.fast_forward);
-  boolean no_delay = (tape.warp_forward);
-  int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
-  int wait_delay_value = (no_delay ? 0 : normal_delay_value);
-  int anim_mode = graphic_info[graphic].anim_mode;
-  int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
-                       anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
+  int sx = SCREENX(x), sy = SCREENY(y);
+  int graphic;
 
-  game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
+  if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+    return;
 
-  PlaySoundStereo(sound_opening, SOUND_MIDDLE);
+  graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
 
-  if (anim_mode == ANIM_DEFAULT)
-    AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
+  if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+    return;
 
-  AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
+  DrawGraphicAnimation(sx, sy, graphic);
 
-  if (tape.playing)
-    Delay(wait_delay_value);
-  else
-    WaitForEventToContinue();
+  if (GFX_CRUMBLED(element))
+    DrawLevelFieldCrumbledSand(x, y);
+}
 
-  PlaySoundStereo(sound_closing, SOUND_MIDDLE);
+static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
+{
+  if (player->use_murphy)
+  {
+    /* this works only because currently only one player can be "murphy" ... */
+    static int last_horizontal_dir = MV_LEFT;
+    int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
 
-  if (anim_mode != ANIM_NONE)
-    AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
+    if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+      last_horizontal_dir = move_dir;
 
-  if (anim_mode == ANIM_DEFAULT)
-    AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
+    if (graphic == IMG_SP_MURPHY)      /* undefined => use special graphic */
+    {
+      int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
 
-  game.envelope_active = FALSE;
+      graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
+    }
 
-  SetDrawtoField(DRAW_BUFFERED);
+    return graphic;
+  }
+  else
+    return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
+}
 
-  redraw_mask |= REDRAW_FIELD;
-  BackToFront();
+static boolean equalGraphics(int graphic1, int graphic2)
+{
+  struct GraphicInfo *g1 = &graphic_info[graphic1];
+  struct GraphicInfo *g2 = &graphic_info[graphic2];
+
+  return (g1->bitmap      == g2->bitmap &&
+         g1->src_x       == g2->src_x &&
+         g1->src_y       == g2->src_y &&
+         g1->anim_frames == g2->anim_frames &&
+         g1->anim_delay  == g2->anim_delay &&
+         g1->anim_mode   == g2->anim_mode);
 }
 
-void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+void DrawAllPlayers()
 {
-  Bitmap *src_bitmap = graphic_info[graphic].bitmap;
-  int mini_startx = src_bitmap->width * 3 / 4;
-  int mini_starty = src_bitmap->height * 2 / 3;
-  int src_x = mini_startx + graphic_info[graphic].src_x / 8;
-  int src_y = mini_starty + graphic_info[graphic].src_y / 8;
+  int i;
 
-  *bitmap = src_bitmap;
-  *x = src_x;
-  *y = src_y;
+  for (i = 0; i < MAX_PLAYERS; i++)
+    if (stored_player[i].active)
+      DrawPlayer(&stored_player[i]);
 }
 
-void DrawMicroElement(int xpos, int ypos, int element)
+void DrawPlayerField(int x, int y)
 {
-  Bitmap *src_bitmap;
-  int src_x, src_y;
-  int graphic = el2preimg(element);
+  if (!IS_PLAYER(x, y))
+    return;
 
-  getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
-  BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
-            xpos, ypos);
+  DrawPlayer(PLAYERINFO(x, y));
 }
 
-void DrawLevel()
+void DrawPlayer(struct PlayerInfo *player)
 {
-  int x,y;
+  int jx = player->jx;
+  int jy = player->jy;
+  int move_dir = player->MovDir;
+  int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
+  int dy = (move_dir == MV_UP   ? -1 : move_dir == MV_DOWN  ? +1 : 0);
+  int last_jx = (player->is_moving ? jx - dx : jx);
+  int last_jy = (player->is_moving ? jy - dy : jy);
+  int next_jx = jx + dx;
+  int next_jy = jy + dy;
+  boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
+  boolean player_is_opaque = FALSE;
+  int sx = SCREENX(jx), sy = SCREENY(jy);
+  int sxx = 0, syy = 0;
+  int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
+  int graphic;
+  int action = ACTION_DEFAULT;
+  int last_player_graphic = getPlayerGraphic(player, move_dir);
+  int last_player_frame = player->Frame;
+  int frame = 0;
 
-  SetDrawBackgroundMask(REDRAW_NONE);
-  ClearWindow();
+#if 1
+  /* GfxElement[][] is set to the element the player is digging or collecting;
+     remove also for off-screen player if the player is not moving anymore */
+  if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
+    GfxElement[jx][jy] = EL_UNDEFINED;
+#endif
 
-  for (x = BX1; x <= BX2; x++)
-    for (y = BY1; y <= BY2; y++)
-      DrawScreenField(x, y);
+  if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
+    return;
 
-  redraw_mask |= REDRAW_FIELD;
-}
+#if DEBUG
+  if (!IN_LEV_FIELD(jx, jy))
+  {
+    printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
+    printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
+    printf("DrawPlayerField(): This should never happen!\n");
+    return;
+  }
+#endif
 
-void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
-{
-  int x,y;
+  if (element == EL_EXPLOSION)
+    return;
 
-  for (x = 0; x < size_x; x++)
-    for (y = 0; y < size_y; y++)
-      DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
+  action = (player->is_pushing    ? ACTION_PUSHING         :
+           player->is_digging    ? ACTION_DIGGING         :
+           player->is_collecting ? ACTION_COLLECTING      :
+           player->is_moving     ? ACTION_MOVING          :
+           player->is_snapping   ? ACTION_SNAPPING        :
+           player->is_dropping   ? ACTION_DROPPING        :
+           player->is_waiting    ? player->action_waiting : ACTION_DEFAULT);
 
-  redraw_mask |= REDRAW_FIELD;
-}
+#if 1
+  if (player->is_waiting)
+    move_dir = player->dir_waiting;
+#endif
 
-static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
-{
-  int x, y;
+  InitPlayerGfxAnimation(player, action, move_dir);
+
+  /* ----------------------------------------------------------------------- */
+  /* draw things in the field the player is leaving, if needed               */
+  /* ----------------------------------------------------------------------- */
+
+  if (player->is_moving)
+  {
+    if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
+    {
+      DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
+
+      if (last_element == EL_DYNAMITE_ACTIVE ||
+         last_element == EL_EM_DYNAMITE_ACTIVE ||
+         last_element == EL_SP_DISK_RED_ACTIVE)
+       DrawDynamite(last_jx, last_jy);
+      else
+       DrawLevelFieldThruMask(last_jx, last_jy);
+    }
+    else if (last_element == EL_DYNAMITE_ACTIVE ||
+            last_element == EL_EM_DYNAMITE_ACTIVE ||
+            last_element == EL_SP_DISK_RED_ACTIVE)
+      DrawDynamite(last_jx, last_jy);
+#if 0
+    /* !!! this is not enough to prevent flickering of players which are
+       moving next to each others without a free tile between them -- this
+       can only be solved by drawing all players layer by layer (first the
+       background, then the foreground etc.) !!! => TODO */
+    else if (!IS_PLAYER(last_jx, last_jy))
+      DrawLevelField(last_jx, last_jy);
+#else
+    else
+      DrawLevelField(last_jx, last_jy);
+#endif
+
+    if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
+      DrawLevelElement(next_jx, next_jy, EL_EMPTY);
+  }
 
-  DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
+  if (!IN_SCR_FIELD(sx, sy))
+    return;
 
-  if (lev_fieldx < STD_LEV_FIELDX)
-    xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
-  if (lev_fieldy < STD_LEV_FIELDY)
-    ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
+  if (setup.direct_draw)
+    SetDrawtoField(DRAW_BUFFERED);
 
-  xpos += MICRO_TILEX;
-  ypos += MICRO_TILEY;
+  /* ----------------------------------------------------------------------- */
+  /* draw things behind the player, if needed                                */
+  /* ----------------------------------------------------------------------- */
 
-  for (x = -1; x <= STD_LEV_FIELDX; x++)
+  if (Back[jx][jy])
+    DrawLevelElement(jx, jy, Back[jx][jy]);
+  else if (IS_ACTIVE_BOMB(element))
+    DrawLevelElement(jx, jy, EL_EMPTY);
+  else
   {
-    for (y = -1; y <= STD_LEV_FIELDY; y++)
+    if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
+    {
+      int old_element = GfxElement[jx][jy];
+      int old_graphic = el_act_dir2img(old_element, action, move_dir);
+      int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
+
+      if (GFX_CRUMBLED(old_element))
+       DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
+      else
+       DrawGraphic(sx, sy, old_graphic, frame);
+
+      if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
+       player_is_opaque = TRUE;
+    }
+    else
     {
-      int lx = from_x + x, ly = from_y + y;
-
-      if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
-       DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
-                        level.field[lx][ly]);
-      else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
-              && BorderElement != EL_EMPTY)
-       DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
-                        getBorderElement(lx, ly));
+      GfxElement[jx][jy] = EL_UNDEFINED;
+
+      /* make sure that pushed elements are drawn with correct frame rate */
+#if 1
+      graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
+
+      if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
+       GfxFrame[jx][jy] = player->StepFrame;
+#else
+      if (player->is_pushing && player->is_moving)
+       GfxFrame[jx][jy] = player->StepFrame;
+#endif
+
+      DrawLevelField(jx, jy);
     }
   }
 
-  redraw_mask |= REDRAW_MICROLEVEL;
-}
+  /* ----------------------------------------------------------------------- */
+  /* draw player himself                                                     */
+  /* ----------------------------------------------------------------------- */
 
-#define MICROLABEL_EMPTY               0
-#define MICROLABEL_LEVEL_NAME          1
-#define MICROLABEL_CREATED_BY          2
-#define MICROLABEL_LEVEL_AUTHOR                3
-#define MICROLABEL_IMPORTED_FROM       4
-#define MICROLABEL_LEVEL_IMPORT_INFO   5
+  graphic = getPlayerGraphic(player, move_dir);
 
-static void DrawMicroLevelLabelExt(int mode)
-{
-  char label_text[MAX_OUTPUT_LINESIZE + 1];
-  int max_len_label_text;
-  int font_nr = FONT_TEXT_2;
+  /* in the case of changed player action or direction, prevent the current
+     animation frame from being restarted for identical animations */
+  if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
+    player->Frame = last_player_frame;
 
-  if (mode == MICROLABEL_CREATED_BY || mode == MICROLABEL_IMPORTED_FROM)
-    font_nr = FONT_TEXT_3;
+  frame = getGraphicAnimationFrame(graphic, player->Frame);
 
-  max_len_label_text = SXSIZE / getFontWidth(font_nr);
+  if (player->GfxPos)
+  {
+    if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+      sxx = player->GfxPos;
+    else
+      syy = player->GfxPos;
+  }
 
-  DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(font_nr));
+  if (!setup.soft_scrolling && ScreenMovPos)
+    sxx = syy = 0;
 
-  strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
-                      mode == MICROLABEL_CREATED_BY ? "created by" :
-                      mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
-                      mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
-                      mode == MICROLABEL_LEVEL_IMPORT_INFO ?
-                      leveldir_current->imported_from : ""),
-         max_len_label_text);
-  label_text[max_len_label_text] = '\0';
+  if (player_is_opaque)
+    DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
+  else
+    DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
 
-  if (strlen(label_text) > 0)
+  if (SHIELD_ON(player))
   {
-    int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
-    int lypos = MICROLABEL_YPOS;
+    int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
+                  IMG_SHIELD_NORMAL_ACTIVE);
+    int frame = getGraphicAnimationFrame(graphic, -1);
 
-    DrawText(lxpos, lypos, label_text, font_nr);
+    DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
   }
 
-  redraw_mask |= REDRAW_MICROLEVEL;
-}
-
-void DrawMicroLevel(int xpos, int ypos, boolean restart)
-{
-  static unsigned long scroll_delay = 0;
-  static unsigned long label_delay = 0;
-  static int from_x, from_y, scroll_direction;
-  static int label_state, label_counter;
-  int last_game_status = game_status;  /* save current game status */
+  /* ----------------------------------------------------------------------- */
+  /* draw things the player is pushing, if needed                            */
+  /* ----------------------------------------------------------------------- */
 
-  /* force PREVIEW font on preview level */
-  game_status = GAME_MODE_PSEUDO_PREVIEW;
+#if 0
+  printf("::: %d, %d [%d, %d] [%d]\n",
+        player->is_pushing, player_is_moving, player->GfxAction,
+        player->is_moving, player_is_moving);
+#endif
 
-  if (restart)
+#if 1
+  if (player->is_pushing && player->is_moving)
   {
-    from_x = from_y = 0;
-    scroll_direction = MV_RIGHT;
-    label_state = 1;
-    label_counter = 0;
-
-    DrawMicroLevelExt(xpos, ypos, from_x, from_y);
-    DrawMicroLevelLabelExt(label_state);
+    int px = SCREENX(jx), py = SCREENY(jy);
+    int pxx = (TILEX - ABS(sxx)) * dx;
+    int pyy = (TILEY - ABS(syy)) * dy;
+    int gfx_frame = GfxFrame[jx][jy];
 
-    /* initialize delay counters */
-    DelayReached(&scroll_delay, 0);
-    DelayReached(&label_delay, 0);
+    int graphic;
+    int sync_frame;
+    int frame;
 
-    if (leveldir_current->name)
+    if (!IS_MOVING(jx, jy))            /* push movement already finished */
     {
-      int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1);
-      int lxpos = SX + (SXSIZE - text_width) / 2;
-      int lypos = SY + 352;
-
-      DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1);
+      element = Feld[next_jx][next_jy];
+      gfx_frame = GfxFrame[next_jx][next_jy];
     }
 
-    game_status = last_game_status;    /* restore current game status */
+    graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
 
-    return;
+#if 1
+    sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
+    frame = getGraphicAnimationFrame(graphic, sync_frame);
+#else
+    frame = getGraphicAnimationFrame(graphic, player->StepFrame);
+#endif
+
+    /* draw background element under pushed element (like the Sokoban field) */
+    if (Back[next_jx][next_jy])
+      DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+
+    /* masked drawing is needed for EMC style (double) movement graphics */
+    DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
   }
+#endif
+
+  /* ----------------------------------------------------------------------- */
+  /* draw things in front of player (active dynamite or dynabombs)           */
+  /* ----------------------------------------------------------------------- */
 
-  /* scroll micro level, if needed */
-  if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
-      DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
+  if (IS_ACTIVE_BOMB(element))
   {
-    switch (scroll_direction)
-    {
-      case MV_LEFT:
-       if (from_x > 0)
-         from_x--;
-       else
-         scroll_direction = MV_UP;
-       break;
+    graphic = el2img(element);
+    frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
 
-      case MV_RIGHT:
-       if (from_x < lev_fieldx - STD_LEV_FIELDX)
-         from_x++;
-       else
-         scroll_direction = MV_DOWN;
-       break;
+    if (game.emulation == EMU_SUPAPLEX)
+      DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
+    else
+      DrawGraphicThruMask(sx, sy, graphic, frame);
+  }
 
-      case MV_UP:
-       if (from_y > 0)
-         from_y--;
-       else
-         scroll_direction = MV_RIGHT;
-       break;
+  if (player_is_moving && last_element == EL_EXPLOSION)
+  {
+    int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
+                  GfxElement[last_jx][last_jy] :  EL_EMPTY);
+    int graphic = el_act2img(element, ACTION_EXPLODING);
+    int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
+    int phase = ExplodePhase[last_jx][last_jy] - 1;
+    int frame = getGraphicAnimationFrame(graphic, phase - delay);
 
-      case MV_DOWN:
-       if (from_y < lev_fieldy - STD_LEV_FIELDY)
-         from_y++;
-       else
-         scroll_direction = MV_LEFT;
-       break;
+    if (phase >= delay)
+      DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
+  }
 
-      default:
-       break;
-    }
+  /* ----------------------------------------------------------------------- */
+  /* draw elements the player is just walking/passing through/under          */
+  /* ----------------------------------------------------------------------- */
 
-    DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+  if (player_is_moving)
+  {
+    /* handle the field the player is leaving ... */
+    if (IS_ACCESSIBLE_INSIDE(last_element))
+      DrawLevelField(last_jx, last_jy);
+    else if (IS_ACCESSIBLE_UNDER(last_element))
+      DrawLevelFieldThruMask(last_jx, last_jy);
   }
 
-  /* redraw micro level label, if needed */
-  if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
-      strcmp(level.author, ANONYMOUS_NAME) != 0 &&
-      strcmp(level.author, leveldir_current->name) != 0 &&
-      DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
+  /* do not redraw accessible elements if the player is just pushing them */
+  if (!player_is_moving || !player->is_pushing)
   {
-    int max_label_counter = 23;
+    /* ... and the field the player is entering */
+    if (IS_ACCESSIBLE_INSIDE(element))
+      DrawLevelField(jx, jy);
+    else if (IS_ACCESSIBLE_UNDER(element))
+      DrawLevelFieldThruMask(jx, jy);
+  }
 
-    if (leveldir_current->imported_from != NULL)
-      max_label_counter += 14;
+  if (setup.direct_draw)
+  {
+    int dst_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
+    int dst_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
+    int x_size = TILEX * (1 + ABS(jx - last_jx));
+    int y_size = TILEY * (1 + ABS(jy - last_jy));
 
-    label_counter = (label_counter + 1) % max_label_counter;
-    label_state = (label_counter >= 0 && label_counter <= 7 ?
-                  MICROLABEL_LEVEL_NAME :
-                  label_counter >= 9 && label_counter <= 12 ?
-                  MICROLABEL_CREATED_BY :
-                  label_counter >= 14 && label_counter <= 21 ?
-                  MICROLABEL_LEVEL_AUTHOR :
-                  label_counter >= 23 && label_counter <= 26 ?
-                  MICROLABEL_IMPORTED_FROM :
-                  label_counter >= 28 && label_counter <= 35 ?
-                  MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
-    DrawMicroLevelLabelExt(label_state);
+    BlitBitmap(drawto_field, window,
+              dst_x, dst_y, x_size, y_size, dst_x, dst_y);
+    SetDrawtoField(DRAW_DIRECT);
   }
 
-  game_status = last_game_status;      /* restore current game status */
+  MarkTileDirty(sx, sy);
 }
 
+/* ------------------------------------------------------------------------- */
+
 void WaitForEventToContinue()
 {
   boolean still_wait = TRUE;
@@ -2102,15 +2312,15 @@ boolean Request(char *text, unsigned int req_state)
     }
   }
 
-#if 1
+  if (game_status == GAME_MODE_PLAYING &&
+      level.game_engine_type == GAME_ENGINE_TYPE_EM)
+    BlitScreenToBitmap_EM(backbuffer);
+
   /* disable deactivated drawing when quick-loading level tape recording */
   if (tape.playing && tape.deactivate_display)
     TapeDeactivateDisplayOff(TRUE);
-#endif
 
-#if 1
   SetMouseCursor(CURSOR_DEFAULT);
-#endif
 
 #if defined(NETWORK_AVALIABLE)
   /* pause network game while waiting for request to answer */
@@ -2138,6 +2348,10 @@ boolean Request(char *text, unsigned int req_state)
               DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
   }
 
+#if 1
+  SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+#endif
+
   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
 
   /* clear door drawing field */
@@ -2205,13 +2419,17 @@ boolean Request(char *text, unsigned int req_state)
 
   OpenDoor(DOOR_OPEN_1);
 
-#if 0
-  ClearEventQueue();
-#endif
-
   if (!(req_state & REQUEST_WAIT_FOR_INPUT))
   {
-    SetDrawBackgroundMask(REDRAW_FIELD);
+    if (game_status == GAME_MODE_PLAYING)
+    {
+      SetPanelBackground();
+      SetDrawBackgroundMask(REDRAW_DOOR_1);
+    }
+    else
+    {
+      SetDrawBackgroundMask(REDRAW_FIELD);
+    }
 
     return FALSE;
   }
@@ -2225,10 +2443,6 @@ boolean Request(char *text, unsigned int req_state)
 
   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
 
-#if 0
-  SetMouseCursor(CURSOR_DEFAULT);
-#endif
-
   while (result < 0)
   {
     if (PendingEvent())
@@ -2360,7 +2574,15 @@ boolean Request(char *text, unsigned int req_state)
 
   RemapAllGadgets();
 
-  SetDrawBackgroundMask(REDRAW_FIELD);
+  if (game_status == GAME_MODE_PLAYING)
+  {
+    SetPanelBackground();
+    SetDrawBackgroundMask(REDRAW_DOOR_1);
+  }
+  else
+  {
+    SetDrawBackgroundMask(REDRAW_FIELD);
+  }
 
 #if defined(NETWORK_AVALIABLE)
   /* continue network game after request */
@@ -2370,11 +2592,9 @@ boolean Request(char *text, unsigned int req_state)
     SendToServer_ContinuePlaying();
 #endif
 
-#if 1
   /* restore deactivated drawing when quick-loading level tape recording */
   if (tape.playing && tape.deactivate_display)
     TapeDeactivateDisplayOn();
-#endif
 
   return result;
 }
@@ -2437,8 +2657,17 @@ unsigned int MoveDoor(unsigned int door_state)
   unsigned long door_delay_value;
   int stepsize = 1;
 
+  if (door_1.width < 0 || door_1.width > DXSIZE)
+    door_1.width = DXSIZE;
+  if (door_1.height < 0 || door_1.height > DYSIZE)
+    door_1.height = DYSIZE;
+  if (door_2.width < 0 || door_2.width > VXSIZE)
+    door_2.width = VXSIZE;
+  if (door_2.height < 0 || door_2.height > VYSIZE)
+    door_2.height = VYSIZE;
+
   if (door_state == DOOR_GET_STATE)
-    return(door1 | door2);
+    return (door1 | door2);
 
   if (door_state & DOOR_SET_STATE)
   {
@@ -2447,17 +2676,20 @@ unsigned int MoveDoor(unsigned int door_state)
     if (door_state & DOOR_ACTION_2)
       door2 = door_state & DOOR_ACTION_2;
 
-    return(door1 | door2);
+    return (door1 | door2);
   }
 
-  if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
-    door_state &= ~DOOR_OPEN_1;
-  else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
-    door_state &= ~DOOR_CLOSE_1;
-  if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
-    door_state &= ~DOOR_OPEN_2;
-  else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
-    door_state &= ~DOOR_CLOSE_2;
+  if (!(door_state & DOOR_FORCE_REDRAW))
+  {
+    if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
+      door_state &= ~DOOR_OPEN_1;
+    else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
+      door_state &= ~DOOR_CLOSE_1;
+    if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
+      door_state &= ~DOOR_OPEN_2;
+    else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
+      door_state &= ~DOOR_CLOSE_2;
+  }
 
   door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
                      door_2.step_delay);
@@ -2466,11 +2698,6 @@ unsigned int MoveDoor(unsigned int door_state)
   {
     stepsize = 20;             /* must be choosen to always draw last frame */
     door_delay_value = 0;
-
-#if 0
-    StopSound(SND_DOOR_OPENING);
-    StopSound(SND_DOOR_CLOSING);
-#endif
   }
 
   if (global.autoplay_leveldir)
@@ -2481,42 +2708,69 @@ unsigned int MoveDoor(unsigned int door_state)
 
   if (door_state & DOOR_ACTION)
   {
-    boolean door_1_done = !(door_state & DOOR_ACTION_1);
-    boolean door_2_done = !(door_state & DOOR_ACTION_2);
-    int start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
-    int end = (door_state & DOOR_ACTION_1 &&
-              door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE);
-    int x;
+    boolean handle_door_1 = (door_state & DOOR_ACTION_1);
+    boolean handle_door_2 = (door_state & DOOR_ACTION_2);
+    boolean door_1_done = (!handle_door_1);
+    boolean door_2_done = (!handle_door_2);
+    boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
+    boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
+    int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
+    int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
+    int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
+    int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
+    int door_size     = (handle_door_1 ? door_size_1     : door_size_2);
+    int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
+    int door_skip = max_door_size - door_size;
+#if 1
+    int end = door_size;
+#else
+    int end = (door_state & DOOR_ACTION_1 && door_1.anim_mode & ANIM_VERTICAL ?
+              DYSIZE : DXSIZE);
+#endif
+#if 1
+    int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
+#else
+    int start = ((door_state & DOOR_NO_DELAY) ? end : offset_skip);
+#endif
+    int k;
 
     if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
     {
       /* opening door sound has priority over simultaneously closing door */
       if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
-       PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+       PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
       else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
-       PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+       PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
     }
 
-    for (x = start; x <= end && !(door_1_done && door_2_done); x += stepsize)
+    for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
     {
+      int x = k;
       Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
       GC gc = bitmap->stored_clip_gc;
 
       if (door_state & DOOR_ACTION_1)
       {
        int a = MIN(x * door_1.step_offset, end);
-       int i = (door_state & DOOR_OPEN_1 ? end - a : a);
+       int p = (door_state & DOOR_OPEN_1 ? end - a : a);
+       int i = p + door_skip;
 
-       if (x <= a)
+       if (door_1.anim_mode & ANIM_STATIC_PANEL)
+       {
+         BlitBitmap(bitmap_db_door, drawto,
+                    DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
+                    DXSIZE, DYSIZE, DX, DY);
+       }
+       else if (x <= a)
        {
          BlitBitmap(bitmap_db_door, drawto,
-                    DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2,
-                    DXSIZE, DYSIZE - i / 2, DX, DY);
+                    DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
+                    DXSIZE, DYSIZE - p / 2, DX, DY);
 
-         ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2);
+         ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
        }
 
-       if (door_1.anim_mode == ANIM_HORIZONTAL && x <= DXSIZE)
+       if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
        {
          int src1_x = DXSIZE,          src1_y = DOOR_GFX_PAGEY1;
          int dst1_x = DX + DXSIZE - i, dst1_y = DY;
@@ -2532,7 +2786,7 @@ unsigned int MoveDoor(unsigned int door_state)
          BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
                           dst2_x, dst2_y);
        }
-       else if (door_1.anim_mode == ANIM_VERTICAL && x <= DYSIZE)
+       else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
        {
          int src1_x = DXSIZE,          src1_y = DOOR_GFX_PAGEY1;
          int dst1_x = DX,              dst1_y = DY + DYSIZE - i;
@@ -2589,19 +2843,32 @@ unsigned int MoveDoor(unsigned int door_state)
 
       if (door_state & DOOR_ACTION_2)
       {
-       int a = MIN(x * door_2.step_offset, VXSIZE);
-       int i = (door_state & DOOR_OPEN_2 ? VXSIZE - a : a);
+#if 1
+       int a = MIN(x * door_2.step_offset, door_size);
+       int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
+       int i = p + door_skip;
+#else
+       int a = MIN(x * door_2.step_offset, door_size_2);
+       int p = (door_state & DOOR_OPEN_2 ? door_size_2 - a : a);
+       int i = p + door_skip;
+#endif
 
-       if (x <= VYSIZE)
+       if (door_2.anim_mode & ANIM_STATIC_PANEL)
+       {
+         BlitBitmap(bitmap_db_door, drawto,
+                    DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
+                    VXSIZE, VYSIZE, VX, VY);
+       }
+       else if (x <= VYSIZE)
        {
          BlitBitmap(bitmap_db_door, drawto,
-                    DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i / 2,
-                    VXSIZE, VYSIZE - i / 2, VX, VY);
+                    DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
+                    VXSIZE, VYSIZE - p / 2, VX, VY);
 
-         ClearRectangle(drawto, VX, VY + VYSIZE - i / 2, VXSIZE, i / 2);
+         ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
        }
 
-       if (door_2.anim_mode == ANIM_HORIZONTAL && x <= VXSIZE)
+       if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
        {
          int src1_x = VXSIZE,          src1_y = DOOR_GFX_PAGEY2;
          int dst1_x = VX + VXSIZE - i, dst1_y = VY;
@@ -2617,7 +2884,7 @@ unsigned int MoveDoor(unsigned int door_state)
          BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
                           dst2_x, dst2_y);
        }
-       else if (door_2.anim_mode == ANIM_VERTICAL && x <= VYSIZE)
+       else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
        {
          int src1_x = VXSIZE,          src1_y = DOOR_GFX_PAGEY2;
          int dst1_x = VX,              dst1_y = VY + VYSIZE - i;
@@ -2661,24 +2928,18 @@ unsigned int MoveDoor(unsigned int door_state)
        door_2_done = (a == VXSIZE);
       }
 
-      BackToFront();
+      if (!(door_state & DOOR_NO_DELAY))
+      {
+       BackToFront();
 
-      if (game_status == GAME_MODE_MAIN)
-       DoAnimation();
+       if (game_status == GAME_MODE_MAIN)
+         DoAnimation();
 
-      if (!(door_state & DOOR_NO_DELAY))
        WaitUntilDelayReached(&door_delay, door_delay_value);
+      }
     }
   }
 
-#if 0
-  if (setup.quick_doors)
-  {
-    StopSound(SND_DOOR_OPENING);
-    StopSound(SND_DOOR_CLOSING);
-  }
-#endif
-
   if (door_state & DOOR_ACTION_1)
     door1 = door_state & DOOR_ACTION_1;
   if (door_state & DOOR_ACTION_2)
@@ -2694,8 +2955,8 @@ void DrawSpecialEditorDoor()
             DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
             EX - 4, EY - 12);
   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
-            EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4,
-            EX - 4, EY - 4);
+            EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
+            EX - 6, EY - 4);
 
   redraw_mask |= REDRAW_ALL;
 }
@@ -2704,8 +2965,8 @@ void UndrawSpecialEditorDoor()
 {
   /* draw normal tape recorder window */
   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
-            EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12,
-            EX - 4, EY - 12);
+            EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
+            EX - 6, EY - 12);
 
   redraw_mask |= REDRAW_ALL;
 }
@@ -2891,1570 +3152,1912 @@ static void HandleToolButtons(struct GadgetInfo *gi)
   request_gadget_id = gi->custom_id;
 }
 
-#if 1
-
-static struct
+static struct Mapping_EM_to_RND_object
 {
   int element_em;
-  boolean is_rnd_to_em_mapping;
+  boolean is_rnd_to_em_mapping;                /* unique mapping EM <-> RND */
+  boolean is_backside;                 /* backside of moving element */
 
   int element_rnd;
   int action;
   int direction;
 }
-mapping_EM_to_RND_list[] =
+em_object_mapping_list[] =
 {
   {
-    Xblank,                            TRUE,
+    Xblank,                            TRUE,   FALSE,
     EL_EMPTY,                          -1, -1
   },
   {
-    Yacid_splash_eB,                   FALSE,
-    EL_EMPTY,                          -1, -1
+    Yacid_splash_eB,                   FALSE,  FALSE,
+    EL_ACID_SPLASH_RIGHT,              -1, -1
   },
   {
-    Yacid_splash_wB,                   FALSE,
-    EL_EMPTY,                          -1, -1
+    Yacid_splash_wB,                   FALSE,  FALSE,
+    EL_ACID_SPLASH_LEFT,               -1, -1
   },
 
 #ifdef EM_ENGINE_BAD_ROLL
   {
-    Xstone_force_e,                    FALSE,
-    EL_ROCK,                           ACTION_MOVING, MV_BIT_RIGHT
+    Xstone_force_e,                    FALSE,  FALSE,
+    EL_ROCK,                           -1, MV_BIT_RIGHT
   },
   {
-    Xstone_force_w,                    FALSE,
-    EL_ROCK,                           ACTION_MOVING, MV_BIT_LEFT
+    Xstone_force_w,                    FALSE,  FALSE,
+    EL_ROCK,                           -1, MV_BIT_LEFT
   },
   {
-    Xnut_force_e,                      FALSE,
-    EL_NUT,                            ACTION_MOVING, MV_BIT_RIGHT
+    Xnut_force_e,                      FALSE,  FALSE,
+    EL_NUT,                            -1, MV_BIT_RIGHT
   },
   {
-    Xnut_force_w,                      FALSE,
-    EL_NUT,                            ACTION_MOVING, MV_BIT_LEFT
+    Xnut_force_w,                      FALSE,  FALSE,
+    EL_NUT,                            -1, MV_BIT_LEFT
   },
   {
-    Xspring_force_e,                   FALSE,
-    EL_SPRING,                         ACTION_MOVING, MV_BIT_RIGHT
+    Xspring_force_e,                   FALSE,  FALSE,
+    EL_SPRING,                         -1, MV_BIT_RIGHT
   },
   {
-    Xspring_force_w,                   FALSE,
-    EL_SPRING,                         ACTION_MOVING, MV_BIT_LEFT
+    Xspring_force_w,                   FALSE,  FALSE,
+    EL_SPRING,                         -1, MV_BIT_LEFT
   },
   {
-    Xemerald_force_e,                  FALSE,
-    EL_EMERALD,                                ACTION_MOVING, MV_BIT_RIGHT
+    Xemerald_force_e,                  FALSE,  FALSE,
+    EL_EMERALD,                                -1, MV_BIT_RIGHT
   },
   {
-    Xemerald_force_w,                  FALSE,
-    EL_EMERALD,                                ACTION_MOVING, MV_BIT_LEFT
+    Xemerald_force_w,                  FALSE,  FALSE,
+    EL_EMERALD,                                -1, MV_BIT_LEFT
   },
   {
-    Xdiamond_force_e,                  FALSE,
-    EL_DIAMOND,                                ACTION_MOVING, MV_BIT_RIGHT
+    Xdiamond_force_e,                  FALSE,  FALSE,
+    EL_DIAMOND,                                -1, MV_BIT_RIGHT
   },
   {
-    Xdiamond_force_w,                  FALSE,
-    EL_DIAMOND,                                ACTION_MOVING, MV_BIT_LEFT
+    Xdiamond_force_w,                  FALSE,  FALSE,
+    EL_DIAMOND,                                -1, MV_BIT_LEFT
   },
   {
-    Xbomb_force_e,                     FALSE,
-    EL_BOMB,                           ACTION_MOVING, MV_BIT_RIGHT
+    Xbomb_force_e,                     FALSE,  FALSE,
+    EL_BOMB,                           -1, MV_BIT_RIGHT
   },
   {
-    Xbomb_force_w,                     FALSE,
-    EL_BOMB,                           ACTION_MOVING, MV_BIT_LEFT
+    Xbomb_force_w,                     FALSE,  FALSE,
+    EL_BOMB,                           -1, MV_BIT_LEFT
   },
-#endif
+#endif /* EM_ENGINE_BAD_ROLL */
 
   {
-    Xstone,                            TRUE,
+    Xstone,                            TRUE,   FALSE,
     EL_ROCK,                           -1, -1
   },
   {
-    Xstone_pause,                      FALSE,
+    Xstone_pause,                      FALSE,  FALSE,
     EL_ROCK,                           -1, -1
   },
   {
-    Xstone_fall,                       FALSE,
-    EL_ROCK,                           ACTION_FALLING, -1
+    Xstone_fall,                       FALSE,  FALSE,
+    EL_ROCK,                           -1, -1
   },
   {
-    Ystone_s,                          FALSE,
+    Ystone_s,                          FALSE,  FALSE,
     EL_ROCK,                           ACTION_FALLING, -1
   },
   {
-    Ystone_sB,                         FALSE,
+    Ystone_sB,                         FALSE,  TRUE,
     EL_ROCK,                           ACTION_FALLING, -1
   },
   {
-    Ystone_e,                          FALSE,
+    Ystone_e,                          FALSE,  FALSE,
     EL_ROCK,                           ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Ystone_eB,                         FALSE,
+    Ystone_eB,                         FALSE,  TRUE,
     EL_ROCK,                           ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Ystone_w,                          FALSE,
+    Ystone_w,                          FALSE,  FALSE,
     EL_ROCK,                           ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Ystone_wB,                         FALSE,
+    Ystone_wB,                         FALSE,  TRUE,
     EL_ROCK,                           ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Xnut,                              TRUE,
+    Xnut,                              TRUE,   FALSE,
     EL_NUT,                            -1, -1
   },
   {
-    Xnut_pause,                                FALSE,
+    Xnut_pause,                                FALSE,  FALSE,
     EL_NUT,                            -1, -1
   },
   {
-    Xnut_fall,                         FALSE,
-    EL_NUT,                            ACTION_FALLING, -1
+    Xnut_fall,                         FALSE,  FALSE,
+    EL_NUT,                            -1, -1
   },
   {
-    Ynut_s,                            FALSE,
+    Ynut_s,                            FALSE,  FALSE,
     EL_NUT,                            ACTION_FALLING, -1
   },
   {
-    Ynut_sB,                           FALSE,
+    Ynut_sB,                           FALSE,  TRUE,
     EL_NUT,                            ACTION_FALLING, -1
   },
   {
-    Ynut_e,                            FALSE,
+    Ynut_e,                            FALSE,  FALSE,
     EL_NUT,                            ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Ynut_eB,                           FALSE,
+    Ynut_eB,                           FALSE,  TRUE,
     EL_NUT,                            ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Ynut_w,                            FALSE,
+    Ynut_w,                            FALSE,  FALSE,
     EL_NUT,                            ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Ynut_wB,                           FALSE,
+    Ynut_wB,                           FALSE,  TRUE,
     EL_NUT,                            ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Xbug_n,                            TRUE,
-    EL_BUG_UP,                         ACTION_MOVING, MV_BIT_UP
+    Xbug_n,                            TRUE,   FALSE,
+    EL_BUG_UP,                         -1, -1
   },
   {
-    Xbug_e,                            TRUE,
-    EL_BUG_RIGHT,                      ACTION_MOVING, MV_BIT_RIGHT
+    Xbug_e,                            TRUE,   FALSE,
+    EL_BUG_RIGHT,                      -1, -1
   },
   {
-    Xbug_s,                            TRUE,
-    EL_BUG_DOWN,                       ACTION_MOVING, MV_BIT_DOWN
+    Xbug_s,                            TRUE,   FALSE,
+    EL_BUG_DOWN,                       -1, -1
   },
   {
-    Xbug_w,                            TRUE,
-    EL_BUG_LEFT,                       ACTION_MOVING, MV_BIT_LEFT
+    Xbug_w,                            TRUE,   FALSE,
+    EL_BUG_LEFT,                       -1, -1
   },
   {
-    Xbug_gon,                          FALSE,
-    EL_BUG_UP,                         ACTION_MOVING, MV_BIT_UP
+    Xbug_gon,                          FALSE,  FALSE,
+    EL_BUG_UP,                         -1, -1
   },
   {
-    Xbug_goe,                          FALSE,
-    EL_BUG_RIGHT,                      ACTION_MOVING, MV_BIT_RIGHT
+    Xbug_goe,                          FALSE,  FALSE,
+    EL_BUG_RIGHT,                      -1, -1
   },
   {
-    Xbug_gos,                          FALSE,
-    EL_BUG_DOWN,                       ACTION_MOVING, MV_BIT_DOWN
+    Xbug_gos,                          FALSE,  FALSE,
+    EL_BUG_DOWN,                       -1, -1
   },
   {
-    Xbug_gow,                          FALSE,
-    EL_BUG_LEFT,                       ACTION_MOVING, MV_BIT_LEFT
+    Xbug_gow,                          FALSE,  FALSE,
+    EL_BUG_LEFT,                       -1, -1
   },
   {
-    Ybug_n,                            FALSE,
-    EL_BUG_UP,                         ACTION_MOVING, MV_BIT_UP
+    Ybug_n,                            FALSE,  FALSE,
+    EL_BUG,                            ACTION_MOVING, MV_BIT_UP
   },
   {
-    Ybug_nB,                           FALSE,
-    EL_BUG_UP,                         ACTION_MOVING, MV_BIT_UP
+    Ybug_nB,                           FALSE,  TRUE,
+    EL_BUG,                            ACTION_MOVING, MV_BIT_UP
   },
   {
-    Ybug_e,                            FALSE,
-    EL_BUG_RIGHT,                      ACTION_MOVING, MV_BIT_RIGHT
+    Ybug_e,                            FALSE,  FALSE,
+    EL_BUG,                            ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Ybug_eB,                           FALSE,
-    EL_BUG_RIGHT,                      ACTION_MOVING, MV_BIT_RIGHT
+    Ybug_eB,                           FALSE,  TRUE,
+    EL_BUG,                            ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Ybug_s,                            FALSE,
-    EL_BUG_DOWN,                       ACTION_MOVING, MV_BIT_DOWN
+    Ybug_s,                            FALSE,  FALSE,
+    EL_BUG,                            ACTION_MOVING, MV_BIT_DOWN
   },
   {
-    Ybug_sB,                           FALSE,
-    EL_BUG_DOWN,                       ACTION_MOVING, MV_BIT_DOWN
+    Ybug_sB,                           FALSE,  TRUE,
+    EL_BUG,                            ACTION_MOVING, MV_BIT_DOWN
   },
   {
-    Ybug_w,                            FALSE,
-    EL_BUG_LEFT,                       ACTION_MOVING, MV_BIT_LEFT
+    Ybug_w,                            FALSE,  FALSE,
+    EL_BUG,                            ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Ybug_wB,                           FALSE,
-    EL_BUG_LEFT,                       ACTION_MOVING, MV_BIT_LEFT
+    Ybug_wB,                           FALSE,  TRUE,
+    EL_BUG,                            ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Ybug_w_n,                          FALSE,
-    EL_BUG_UP,                         ACTION_TURNING_FROM_LEFT, MV_BIT_UP
+    Ybug_w_n,                          FALSE,  FALSE,
+    EL_BUG,                            ACTION_TURNING_FROM_LEFT, MV_BIT_UP
   },
   {
-    Ybug_n_e,                          FALSE,
-    EL_BUG_RIGHT,                      ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+    Ybug_n_e,                          FALSE,  FALSE,
+    EL_BUG,                            ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
   },
   {
-    Ybug_e_s,                          FALSE,
-    EL_BUG_DOWN,                       ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
+    Ybug_e_s,                          FALSE,  FALSE,
+    EL_BUG,                            ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
   },
   {
-    Ybug_s_w,                          FALSE,
-    EL_BUG_LEFT,                       ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+    Ybug_s_w,                          FALSE,  FALSE,
+    EL_BUG,                            ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
   },
   {
-    Ybug_e_n,                          FALSE,
-    EL_BUG_UP,                         ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
+    Ybug_e_n,                          FALSE,  FALSE,
+    EL_BUG,                            ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
   },
   {
-    Ybug_s_e,                          FALSE,
-    EL_BUG_RIGHT,                      ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+    Ybug_s_e,                          FALSE,  FALSE,
+    EL_BUG,                            ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
   },
   {
-    Ybug_w_s,                          FALSE,
-    EL_BUG_DOWN,                       ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
+    Ybug_w_s,                          FALSE,  FALSE,
+    EL_BUG,                            ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
   },
   {
-    Ybug_n_w,                          FALSE,
-    EL_BUG_LEFT,                       ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+    Ybug_n_w,                          FALSE,  FALSE,
+    EL_BUG,                            ACTION_TURNING_FROM_UP, MV_BIT_LEFT
   },
   {
-    Ybug_stone,                                FALSE,
-    EL_ROCK,                           -1, -1
+    Ybug_stone,                                FALSE,  FALSE,
+    EL_BUG,                            ACTION_SMASHED_BY_ROCK, -1
   },
   {
-    Ybug_spring,                       FALSE,
-    EL_SPRING,                         -1, -1
+    Ybug_spring,                       FALSE,  FALSE,
+    EL_BUG,                            ACTION_SMASHED_BY_SPRING, -1
   },
   {
-    Xtank_n,                           TRUE,
-    EL_SPACESHIP_UP,                   ACTION_MOVING, MV_BIT_UP
+    Xtank_n,                           TRUE,   FALSE,
+    EL_SPACESHIP_UP,                   -1, -1
   },
   {
-    Xtank_e,                           TRUE,
-    EL_SPACESHIP_RIGHT,                        ACTION_MOVING, MV_BIT_RIGHT
+    Xtank_e,                           TRUE,   FALSE,
+    EL_SPACESHIP_RIGHT,                        -1, -1
   },
   {
-    Xtank_s,                           TRUE,
-    EL_SPACESHIP_DOWN,                 ACTION_MOVING, MV_BIT_DOWN
+    Xtank_s,                           TRUE,   FALSE,
+    EL_SPACESHIP_DOWN,                 -1, -1
   },
   {
-    Xtank_w,                           TRUE,
-    EL_SPACESHIP_LEFT,                 ACTION_MOVING, MV_BIT_LEFT
+    Xtank_w,                           TRUE,   FALSE,
+    EL_SPACESHIP_LEFT,                 -1, -1
   },
   {
-    Xtank_gon,                         FALSE,
-    EL_SPACESHIP_UP,                   ACTION_MOVING, MV_BIT_UP
+    Xtank_gon,                         FALSE,  FALSE,
+    EL_SPACESHIP_UP,                   -1, -1
   },
   {
-    Xtank_goe,                         FALSE,
-    EL_SPACESHIP_RIGHT,                        ACTION_MOVING, MV_BIT_RIGHT
+    Xtank_goe,                         FALSE,  FALSE,
+    EL_SPACESHIP_RIGHT,                        -1, -1
   },
   {
-    Xtank_gos,                         FALSE,
-    EL_SPACESHIP_DOWN,                 ACTION_MOVING, MV_BIT_DOWN
+    Xtank_gos,                         FALSE,  FALSE,
+    EL_SPACESHIP_DOWN,                 -1, -1
   },
   {
-    Xtank_gow,                         FALSE,
-    EL_SPACESHIP_LEFT,                 ACTION_MOVING, MV_BIT_LEFT
+    Xtank_gow,                         FALSE,  FALSE,
+    EL_SPACESHIP_LEFT,                 -1, -1
   },
   {
-    Ytank_n,                           FALSE,
-    EL_SPACESHIP_UP,                   ACTION_MOVING, MV_BIT_UP
+    Ytank_n,                           FALSE,  FALSE,
+    EL_SPACESHIP,                      ACTION_MOVING, MV_BIT_UP
   },
   {
-    Ytank_nB,                          FALSE,
-    EL_SPACESHIP_UP,                   ACTION_MOVING, MV_BIT_UP
+    Ytank_nB,                          FALSE,  TRUE,
+    EL_SPACESHIP,                      ACTION_MOVING, MV_BIT_UP
   },
   {
-    Ytank_e,                           FALSE,
-    EL_SPACESHIP_RIGHT,                        ACTION_MOVING, MV_BIT_RIGHT
+    Ytank_e,                           FALSE,  FALSE,
+    EL_SPACESHIP,                      ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Ytank_eB,                          FALSE,
-    EL_SPACESHIP_RIGHT,                        ACTION_MOVING, MV_BIT_RIGHT
+    Ytank_eB,                          FALSE,  TRUE,
+    EL_SPACESHIP,                      ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Ytank_s,                           FALSE,
-    EL_SPACESHIP_DOWN,                 ACTION_MOVING, MV_BIT_DOWN
+    Ytank_s,                           FALSE,  FALSE,
+    EL_SPACESHIP,                      ACTION_MOVING, MV_BIT_DOWN
   },
   {
-    Ytank_sB,                          FALSE,
-    EL_SPACESHIP_DOWN,                 ACTION_MOVING, MV_BIT_DOWN
+    Ytank_sB,                          FALSE,  TRUE,
+    EL_SPACESHIP,                      ACTION_MOVING, MV_BIT_DOWN
   },
   {
-    Ytank_w,                           FALSE,
-    EL_SPACESHIP_LEFT,                 ACTION_MOVING, MV_BIT_LEFT
+    Ytank_w,                           FALSE,  FALSE,
+    EL_SPACESHIP,                      ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Ytank_wB,                          FALSE,
-    EL_SPACESHIP_LEFT,                 ACTION_MOVING, MV_BIT_LEFT
+    Ytank_wB,                          FALSE,  TRUE,
+    EL_SPACESHIP,                      ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Ytank_w_n,                         FALSE,
-    EL_SPACESHIP_UP,                   ACTION_TURNING_FROM_LEFT, MV_BIT_UP
+    Ytank_w_n,                         FALSE,  FALSE,
+    EL_SPACESHIP,                      ACTION_TURNING_FROM_LEFT, MV_BIT_UP
   },
   {
-    Ytank_n_e,                         FALSE,
-    EL_SPACESHIP_RIGHT,                        ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+    Ytank_n_e,                         FALSE,  FALSE,
+    EL_SPACESHIP,                      ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
   },
   {
-    Ytank_e_s,                         FALSE,
-    EL_SPACESHIP_DOWN,                 ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
+    Ytank_e_s,                         FALSE,  FALSE,
+    EL_SPACESHIP,                      ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
   },
   {
-    Ytank_s_w,                         FALSE,
-    EL_SPACESHIP_LEFT,                 ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+    Ytank_s_w,                         FALSE,  FALSE,
+    EL_SPACESHIP,                      ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
   },
   {
-    Ytank_e_n,                         FALSE,
-    EL_SPACESHIP_UP,                   ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
+    Ytank_e_n,                         FALSE,  FALSE,
+    EL_SPACESHIP,                      ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
   },
   {
-    Ytank_s_e,                         FALSE,
-    EL_SPACESHIP_RIGHT,                        ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+    Ytank_s_e,                         FALSE,  FALSE,
+    EL_SPACESHIP,                      ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
   },
   {
-    Ytank_w_s,                         FALSE,
-    EL_SPACESHIP_DOWN,                 ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
+    Ytank_w_s,                         FALSE,  FALSE,
+    EL_SPACESHIP,                      ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
   },
   {
-    Ytank_n_w,                         FALSE,
-    EL_SPACESHIP_LEFT,                 ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+    Ytank_n_w,                         FALSE,  FALSE,
+    EL_SPACESHIP,                      ACTION_TURNING_FROM_UP, MV_BIT_LEFT
   },
   {
-    Ytank_stone,                       FALSE,
-    EL_ROCK,                           -1, -1
+    Ytank_stone,                       FALSE,  FALSE,
+    EL_SPACESHIP,                      ACTION_SMASHED_BY_ROCK, -1
   },
   {
-    Ytank_spring,                      FALSE,
-    EL_SPRING,                         -1, -1
+    Ytank_spring,                      FALSE,  FALSE,
+    EL_SPACESHIP,                      ACTION_SMASHED_BY_SPRING, -1
   },
   {
-    Xandroid,                          TRUE,
-    EL_EMC_ANDROID,                    -1, -1
+    Xandroid,                          TRUE,   FALSE,
+    EL_EMC_ANDROID,                    ACTION_ACTIVE, -1
   },
   {
-    Xandroid_1_n,                      FALSE,
-    EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_UP
+    Xandroid_1_n,                      FALSE,  FALSE,
+    EL_EMC_ANDROID,                    ACTION_ACTIVE, MV_BIT_UP
   },
   {
-    Xandroid_2_n,                      FALSE,
-    EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_UP
+    Xandroid_2_n,                      FALSE,  FALSE,
+    EL_EMC_ANDROID,                    ACTION_ACTIVE, MV_BIT_UP
   },
   {
-    Xandroid_1_e,                      FALSE,
-    EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_RIGHT
+    Xandroid_1_e,                      FALSE,  FALSE,
+    EL_EMC_ANDROID,                    ACTION_ACTIVE, MV_BIT_RIGHT
   },
   {
-    Xandroid_2_e,                      FALSE,
-    EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_RIGHT
+    Xandroid_2_e,                      FALSE,  FALSE,
+    EL_EMC_ANDROID,                    ACTION_ACTIVE, MV_BIT_RIGHT
   },
   {
-    Xandroid_1_w,                      FALSE,
-    EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_LEFT
+    Xandroid_1_w,                      FALSE,  FALSE,
+    EL_EMC_ANDROID,                    ACTION_ACTIVE, MV_BIT_LEFT
   },
   {
-    Xandroid_2_w,                      FALSE,
-    EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_LEFT
+    Xandroid_2_w,                      FALSE,  FALSE,
+    EL_EMC_ANDROID,                    ACTION_ACTIVE, MV_BIT_LEFT
   },
   {
-    Xandroid_1_s,                      FALSE,
-    EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_DOWN
+    Xandroid_1_s,                      FALSE,  FALSE,
+    EL_EMC_ANDROID,                    ACTION_ACTIVE, MV_BIT_DOWN
   },
   {
-    Xandroid_2_s,                      FALSE,
-    EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_DOWN
+    Xandroid_2_s,                      FALSE,  FALSE,
+    EL_EMC_ANDROID,                    ACTION_ACTIVE, MV_BIT_DOWN
   },
   {
-    Yandroid_n,                                FALSE,
+    Yandroid_n,                                FALSE,  FALSE,
     EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_UP
   },
   {
-    Yandroid_nB,                       FALSE,
+    Yandroid_nB,                       FALSE,  TRUE,
     EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_UP
   },
   {
-    Yandroid_ne,                       FALSE,
-    EL_EMC_ANDROID,                    -1, -1
+    Yandroid_ne,                       FALSE,  FALSE,
+    EL_EMC_ANDROID,                    ACTION_GROWING, MV_BIT_UPRIGHT
   },
   {
-    Yandroid_neB,                      FALSE,
-    EL_EMC_ANDROID,                    -1, -1
+    Yandroid_neB,                      FALSE,  TRUE,
+    EL_EMC_ANDROID,                    ACTION_SHRINKING, MV_BIT_UPRIGHT
   },
   {
-    Yandroid_e,                                FALSE,
+    Yandroid_e,                                FALSE,  FALSE,
     EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Yandroid_eB,                       FALSE,
+    Yandroid_eB,                       FALSE,  TRUE,
     EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Yandroid_se,                       FALSE,
-    EL_EMC_ANDROID,                    -1, -1
+    Yandroid_se,                       FALSE,  FALSE,
+    EL_EMC_ANDROID,                    ACTION_GROWING, MV_BIT_DOWNRIGHT
   },
   {
-    Yandroid_seB,                      FALSE,
-    EL_EMC_ANDROID,                    -1, -1
+    Yandroid_seB,                      FALSE,  TRUE,
+    EL_EMC_ANDROID,                    ACTION_SHRINKING, MV_BIT_DOWNRIGHT
   },
   {
-    Yandroid_s,                                FALSE,
+    Yandroid_s,                                FALSE,  FALSE,
     EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_DOWN
   },
   {
-    Yandroid_sB,                       FALSE,
+    Yandroid_sB,                       FALSE,  TRUE,
     EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_DOWN
   },
   {
-    Yandroid_sw,                       FALSE,
-    EL_EMC_ANDROID,                    -1, -1
+    Yandroid_sw,                       FALSE,  FALSE,
+    EL_EMC_ANDROID,                    ACTION_GROWING, MV_BIT_DOWNLEFT
   },
   {
-    Yandroid_swB,                      FALSE,
-    EL_EMC_ANDROID,                    -1, -1
+    Yandroid_swB,                      FALSE,  TRUE,
+    EL_EMC_ANDROID,                    ACTION_SHRINKING, MV_BIT_DOWNLEFT
   },
   {
-    Yandroid_w,                                FALSE,
+    Yandroid_w,                                FALSE,  FALSE,
     EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Yandroid_wB,                       FALSE,
+    Yandroid_wB,                       FALSE,  TRUE,
     EL_EMC_ANDROID,                    ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Yandroid_nw,                       FALSE,
-    EL_EMC_ANDROID,                    -1, -1
+    Yandroid_nw,                       FALSE,  FALSE,
+    EL_EMC_ANDROID,                    ACTION_GROWING, MV_BIT_UPLEFT
   },
   {
-    Yandroid_nwB,                      FALSE,
-    EL_EMC_ANDROID,                    -1, -1
+    Yandroid_nwB,                      FALSE,  TRUE,
+    EL_EMC_ANDROID,                    ACTION_SHRINKING, MV_BIT_UPLEFT
   },
   {
-    Xspring,                           TRUE,
+    Xspring,                           TRUE,   FALSE,
     EL_SPRING,                         -1, -1
   },
   {
-    Xspring_pause,                     FALSE,
+    Xspring_pause,                     FALSE,  FALSE,
     EL_SPRING,                         -1, -1
   },
   {
-    Xspring_e,                         FALSE,
-    EL_SPRING,                         ACTION_MOVING, MV_BIT_RIGHT
+    Xspring_e,                         FALSE,  FALSE,
+    EL_SPRING,                         -1, -1
   },
   {
-    Xspring_w,                         FALSE,
-    EL_SPRING,                         ACTION_MOVING, MV_BIT_LEFT
+    Xspring_w,                         FALSE,  FALSE,
+    EL_SPRING,                         -1, -1
   },
   {
-    Xspring_fall,                      FALSE,
-    EL_SPRING,                         ACTION_FALLING, -1
+    Xspring_fall,                      FALSE,  FALSE,
+    EL_SPRING,                         -1, -1
   },
   {
-    Yspring_s,                         FALSE,
+    Yspring_s,                         FALSE,  FALSE,
     EL_SPRING,                         ACTION_FALLING, -1
   },
   {
-    Yspring_sB,                                FALSE,
+    Yspring_sB,                                FALSE,  TRUE,
     EL_SPRING,                         ACTION_FALLING, -1
   },
   {
-    Yspring_e,                         FALSE,
+    Yspring_e,                         FALSE,  FALSE,
     EL_SPRING,                         ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Yspring_eB,                                FALSE,
+    Yspring_eB,                                FALSE,  TRUE,
     EL_SPRING,                         ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Yspring_w,                         FALSE,
+    Yspring_w,                         FALSE,  FALSE,
     EL_SPRING,                         ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Yspring_wB,                                FALSE,
+    Yspring_wB,                                FALSE,  TRUE,
     EL_SPRING,                         ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Yspring_kill_e,                    FALSE,
-    EL_SPRING,                         -1, -1
+    Yspring_kill_e,                    FALSE,  FALSE,
+    EL_SPRING,                         ACTION_EATING, MV_BIT_RIGHT
   },
   {
-    Yspring_kill_eB,                   FALSE,
-    EL_SPRING,                         -1, -1
+    Yspring_kill_eB,                   FALSE,  TRUE,
+    EL_SPRING,                         ACTION_EATING, MV_BIT_RIGHT
   },
   {
-    Yspring_kill_w,                    FALSE,
-    EL_SPRING,                         -1, -1
+    Yspring_kill_w,                    FALSE,  FALSE,
+    EL_SPRING,                         ACTION_EATING, MV_BIT_LEFT
   },
   {
-    Yspring_kill_wB,                   FALSE,
-    EL_SPRING,                         -1, -1
+    Yspring_kill_wB,                   FALSE,  TRUE,
+    EL_SPRING,                         ACTION_EATING, MV_BIT_LEFT
   },
   {
-    Xeater_n,                          TRUE,
-    EL_YAMYAM,                         ACTION_MOVING, MV_BIT_UP
+    Xeater_n,                          TRUE,   FALSE,
+    EL_YAMYAM_UP,                      -1, -1
   },
   {
-    Xeater_e,                          FALSE,
-    EL_YAMYAM,                         ACTION_MOVING, MV_BIT_RIGHT
+    Xeater_e,                          TRUE,   FALSE,
+    EL_YAMYAM_RIGHT,                   -1, -1
   },
   {
-    Xeater_w,                          FALSE,
-    EL_YAMYAM,                         ACTION_MOVING, MV_BIT_LEFT
+    Xeater_w,                          TRUE,   FALSE,
+    EL_YAMYAM_LEFT,                    -1, -1
   },
   {
-    Xeater_s,                          FALSE,
-    EL_YAMYAM,                         ACTION_MOVING, MV_BIT_DOWN
+    Xeater_s,                          TRUE,   FALSE,
+    EL_YAMYAM_DOWN,                    -1, -1
   },
   {
-    Yeater_n,                          FALSE,
+    Yeater_n,                          FALSE,  FALSE,
     EL_YAMYAM,                         ACTION_MOVING, MV_BIT_UP
   },
   {
-    Yeater_nB,                         FALSE,
+    Yeater_nB,                         FALSE,  TRUE,
     EL_YAMYAM,                         ACTION_MOVING, MV_BIT_UP
   },
   {
-    Yeater_e,                          FALSE,
+    Yeater_e,                          FALSE,  FALSE,
     EL_YAMYAM,                         ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Yeater_eB,                         FALSE,
+    Yeater_eB,                         FALSE,  TRUE,
     EL_YAMYAM,                         ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Yeater_s,                          FALSE,
+    Yeater_s,                          FALSE,  FALSE,
     EL_YAMYAM,                         ACTION_MOVING, MV_BIT_DOWN
   },
   {
-    Yeater_sB,                         FALSE,
+    Yeater_sB,                         FALSE,  TRUE,
     EL_YAMYAM,                         ACTION_MOVING, MV_BIT_DOWN
   },
   {
-    Yeater_w,                          FALSE,
+    Yeater_w,                          FALSE,  FALSE,
     EL_YAMYAM,                         ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Yeater_wB,                         FALSE,
+    Yeater_wB,                         FALSE,  TRUE,
     EL_YAMYAM,                         ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Yeater_stone,                      FALSE,
-    EL_ROCK,                           -1, -1
+    Yeater_stone,                      FALSE,  FALSE,
+    EL_YAMYAM,                         ACTION_SMASHED_BY_ROCK, -1
   },
   {
-    Yeater_spring,                     FALSE,
-    EL_SPRING,                         -1, -1
+    Yeater_spring,                     FALSE,  FALSE,
+    EL_YAMYAM,                         ACTION_SMASHED_BY_SPRING, -1
   },
   {
-    Xalien,                            TRUE,
+    Xalien,                            TRUE,   FALSE,
     EL_ROBOT,                          -1, -1
   },
   {
-    Xalien_pause,                      FALSE,
+    Xalien_pause,                      FALSE,  FALSE,
     EL_ROBOT,                          -1, -1
   },
   {
-    Yalien_n,                          FALSE,
+    Yalien_n,                          FALSE,  FALSE,
     EL_ROBOT,                          ACTION_MOVING, MV_BIT_UP
   },
   {
-    Yalien_nB,                         FALSE,
+    Yalien_nB,                         FALSE,  TRUE,
     EL_ROBOT,                          ACTION_MOVING, MV_BIT_UP
   },
   {
-    Yalien_e,                          FALSE,
+    Yalien_e,                          FALSE,  FALSE,
     EL_ROBOT,                          ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Yalien_eB,                         FALSE,
+    Yalien_eB,                         FALSE,  TRUE,
     EL_ROBOT,                          ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Yalien_s,                          FALSE,
+    Yalien_s,                          FALSE,  FALSE,
     EL_ROBOT,                          ACTION_MOVING, MV_BIT_DOWN
   },
   {
-    Yalien_sB,                         FALSE,
+    Yalien_sB,                         FALSE,  TRUE,
     EL_ROBOT,                          ACTION_MOVING, MV_BIT_DOWN
   },
   {
-    Yalien_w,                          FALSE,
+    Yalien_w,                          FALSE,  FALSE,
     EL_ROBOT,                          ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Yalien_wB,                         FALSE,
+    Yalien_wB,                         FALSE,  TRUE,
     EL_ROBOT,                          ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Yalien_stone,                      FALSE,
-    EL_ROCK,                           -1, -1
+    Yalien_stone,                      FALSE,  FALSE,
+    EL_ROBOT,                          ACTION_SMASHED_BY_ROCK, -1
   },
   {
-    Yalien_spring,                     FALSE,
-    EL_SPRING,                         -1, -1
+    Yalien_spring,                     FALSE,  FALSE,
+    EL_ROBOT,                          ACTION_SMASHED_BY_SPRING, -1
   },
   {
-    Xemerald,                          TRUE,
+    Xemerald,                          TRUE,   FALSE,
     EL_EMERALD,                                -1, -1
   },
   {
-    Xemerald_pause,                    FALSE,
+    Xemerald_pause,                    FALSE,  FALSE,
     EL_EMERALD,                                -1, -1
   },
   {
-    Xemerald_fall,                     FALSE,
-    EL_EMERALD,                                ACTION_FALLING, -1
+    Xemerald_fall,                     FALSE,  FALSE,
+    EL_EMERALD,                                -1, -1
   },
   {
-    Xemerald_shine,                    FALSE,
-    EL_EMERALD,                                -1, -1
+    Xemerald_shine,                    FALSE,  FALSE,
+    EL_EMERALD,                                ACTION_TWINKLING, -1
   },
   {
-    Yemerald_s,                                FALSE,
+    Yemerald_s,                                FALSE,  FALSE,
     EL_EMERALD,                                ACTION_FALLING, -1
   },
   {
-    Yemerald_sB,                       FALSE,
+    Yemerald_sB,                       FALSE,  TRUE,
     EL_EMERALD,                                ACTION_FALLING, -1
   },
   {
-    Yemerald_e,                                FALSE,
+    Yemerald_e,                                FALSE,  FALSE,
     EL_EMERALD,                                ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Yemerald_eB,                       FALSE,
+    Yemerald_eB,                       FALSE,  TRUE,
     EL_EMERALD,                                ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Yemerald_w,                                FALSE,
+    Yemerald_w,                                FALSE,  FALSE,
     EL_EMERALD,                                ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Yemerald_wB,                       FALSE,
+    Yemerald_wB,                       FALSE,  TRUE,
     EL_EMERALD,                                ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Yemerald_eat,                      FALSE,
-    EL_EMERALD,                                -1, -1
+    Yemerald_eat,                      FALSE,  FALSE,
+    EL_EMERALD,                                ACTION_COLLECTING, -1
   },
   {
-    Yemerald_stone,                    FALSE,
-    EL_ROCK,                           -1, -1
+    Yemerald_stone,                    FALSE,  FALSE,
+    EL_NUT,                            ACTION_BREAKING, -1
   },
   {
-    Xdiamond,                          TRUE,
+    Xdiamond,                          TRUE,   FALSE,
     EL_DIAMOND,                                -1, -1
   },
   {
-    Xdiamond_pause,                    FALSE,
+    Xdiamond_pause,                    FALSE,  FALSE,
     EL_DIAMOND,                                -1, -1
   },
   {
-    Xdiamond_fall,                     FALSE,
-    EL_DIAMOND,                                ACTION_FALLING, -1
+    Xdiamond_fall,                     FALSE,  FALSE,
+    EL_DIAMOND,                                -1, -1
   },
   {
-    Xdiamond_shine,                    FALSE,
-    EL_DIAMOND,                                -1, -1
+    Xdiamond_shine,                    FALSE,  FALSE,
+    EL_DIAMOND,                                ACTION_TWINKLING, -1
   },
   {
-    Ydiamond_s,                                FALSE,
+    Ydiamond_s,                                FALSE,  FALSE,
     EL_DIAMOND,                                ACTION_FALLING, -1
   },
   {
-    Ydiamond_sB,                       FALSE,
+    Ydiamond_sB,                       FALSE,  TRUE,
     EL_DIAMOND,                                ACTION_FALLING, -1
   },
   {
-    Ydiamond_e,                                FALSE,
+    Ydiamond_e,                                FALSE,  FALSE,
     EL_DIAMOND,                                ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Ydiamond_eB,                       FALSE,
+    Ydiamond_eB,                       FALSE,  TRUE,
     EL_DIAMOND,                                ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Ydiamond_w,                                FALSE,
+    Ydiamond_w,                                FALSE,  FALSE,
     EL_DIAMOND,                                ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Ydiamond_wB,                       FALSE,
+    Ydiamond_wB,                       FALSE,  TRUE,
     EL_DIAMOND,                                ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Ydiamond_eat,                      FALSE,
-    EL_DIAMOND,                                -1, -1
+    Ydiamond_eat,                      FALSE,  FALSE,
+    EL_DIAMOND,                                ACTION_COLLECTING, -1
   },
   {
-    Ydiamond_stone,                    FALSE,
-    EL_ROCK,                           -1, -1
+    Ydiamond_stone,                    FALSE,  FALSE,
+    EL_DIAMOND,                                ACTION_SMASHED_BY_ROCK, -1
   },
   {
-    Xdrip_fall,                                TRUE,
-    EL_AMOEBA_DROP,                    ACTION_FALLING, -1
+    Xdrip_fall,                                TRUE,   FALSE,
+    EL_AMOEBA_DROP,                    -1, -1
   },
   {
-    Xdrip_stretch,                     FALSE,
-    EL_AMOEBA_DROP,                    -1, -1
+    Xdrip_stretch,                     FALSE,  FALSE,
+    EL_AMOEBA_DROP,                    ACTION_FALLING, -1
   },
   {
-    Xdrip_stretchB,                    FALSE,
-    EL_AMOEBA_DROP,                    -1, -1
+    Xdrip_stretchB,                    FALSE,  TRUE,
+    EL_AMOEBA_DROP,                    ACTION_FALLING, -1
   },
   {
-    Xdrip_eat,                         FALSE,
-    EL_AMOEBA_DROP,                    -1, -1
+    Xdrip_eat,                         FALSE,  FALSE,
+    EL_AMOEBA_DROP,                    ACTION_GROWING, -1
   },
   {
-    Ydrip_s1,                          FALSE,
+    Ydrip_s1,                          FALSE,  FALSE,
     EL_AMOEBA_DROP,                    ACTION_FALLING, -1
   },
   {
-    Ydrip_s1B,                         FALSE,
+    Ydrip_s1B,                         FALSE,  TRUE,
     EL_AMOEBA_DROP,                    ACTION_FALLING, -1
   },
   {
-    Ydrip_s2,                          FALSE,
+    Ydrip_s2,                          FALSE,  FALSE,
     EL_AMOEBA_DROP,                    ACTION_FALLING, -1
   },
   {
-    Ydrip_s2B,                         FALSE,
+    Ydrip_s2B,                         FALSE,  TRUE,
     EL_AMOEBA_DROP,                    ACTION_FALLING, -1
   },
   {
-    Xbomb,                             TRUE,
+    Xbomb,                             TRUE,   FALSE,
     EL_BOMB,                           -1, -1
   },
   {
-    Xbomb_pause,                       FALSE,
+    Xbomb_pause,                       FALSE,  FALSE,
     EL_BOMB,                           -1, -1
   },
   {
-    Xbomb_fall,                                FALSE,
-    EL_BOMB,                           ACTION_FALLING, -1
+    Xbomb_fall,                                FALSE,  FALSE,
+    EL_BOMB,                           -1, -1
   },
   {
-    Ybomb_s,                           FALSE,
+    Ybomb_s,                           FALSE,  FALSE,
     EL_BOMB,                           ACTION_FALLING, -1
   },
   {
-    Ybomb_sB,                          FALSE,
+    Ybomb_sB,                          FALSE,  TRUE,
     EL_BOMB,                           ACTION_FALLING, -1
   },
   {
-    Ybomb_e,                           FALSE,
+    Ybomb_e,                           FALSE,  FALSE,
     EL_BOMB,                           ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Ybomb_eB,                          FALSE,
+    Ybomb_eB,                          FALSE,  TRUE,
     EL_BOMB,                           ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Ybomb_w,                           FALSE,
+    Ybomb_w,                           FALSE,  FALSE,
     EL_BOMB,                           ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Ybomb_wB,                          FALSE,
+    Ybomb_wB,                          FALSE,  TRUE,
     EL_BOMB,                           ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Ybomb_eat,                         FALSE,
-    EL_BOMB,                           -1, -1
+    Ybomb_eat,                         FALSE,  FALSE,
+    EL_BOMB,                           ACTION_ACTIVATING, -1
   },
   {
-    Xballoon,                          TRUE,
+    Xballoon,                          TRUE,   FALSE,
     EL_BALLOON,                                -1, -1
   },
   {
-    Yballoon_n,                                FALSE,
+    Yballoon_n,                                FALSE,  FALSE,
     EL_BALLOON,                                ACTION_MOVING, MV_BIT_UP
   },
   {
-    Yballoon_nB,                       FALSE,
+    Yballoon_nB,                       FALSE,  TRUE,
     EL_BALLOON,                                ACTION_MOVING, MV_BIT_UP
   },
   {
-    Yballoon_e,                                FALSE,
+    Yballoon_e,                                FALSE,  FALSE,
     EL_BALLOON,                                ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Yballoon_eB,                       FALSE,
+    Yballoon_eB,                       FALSE,  TRUE,
     EL_BALLOON,                                ACTION_MOVING, MV_BIT_RIGHT
   },
   {
-    Yballoon_s,                                FALSE,
+    Yballoon_s,                                FALSE,  FALSE,
     EL_BALLOON,                                ACTION_MOVING, MV_BIT_DOWN
   },
   {
-    Yballoon_sB,                       FALSE,
+    Yballoon_sB,                       FALSE,  TRUE,
     EL_BALLOON,                                ACTION_MOVING, MV_BIT_DOWN
   },
   {
-    Yballoon_w,                                FALSE,
+    Yballoon_w,                                FALSE,  FALSE,
     EL_BALLOON,                                ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Yballoon_wB,                       FALSE,
+    Yballoon_wB,                       FALSE,  TRUE,
     EL_BALLOON,                                ACTION_MOVING, MV_BIT_LEFT
   },
   {
-    Xgrass,                            TRUE,
+    Xgrass,                            TRUE,   FALSE,
     EL_EMC_GRASS,                      -1, -1
   },
   {
-    Ygrass_nB,                         FALSE,
-    EL_EMC_GRASS,                      ACTION_MOVING, MV_BIT_UP
+    Ygrass_nB,                         FALSE,  FALSE,
+    EL_EMC_GRASS,                      ACTION_DIGGING, MV_BIT_UP
   },
   {
-    Ygrass_eB,                         FALSE,
-    EL_EMC_GRASS,                      ACTION_MOVING, MV_BIT_RIGHT
+    Ygrass_eB,                         FALSE,  FALSE,
+    EL_EMC_GRASS,                      ACTION_DIGGING, MV_BIT_RIGHT
   },
   {
-    Ygrass_sB,                         FALSE,
-    EL_EMC_GRASS,                      ACTION_MOVING, MV_BIT_DOWN
+    Ygrass_sB,                         FALSE,  FALSE,
+    EL_EMC_GRASS,                      ACTION_DIGGING, MV_BIT_DOWN
   },
   {
-    Ygrass_wB,                         FALSE,
-    EL_EMC_GRASS,                      ACTION_MOVING, MV_BIT_LEFT
+    Ygrass_wB,                         FALSE,  FALSE,
+    EL_EMC_GRASS,                      ACTION_DIGGING, MV_BIT_LEFT
   },
   {
-    Xdirt,                             TRUE,
+    Xdirt,                             TRUE,   FALSE,
     EL_SAND,                           -1, -1
   },
   {
-    Ydirt_nB,                          FALSE,
-    EL_SAND,                           ACTION_MOVING, MV_BIT_UP
+    Ydirt_nB,                          FALSE,  FALSE,
+    EL_SAND,                           ACTION_DIGGING, MV_BIT_UP
   },
   {
-    Ydirt_eB,                          FALSE,
-    EL_SAND,                           ACTION_MOVING, MV_BIT_RIGHT
+    Ydirt_eB,                          FALSE,  FALSE,
+    EL_SAND,                           ACTION_DIGGING, MV_BIT_RIGHT
   },
   {
-    Ydirt_sB,                          FALSE,
-    EL_SAND,                           ACTION_MOVING, MV_BIT_DOWN
+    Ydirt_sB,                          FALSE,  FALSE,
+    EL_SAND,                           ACTION_DIGGING, MV_BIT_DOWN
   },
   {
-    Ydirt_wB,                          FALSE,
-    EL_SAND,                           ACTION_MOVING, MV_BIT_LEFT
+    Ydirt_wB,                          FALSE,  FALSE,
+    EL_SAND,                           ACTION_DIGGING, MV_BIT_LEFT
   },
   {
-    Xacid_ne,                          TRUE,
+    Xacid_ne,                          TRUE,   FALSE,
     EL_ACID_POOL_TOPRIGHT,             -1, -1
   },
   {
-    Xacid_se,                          TRUE,
+    Xacid_se,                          TRUE,   FALSE,
     EL_ACID_POOL_BOTTOMRIGHT,          -1, -1
   },
   {
-    Xacid_s,                           TRUE,
+    Xacid_s,                           TRUE,   FALSE,
     EL_ACID_POOL_BOTTOM,               -1, -1
   },
   {
-    Xacid_sw,                          TRUE,
+    Xacid_sw,                          TRUE,   FALSE,
     EL_ACID_POOL_BOTTOMLEFT,           -1, -1
   },
   {
-    Xacid_nw,                          TRUE,
+    Xacid_nw,                          TRUE,   FALSE,
     EL_ACID_POOL_TOPLEFT,              -1, -1
   },
   {
-    Xacid_1,                           TRUE,
+    Xacid_1,                           TRUE,   FALSE,
     EL_ACID,                           -1, -1
   },
   {
-    Xacid_2,                           FALSE,
+    Xacid_2,                           FALSE,  FALSE,
     EL_ACID,                           -1, -1
   },
   {
-    Xacid_3,                           FALSE,
+    Xacid_3,                           FALSE,  FALSE,
     EL_ACID,                           -1, -1
   },
   {
-    Xacid_4,                           FALSE,
+    Xacid_4,                           FALSE,  FALSE,
     EL_ACID,                           -1, -1
   },
   {
-    Xacid_5,                           FALSE,
+    Xacid_5,                           FALSE,  FALSE,
     EL_ACID,                           -1, -1
   },
   {
-    Xacid_6,                           FALSE,
+    Xacid_6,                           FALSE,  FALSE,
     EL_ACID,                           -1, -1
   },
   {
-    Xacid_7,                           FALSE,
+    Xacid_7,                           FALSE,  FALSE,
     EL_ACID,                           -1, -1
   },
   {
-    Xacid_8,                           FALSE,
+    Xacid_8,                           FALSE,  FALSE,
     EL_ACID,                           -1, -1
   },
   {
-    Xball_1,                           TRUE,
+    Xball_1,                           TRUE,   FALSE,
     EL_EMC_MAGIC_BALL,                 -1, -1
   },
   {
-    Xball_1B,                          FALSE,
-    EL_EMC_MAGIC_BALL,                 -1, -1
+    Xball_1B,                          FALSE,  FALSE,
+    EL_EMC_MAGIC_BALL,                 ACTION_ACTIVE, -1
   },
   {
-    Xball_2,                           FALSE,
-    EL_EMC_MAGIC_BALL,                 -1, -1
+    Xball_2,                           FALSE,  FALSE,
+    EL_EMC_MAGIC_BALL,                 ACTION_ACTIVE, -1
   },
   {
-    Xball_2B,                          FALSE,
-    EL_EMC_MAGIC_BALL,                 -1, -1
+    Xball_2B,                          FALSE,  FALSE,
+    EL_EMC_MAGIC_BALL,                 ACTION_ACTIVE, -1
   },
   {
-    Yball_eat,                         FALSE,
-    EL_EMC_MAGIC_BALL,                 -1, -1
+    Yball_eat,                         FALSE,  FALSE,
+    EL_EMC_MAGIC_BALL,                 ACTION_DROPPING, -1
   },
   {
-    Xgrow_ns,                          TRUE,
-    EL_EXPANDABLE_WALL_VERTICAL,       -1, -1
+    Ykey_1_eat,                                FALSE,  FALSE,
+    EL_EM_KEY_1,                       ACTION_COLLECTING, -1
+  },
+  {
+    Ykey_2_eat,                                FALSE,  FALSE,
+    EL_EM_KEY_2,                       ACTION_COLLECTING, -1
+  },
+  {
+    Ykey_3_eat,                                FALSE,  FALSE,
+    EL_EM_KEY_3,                       ACTION_COLLECTING, -1
+  },
+  {
+    Ykey_4_eat,                                FALSE,  FALSE,
+    EL_EM_KEY_4,                       ACTION_COLLECTING, -1
+  },
+  {
+    Ykey_5_eat,                                FALSE,  FALSE,
+    EL_EMC_KEY_5,                      ACTION_COLLECTING, -1
+  },
+  {
+    Ykey_6_eat,                                FALSE,  FALSE,
+    EL_EMC_KEY_6,                      ACTION_COLLECTING, -1
+  },
+  {
+    Ykey_7_eat,                                FALSE,  FALSE,
+    EL_EMC_KEY_7,                      ACTION_COLLECTING, -1
   },
   {
-    Ygrow_ns_eat,                      FALSE,
+    Ykey_8_eat,                                FALSE,  FALSE,
+    EL_EMC_KEY_8,                      ACTION_COLLECTING, -1
+  },
+  {
+    Ylenses_eat,                       FALSE,  FALSE,
+    EL_EMC_LENSES,                     ACTION_COLLECTING, -1
+  },
+  {
+    Ymagnify_eat,                      FALSE,  FALSE,
+    EL_EMC_MAGNIFIER,                  ACTION_COLLECTING, -1
+  },
+  {
+    Ygrass_eat,                                FALSE,  FALSE,
+    EL_EMC_GRASS,                      ACTION_SNAPPING, -1
+  },
+  {
+    Ydirt_eat,                         FALSE,  FALSE,
+    EL_SAND,                           ACTION_SNAPPING, -1
+  },
+  {
+    Xgrow_ns,                          TRUE,   FALSE,
     EL_EXPANDABLE_WALL_VERTICAL,       -1, -1
   },
   {
-    Xgrow_ew,                          TRUE,
-    EL_EXPANDABLE_WALL_HORIZONTAL,     -1, -1
+    Ygrow_ns_eat,                      FALSE,  FALSE,
+    EL_EXPANDABLE_WALL_VERTICAL,       ACTION_GROWING, -1
   },
   {
-    Ygrow_ew_eat,                      FALSE,
+    Xgrow_ew,                          TRUE,   FALSE,
     EL_EXPANDABLE_WALL_HORIZONTAL,     -1, -1
   },
   {
-    Xwonderwall,                       TRUE,
-    EL_MAGIC_WALL,                     -1, -1
+    Ygrow_ew_eat,                      FALSE,  FALSE,
+    EL_EXPANDABLE_WALL_HORIZONTAL,     ACTION_GROWING, -1
   },
   {
-    XwonderwallB,                      FALSE,
+    Xwonderwall,                       TRUE,   FALSE,
     EL_MAGIC_WALL,                     -1, -1
   },
   {
-    Xamoeba_1,                         TRUE,
-    EL_AMOEBA_WET,                     -1, -1
+    XwonderwallB,                      FALSE,  FALSE,
+    EL_MAGIC_WALL,                     ACTION_ACTIVE, -1
   },
   {
-    Xamoeba_2,                         FALSE,
-    EL_AMOEBA_WET,                     -1, -1
+    Xamoeba_1,                         TRUE,   FALSE,
+    EL_AMOEBA_DRY,                     ACTION_OTHER, -1
   },
   {
-    Xamoeba_3,                         FALSE,
-    EL_AMOEBA_WET,                     -1, -1
+    Xamoeba_2,                         FALSE,  FALSE,
+    EL_AMOEBA_DRY,                     ACTION_OTHER, -1
   },
   {
-    Xamoeba_4,                         FALSE,
-    EL_AMOEBA_WET,                     -1, -1
+    Xamoeba_3,                         FALSE,  FALSE,
+    EL_AMOEBA_DRY,                     ACTION_OTHER, -1
   },
   {
-    Xamoeba_5,                         FALSE,
-    EL_AMOEBA_WET,                     -1, -1
+    Xamoeba_4,                         FALSE,  FALSE,
+    EL_AMOEBA_DRY,                     ACTION_OTHER, -1
   },
   {
-    Xamoeba_6,                         FALSE,
-    EL_AMOEBA_WET,                     -1, -1
+    Xamoeba_5,                         TRUE,   FALSE,
+    EL_AMOEBA_WET,                     ACTION_OTHER, -1
   },
   {
-    Xamoeba_7,                         FALSE,
-    EL_AMOEBA_WET,                     -1, -1
+    Xamoeba_6,                         FALSE,  FALSE,
+    EL_AMOEBA_WET,                     ACTION_OTHER, -1
   },
   {
-    Xamoeba_8,                         FALSE,
-    EL_AMOEBA_WET,                     -1, -1
+    Xamoeba_7,                         FALSE,  FALSE,
+    EL_AMOEBA_WET,                     ACTION_OTHER, -1
   },
   {
-    Xdoor_1,                           TRUE,
+    Xamoeba_8,                         FALSE,  FALSE,
+    EL_AMOEBA_WET,                     ACTION_OTHER, -1
+  },
+  {
+    Xdoor_1,                           TRUE,   FALSE,
     EL_EM_GATE_1,                      -1, -1
   },
   {
-    Xdoor_2,                           TRUE,
+    Xdoor_2,                           TRUE,   FALSE,
     EL_EM_GATE_2,                      -1, -1
   },
   {
-    Xdoor_3,                           TRUE,
+    Xdoor_3,                           TRUE,   FALSE,
     EL_EM_GATE_3,                      -1, -1
   },
   {
-    Xdoor_4,                           TRUE,
+    Xdoor_4,                           TRUE,   FALSE,
     EL_EM_GATE_4,                      -1, -1
   },
   {
-    Xdoor_5,                           TRUE,
-    EL_EM_GATE_5,                      -1, -1
+    Xdoor_5,                           TRUE,   FALSE,
+    EL_EMC_GATE_5,                     -1, -1
   },
   {
-    Xdoor_6,                           TRUE,
-    EL_EM_GATE_6,                      -1, -1
+    Xdoor_6,                           TRUE,   FALSE,
+    EL_EMC_GATE_6,                     -1, -1
   },
   {
-    Xdoor_7,                           TRUE,
-    EL_EM_GATE_7,                      -1, -1
+    Xdoor_7,                           TRUE,   FALSE,
+    EL_EMC_GATE_7,                     -1, -1
   },
   {
-    Xdoor_8,                           TRUE,
-    EL_EM_GATE_8,                      -1, -1
+    Xdoor_8,                           TRUE,   FALSE,
+    EL_EMC_GATE_8,                     -1, -1
   },
   {
-    Xkey_1,                            TRUE,
+    Xkey_1,                            TRUE,   FALSE,
     EL_EM_KEY_1,                       -1, -1
   },
   {
-    Xkey_2,                            TRUE,
+    Xkey_2,                            TRUE,   FALSE,
     EL_EM_KEY_2,                       -1, -1
   },
   {
-    Xkey_3,                            TRUE,
+    Xkey_3,                            TRUE,   FALSE,
     EL_EM_KEY_3,                       -1, -1
   },
   {
-    Xkey_4,                            TRUE,
+    Xkey_4,                            TRUE,   FALSE,
     EL_EM_KEY_4,                       -1, -1
   },
   {
-    Xkey_5,                            TRUE,
-    EL_EM_KEY_5,                       -1, -1
+    Xkey_5,                            TRUE,   FALSE,
+    EL_EMC_KEY_5,                      -1, -1
   },
   {
-    Xkey_6,                            TRUE,
-    EL_EM_KEY_6,                       -1, -1
+    Xkey_6,                            TRUE,   FALSE,
+    EL_EMC_KEY_6,                      -1, -1
   },
   {
-    Xkey_7,                            TRUE,
-    EL_EM_KEY_7,                       -1, -1
+    Xkey_7,                            TRUE,   FALSE,
+    EL_EMC_KEY_7,                      -1, -1
   },
   {
-    Xkey_8,                            TRUE,
-    EL_EM_KEY_8,                       -1, -1
+    Xkey_8,                            TRUE,   FALSE,
+    EL_EMC_KEY_8,                      -1, -1
   },
   {
-    Xwind_n,                           TRUE,
+    Xwind_n,                           TRUE,   FALSE,
     EL_BALLOON_SWITCH_UP,              -1, -1
   },
   {
-    Xwind_e,                           TRUE,
+    Xwind_e,                           TRUE,   FALSE,
     EL_BALLOON_SWITCH_RIGHT,           -1, -1
   },
   {
-    Xwind_s,                           TRUE,
+    Xwind_s,                           TRUE,   FALSE,
     EL_BALLOON_SWITCH_DOWN,            -1, -1
   },
   {
-    Xwind_w,                           TRUE,
+    Xwind_w,                           TRUE,   FALSE,
     EL_BALLOON_SWITCH_LEFT,            -1, -1
   },
   {
-    Xwind_nesw,                                TRUE,
+    Xwind_nesw,                                TRUE,   FALSE,
     EL_BALLOON_SWITCH_ANY,             -1, -1
   },
   {
-    Xwind_stop,                                TRUE,
+    Xwind_stop,                                TRUE,   FALSE,
     EL_BALLOON_SWITCH_NONE,            -1, -1
   },
   {
-    Xexit,                             TRUE,
+    Xexit,                             TRUE,   FALSE,
     EL_EXIT_CLOSED,                    -1, -1
   },
   {
-    Xexit_1,                           TRUE,
+    Xexit_1,                           TRUE,   FALSE,
     EL_EXIT_OPEN,                      -1, -1
   },
   {
-    Xexit_2,                           FALSE,
+    Xexit_2,                           FALSE,  FALSE,
     EL_EXIT_OPEN,                      -1, -1
   },
   {
-    Xexit_3,                           FALSE,
+    Xexit_3,                           FALSE,  FALSE,
     EL_EXIT_OPEN,                      -1, -1
   },
   {
-    Xdynamite,                         TRUE,
-    EL_DYNAMITE,                       -1, -1
+    Xdynamite,                         TRUE,   FALSE,
+    EL_EM_DYNAMITE,                    -1, -1
   },
   {
-    Ydynamite_eat,                     FALSE,
-    EL_DYNAMITE,                       -1, -1
+    Ydynamite_eat,                     FALSE,  FALSE,
+    EL_EM_DYNAMITE,                    ACTION_COLLECTING, -1
   },
   {
-    Xdynamite_1,                       TRUE,
-    EL_DYNAMITE_ACTIVE,                        -1, -1
+    Xdynamite_1,                       TRUE,   FALSE,
+    EL_EM_DYNAMITE_ACTIVE,             -1, -1
   },
   {
-    Xdynamite_2,                       FALSE,
-    EL_DYNAMITE_ACTIVE,                        -1, -1
+    Xdynamite_2,                       FALSE,  FALSE,
+    EL_EM_DYNAMITE_ACTIVE,             -1, -1
   },
   {
-    Xdynamite_3,                       FALSE,
-    EL_DYNAMITE_ACTIVE,                        -1, -1
+    Xdynamite_3,                       FALSE,  FALSE,
+    EL_EM_DYNAMITE_ACTIVE,             -1, -1
   },
   {
-    Xdynamite_4,                       FALSE,
-    EL_DYNAMITE_ACTIVE,                        -1, -1
+    Xdynamite_4,                       FALSE,  FALSE,
+    EL_EM_DYNAMITE_ACTIVE,             -1, -1
   },
   {
-    Xbumper,                           TRUE,
+    Xbumper,                           TRUE,   FALSE,
     EL_EMC_SPRING_BUMPER,              -1, -1
   },
   {
-    XbumperB,                          FALSE,
-    EL_EMC_SPRING_BUMPER,              -1, -1
+    XbumperB,                          FALSE,  FALSE,
+    EL_EMC_SPRING_BUMPER,              ACTION_ACTIVE, -1
   },
   {
-    Xwheel,                            TRUE,
+    Xwheel,                            TRUE,   FALSE,
     EL_ROBOT_WHEEL,                    -1, -1
   },
   {
-    XwheelB,                           FALSE,
-    EL_ROBOT_WHEEL,                    -1, -1
+    XwheelB,                           FALSE,  FALSE,
+    EL_ROBOT_WHEEL,                    ACTION_ACTIVE, -1
   },
   {
-    Xswitch,                           TRUE,
+    Xswitch,                           TRUE,   FALSE,
     EL_EMC_MAGIC_BALL_SWITCH,          -1, -1
   },
   {
-    XswitchB,                          FALSE,
-    EL_UNKNOWN,                                -1, -1
+    XswitchB,                          FALSE,  FALSE,
+    EL_EMC_MAGIC_BALL_SWITCH,          ACTION_ACTIVE, -1
   },
   {
-    Xsand,                             TRUE,
+    Xsand,                             TRUE,   FALSE,
     EL_QUICKSAND_EMPTY,                        -1, -1
   },
   {
-    Xsand_stone,                       TRUE,
+    Xsand_stone,                       TRUE,   FALSE,
     EL_QUICKSAND_FULL,                 -1, -1
   },
   {
-    Xsand_stonein_1,                   FALSE,
-    EL_QUICKSAND_FULL,                 -1, -1
+    Xsand_stonein_1,                   FALSE,  TRUE,
+    EL_ROCK,                           ACTION_FILLING, -1
   },
   {
-    Xsand_stonein_2,                   FALSE,
-    EL_QUICKSAND_FULL,                 -1, -1
+    Xsand_stonein_2,                   FALSE,  TRUE,
+    EL_ROCK,                           ACTION_FILLING, -1
   },
   {
-    Xsand_stonein_3,                   FALSE,
-    EL_QUICKSAND_FULL,                 -1, -1
+    Xsand_stonein_3,                   FALSE,  TRUE,
+    EL_ROCK,                           ACTION_FILLING, -1
   },
   {
-    Xsand_stonein_4,                   FALSE,
-    EL_QUICKSAND_FULL,                 -1, -1
+    Xsand_stonein_4,                   FALSE,  TRUE,
+    EL_ROCK,                           ACTION_FILLING, -1
   },
   {
-    Xsand_stonesand_1,                 FALSE,
+    Xsand_stonesand_1,                 FALSE,  FALSE,
     EL_QUICKSAND_FULL,                 -1, -1
   },
   {
-    Xsand_stonesand_2,                 FALSE,
+    Xsand_stonesand_2,                 FALSE,  FALSE,
     EL_QUICKSAND_FULL,                 -1, -1
   },
   {
-    Xsand_stonesand_3,                 FALSE,
+    Xsand_stonesand_3,                 FALSE,  FALSE,
     EL_QUICKSAND_FULL,                 -1, -1
   },
   {
-    Xsand_stonesand_4,                 FALSE,
+    Xsand_stonesand_4,                 FALSE,  FALSE,
     EL_QUICKSAND_FULL,                 -1, -1
   },
   {
-    Xsand_stoneout_1,                  FALSE,
-    EL_QUICKSAND_FULL,                 -1, -1
+    Xsand_stoneout_1,                  FALSE,  FALSE,
+    EL_ROCK,                           ACTION_EMPTYING, -1
   },
   {
-    Xsand_stoneout_2,                  FALSE,
-    EL_QUICKSAND_FULL,                 -1, -1
+    Xsand_stoneout_2,                  FALSE,  FALSE,
+    EL_ROCK,                           ACTION_EMPTYING, -1
   },
   {
-    Xsand_sandstone_1,                 FALSE,
+    Xsand_sandstone_1,                 FALSE,  FALSE,
     EL_QUICKSAND_FULL,                 -1, -1
   },
   {
-    Xsand_sandstone_2,                 FALSE,
+    Xsand_sandstone_2,                 FALSE,  FALSE,
     EL_QUICKSAND_FULL,                 -1, -1
   },
   {
-    Xsand_sandstone_3,                 FALSE,
+    Xsand_sandstone_3,                 FALSE,  FALSE,
     EL_QUICKSAND_FULL,                 -1, -1
   },
   {
-    Xsand_sandstone_4,                 FALSE,
+    Xsand_sandstone_4,                 FALSE,  FALSE,
     EL_QUICKSAND_FULL,                 -1, -1
   },
   {
-    Xplant,                            TRUE,
+    Xplant,                            TRUE,   FALSE,
     EL_EMC_PLANT,                      -1, -1
   },
   {
-    Yplant,                            FALSE,
+    Yplant,                            FALSE,  FALSE,
     EL_EMC_PLANT,                      -1, -1
   },
   {
-    Xlenses,                           TRUE,
+    Xlenses,                           TRUE,   FALSE,
     EL_EMC_LENSES,                     -1, -1
   },
   {
-    Xmagnify,                          TRUE,
+    Xmagnify,                          TRUE,   FALSE,
     EL_EMC_MAGNIFIER,                  -1, -1
   },
   {
-    Xdripper,                          TRUE,
+    Xdripper,                          TRUE,   FALSE,
     EL_EMC_DRIPPER,                    -1, -1
   },
   {
-    XdripperB,                         FALSE,
-    EL_UNKNOWN,                                -1, -1
+    XdripperB,                         FALSE,  FALSE,
+    EL_EMC_DRIPPER,                    ACTION_ACTIVE, -1
   },
   {
-    Xfake_blank,                       TRUE,
+    Xfake_blank,                       TRUE,   FALSE,
     EL_INVISIBLE_WALL,                 -1, -1
   },
   {
-    Xfake_blankB,                      FALSE,
-    EL_INVISIBLE_WALL,                 -1, -1
+    Xfake_blankB,                      FALSE,  FALSE,
+    EL_INVISIBLE_WALL,                 ACTION_ACTIVE, -1
   },
   {
-    Xfake_grass,                       TRUE,
-    EL_INVISIBLE_SAND,                 -1, -1
+    Xfake_grass,                       TRUE,   FALSE,
+    EL_EMC_FAKE_GRASS,                 -1, -1
   },
   {
-    Xfake_grassB,                      FALSE,
-    EL_INVISIBLE_SAND,                 -1, -1
+    Xfake_grassB,                      FALSE,  FALSE,
+    EL_EMC_FAKE_GRASS,                 ACTION_ACTIVE, -1
   },
   {
-    Xfake_door_1,                      TRUE,
+    Xfake_door_1,                      TRUE,   FALSE,
     EL_EM_GATE_1_GRAY,                 -1, -1
   },
   {
-    Xfake_door_2,                      TRUE,
+    Xfake_door_2,                      TRUE,   FALSE,
     EL_EM_GATE_2_GRAY,                 -1, -1
   },
   {
-    Xfake_door_3,                      TRUE,
+    Xfake_door_3,                      TRUE,   FALSE,
     EL_EM_GATE_3_GRAY,                 -1, -1
   },
   {
-    Xfake_door_4,                      TRUE,
+    Xfake_door_4,                      TRUE,   FALSE,
     EL_EM_GATE_4_GRAY,                 -1, -1
   },
   {
-    Xfake_door_5,                      TRUE,
-    EL_EM_GATE_5_GRAY,                 -1, -1
+    Xfake_door_5,                      TRUE,   FALSE,
+    EL_EMC_GATE_5_GRAY,                        -1, -1
+  },
+  {
+    Xfake_door_6,                      TRUE,   FALSE,
+    EL_EMC_GATE_6_GRAY,                        -1, -1
+  },
+  {
+    Xfake_door_7,                      TRUE,   FALSE,
+    EL_EMC_GATE_7_GRAY,                        -1, -1
+  },
+  {
+    Xfake_door_8,                      TRUE,   FALSE,
+    EL_EMC_GATE_8_GRAY,                        -1, -1
+  },
+  {
+    Xfake_acid_1,                      TRUE,   FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_2,                      FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_3,                      FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_4,                      FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_5,                      FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
   },
   {
-    Xfake_door_6,                      TRUE,
-    EL_EM_GATE_6_GRAY,                 -1, -1
+    Xfake_acid_6,                      FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
   },
   {
-    Xfake_door_7,                      TRUE,
-    EL_EM_GATE_7_GRAY,                 -1, -1
+    Xfake_acid_7,                      FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
   },
   {
-    Xfake_door_8,                      TRUE,
-    EL_EM_GATE_8_GRAY,                 -1, -1
+    Xfake_acid_8,                      FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
   },
   {
-    Xsteel_1,                          TRUE,
+    Xsteel_1,                          TRUE,   FALSE,
     EL_STEELWALL,                      -1, -1
   },
   {
-    Xsteel_2,                          TRUE,
+    Xsteel_2,                          TRUE,   FALSE,
     EL_EMC_STEELWALL_2,                        -1, -1
   },
   {
-    Xsteel_3,                          TRUE,
+    Xsteel_3,                          TRUE,   FALSE,
     EL_EMC_STEELWALL_3,                        -1, -1
   },
   {
-    Xsteel_4,                          TRUE,
+    Xsteel_4,                          TRUE,   FALSE,
     EL_EMC_STEELWALL_4,                        -1, -1
   },
   {
-    Xwall_1,                           TRUE,
+    Xwall_1,                           TRUE,   FALSE,
     EL_WALL,                           -1, -1
   },
   {
-    Xwall_2,                           TRUE,
+    Xwall_2,                           TRUE,   FALSE,
     EL_EMC_WALL_14,                    -1, -1
   },
   {
-    Xwall_3,                           TRUE,
+    Xwall_3,                           TRUE,   FALSE,
     EL_EMC_WALL_15,                    -1, -1
   },
   {
-    Xwall_4,                           TRUE,
+    Xwall_4,                           TRUE,   FALSE,
     EL_EMC_WALL_16,                    -1, -1
   },
   {
-    Xround_wall_1,                     TRUE,
+    Xround_wall_1,                     TRUE,   FALSE,
     EL_WALL_SLIPPERY,                  -1, -1
   },
   {
-    Xround_wall_2,                     TRUE,
+    Xround_wall_2,                     TRUE,   FALSE,
     EL_EMC_WALL_SLIPPERY_2,            -1, -1
   },
   {
-    Xround_wall_3,                     TRUE,
+    Xround_wall_3,                     TRUE,   FALSE,
     EL_EMC_WALL_SLIPPERY_3,            -1, -1
   },
   {
-    Xround_wall_4,                     TRUE,
+    Xround_wall_4,                     TRUE,   FALSE,
     EL_EMC_WALL_SLIPPERY_4,            -1, -1
   },
   {
-    Xdecor_1,                          TRUE,
+    Xdecor_1,                          TRUE,   FALSE,
     EL_EMC_WALL_8,                     -1, -1
   },
   {
-    Xdecor_2,                          TRUE,
+    Xdecor_2,                          TRUE,   FALSE,
     EL_EMC_WALL_6,                     -1, -1
   },
   {
-    Xdecor_3,                          TRUE,
+    Xdecor_3,                          TRUE,   FALSE,
     EL_EMC_WALL_4,                     -1, -1
   },
   {
-    Xdecor_4,                          TRUE,
+    Xdecor_4,                          TRUE,   FALSE,
     EL_EMC_WALL_7,                     -1, -1
   },
   {
-    Xdecor_5,                          TRUE,
+    Xdecor_5,                          TRUE,   FALSE,
     EL_EMC_WALL_5,                     -1, -1
   },
   {
-    Xdecor_6,                          TRUE,
+    Xdecor_6,                          TRUE,   FALSE,
     EL_EMC_WALL_9,                     -1, -1
   },
   {
-    Xdecor_7,                          TRUE,
+    Xdecor_7,                          TRUE,   FALSE,
     EL_EMC_WALL_10,                    -1, -1
   },
   {
-    Xdecor_8,                          TRUE,
+    Xdecor_8,                          TRUE,   FALSE,
     EL_EMC_WALL_1,                     -1, -1
   },
   {
-    Xdecor_9,                          TRUE,
+    Xdecor_9,                          TRUE,   FALSE,
     EL_EMC_WALL_2,                     -1, -1
   },
   {
-    Xdecor_10,                         TRUE,
+    Xdecor_10,                         TRUE,   FALSE,
     EL_EMC_WALL_3,                     -1, -1
   },
   {
-    Xdecor_11,                         TRUE,
+    Xdecor_11,                         TRUE,   FALSE,
     EL_EMC_WALL_11,                    -1, -1
   },
   {
-    Xdecor_12,                         TRUE,
+    Xdecor_12,                         TRUE,   FALSE,
     EL_EMC_WALL_12,                    -1, -1
   },
   {
-    Xalpha_0,                          TRUE,
+    Xalpha_0,                          TRUE,   FALSE,
     EL_CHAR('0'),                      -1, -1
   },
   {
-    Xalpha_1,                          TRUE,
+    Xalpha_1,                          TRUE,   FALSE,
     EL_CHAR('1'),                      -1, -1
   },
   {
-    Xalpha_2,                          TRUE,
+    Xalpha_2,                          TRUE,   FALSE,
     EL_CHAR('2'),                      -1, -1
   },
   {
-    Xalpha_3,                          TRUE,
+    Xalpha_3,                          TRUE,   FALSE,
     EL_CHAR('3'),                      -1, -1
   },
   {
-    Xalpha_4,                          TRUE,
+    Xalpha_4,                          TRUE,   FALSE,
     EL_CHAR('4'),                      -1, -1
   },
   {
-    Xalpha_5,                          TRUE,
+    Xalpha_5,                          TRUE,   FALSE,
     EL_CHAR('5'),                      -1, -1
   },
   {
-    Xalpha_6,                          TRUE,
+    Xalpha_6,                          TRUE,   FALSE,
     EL_CHAR('6'),                      -1, -1
   },
   {
-    Xalpha_7,                          TRUE,
+    Xalpha_7,                          TRUE,   FALSE,
     EL_CHAR('7'),                      -1, -1
   },
   {
-    Xalpha_8,                          TRUE,
+    Xalpha_8,                          TRUE,   FALSE,
     EL_CHAR('8'),                      -1, -1
   },
   {
-    Xalpha_9,                          TRUE,
+    Xalpha_9,                          TRUE,   FALSE,
     EL_CHAR('9'),                      -1, -1
   },
   {
-    Xalpha_excla,                      TRUE,
+    Xalpha_excla,                      TRUE,   FALSE,
     EL_CHAR('!'),                      -1, -1
   },
   {
-    Xalpha_quote,                      TRUE,
+    Xalpha_quote,                      TRUE,   FALSE,
     EL_CHAR('"'),                      -1, -1
   },
   {
-    Xalpha_comma,                      TRUE,
+    Xalpha_comma,                      TRUE,   FALSE,
     EL_CHAR(','),                      -1, -1
   },
   {
-    Xalpha_minus,                      TRUE,
+    Xalpha_minus,                      TRUE,   FALSE,
     EL_CHAR('-'),                      -1, -1
   },
   {
-    Xalpha_perio,                      TRUE,
+    Xalpha_perio,                      TRUE,   FALSE,
     EL_CHAR('.'),                      -1, -1
   },
   {
-    Xalpha_colon,                      TRUE,
+    Xalpha_colon,                      TRUE,   FALSE,
     EL_CHAR(':'),                      -1, -1
   },
   {
-    Xalpha_quest,                      TRUE,
+    Xalpha_quest,                      TRUE,   FALSE,
     EL_CHAR('?'),                      -1, -1
   },
   {
-    Xalpha_a,                          TRUE,
+    Xalpha_a,                          TRUE,   FALSE,
     EL_CHAR('A'),                      -1, -1
   },
   {
-    Xalpha_b,                          TRUE,
+    Xalpha_b,                          TRUE,   FALSE,
     EL_CHAR('B'),                      -1, -1
   },
   {
-    Xalpha_c,                          TRUE,
+    Xalpha_c,                          TRUE,   FALSE,
     EL_CHAR('C'),                      -1, -1
   },
   {
-    Xalpha_d,                          TRUE,
+    Xalpha_d,                          TRUE,   FALSE,
     EL_CHAR('D'),                      -1, -1
   },
   {
-    Xalpha_e,                          TRUE,
+    Xalpha_e,                          TRUE,   FALSE,
     EL_CHAR('E'),                      -1, -1
   },
   {
-    Xalpha_f,                          TRUE,
+    Xalpha_f,                          TRUE,   FALSE,
     EL_CHAR('F'),                      -1, -1
   },
   {
-    Xalpha_g,                          TRUE,
+    Xalpha_g,                          TRUE,   FALSE,
     EL_CHAR('G'),                      -1, -1
   },
   {
-    Xalpha_h,                          TRUE,
+    Xalpha_h,                          TRUE,   FALSE,
     EL_CHAR('H'),                      -1, -1
   },
   {
-    Xalpha_i,                          TRUE,
+    Xalpha_i,                          TRUE,   FALSE,
     EL_CHAR('I'),                      -1, -1
   },
   {
-    Xalpha_j,                          TRUE,
+    Xalpha_j,                          TRUE,   FALSE,
     EL_CHAR('J'),                      -1, -1
   },
   {
-    Xalpha_k,                          TRUE,
+    Xalpha_k,                          TRUE,   FALSE,
     EL_CHAR('K'),                      -1, -1
   },
   {
-    Xalpha_l,                          TRUE,
+    Xalpha_l,                          TRUE,   FALSE,
     EL_CHAR('L'),                      -1, -1
   },
   {
-    Xalpha_m,                          TRUE,
+    Xalpha_m,                          TRUE,   FALSE,
     EL_CHAR('M'),                      -1, -1
   },
   {
-    Xalpha_n,                          TRUE,
+    Xalpha_n,                          TRUE,   FALSE,
     EL_CHAR('N'),                      -1, -1
   },
   {
-    Xalpha_o,                          TRUE,
+    Xalpha_o,                          TRUE,   FALSE,
     EL_CHAR('O'),                      -1, -1
   },
   {
-    Xalpha_p,                          TRUE,
+    Xalpha_p,                          TRUE,   FALSE,
     EL_CHAR('P'),                      -1, -1
   },
   {
-    Xalpha_q,                          TRUE,
+    Xalpha_q,                          TRUE,   FALSE,
     EL_CHAR('Q'),                      -1, -1
   },
   {
-    Xalpha_r,                          TRUE,
+    Xalpha_r,                          TRUE,   FALSE,
     EL_CHAR('R'),                      -1, -1
   },
   {
-    Xalpha_s,                          TRUE,
+    Xalpha_s,                          TRUE,   FALSE,
     EL_CHAR('S'),                      -1, -1
   },
   {
-    Xalpha_t,                          TRUE,
+    Xalpha_t,                          TRUE,   FALSE,
     EL_CHAR('T'),                      -1, -1
   },
   {
-    Xalpha_u,                          TRUE,
+    Xalpha_u,                          TRUE,   FALSE,
     EL_CHAR('U'),                      -1, -1
   },
   {
-    Xalpha_v,                          TRUE,
+    Xalpha_v,                          TRUE,   FALSE,
     EL_CHAR('V'),                      -1, -1
   },
   {
-    Xalpha_w,                          TRUE,
+    Xalpha_w,                          TRUE,   FALSE,
     EL_CHAR('W'),                      -1, -1
   },
   {
-    Xalpha_x,                          TRUE,
+    Xalpha_x,                          TRUE,   FALSE,
     EL_CHAR('X'),                      -1, -1
   },
   {
-    Xalpha_y,                          TRUE,
+    Xalpha_y,                          TRUE,   FALSE,
     EL_CHAR('Y'),                      -1, -1
   },
   {
-    Xalpha_z,                          TRUE,
+    Xalpha_z,                          TRUE,   FALSE,
     EL_CHAR('Z'),                      -1, -1
   },
   {
-    Xalpha_arrow_e,                    TRUE,
+    Xalpha_arrow_e,                    TRUE,   FALSE,
     EL_CHAR('>'),                      -1, -1
   },
   {
-    Xalpha_arrow_w,                    TRUE,
+    Xalpha_arrow_w,                    TRUE,   FALSE,
     EL_CHAR('<'),                      -1, -1
   },
   {
-    Xalpha_copyr,                      TRUE,
+    Xalpha_copyr,                      TRUE,   FALSE,
     EL_CHAR('©'),                      -1, -1
   },
 
   {
-    -1,                                        FALSE,
+    Xboom_bug,                         FALSE,  FALSE,
+    EL_BUG,                            ACTION_EXPLODING, -1
+  },
+  {
+    Xboom_bomb,                                FALSE,  FALSE,
+    EL_BOMB,                           ACTION_EXPLODING, -1
+  },
+  {
+    Xboom_android,                     FALSE,  FALSE,
+    EL_EMC_ANDROID,                    ACTION_OTHER, -1
+  },
+  {
+    Xboom_1,                           FALSE,  FALSE,
+    EL_DEFAULT,                                ACTION_EXPLODING, -1
+  },
+  {
+    Xboom_2,                           FALSE,  FALSE,
+    EL_DEFAULT,                                ACTION_EXPLODING, -1
+  },
+  {
+    Znormal,                           FALSE,  FALSE,
+    EL_EMPTY,                          -1, -1
+  },
+  {
+    Zdynamite,                         FALSE,  FALSE,
+    EL_EMPTY,                          -1, -1
+  },
+  {
+    Zplayer,                           FALSE,  FALSE,
+    EL_EMPTY,                          -1, -1
+  },
+  {
+    ZBORDER,                           FALSE,  FALSE,
+    EL_EMPTY,                          -1, -1
+  },
+
+  {
+    -1,                                        FALSE,  FALSE,
+    -1,                                        -1, -1
+  }
+};
+
+static struct Mapping_EM_to_RND_player
+{
+  int action_em;
+  int player_nr;
+
+  int element_rnd;
+  int action;
+  int direction;
+}
+em_player_mapping_list[] =
+{
+  {
+    SPR_walk + 0,                      0,
+    EL_PLAYER_1,                       ACTION_MOVING, MV_BIT_UP,
+  },
+  {
+    SPR_walk + 1,                      0,
+    EL_PLAYER_1,                       ACTION_MOVING, MV_BIT_RIGHT,
+  },
+  {
+    SPR_walk + 2,                      0,
+    EL_PLAYER_1,                       ACTION_MOVING, MV_BIT_DOWN,
+  },
+  {
+    SPR_walk + 3,                      0,
+    EL_PLAYER_1,                       ACTION_MOVING, MV_BIT_LEFT,
+  },
+  {
+    SPR_push + 0,                      0,
+    EL_PLAYER_1,                       ACTION_PUSHING, MV_BIT_UP,
+  },
+  {
+    SPR_push + 1,                      0,
+    EL_PLAYER_1,                       ACTION_PUSHING, MV_BIT_RIGHT,
+  },
+  {
+    SPR_push + 2,                      0,
+    EL_PLAYER_1,                       ACTION_PUSHING, MV_BIT_DOWN,
+  },
+  {
+    SPR_push + 3,                      0,
+    EL_PLAYER_1,                       ACTION_PUSHING, MV_BIT_LEFT,
+  },
+  {
+    SPR_spray + 0,                     0,
+    EL_PLAYER_1,                       ACTION_SNAPPING, MV_BIT_UP,
+  },
+  {
+    SPR_spray + 1,                     0,
+    EL_PLAYER_1,                       ACTION_SNAPPING, MV_BIT_RIGHT,
+  },
+  {
+    SPR_spray + 2,                     0,
+    EL_PLAYER_1,                       ACTION_SNAPPING, MV_BIT_DOWN,
+  },
+  {
+    SPR_spray + 3,                     0,
+    EL_PLAYER_1,                       ACTION_SNAPPING, MV_BIT_LEFT,
+  },
+  {
+    SPR_walk + 0,                      1,
+    EL_PLAYER_2,                       ACTION_MOVING, MV_BIT_UP,
+  },
+  {
+    SPR_walk + 1,                      1,
+    EL_PLAYER_2,                       ACTION_MOVING, MV_BIT_RIGHT,
+  },
+  {
+    SPR_walk + 2,                      1,
+    EL_PLAYER_2,                       ACTION_MOVING, MV_BIT_DOWN,
+  },
+  {
+    SPR_walk + 3,                      1,
+    EL_PLAYER_2,                       ACTION_MOVING, MV_BIT_LEFT,
+  },
+  {
+    SPR_push + 0,                      1,
+    EL_PLAYER_2,                       ACTION_PUSHING, MV_BIT_UP,
+  },
+  {
+    SPR_push + 1,                      1,
+    EL_PLAYER_2,                       ACTION_PUSHING, MV_BIT_RIGHT,
+  },
+  {
+    SPR_push + 2,                      1,
+    EL_PLAYER_2,                       ACTION_PUSHING, MV_BIT_DOWN,
+  },
+  {
+    SPR_push + 3,                      1,
+    EL_PLAYER_2,                       ACTION_PUSHING, MV_BIT_LEFT,
+  },
+  {
+    SPR_spray + 0,                     1,
+    EL_PLAYER_2,                       ACTION_SNAPPING, MV_BIT_UP,
+  },
+  {
+    SPR_spray + 1,                     1,
+    EL_PLAYER_2,                       ACTION_SNAPPING, MV_BIT_RIGHT,
+  },
+  {
+    SPR_spray + 2,                     1,
+    EL_PLAYER_2,                       ACTION_SNAPPING, MV_BIT_DOWN,
+  },
+  {
+    SPR_spray + 3,                     1,
+    EL_PLAYER_2,                       ACTION_SNAPPING, MV_BIT_LEFT,
+  },
+  {
+    SPR_still,                         0,
+    EL_PLAYER_1,                       ACTION_DEFAULT, -1,
+  },
+  {
+    SPR_still,                         1,
+    EL_PLAYER_2,                       ACTION_DEFAULT, -1,
+  },
+  {
+    SPR_walk + 0,                      2,
+    EL_PLAYER_3,                       ACTION_MOVING, MV_BIT_UP,
+  },
+  {
+    SPR_walk + 1,                      2,
+    EL_PLAYER_3,                       ACTION_MOVING, MV_BIT_RIGHT,
+  },
+  {
+    SPR_walk + 2,                      2,
+    EL_PLAYER_3,                       ACTION_MOVING, MV_BIT_DOWN,
+  },
+  {
+    SPR_walk + 3,                      2,
+    EL_PLAYER_3,                       ACTION_MOVING, MV_BIT_LEFT,
+  },
+  {
+    SPR_push + 0,                      2,
+    EL_PLAYER_3,                       ACTION_PUSHING, MV_BIT_UP,
+  },
+  {
+    SPR_push + 1,                      2,
+    EL_PLAYER_3,                       ACTION_PUSHING, MV_BIT_RIGHT,
+  },
+  {
+    SPR_push + 2,                      2,
+    EL_PLAYER_3,                       ACTION_PUSHING, MV_BIT_DOWN,
+  },
+  {
+    SPR_push + 3,                      2,
+    EL_PLAYER_3,                       ACTION_PUSHING, MV_BIT_LEFT,
+  },
+  {
+    SPR_spray + 0,                     2,
+    EL_PLAYER_3,                       ACTION_SNAPPING, MV_BIT_UP,
+  },
+  {
+    SPR_spray + 1,                     2,
+    EL_PLAYER_3,                       ACTION_SNAPPING, MV_BIT_RIGHT,
+  },
+  {
+    SPR_spray + 2,                     2,
+    EL_PLAYER_3,                       ACTION_SNAPPING, MV_BIT_DOWN,
+  },
+  {
+    SPR_spray + 3,                     2,
+    EL_PLAYER_3,                       ACTION_SNAPPING, MV_BIT_LEFT,
+  },
+  {
+    SPR_walk + 0,                      3,
+    EL_PLAYER_4,                       ACTION_MOVING, MV_BIT_UP,
+  },
+  {
+    SPR_walk + 1,                      3,
+    EL_PLAYER_4,                       ACTION_MOVING, MV_BIT_RIGHT,
+  },
+  {
+    SPR_walk + 2,                      3,
+    EL_PLAYER_4,                       ACTION_MOVING, MV_BIT_DOWN,
+  },
+  {
+    SPR_walk + 3,                      3,
+    EL_PLAYER_4,                       ACTION_MOVING, MV_BIT_LEFT,
+  },
+  {
+    SPR_push + 0,                      3,
+    EL_PLAYER_4,                       ACTION_PUSHING, MV_BIT_UP,
+  },
+  {
+    SPR_push + 1,                      3,
+    EL_PLAYER_4,                       ACTION_PUSHING, MV_BIT_RIGHT,
+  },
+  {
+    SPR_push + 2,                      3,
+    EL_PLAYER_4,                       ACTION_PUSHING, MV_BIT_DOWN,
+  },
+  {
+    SPR_push + 3,                      3,
+    EL_PLAYER_4,                       ACTION_PUSHING, MV_BIT_LEFT,
+  },
+  {
+    SPR_spray + 0,                     3,
+    EL_PLAYER_4,                       ACTION_SNAPPING, MV_BIT_UP,
+  },
+  {
+    SPR_spray + 1,                     3,
+    EL_PLAYER_4,                       ACTION_SNAPPING, MV_BIT_RIGHT,
+  },
+  {
+    SPR_spray + 2,                     3,
+    EL_PLAYER_4,                       ACTION_SNAPPING, MV_BIT_DOWN,
+  },
+  {
+    SPR_spray + 3,                     3,
+    EL_PLAYER_4,                       ACTION_SNAPPING, MV_BIT_LEFT,
+  },
+  {
+    SPR_still,                         2,
+    EL_PLAYER_3,                       ACTION_DEFAULT, -1,
+  },
+  {
+    SPR_still,                         3,
+    EL_PLAYER_4,                       ACTION_DEFAULT, -1,
+  },
+
+  {
+    -1,                                        -1,
     -1,                                        -1, -1
   }
 };
@@ -4472,10 +5075,10 @@ int map_element_RND_to_EM(int element_rnd)
     for (i = 0; i < NUM_FILE_ELEMENTS; i++)
       mapping_RND_to_EM[i] = Xalpha_quest;
 
-    for (i = 0; mapping_EM_to_RND_list[i].element_em != -1; i++)
-      if (mapping_EM_to_RND_list[i].is_rnd_to_em_mapping)
-       mapping_RND_to_EM[mapping_EM_to_RND_list[i].element_rnd] =
-         mapping_EM_to_RND_list[i].element_em;
+    for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+      if (em_object_mapping_list[i].is_rnd_to_em_mapping)
+       mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
+         em_object_mapping_list[i].element_em;
 
     mapping_initialized = TRUE;
   }
@@ -4501,9 +5104,9 @@ int map_element_EM_to_RND(int element_em)
     for (i = 0; i < TILE_MAX; i++)
       mapping_EM_to_RND[i] = EL_UNKNOWN;
 
-    for (i = 0; mapping_EM_to_RND_list[i].element_em != -1; i++)
-      mapping_EM_to_RND[mapping_EM_to_RND_list[i].element_em] =
-       mapping_EM_to_RND_list[i].element_rnd;
+    for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+      mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
+       em_object_mapping_list[i].element_rnd;
 
     mapping_initialized = TRUE;
   }
@@ -4516,639 +5119,83 @@ int map_element_EM_to_RND(int element_em)
   return EL_UNKNOWN;
 }
 
-#else
-
-int map_element_RND_to_EM(int element_rnd)
+void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
 {
-  static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
-  static boolean mapping_initialized = FALSE;
+  struct LevelInfo_EM *level_em = level->native_em_level;
+  struct LEVEL *lev = level_em->lev;
+  int i, j;
 
-  struct
-  {
-    int element_em;
-    int element_rnd;
-  }
-  mapping_RND_to_EM_list[] =
-  {
-    { Xblank,                  EL_EMPTY                        },
-    { Xstone,                  EL_ROCK                         },
-    { Xnut,                    EL_NUT                          },
-    { Xbug_n,                  EL_BUG_UP                       },
-    { Xbug_e,                  EL_BUG_RIGHT                    },
-    { Xbug_s,                  EL_BUG_DOWN                     },
-    { Xbug_w,                  EL_BUG_LEFT                     },
-    { Xtank_n,                 EL_SPACESHIP_UP                 },
-    { Xtank_e,                 EL_SPACESHIP_RIGHT              },
-    { Xtank_s,                 EL_SPACESHIP_DOWN               },
-    { Xtank_w,                 EL_SPACESHIP_LEFT               },
-    { Xandroid,                        EL_EMC_ANDROID                  },
-    { Xandroid_1_n,            EL_EMC_ANDROID_UP               },
-    { Xandroid_1_e,            EL_EMC_ANDROID_RIGHT            },
-    { Xandroid_1_w,            EL_EMC_ANDROID_LEFT             },
-    { Xandroid_1_s,            EL_EMC_ANDROID_DOWN             },
-    { Xspring,                 EL_SPRING                       },
-    { Xeater_n,                        EL_YAMYAM                       },
-    { Xalien,                  EL_ROBOT                        },
-    { Xemerald,                        EL_EMERALD                      },
-    { Xdiamond,                        EL_DIAMOND                      },
-    { Xdrip_fall,              EL_AMOEBA_DROP                  },
-    { Xbomb,                   EL_BOMB                         },
-    { Xballoon,                        EL_BALLOON                      },
-    { Xgrass,                  EL_EMC_GRASS                    },
-    { Xdirt,                   EL_SAND                         },
-    { Xacid_ne,                        EL_ACID_POOL_TOPRIGHT           },
-    { Xacid_se,                        EL_ACID_POOL_BOTTOMRIGHT        },
-    { Xacid_s,                 EL_ACID_POOL_BOTTOM             },
-    { Xacid_sw,                        EL_ACID_POOL_BOTTOMLEFT         },
-    { Xacid_nw,                        EL_ACID_POOL_TOPLEFT            },
-    { Xacid_1,                 EL_ACID                         },
-    { Xball_1,                 EL_EMC_MAGIC_BALL               },
-    { Xgrow_ns,                        EL_EMC_GROW                     },
-    { Xwonderwall,             EL_MAGIC_WALL                   },
-    { Xamoeba_1,               EL_AMOEBA_WET                   },
-    { Xdoor_1,                 EL_EM_GATE_1                    },
-    { Xdoor_2,                 EL_EM_GATE_2                    },
-    { Xdoor_3,                 EL_EM_GATE_3                    },
-    { Xdoor_4,                 EL_EM_GATE_4                    },
-    { Xdoor_5,                 EL_EMC_GATE_5                   },
-    { Xdoor_6,                 EL_EMC_GATE_6                   },
-    { Xdoor_7,                 EL_EMC_GATE_7                   },
-    { Xdoor_8,                 EL_EMC_GATE_8                   },
-    { Xkey_1,                  EL_EM_KEY_1                     },
-    { Xkey_2,                  EL_EM_KEY_2                     },
-    { Xkey_3,                  EL_EM_KEY_3                     },
-    { Xkey_4,                  EL_EM_KEY_4                     },
-    { Xkey_5,                  EL_EMC_KEY_5                    },
-    { Xkey_6,                  EL_EMC_KEY_6                    },
-    { Xkey_7,                  EL_EMC_KEY_7                    },
-    { Xkey_8,                  EL_EMC_KEY_8                    },
-    { Xwind_n,                 EL_BALLOON_SWITCH_UP            },
-    { Xwind_e,                 EL_BALLOON_SWITCH_RIGHT         },
-    { Xwind_s,                 EL_BALLOON_SWITCH_DOWN          },
-    { Xwind_w,                 EL_BALLOON_SWITCH_LEFT          },
-    { Xwind_nesw,              EL_BALLOON_SWITCH_ANY           },
-    { Xwind_stop,              EL_BALLOON_SWITCH_NONE          },
-    { Xexit,                   EL_EXIT_CLOSED                  },
-    { Xexit_1,                 EL_EXIT_OPEN                    },
-    { Xdynamite,               EL_DYNAMITE                     },
-    { Xdynamite_1,             EL_DYNAMITE_ACTIVE              },
-    { Xbumper,                 EL_EMC_BUMPER                   },
-    { Xwheel,                  EL_ROBOT_WHEEL                  },
-    { Xswitch,                 EL_UNKNOWN                      },
-    { Xsand,                   EL_QUICKSAND_EMPTY              },
-    { Xsand_stone,             EL_QUICKSAND_FULL               },
-    { Xplant,                  EL_EMC_PLANT                    },
-    { Xlenses,                 EL_EMC_LENSES                   },
-    { Xmagnify,                        EL_EMC_MAGNIFIER                },
-    { Xdripper,                        EL_UNKNOWN                      },
-    { Xfake_blank,             EL_INVISIBLE_WALL               },
-    { Xfake_grass,             EL_INVISIBLE_SAND               },
-    { Xfake_door_1,            EL_EM_GATE_1_GRAY               },
-    { Xfake_door_2,            EL_EM_GATE_2_GRAY               },
-    { Xfake_door_3,            EL_EM_GATE_3_GRAY               },
-    { Xfake_door_4,            EL_EM_GATE_4_GRAY               },
-    { Xfake_door_5,            EL_EMC_GATE_5_GRAY              },
-    { Xfake_door_6,            EL_EMC_GATE_6_GRAY              },
-    { Xfake_door_7,            EL_EMC_GATE_7_GRAY              },
-    { Xfake_door_8,            EL_EMC_GATE_8_GRAY              },
-    { Xsteel_1,                        EL_STEELWALL                    },
-    { Xsteel_2,                        EL_UNKNOWN                      },
-    { Xsteel_3,                        EL_EMC_STEELWALL_1              },
-    { Xsteel_4,                        EL_UNKNOWN                      },
-    { Xwall_1,                 EL_WALL                         },
-    { Xwall_2,                 EL_UNKNOWN                      },
-    { Xwall_3,                 EL_UNKNOWN                      },
-    { Xwall_4,                 EL_UNKNOWN                      },
-    { Xround_wall_1,           EL_WALL_SLIPPERY                },
-    { Xround_wall_2,           EL_UNKNOWN                      },
-    { Xround_wall_3,           EL_UNKNOWN                      },
-    { Xround_wall_4,           EL_UNKNOWN                      },
-    { Xdecor_1,                        EL_UNKNOWN                      },
-    { Xdecor_2,                        EL_EMC_WALL_6                   },
-    { Xdecor_3,                        EL_EMC_WALL_4                   },
-    { Xdecor_4,                        EL_EMC_WALL_5                   },
-    { Xdecor_5,                        EL_EMC_WALL_7                   },
-    { Xdecor_6,                        EL_EMC_WALL_8                   },
-    { Xdecor_7,                        EL_UNKNOWN                      },
-    { Xdecor_8,                        EL_EMC_WALL_1                   },
-    { Xdecor_9,                        EL_EMC_WALL_2                   },
-    { Xdecor_10,               EL_EMC_WALL_3                   },
-    { Xdecor_11,               EL_UNKNOWN                      },
-    { Xdecor_12,               EL_UNKNOWN                      },
-    { Xalpha_0,                        EL_CHAR('0')                    },
-    { Xalpha_1,                        EL_CHAR('1')                    },
-    { Xalpha_2,                        EL_CHAR('2')                    },
-    { Xalpha_3,                        EL_CHAR('3')                    },
-    { Xalpha_4,                        EL_CHAR('4')                    },
-    { Xalpha_5,                        EL_CHAR('5')                    },
-    { Xalpha_6,                        EL_CHAR('6')                    },
-    { Xalpha_7,                        EL_CHAR('7')                    },
-    { Xalpha_8,                        EL_CHAR('8')                    },
-    { Xalpha_9,                        EL_CHAR('9')                    },
-    { Xalpha_excla,            EL_CHAR('!')                    },
-    { Xalpha_quote,            EL_CHAR('"')                    },
-    { Xalpha_comma,            EL_CHAR(',')                    },
-    { Xalpha_minus,            EL_CHAR('-')                    },
-    { Xalpha_perio,            EL_CHAR('.')                    },
-    { Xalpha_colon,            EL_CHAR(':')                    },
-    { Xalpha_quest,            EL_CHAR('?')                    },
-    { Xalpha_a,                        EL_CHAR('A')                    },
-    { Xalpha_b,                        EL_CHAR('B')                    },
-    { Xalpha_c,                        EL_CHAR('C')                    },
-    { Xalpha_d,                        EL_CHAR('D')                    },
-    { Xalpha_e,                        EL_CHAR('E')                    },
-    { Xalpha_f,                        EL_CHAR('F')                    },
-    { Xalpha_g,                        EL_CHAR('G')                    },
-    { Xalpha_h,                        EL_CHAR('H')                    },
-    { Xalpha_i,                        EL_CHAR('I')                    },
-    { Xalpha_j,                        EL_CHAR('J')                    },
-    { Xalpha_k,                        EL_CHAR('K')                    },
-    { Xalpha_l,                        EL_CHAR('L')                    },
-    { Xalpha_m,                        EL_CHAR('M')                    },
-    { Xalpha_n,                        EL_CHAR('N')                    },
-    { Xalpha_o,                        EL_CHAR('O')                    },
-    { Xalpha_p,                        EL_CHAR('P')                    },
-    { Xalpha_q,                        EL_CHAR('Q')                    },
-    { Xalpha_r,                        EL_CHAR('R')                    },
-    { Xalpha_s,                        EL_CHAR('S')                    },
-    { Xalpha_t,                        EL_CHAR('T')                    },
-    { Xalpha_u,                        EL_CHAR('U')                    },
-    { Xalpha_v,                        EL_CHAR('V')                    },
-    { Xalpha_w,                        EL_CHAR('W')                    },
-    { Xalpha_x,                        EL_CHAR('X')                    },
-    { Xalpha_y,                        EL_CHAR('Y')                    },
-    { Xalpha_z,                        EL_CHAR('Z')                    },
-    { Xalpha_arrow_e,          EL_CHAR('>')                    },
-    { Xalpha_arrow_w,          EL_CHAR('<')                    },
-    { Xalpha_copyr,            EL_CHAR('©')                    },
-
-    { Zplayer,                 EL_PLAYER_1                     },
-    { Zplayer,                 EL_PLAYER_2                     },
-    { Zplayer,                 EL_PLAYER_3                     },
-    { Zplayer,                 EL_PLAYER_4                     },
-
-    { ZBORDER,                 EL_EMC_LEVEL_BORDER             },
-
-    { -1,                      -1                              }
-  };
+  for (i = 0; i < TILE_MAX; i++)
+    lev->android_array[i] = Xblank;
 
-  if (!mapping_initialized)
+  for (i = 0; i < level->num_android_clone_elements; i++)
   {
-    int i;
-
-    /* return "Xalpha_quest" for all undefined elements in mapping array */
-    for (i = 0; i < NUM_FILE_ELEMENTS; i++)
-      mapping_RND_to_EM[i] = Xalpha_quest;
-
-    for (i = 0; mapping_RND_to_EM_list[i].element_rnd != -1; i++)
-      mapping_RND_to_EM[mapping_RND_to_EM_list[i].element_rnd] =
-       mapping_RND_to_EM_list[i].element_em;
+    int element_rnd = level->android_clone_element[i];
+    int element_em = map_element_RND_to_EM(element_rnd);
 
-    mapping_initialized = TRUE;
+    for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
+      if (em_object_mapping_list[j].element_rnd == element_rnd)
+       lev->android_array[em_object_mapping_list[j].element_em] = element_em;
   }
-
-  if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
-    return mapping_RND_to_EM[element_rnd];
-
-  Error(ERR_WARN, "invalid RND level element %d", element_rnd);
-
-  return EL_UNKNOWN;
 }
 
-int map_element_EM_to_RND(int element_em)
+void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
 {
-  static unsigned short mapping_EM_to_RND[TILE_MAX];
-  static boolean mapping_initialized = FALSE;
-
-  struct
-  {
-    int element_em;
-    int element_rnd;
-  }
-  mapping_EM_to_RND_list[] =
-  {
-    { Xblank,                  EL_EMPTY                        },
-    { Yacid_splash_eB,         EL_EMPTY                        },
-    { Yacid_splash_wB,         EL_EMPTY                        },
-
-#ifdef EM_ENGINE_BAD_ROLL
-    { Xstone_force_e,          EL_ROCK                         },
-    { Xstone_force_w,          EL_ROCK                         },
-    { Xnut_force_e,            EL_NUT                          },
-    { Xnut_force_w,            EL_NUT                          },
-    { Xspring_force_e,         EL_SPRING                       },
-    { Xspring_force_w,         EL_SPRING                       },
-    { Xemerald_force_e,                EL_EMERALD                      },
-    { Xemerald_force_w,                EL_EMERALD                      },
-    { Xdiamond_force_e,                EL_DIAMOND                      },
-    { Xdiamond_force_w,                EL_DIAMOND                      },
-    { Xbomb_force_e,           EL_BOMB                         },
-    { Xbomb_force_w,           EL_BOMB                         },
-#endif
+  struct LevelInfo_EM *level_em = level->native_em_level;
+  struct LEVEL *lev = level_em->lev;
+  int i, j;
 
-    { Xstone,                  EL_ROCK                         },
-    { Xstone_pause,            EL_ROCK                         },
-    { Xstone_fall,             EL_ROCK                         },
-    { Ystone_s,                        EL_ROCK                         },
-    { Ystone_sB,               EL_ROCK                         },
-    { Ystone_e,                        EL_ROCK                         },
-    { Ystone_eB,               EL_ROCK                         },
-    { Ystone_w,                        EL_ROCK                         },
-    { Ystone_wB,               EL_ROCK                         },
-    { Xnut,                    EL_NUT                          },
-    { Xnut_pause,              EL_NUT                          },
-    { Xnut_fall,               EL_NUT                          },
-    { Ynut_s,                  EL_NUT                          },
-    { Ynut_sB,                 EL_NUT                          },
-    { Ynut_e,                  EL_NUT                          },
-    { Ynut_eB,                 EL_NUT                          },
-    { Ynut_w,                  EL_NUT                          },
-    { Ynut_wB,                 EL_NUT                          },
-    { Xbug_n,                  EL_BUG_UP                       },
-    { Xbug_e,                  EL_BUG_RIGHT                    },
-    { Xbug_s,                  EL_BUG_DOWN                     },
-    { Xbug_w,                  EL_BUG_LEFT                     },
-    { Xbug_gon,                        EL_BUG_UP                       },
-    { Xbug_goe,                        EL_BUG_RIGHT                    },
-    { Xbug_gos,                        EL_BUG_DOWN                     },
-    { Xbug_gow,                        EL_BUG_LEFT                     },
-    { Ybug_n,                  EL_BUG_UP                       },
-    { Ybug_nB,                 EL_BUG_UP                       },
-    { Ybug_e,                  EL_BUG_RIGHT                    },
-    { Ybug_eB,                 EL_BUG_RIGHT                    },
-    { Ybug_s,                  EL_BUG_DOWN                     },
-    { Ybug_sB,                 EL_BUG_DOWN                     },
-    { Ybug_w,                  EL_BUG_LEFT                     },
-    { Ybug_wB,                 EL_BUG_LEFT                     },
-    { Ybug_w_n,                        EL_BUG_UP                       },
-    { Ybug_n_e,                        EL_BUG_RIGHT                    },
-    { Ybug_e_s,                        EL_BUG_DOWN                     },
-    { Ybug_s_w,                        EL_BUG_LEFT                     },
-    { Ybug_e_n,                        EL_BUG_UP                       },
-    { Ybug_s_e,                        EL_BUG_RIGHT                    },
-    { Ybug_w_s,                        EL_BUG_DOWN                     },
-    { Ybug_n_w,                        EL_BUG_LEFT                     },
-    { Ybug_stone,              EL_ROCK                         },
-    { Ybug_spring,             EL_SPRING                       },
-    { Xtank_n,                 EL_SPACESHIP_UP                 },
-    { Xtank_e,                 EL_SPACESHIP_RIGHT              },
-    { Xtank_s,                 EL_SPACESHIP_DOWN               },
-    { Xtank_w,                 EL_SPACESHIP_LEFT               },
-    { Xtank_gon,               EL_SPACESHIP_UP                 },
-    { Xtank_goe,               EL_SPACESHIP_RIGHT              },
-    { Xtank_gos,               EL_SPACESHIP_DOWN               },
-    { Xtank_gow,               EL_SPACESHIP_LEFT               },
-    { Ytank_n,                 EL_SPACESHIP_UP                 },
-    { Ytank_nB,                        EL_SPACESHIP_UP                 },
-    { Ytank_e,                 EL_SPACESHIP_RIGHT              },
-    { Ytank_eB,                        EL_SPACESHIP_RIGHT              },
-    { Ytank_s,                 EL_SPACESHIP_DOWN               },
-    { Ytank_sB,                        EL_SPACESHIP_DOWN               },
-    { Ytank_w,                 EL_SPACESHIP_LEFT               },
-    { Ytank_wB,                        EL_SPACESHIP_LEFT               },
-    { Ytank_w_n,               EL_SPACESHIP_UP                 },
-    { Ytank_n_e,               EL_SPACESHIP_RIGHT              },
-    { Ytank_e_s,               EL_SPACESHIP_DOWN               },
-    { Ytank_s_w,               EL_SPACESHIP_LEFT               },
-    { Ytank_e_n,               EL_SPACESHIP_UP                 },
-    { Ytank_s_e,               EL_SPACESHIP_RIGHT              },
-    { Ytank_w_s,               EL_SPACESHIP_DOWN               },
-    { Ytank_n_w,               EL_SPACESHIP_LEFT               },
-    { Ytank_stone,             EL_ROCK                         },
-    { Ytank_spring,            EL_SPRING                       },
-    { Xandroid,                        EL_EMC_ANDROID                  },
-    { Xandroid_1_n,            EL_EMC_ANDROID_UP               },
-    { Xandroid_2_n,            EL_EMC_ANDROID_UP               },
-    { Xandroid_1_e,            EL_EMC_ANDROID_RIGHT            },
-    { Xandroid_2_e,            EL_EMC_ANDROID_RIGHT            },
-    { Xandroid_1_w,            EL_EMC_ANDROID_LEFT             },
-    { Xandroid_2_w,            EL_EMC_ANDROID_LEFT             },
-    { Xandroid_1_s,            EL_EMC_ANDROID_DOWN             },
-    { Xandroid_2_s,            EL_EMC_ANDROID_DOWN             },
-    { Yandroid_n,              EL_EMC_ANDROID_UP               },
-    { Yandroid_nB,             EL_EMC_ANDROID_UP               },
-    { Yandroid_ne,             EL_EMC_ANDROID_RIGHT_UP         },
-    { Yandroid_neB,            EL_EMC_ANDROID_RIGHT_UP         },
-    { Yandroid_e,              EL_EMC_ANDROID_RIGHT            },
-    { Yandroid_eB,             EL_EMC_ANDROID_RIGHT            },
-    { Yandroid_se,             EL_EMC_ANDROID_RIGHT_DOWN       },
-    { Yandroid_seB,            EL_EMC_ANDROID_RIGHT_DOWN       },
-    { Yandroid_s,              EL_EMC_ANDROID_DOWN             },
-    { Yandroid_sB,             EL_EMC_ANDROID_DOWN             },
-    { Yandroid_sw,             EL_EMC_ANDROID_LEFT_DOWN        },
-    { Yandroid_swB,            EL_EMC_ANDROID_LEFT_DOWN        },
-    { Yandroid_w,              EL_EMC_ANDROID_LEFT             },
-    { Yandroid_wB,             EL_EMC_ANDROID_LEFT             },
-    { Yandroid_nw,             EL_EMC_ANDROID_LEFT_UP          },
-    { Yandroid_nwB,            EL_EMC_ANDROID_LEFT_UP          },
-    { Xspring,                 EL_SPRING                       },
-    { Xspring_pause,           EL_SPRING                       },
-    { Xspring_e,               EL_SPRING                       },
-    { Xspring_w,               EL_SPRING                       },
-    { Xspring_fall,            EL_SPRING                       },
-    { Yspring_s,               EL_SPRING                       },
-    { Yspring_sB,              EL_SPRING                       },
-    { Yspring_e,               EL_SPRING                       },
-    { Yspring_eB,              EL_SPRING                       },
-    { Yspring_w,               EL_SPRING                       },
-    { Yspring_wB,              EL_SPRING                       },
-    { Yspring_kill_e,          EL_SPRING                       },
-    { Yspring_kill_eB,         EL_SPRING                       },
-    { Yspring_kill_w,          EL_SPRING                       },
-    { Yspring_kill_wB,         EL_SPRING                       },
-    { Xeater_n,                        EL_YAMYAM                       },
-    { Xeater_e,                        EL_YAMYAM                       },
-    { Xeater_w,                        EL_YAMYAM                       },
-    { Xeater_s,                        EL_YAMYAM                       },
-    { Yeater_n,                        EL_YAMYAM                       },
-    { Yeater_nB,               EL_YAMYAM                       },
-    { Yeater_e,                        EL_YAMYAM                       },
-    { Yeater_eB,               EL_YAMYAM                       },
-    { Yeater_s,                        EL_YAMYAM                       },
-    { Yeater_sB,               EL_YAMYAM                       },
-    { Yeater_w,                        EL_YAMYAM                       },
-    { Yeater_wB,               EL_YAMYAM                       },
-    { Yeater_stone,            EL_ROCK                         },
-    { Yeater_spring,           EL_SPRING                       },
-    { Xalien,                  EL_ROBOT                        },
-    { Xalien_pause,            EL_ROBOT                        },
-    { Yalien_n,                        EL_ROBOT                        },
-    { Yalien_nB,               EL_ROBOT                        },
-    { Yalien_e,                        EL_ROBOT                        },
-    { Yalien_eB,               EL_ROBOT                        },
-    { Yalien_s,                        EL_ROBOT                        },
-    { Yalien_sB,               EL_ROBOT                        },
-    { Yalien_w,                        EL_ROBOT                        },
-    { Yalien_wB,               EL_ROBOT                        },
-    { Yalien_stone,            EL_ROCK                         },
-    { Yalien_spring,           EL_SPRING                       },
-    { Xemerald,                        EL_EMERALD                      },
-    { Xemerald_pause,          EL_EMERALD                      },
-    { Xemerald_fall,           EL_EMERALD                      },
-    { Xemerald_shine,          EL_EMERALD                      },
-    { Yemerald_s,              EL_EMERALD                      },
-    { Yemerald_sB,             EL_EMERALD                      },
-    { Yemerald_e,              EL_EMERALD                      },
-    { Yemerald_eB,             EL_EMERALD                      },
-    { Yemerald_w,              EL_EMERALD                      },
-    { Yemerald_wB,             EL_EMERALD                      },
-    { Yemerald_eat,            EL_EMERALD                      },
-    { Yemerald_stone,          EL_ROCK                         },
-    { Xdiamond,                        EL_DIAMOND                      },
-    { Xdiamond_pause,          EL_DIAMOND                      },
-    { Xdiamond_fall,           EL_DIAMOND                      },
-    { Xdiamond_shine,          EL_DIAMOND                      },
-    { Ydiamond_s,              EL_DIAMOND                      },
-    { Ydiamond_sB,             EL_DIAMOND                      },
-    { Ydiamond_e,              EL_DIAMOND                      },
-    { Ydiamond_eB,             EL_DIAMOND                      },
-    { Ydiamond_w,              EL_DIAMOND                      },
-    { Ydiamond_wB,             EL_DIAMOND                      },
-    { Ydiamond_eat,            EL_DIAMOND                      },
-    { Ydiamond_stone,          EL_ROCK                         },
-    { Xdrip_fall,              EL_AMOEBA_DROP                  },
-    { Xdrip_stretch,           EL_AMOEBA_DROP                  },
-    { Xdrip_stretchB,          EL_AMOEBA_DROP                  },
-    { Xdrip_eat,               EL_AMOEBA_DROP                  },
-    { Ydrip_s1,                        EL_AMOEBA_DROP                  },
-    { Ydrip_s1B,               EL_AMOEBA_DROP                  },
-    { Ydrip_s2,                        EL_AMOEBA_DROP                  },
-    { Ydrip_s2B,               EL_AMOEBA_DROP                  },
-    { Xbomb,                   EL_BOMB                         },
-    { Xbomb_pause,             EL_BOMB                         },
-    { Xbomb_fall,              EL_BOMB                         },
-    { Ybomb_s,                 EL_BOMB                         },
-    { Ybomb_sB,                        EL_BOMB                         },
-    { Ybomb_e,                 EL_BOMB                         },
-    { Ybomb_eB,                        EL_BOMB                         },
-    { Ybomb_w,                 EL_BOMB                         },
-    { Ybomb_wB,                        EL_BOMB                         },
-    { Ybomb_eat,               EL_BOMB                         },
-    { Xballoon,                        EL_BALLOON                      },
-    { Yballoon_n,              EL_BALLOON                      },
-    { Yballoon_nB,             EL_BALLOON                      },
-    { Yballoon_e,              EL_BALLOON                      },
-    { Yballoon_eB,             EL_BALLOON                      },
-    { Yballoon_s,              EL_BALLOON                      },
-    { Yballoon_sB,             EL_BALLOON                      },
-    { Yballoon_w,              EL_BALLOON                      },
-    { Yballoon_wB,             EL_BALLOON                      },
-    { Xgrass,                  EL_SAND                         },
-    { Ygrass_nB,               EL_SAND                         },
-    { Ygrass_eB,               EL_SAND                         },
-    { Ygrass_sB,               EL_SAND                         },
-    { Ygrass_wB,               EL_SAND                         },
-    { Xdirt,                   EL_SAND                         },
-    { Ydirt_nB,                        EL_SAND                         },
-    { Ydirt_eB,                        EL_SAND                         },
-    { Ydirt_sB,                        EL_SAND                         },
-    { Ydirt_wB,                        EL_SAND                         },
-    { Xacid_ne,                        EL_ACID_POOL_TOPRIGHT           },
-    { Xacid_se,                        EL_ACID_POOL_BOTTOMRIGHT        },
-    { Xacid_s,                 EL_ACID_POOL_BOTTOM             },
-    { Xacid_sw,                        EL_ACID_POOL_BOTTOMLEFT         },
-    { Xacid_nw,                        EL_ACID_POOL_TOPLEFT            },
-    { Xacid_1,                 EL_ACID                         },
-    { Xacid_2,                 EL_ACID                         },
-    { Xacid_3,                 EL_ACID                         },
-    { Xacid_4,                 EL_ACID                         },
-    { Xacid_5,                 EL_ACID                         },
-    { Xacid_6,                 EL_ACID                         },
-    { Xacid_7,                 EL_ACID                         },
-    { Xacid_8,                 EL_ACID                         },
-    { Xball_1,                 EL_EMC_MAGIC_BALL               },
-    { Xball_1B,                        EL_EMC_MAGIC_BALL               },
-    { Xball_2,                 EL_EMC_MAGIC_BALL               },
-    { Xball_2B,                        EL_EMC_MAGIC_BALL               },
-    { Yball_eat,               EL_EMC_MAGIC_BALL               },
-    { Xgrow_ns,                        EL_EMC_GROW                     },
-    { Ygrow_ns_eat,            EL_EMC_GROW                     },
-    { Xgrow_ew,                        EL_EMC_GROW                     },
-    { Ygrow_ew_eat,            EL_EMC_GROW                     },
-    { Xwonderwall,             EL_MAGIC_WALL                   },
-    { XwonderwallB,            EL_MAGIC_WALL                   },
-    { Xamoeba_1,               EL_AMOEBA_WET                   },
-    { Xamoeba_2,               EL_AMOEBA_WET                   },
-    { Xamoeba_3,               EL_AMOEBA_WET                   },
-    { Xamoeba_4,               EL_AMOEBA_WET                   },
-    { Xamoeba_5,               EL_AMOEBA_WET                   },
-    { Xamoeba_6,               EL_AMOEBA_WET                   },
-    { Xamoeba_7,               EL_AMOEBA_WET                   },
-    { Xamoeba_8,               EL_AMOEBA_WET                   },
-    { Xdoor_1,                 EL_EM_GATE_1                    },
-    { Xdoor_2,                 EL_EM_GATE_2                    },
-    { Xdoor_3,                 EL_EM_GATE_3                    },
-    { Xdoor_4,                 EL_EM_GATE_4                    },
-    { Xdoor_5,                 EL_EMC_GATE_5                   },
-    { Xdoor_6,                 EL_EMC_GATE_6                   },
-    { Xdoor_7,                 EL_EMC_GATE_7                   },
-    { Xdoor_8,                 EL_EMC_GATE_8                   },
-    { Xkey_1,                  EL_EM_KEY_1                     },
-    { Xkey_2,                  EL_EM_KEY_2                     },
-    { Xkey_3,                  EL_EM_KEY_3                     },
-    { Xkey_4,                  EL_EM_KEY_4                     },
-    { Xkey_5,                  EL_EMC_KEY_5                    },
-    { Xkey_6,                  EL_EMC_KEY_6                    },
-    { Xkey_7,                  EL_EMC_KEY_7                    },
-    { Xkey_8,                  EL_EMC_KEY_8                    },
-    { Xwind_n,                 EL_BALLOON_SWITCH_UP            },
-    { Xwind_e,                 EL_BALLOON_SWITCH_RIGHT         },
-    { Xwind_s,                 EL_BALLOON_SWITCH_DOWN          },
-    { Xwind_w,                 EL_BALLOON_SWITCH_LEFT          },
-    { Xwind_nesw,              EL_BALLOON_SWITCH_ANY           },
-    { Xwind_stop,              EL_BALLOON_SWITCH_NONE          },
-    { Xexit,                   EL_EXIT_CLOSED                  },
-    { Xexit_1,                 EL_EXIT_OPEN                    },
-    { Xexit_2,                 EL_EXIT_OPEN                    },
-    { Xexit_3,                 EL_EXIT_OPEN                    },
-    { Xdynamite,               EL_DYNAMITE                     },
-    { Ydynamite_eat,           EL_DYNAMITE                     },
-    { Xdynamite_1,             EL_DYNAMITE_ACTIVE              },
-    { Xdynamite_2,             EL_DYNAMITE_ACTIVE              },
-    { Xdynamite_3,             EL_DYNAMITE_ACTIVE              },
-    { Xdynamite_4,             EL_DYNAMITE_ACTIVE              },
-    { Xbumper,                 EL_EMC_BUMPER                   },
-    { XbumperB,                        EL_EMC_BUMPER                   },
-    { Xwheel,                  EL_ROBOT_WHEEL                  },
-    { XwheelB,                 EL_ROBOT_WHEEL                  },
-    { Xswitch,                 EL_UNKNOWN                      },
-    { XswitchB,                        EL_UNKNOWN                      },
-    { Xsand,                   EL_QUICKSAND_EMPTY              },
-    { Xsand_stone,             EL_QUICKSAND_FULL               },
-    { Xsand_stonein_1,         EL_QUICKSAND_FULL               },
-    { Xsand_stonein_2,         EL_QUICKSAND_FULL               },
-    { Xsand_stonein_3,         EL_QUICKSAND_FULL               },
-    { Xsand_stonein_4,         EL_QUICKSAND_FULL               },
-    { Xsand_stonesand_1,       EL_QUICKSAND_FULL               },
-    { Xsand_stonesand_2,       EL_QUICKSAND_FULL               },
-    { Xsand_stonesand_3,       EL_QUICKSAND_FULL               },
-    { Xsand_stonesand_4,       EL_QUICKSAND_FULL               },
-    { Xsand_stoneout_1,                EL_QUICKSAND_FULL               },
-    { Xsand_stoneout_2,                EL_QUICKSAND_FULL               },
-    { Xsand_sandstone_1,       EL_QUICKSAND_FULL               },
-    { Xsand_sandstone_2,       EL_QUICKSAND_FULL               },
-    { Xsand_sandstone_3,       EL_QUICKSAND_FULL               },
-    { Xsand_sandstone_4,       EL_QUICKSAND_FULL               },
-    { Xplant,                  EL_EMC_PLANT                    },
-    { Yplant,                  EL_EMC_PLANT                    },
-    { Xlenses,                 EL_EMC_LENSES                   },
-    { Xmagnify,                        EL_EMC_MAGNIFIER                },
-    { Xdripper,                        EL_UNKNOWN                      },
-    { XdripperB,               EL_UNKNOWN                      },
-    { Xfake_blank,             EL_INVISIBLE_WALL               },
-    { Xfake_blankB,            EL_INVISIBLE_WALL               },
-    { Xfake_grass,             EL_INVISIBLE_SAND               },
-    { Xfake_grassB,            EL_INVISIBLE_SAND               },
-    { Xfake_door_1,            EL_EM_GATE_1_GRAY               },
-    { Xfake_door_2,            EL_EM_GATE_2_GRAY               },
-    { Xfake_door_3,            EL_EM_GATE_3_GRAY               },
-    { Xfake_door_4,            EL_EM_GATE_4_GRAY               },
-    { Xfake_door_5,            EL_EMC_GATE_5_GRAY              },
-    { Xfake_door_6,            EL_EMC_GATE_6_GRAY              },
-    { Xfake_door_7,            EL_EMC_GATE_7_GRAY              },
-    { Xfake_door_8,            EL_EMC_GATE_8_GRAY              },
-    { Xsteel_1,                        EL_STEELWALL                    },
-    { Xsteel_2,                        EL_UNKNOWN                      },
-    { Xsteel_3,                        EL_EMC_STEELWALL_1              },
-    { Xsteel_4,                        EL_UNKNOWN                      },
-    { Xwall_1,                 EL_WALL                         },
-    { Xwall_2,                 EL_UNKNOWN                      },
-    { Xwall_3,                 EL_UNKNOWN                      },
-    { Xwall_4,                 EL_UNKNOWN                      },
-    { Xround_wall_1,           EL_WALL_SLIPPERY                },
-    { Xround_wall_2,           EL_UNKNOWN                      },
-    { Xround_wall_3,           EL_UNKNOWN                      },
-    { Xround_wall_4,           EL_UNKNOWN                      },
-    { Xdecor_1,                        EL_UNKNOWN                      },
-    { Xdecor_2,                        EL_EMC_WALL_6                   },
-    { Xdecor_3,                        EL_EMC_WALL_4                   },
-    { Xdecor_4,                        EL_EMC_WALL_5                   },
-    { Xdecor_5,                        EL_EMC_WALL_7                   },
-    { Xdecor_6,                        EL_EMC_WALL_8                   },
-    { Xdecor_7,                        EL_UNKNOWN                      },
-    { Xdecor_8,                        EL_EMC_WALL_1                   },
-    { Xdecor_9,                        EL_EMC_WALL_2                   },
-    { Xdecor_10,               EL_EMC_WALL_3                   },
-    { Xdecor_11,               EL_UNKNOWN                      },
-    { Xdecor_12,               EL_UNKNOWN                      },
-    { Xalpha_0,                        EL_CHAR('0')                    },
-    { Xalpha_1,                        EL_CHAR('1')                    },
-    { Xalpha_2,                        EL_CHAR('2')                    },
-    { Xalpha_3,                        EL_CHAR('3')                    },
-    { Xalpha_4,                        EL_CHAR('4')                    },
-    { Xalpha_5,                        EL_CHAR('5')                    },
-    { Xalpha_6,                        EL_CHAR('6')                    },
-    { Xalpha_7,                        EL_CHAR('7')                    },
-    { Xalpha_8,                        EL_CHAR('8')                    },
-    { Xalpha_9,                        EL_CHAR('9')                    },
-    { Xalpha_excla,            EL_CHAR('!')                    },
-    { Xalpha_quote,            EL_CHAR('"')                    },
-    { Xalpha_comma,            EL_CHAR(',')                    },
-    { Xalpha_minus,            EL_CHAR('-')                    },
-    { Xalpha_perio,            EL_CHAR('.')                    },
-    { Xalpha_colon,            EL_CHAR(':')                    },
-    { Xalpha_quest,            EL_CHAR('?')                    },
-    { Xalpha_a,                        EL_CHAR('A')                    },
-    { Xalpha_b,                        EL_CHAR('B')                    },
-    { Xalpha_c,                        EL_CHAR('C')                    },
-    { Xalpha_d,                        EL_CHAR('D')                    },
-    { Xalpha_e,                        EL_CHAR('E')                    },
-    { Xalpha_f,                        EL_CHAR('F')                    },
-    { Xalpha_g,                        EL_CHAR('G')                    },
-    { Xalpha_h,                        EL_CHAR('H')                    },
-    { Xalpha_i,                        EL_CHAR('I')                    },
-    { Xalpha_j,                        EL_CHAR('J')                    },
-    { Xalpha_k,                        EL_CHAR('K')                    },
-    { Xalpha_l,                        EL_CHAR('L')                    },
-    { Xalpha_m,                        EL_CHAR('M')                    },
-    { Xalpha_n,                        EL_CHAR('N')                    },
-    { Xalpha_o,                        EL_CHAR('O')                    },
-    { Xalpha_p,                        EL_CHAR('P')                    },
-    { Xalpha_q,                        EL_CHAR('Q')                    },
-    { Xalpha_r,                        EL_CHAR('R')                    },
-    { Xalpha_s,                        EL_CHAR('S')                    },
-    { Xalpha_t,                        EL_CHAR('T')                    },
-    { Xalpha_u,                        EL_CHAR('U')                    },
-    { Xalpha_v,                        EL_CHAR('V')                    },
-    { Xalpha_w,                        EL_CHAR('W')                    },
-    { Xalpha_x,                        EL_CHAR('X')                    },
-    { Xalpha_y,                        EL_CHAR('Y')                    },
-    { Xalpha_z,                        EL_CHAR('Z')                    },
-    { Xalpha_arrow_e,          EL_CHAR('>')                    },
-    { Xalpha_arrow_w,          EL_CHAR('<')                    },
-    { Xalpha_copyr,            EL_CHAR('©')                    },
-
-    { Zplayer,                 EL_PLAYER_1                     },
-
-    { ZBORDER,                 EL_EMC_LEVEL_BORDER             },
-
-    { -1,                      -1                              }
-  };
+  level->num_android_clone_elements = 0;
 
-  if (!mapping_initialized)
+  for (i = 0; i < TILE_MAX; i++)
   {
-    int i;
+    int element_em = lev->android_array[i];
+    int element_rnd;
+    boolean element_found = FALSE;
 
-    /* return "EL_UNKNOWN" for all undefined elements in mapping array */
-    for (i = 0; i < TILE_MAX; i++)
-      mapping_EM_to_RND[i] = EL_UNKNOWN;
+    if (element_em == Xblank)
+      continue;
 
-    for (i = 0; mapping_EM_to_RND_list[i].element_em != -1; i++)
-      mapping_EM_to_RND[mapping_EM_to_RND_list[i].element_em] =
-       mapping_EM_to_RND_list[i].element_rnd;
+    element_rnd = map_element_EM_to_RND(element_em);
 
-    mapping_initialized = TRUE;
-  }
+    for (j = 0; j < level->num_android_clone_elements; j++)
+      if (level->android_clone_element[j] == element_rnd)
+       element_found = TRUE;
 
-  if (element_em >= 0 && element_em < TILE_MAX)
-    return mapping_EM_to_RND[element_em];
+    if (!element_found)
+    {
+      level->android_clone_element[level->num_android_clone_elements++] =
+       element_rnd;
 
-  Error(ERR_WARN, "invalid EM level element %d", element_em);
+      if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
+       break;
+    }
+  }
 
-  return EL_UNKNOWN;
+  if (level->num_android_clone_elements == 0)
+  {
+    level->num_android_clone_elements = 1;
+    level->android_clone_element[0] = EL_EMPTY;
+  }
 }
 
-#endif
+int map_direction_RND_to_EM(int direction)
+{
+  return (direction == MV_UP    ? 0 :
+         direction == MV_RIGHT ? 1 :
+         direction == MV_DOWN  ? 2 :
+         direction == MV_LEFT  ? 3 :
+         -1);
+}
+
+int map_direction_EM_to_RND(int direction)
+{
+  return (direction == 0 ? MV_UP    :
+         direction == 1 ? MV_RIGHT :
+         direction == 2 ? MV_DOWN  :
+         direction == 3 ? MV_LEFT  :
+         MV_NONE);
+}
 
 int get_next_element(int element)
 {
@@ -5166,21 +5213,51 @@ int get_next_element(int element)
   }
 }
 
+#if 0
+int el_act_dir2img(int element, int action, int direction)
+{
+  element = GFX_ELEMENT(element);
+
+  if (direction == MV_NONE)
+    return element_info[element].graphic[action];
+
+  direction = MV_DIR_TO_BIT(direction);
+
+  return element_info[element].direction_graphic[action][direction];
+}
+#else
 int el_act_dir2img(int element, int action, int direction)
 {
   element = GFX_ELEMENT(element);
-  direction = MV_DIR_BIT(direction);   /* default: MV_NO_MOVING => MV_DOWN */
+  direction = MV_DIR_TO_BIT(direction);        /* default: MV_NONE => MV_DOWN */
 
+  /* direction_graphic[][] == graphic[] for undefined direction graphics */
   return element_info[element].direction_graphic[action][direction];
 }
+#endif
+
+#if 0
+static int el_act_dir2crm(int element, int action, int direction)
+{
+  element = GFX_ELEMENT(element);
+
+  if (direction == MV_NONE)
+    return element_info[element].crumbled[action];
+
+  direction = MV_DIR_TO_BIT(direction);
 
+  return element_info[element].direction_crumbled[action][direction];
+}
+#else
 static int el_act_dir2crm(int element, int action, int direction)
 {
   element = GFX_ELEMENT(element);
-  direction = MV_DIR_BIT(direction);   /* default: MV_NO_MOVING => MV_DOWN */
+  direction = MV_DIR_TO_BIT(direction);        /* default: MV_NONE => MV_DOWN */
 
+  /* direction_graphic[][] == graphic[] for undefined direction graphics */
   return element_info[element].direction_crumbled[action][direction];
 }
+#endif
 
 int el_act2img(int element, int action)
 {
@@ -5229,8 +5306,813 @@ int el2preimg(int element)
   return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
 }
 
+int font2baseimg(int font_nr)
+{
+  return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
+}
+
+#if 0
+void setCenteredPlayerNr_EM(int centered_player_nr)
+{
+  game.centered_player_nr = game.centered_player_nr_next = centered_player_nr;
+}
+
+int getCenteredPlayerNr_EM()
+{
+#if 0
+  if (game.centered_player_nr_next >= 0 &&
+      !native_em_level.ply[game.centered_player_nr_next]->alive)
+    game.centered_player_nr_next = game.centered_player_nr;
+#endif
+
+  if (game.centered_player_nr != game.centered_player_nr_next)
+    game.centered_player_nr = game.centered_player_nr_next;
+
+  return game.centered_player_nr;
+}
+
+void setSetCenteredPlayer_EM(boolean set_centered_player)
+{
+  game.set_centered_player = set_centered_player;
+}
+
+boolean getSetCenteredPlayer_EM()
+{
+  return game.set_centered_player;
+}
+#endif
+
+int getNumActivePlayers_EM()
+{
+  int num_players = 0;
+  int i;
+
+  if (!tape.playing)
+    return -1;
+
+  for (i = 0; i < MAX_PLAYERS; i++)
+    if (tape.player_participates[i])
+      num_players++;
+
+  return num_players;
+}
+
+#if 1
 int getGameFrameDelay_EM(int native_em_game_frame_delay)
 {
-  return (GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
-         GameFrameDelay);
+  int game_frame_delay_value;
+
+  game_frame_delay_value =
+    (tape.playing && tape.fast_forward ? FfwdFrameDelay :
+     GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
+     GameFrameDelay);
+
+  if (tape.playing && tape.warp_forward && !tape.pausing)
+    game_frame_delay_value = 0;
+
+  return game_frame_delay_value;
+}
+#endif
+
+unsigned int InitRND(long seed)
+{
+  if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+    return InitEngineRND_EM(seed);
+  else
+    return InitEngineRND(seed);
+}
+
+void InitGraphicInfo_EM(void)
+{
+  struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
+  struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
+  int i, j, p;
+
+#if DEBUG_EM_GFX
+  int num_em_gfx_errors = 0;
+
+  if (graphic_info_em_object[0][0].bitmap == NULL)
+  {
+    /* EM graphics not yet initialized in em_open_all() */
+
+    return;
+  }
+
+  printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
+#endif
+
+  /* always start with reliable default values */
+  for (i = 0; i < TILE_MAX; i++)
+  {
+    object_mapping[i].element_rnd = EL_UNKNOWN;
+    object_mapping[i].is_backside = FALSE;
+    object_mapping[i].action = ACTION_DEFAULT;
+    object_mapping[i].direction = MV_NONE;
+  }
+
+  /* always start with reliable default values */
+  for (p = 0; p < MAX_PLAYERS; p++)
+  {
+    for (i = 0; i < SPR_MAX; i++)
+    {
+      player_mapping[p][i].element_rnd = EL_UNKNOWN;
+      player_mapping[p][i].action = ACTION_DEFAULT;
+      player_mapping[p][i].direction = MV_NONE;
+    }
+  }
+
+  for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+  {
+    int e = em_object_mapping_list[i].element_em;
+
+    object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
+    object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
+
+    if (em_object_mapping_list[i].action != -1)
+      object_mapping[e].action = em_object_mapping_list[i].action;
+
+    if (em_object_mapping_list[i].direction != -1)
+      object_mapping[e].direction =
+       MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
+  }
+
+  for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
+  {
+    int a = em_player_mapping_list[i].action_em;
+    int p = em_player_mapping_list[i].player_nr;
+
+    player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
+
+    if (em_player_mapping_list[i].action != -1)
+      player_mapping[p][a].action = em_player_mapping_list[i].action;
+
+    if (em_player_mapping_list[i].direction != -1)
+      player_mapping[p][a].direction =
+       MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
+  }
+
+  for (i = 0; i < TILE_MAX; i++)
+  {
+    int element = object_mapping[i].element_rnd;
+    int action = object_mapping[i].action;
+    int direction = object_mapping[i].direction;
+    boolean is_backside = object_mapping[i].is_backside;
+    boolean action_removing = (action == ACTION_DIGGING ||
+                              action == ACTION_SNAPPING ||
+                              action == ACTION_COLLECTING);
+    boolean action_exploding = ((action == ACTION_EXPLODING ||
+                                action == ACTION_SMASHED_BY_ROCK ||
+                                action == ACTION_SMASHED_BY_SPRING) &&
+                               element != EL_DIAMOND);
+    boolean action_active = (action == ACTION_ACTIVE);
+    boolean action_other = (action == ACTION_OTHER);
+
+    for (j = 0; j < 8; j++)
+    {
+      int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
+                              j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
+                              j < 7 ? element :
+                              i == Xdrip_stretch ? element :
+                              i == Xdrip_stretchB ? element :
+                              i == Ydrip_s1 ? element :
+                              i == Ydrip_s1B ? element :
+                              i == Xball_1B ? element :
+                              i == Xball_2 ? element :
+                              i == Xball_2B ? element :
+                              i == Yball_eat ? element :
+                              i == Ykey_1_eat ? element :
+                              i == Ykey_2_eat ? element :
+                              i == Ykey_3_eat ? element :
+                              i == Ykey_4_eat ? element :
+                              i == Ykey_5_eat ? element :
+                              i == Ykey_6_eat ? element :
+                              i == Ykey_7_eat ? element :
+                              i == Ykey_8_eat ? element :
+                              i == Ylenses_eat ? element :
+                              i == Ymagnify_eat ? element :
+                              i == Ygrass_eat ? element :
+                              i == Ydirt_eat ? element :
+                              i == Yemerald_stone ? EL_EMERALD :
+                              i == Ydiamond_stone ? EL_ROCK :
+                              i == Xsand_stonein_1 ? element :
+                              i == Xsand_stonein_2 ? element :
+                              i == Xsand_stonein_3 ? element :
+                              i == Xsand_stonein_4 ? element :
+                              is_backside ? EL_EMPTY :
+                              action_removing ? EL_EMPTY :
+                              element);
+      int effective_action = (j < 7 ? action :
+                             i == Xdrip_stretch ? action :
+                             i == Xdrip_stretchB ? action :
+                             i == Ydrip_s1 ? action :
+                             i == Ydrip_s1B ? action :
+                             i == Xball_1B ? action :
+                             i == Xball_2 ? action :
+                             i == Xball_2B ? action :
+                             i == Yball_eat ? action :
+                             i == Ykey_1_eat ? action :
+                             i == Ykey_2_eat ? action :
+                             i == Ykey_3_eat ? action :
+                             i == Ykey_4_eat ? action :
+                             i == Ykey_5_eat ? action :
+                             i == Ykey_6_eat ? action :
+                             i == Ykey_7_eat ? action :
+                             i == Ykey_8_eat ? action :
+                             i == Ylenses_eat ? action :
+                             i == Ymagnify_eat ? action :
+                             i == Ygrass_eat ? action :
+                             i == Ydirt_eat ? action :
+                             i == Xsand_stonein_1 ? action :
+                             i == Xsand_stonein_2 ? action :
+                             i == Xsand_stonein_3 ? action :
+                             i == Xsand_stonein_4 ? action :
+                             i == Xsand_stoneout_1 ? action :
+                             i == Xsand_stoneout_2 ? action :
+                             i == Xboom_android ? ACTION_EXPLODING :
+                             action_exploding ? ACTION_EXPLODING :
+                             action_active ? action :
+                             action_other ? action :
+                             ACTION_DEFAULT);
+      int graphic = (el_act_dir2img(effective_element, effective_action,
+                                   direction));
+      int crumbled = (el_act_dir2crm(effective_element, effective_action,
+                                    direction));
+      int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
+      int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+      boolean has_action_graphics = (graphic != base_graphic);
+      boolean has_crumbled_graphics = (base_crumbled != base_graphic);
+      struct GraphicInfo *g = &graphic_info[graphic];
+      struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+      Bitmap *src_bitmap;
+      int src_x, src_y;
+      /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
+      boolean special_animation = (action != ACTION_DEFAULT &&
+                                  g->anim_frames == 3 &&
+                                  g->anim_delay == 2 &&
+                                  g->anim_mode & ANIM_LINEAR);
+      int sync_frame = (i == Xdrip_stretch ? 7 :
+                       i == Xdrip_stretchB ? 7 :
+                       i == Ydrip_s2 ? j + 8 :
+                       i == Ydrip_s2B ? j + 8 :
+                       i == Xacid_1 ? 0 :
+                       i == Xacid_2 ? 10 :
+                       i == Xacid_3 ? 20 :
+                       i == Xacid_4 ? 30 :
+                       i == Xacid_5 ? 40 :
+                       i == Xacid_6 ? 50 :
+                       i == Xacid_7 ? 60 :
+                       i == Xacid_8 ? 70 :
+                       i == Xfake_acid_1 ? 0 :
+                       i == Xfake_acid_2 ? 10 :
+                       i == Xfake_acid_3 ? 20 :
+                       i == Xfake_acid_4 ? 30 :
+                       i == Xfake_acid_5 ? 40 :
+                       i == Xfake_acid_6 ? 50 :
+                       i == Xfake_acid_7 ? 60 :
+                       i == Xfake_acid_8 ? 70 :
+                       i == Xball_2 ? 7 :
+                       i == Xball_2B ? j + 8 :
+                       i == Yball_eat ? j + 1 :
+                       i == Ykey_1_eat ? j + 1 :
+                       i == Ykey_2_eat ? j + 1 :
+                       i == Ykey_3_eat ? j + 1 :
+                       i == Ykey_4_eat ? j + 1 :
+                       i == Ykey_5_eat ? j + 1 :
+                       i == Ykey_6_eat ? j + 1 :
+                       i == Ykey_7_eat ? j + 1 :
+                       i == Ykey_8_eat ? j + 1 :
+                       i == Ylenses_eat ? j + 1 :
+                       i == Ymagnify_eat ? j + 1 :
+                       i == Ygrass_eat ? j + 1 :
+                       i == Ydirt_eat ? j + 1 :
+                       i == Xamoeba_1 ? 0 :
+                       i == Xamoeba_2 ? 1 :
+                       i == Xamoeba_3 ? 2 :
+                       i == Xamoeba_4 ? 3 :
+                       i == Xamoeba_5 ? 0 :
+                       i == Xamoeba_6 ? 1 :
+                       i == Xamoeba_7 ? 2 :
+                       i == Xamoeba_8 ? 3 :
+                       i == Xexit_2 ? j + 8 :
+                       i == Xexit_3 ? j + 16 :
+                       i == Xdynamite_1 ? 0 :
+                       i == Xdynamite_2 ? 8 :
+                       i == Xdynamite_3 ? 16 :
+                       i == Xdynamite_4 ? 24 :
+                       i == Xsand_stonein_1 ? j + 1 :
+                       i == Xsand_stonein_2 ? j + 9 :
+                       i == Xsand_stonein_3 ? j + 17 :
+                       i == Xsand_stonein_4 ? j + 25 :
+                       i == Xsand_stoneout_1 && j == 0 ? 0 :
+                       i == Xsand_stoneout_1 && j == 1 ? 0 :
+                       i == Xsand_stoneout_1 && j == 2 ? 1 :
+                       i == Xsand_stoneout_1 && j == 3 ? 2 :
+                       i == Xsand_stoneout_1 && j == 4 ? 2 :
+                       i == Xsand_stoneout_1 && j == 5 ? 3 :
+                       i == Xsand_stoneout_1 && j == 6 ? 4 :
+                       i == Xsand_stoneout_1 && j == 7 ? 4 :
+                       i == Xsand_stoneout_2 && j == 0 ? 5 :
+                       i == Xsand_stoneout_2 && j == 1 ? 6 :
+                       i == Xsand_stoneout_2 && j == 2 ? 7 :
+                       i == Xsand_stoneout_2 && j == 3 ? 8 :
+                       i == Xsand_stoneout_2 && j == 4 ? 9 :
+                       i == Xsand_stoneout_2 && j == 5 ? 11 :
+                       i == Xsand_stoneout_2 && j == 6 ? 13 :
+                       i == Xsand_stoneout_2 && j == 7 ? 15 :
+                       i == Xboom_bug && j == 1 ? 2 :
+                       i == Xboom_bug && j == 2 ? 2 :
+                       i == Xboom_bug && j == 3 ? 4 :
+                       i == Xboom_bug && j == 4 ? 4 :
+                       i == Xboom_bug && j == 5 ? 2 :
+                       i == Xboom_bug && j == 6 ? 2 :
+                       i == Xboom_bug && j == 7 ? 0 :
+                       i == Xboom_bomb && j == 1 ? 2 :
+                       i == Xboom_bomb && j == 2 ? 2 :
+                       i == Xboom_bomb && j == 3 ? 4 :
+                       i == Xboom_bomb && j == 4 ? 4 :
+                       i == Xboom_bomb && j == 5 ? 2 :
+                       i == Xboom_bomb && j == 6 ? 2 :
+                       i == Xboom_bomb && j == 7 ? 0 :
+                       i == Xboom_android && j == 7 ? 6 :
+                       i == Xboom_1 && j == 1 ? 2 :
+                       i == Xboom_1 && j == 2 ? 2 :
+                       i == Xboom_1 && j == 3 ? 4 :
+                       i == Xboom_1 && j == 4 ? 4 :
+                       i == Xboom_1 && j == 5 ? 6 :
+                       i == Xboom_1 && j == 6 ? 6 :
+                       i == Xboom_1 && j == 7 ? 8 :
+                       i == Xboom_2 && j == 0 ? 8 :
+                       i == Xboom_2 && j == 1 ? 8 :
+                       i == Xboom_2 && j == 2 ? 10 :
+                       i == Xboom_2 && j == 3 ? 10 :
+                       i == Xboom_2 && j == 4 ? 10 :
+                       i == Xboom_2 && j == 5 ? 12 :
+                       i == Xboom_2 && j == 6 ? 12 :
+                       i == Xboom_2 && j == 7 ? 12 :
+                       special_animation && j == 4 ? 3 :
+                       effective_action != action ? 0 :
+                       j);
+
+#if DEBUG_EM_GFX
+      Bitmap *debug_bitmap = g_em->bitmap;
+      int debug_src_x = g_em->src_x;
+      int debug_src_y = g_em->src_y;
+#endif
+
+      int frame = getAnimationFrame(g->anim_frames,
+                                   g->anim_delay,
+                                   g->anim_mode,
+                                   g->anim_start_frame,
+                                   sync_frame);
+
+      getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
+                         g->double_movement && is_backside);
+
+      g_em->bitmap = src_bitmap;
+      g_em->src_x = src_x;
+      g_em->src_y = src_y;
+      g_em->src_offset_x = 0;
+      g_em->src_offset_y = 0;
+      g_em->dst_offset_x = 0;
+      g_em->dst_offset_y = 0;
+      g_em->width  = TILEX;
+      g_em->height = TILEY;
+
+      g_em->crumbled_bitmap = NULL;
+      g_em->crumbled_src_x = 0;
+      g_em->crumbled_src_y = 0;
+      g_em->crumbled_border_size = 0;
+
+      g_em->has_crumbled_graphics = FALSE;
+      g_em->preserve_background = FALSE;
+
+#if 0
+      if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
+       printf("::: empty crumbled: %d [%s], %d, %d\n",
+              effective_element, element_info[effective_element].token_name,
+              effective_action, direction);
+#endif
+
+      /* if element can be crumbled, but certain action graphics are just empty
+        space (like snapping sand with the original R'n'D graphics), do not
+        treat these empty space graphics as crumbled graphics in EMC engine */
+      if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
+      {
+       getGraphicSource(crumbled, frame, &src_bitmap, &src_x, &src_y);
+
+       g_em->has_crumbled_graphics = TRUE;
+       g_em->crumbled_bitmap = src_bitmap;
+       g_em->crumbled_src_x = src_x;
+       g_em->crumbled_src_y = src_y;
+       g_em->crumbled_border_size = graphic_info[crumbled].border_size;
+      }
+
+#if 0
+      if (element == EL_ROCK &&
+         effective_action == ACTION_FILLING)
+       printf("::: has_action_graphics == %d\n", has_action_graphics);
+#endif
+
+      if ((!g->double_movement && (effective_action == ACTION_FALLING ||
+                                  effective_action == ACTION_MOVING  ||
+                                  effective_action == ACTION_PUSHING ||
+                                  effective_action == ACTION_EATING)) ||
+         (!has_action_graphics && (effective_action == ACTION_FILLING ||
+                                   effective_action == ACTION_EMPTYING)))
+      {
+       int move_dir =
+         (effective_action == ACTION_FALLING ||
+          effective_action == ACTION_FILLING ||
+          effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
+       int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
+       int dy = (move_dir == MV_UP   ? -1 : move_dir == MV_DOWN  ? 1 : 0);
+       int num_steps = (i == Ydrip_s1  ? 16 :
+                        i == Ydrip_s1B ? 16 :
+                        i == Ydrip_s2  ? 16 :
+                        i == Ydrip_s2B ? 16 :
+                        i == Xsand_stonein_1 ? 32 :
+                        i == Xsand_stonein_2 ? 32 :
+                        i == Xsand_stonein_3 ? 32 :
+                        i == Xsand_stonein_4 ? 32 :
+                        i == Xsand_stoneout_1 ? 16 :
+                        i == Xsand_stoneout_2 ? 16 : 8);
+       int cx = ABS(dx) * (TILEX / num_steps);
+       int cy = ABS(dy) * (TILEY / num_steps);
+       int step_frame = (i == Ydrip_s2         ? j + 8 :
+                         i == Ydrip_s2B        ? j + 8 :
+                         i == Xsand_stonein_2  ? j + 8 :
+                         i == Xsand_stonein_3  ? j + 16 :
+                         i == Xsand_stonein_4  ? j + 24 :
+                         i == Xsand_stoneout_2 ? j + 8 : j) + 1;
+       int step = (is_backside ? step_frame : num_steps - step_frame);
+
+       if (is_backside)        /* tile where movement starts */
+       {
+         if (dx < 0 || dy < 0)
+         {
+           g_em->src_offset_x = cx * step;
+           g_em->src_offset_y = cy * step;
+         }
+         else
+         {
+           g_em->dst_offset_x = cx * step;
+           g_em->dst_offset_y = cy * step;
+         }
+       }
+       else                    /* tile where movement ends */
+       {
+         if (dx < 0 || dy < 0)
+         {
+           g_em->dst_offset_x = cx * step;
+           g_em->dst_offset_y = cy * step;
+         }
+         else
+         {
+           g_em->src_offset_x = cx * step;
+           g_em->src_offset_y = cy * step;
+         }
+       }
+
+       g_em->width  = TILEX - cx * step;
+       g_em->height = TILEY - cy * step;
+      }
+
+#if 1
+      /* create unique graphic identifier to decide if tile must be redrawn */
+      /* bit 31 - 16 (16 bit): EM style graphic
+        bit 15 - 12 ( 4 bit): EM style frame
+        bit 11 -  6 ( 6 bit): graphic width
+        bit  5 -  0 ( 6 bit): graphic height */
+      g_em->unique_identifier =
+       (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
+#else
+      /* create unique graphic identifier to decide if tile must be redrawn */
+      /* bit 31 - 16 (16 bit): EM style element
+        bit 15 - 12 ( 4 bit): EM style frame
+        bit 11 -  6 ( 6 bit): graphic width
+        bit  5 -  0 ( 6 bit): graphic height */
+      g_em->unique_identifier =
+       (i << 16) | (j << 12) | (g_em->width << 6) | g_em->height;
+#endif
+
+#if 0
+      if (effective_element == EL_ROCK)
+       printf("::: EL_ROCK(%d, %d): %d, %d => %d\n",
+              effective_action, j, graphic, frame, g_em->unique_identifier);
+#endif
+
+#if DEBUG_EM_GFX
+
+#if 1
+      /* skip check for EMC elements not contained in original EMC artwork */
+      if (element == EL_EMC_FAKE_ACID)
+       continue;
+#endif
+
+      if (g_em->bitmap != debug_bitmap ||
+         g_em->src_x != debug_src_x ||
+         g_em->src_y != debug_src_y ||
+         g_em->src_offset_x != 0 ||
+         g_em->src_offset_y != 0 ||
+         g_em->dst_offset_x != 0 ||
+         g_em->dst_offset_y != 0 ||
+         g_em->width != TILEX ||
+         g_em->height != TILEY)
+      {
+       static int last_i = -1;
+
+       if (i != last_i)
+       {
+         printf("\n");
+         last_i = i;
+       }
+
+       printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
+              i, element, element_info[element].token_name,
+              element_action_info[effective_action].suffix, direction);
+
+       if (element != effective_element)
+         printf(" [%d ('%s')]",
+                effective_element,
+                element_info[effective_element].token_name);
+
+       printf("\n");
+
+       if (g_em->bitmap != debug_bitmap)
+         printf("    %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
+                j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
+
+       if (g_em->src_x != debug_src_x ||
+           g_em->src_y != debug_src_y)
+         printf("    frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
+                j, (is_backside ? 'B' : 'F'),
+                g_em->src_x, g_em->src_y,
+                g_em->src_x / 32, g_em->src_y / 32,
+                debug_src_x, debug_src_y,
+                debug_src_x / 32, debug_src_y / 32);
+
+       if (g_em->src_offset_x != 0 ||
+           g_em->src_offset_y != 0 ||
+           g_em->dst_offset_x != 0 ||
+           g_em->dst_offset_y != 0)
+         printf("    %d (%d): offsets %d,%d and %d,%d should be all 0\n",
+                j, is_backside,
+                g_em->src_offset_x, g_em->src_offset_y,
+                g_em->dst_offset_x, g_em->dst_offset_y);
+
+       if (g_em->width != TILEX ||
+           g_em->height != TILEY)
+         printf("    %d (%d): size %d,%d should be %d,%d\n",
+                j, is_backside,
+                g_em->width, g_em->height, TILEX, TILEY);
+
+       num_em_gfx_errors++;
+      }
+#endif
+
+    }
+  }
+
+  for (i = 0; i < TILE_MAX; i++)
+  {
+    for (j = 0; j < 8; j++)
+    {
+      int element = object_mapping[i].element_rnd;
+      int action = object_mapping[i].action;
+      int direction = object_mapping[i].direction;
+      boolean is_backside = object_mapping[i].is_backside;
+#if 1
+      int graphic_action  = el_act_dir2img(element, action, direction);
+      int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
+#else
+      int graphic_action  = element_info[element].graphic[action];
+      int graphic_default = element_info[element].graphic[ACTION_DEFAULT];
+#endif
+
+      if ((action == ACTION_SMASHED_BY_ROCK ||
+          action == ACTION_SMASHED_BY_SPRING ||
+          action == ACTION_EATING) &&
+         graphic_action == graphic_default)
+      {
+       int e = (action == ACTION_SMASHED_BY_ROCK   ? Ystone_s  :
+                action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
+                direction == MV_LEFT  ? (is_backside? Yspring_wB: Yspring_w) :
+                direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
+                Xspring);
+
+       /* no separate animation for "smashed by rock" -- use rock instead */
+       struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+       struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
+
+       g_em->bitmap            = g_xx->bitmap;
+       g_em->src_x             = g_xx->src_x;
+       g_em->src_y             = g_xx->src_y;
+       g_em->src_offset_x      = g_xx->src_offset_x;
+       g_em->src_offset_y      = g_xx->src_offset_y;
+       g_em->dst_offset_x      = g_xx->dst_offset_x;
+       g_em->dst_offset_y      = g_xx->dst_offset_y;
+       g_em->width             = g_xx->width;
+       g_em->height            = g_xx->height;
+#if 1
+       g_em->unique_identifier = g_xx->unique_identifier;
+#endif
+
+       if (!is_backside)
+         g_em->preserve_background = TRUE;
+      }
+    }
+  }
+
+  for (p = 0; p < MAX_PLAYERS; p++)
+  {
+    for (i = 0; i < SPR_MAX; i++)
+    {
+      int element = player_mapping[p][i].element_rnd;
+      int action = player_mapping[p][i].action;
+      int direction = player_mapping[p][i].direction;
+
+      for (j = 0; j < 8; j++)
+      {
+       int effective_element = element;
+       int effective_action = action;
+       int graphic = (direction == MV_NONE ?
+                      el_act2img(effective_element, effective_action) :
+                      el_act_dir2img(effective_element, effective_action,
+                                     direction));
+       struct GraphicInfo *g = &graphic_info[graphic];
+       struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
+       Bitmap *src_bitmap;
+       int src_x, src_y;
+       int sync_frame = j;
+
+#if DEBUG_EM_GFX
+       Bitmap *debug_bitmap = g_em->bitmap;
+       int debug_src_x = g_em->src_x;
+       int debug_src_y = g_em->src_y;
+#endif
+
+       int frame = getAnimationFrame(g->anim_frames,
+                                     g->anim_delay,
+                                     g->anim_mode,
+                                     g->anim_start_frame,
+                                     sync_frame);
+
+       getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x,&src_y, FALSE);
+
+       g_em->bitmap = src_bitmap;
+       g_em->src_x = src_x;
+       g_em->src_y = src_y;
+       g_em->src_offset_x = 0;
+       g_em->src_offset_y = 0;
+       g_em->dst_offset_x = 0;
+       g_em->dst_offset_y = 0;
+       g_em->width  = TILEX;
+       g_em->height = TILEY;
+
+#if DEBUG_EM_GFX
+
+#if 1
+       /* skip check for EMC elements not contained in original EMC artwork */
+       if (element == EL_PLAYER_3 ||
+           element == EL_PLAYER_4)
+         continue;
+#endif
+
+       if (g_em->bitmap != debug_bitmap ||
+           g_em->src_x != debug_src_x ||
+           g_em->src_y != debug_src_y)
+       {
+         static int last_i = -1;
+
+         if (i != last_i)
+         {
+           printf("\n");
+           last_i = i;
+         }
+
+         printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
+                p, i, element, element_info[element].token_name,
+                element_action_info[effective_action].suffix, direction);
+
+         if (element != effective_element)
+           printf(" [%d ('%s')]",
+                  effective_element,
+                  element_info[effective_element].token_name);
+
+         printf("\n");
+
+         if (g_em->bitmap != debug_bitmap)
+           printf("    %d: different bitmap! (0x%08x != 0x%08x)\n",
+                  j, (int)(g_em->bitmap), (int)(debug_bitmap));
+
+         if (g_em->src_x != debug_src_x ||
+             g_em->src_y != debug_src_y)
+           printf("    frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
+                  j,
+                  g_em->src_x, g_em->src_y,
+                  g_em->src_x / 32, g_em->src_y / 32,
+                  debug_src_x, debug_src_y,
+                  debug_src_x / 32, debug_src_y / 32);
+
+         num_em_gfx_errors++;
+       }
+#endif
+
+      }
+    }
+  }
+
+#if DEBUG_EM_GFX
+  printf("\n");
+  printf("::: [%d errors found]\n", num_em_gfx_errors);
+
+  exit(0);
+#endif
+}
+
+void PlayMenuSound()
+{
+  int sound = menu.sound[game_status];
+
+  if (sound == SND_UNDEFINED)
+    return;
+
+  if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+      (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+    return;
+
+  if (IS_LOOP_SOUND(sound))
+    PlaySoundLoop(sound);
+  else
+    PlaySound(sound);
+}
+
+void PlayMenuSoundStereo(int sound, int stereo_position)
+{
+  if (sound == SND_UNDEFINED)
+    return;
+
+  if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+      (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+    return;
+
+  if (IS_LOOP_SOUND(sound))
+    PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
+  else
+    PlaySoundStereo(sound, stereo_position);
+}
+
+void PlayMenuSoundIfLoop()
+{
+  int sound = menu.sound[game_status];
+
+  if (sound == SND_UNDEFINED)
+    return;
+
+  if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+      (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+    return;
+
+  if (IS_LOOP_SOUND(sound))
+    PlaySoundLoop(sound);
+}
+
+void PlayMenuMusic()
+{
+  int music = menu.music[game_status];
+
+  if (music == MUS_UNDEFINED)
+    return;
+
+  PlayMusic(music);
+}
+
+void ToggleFullscreenIfNeeded()
+{
+  if (setup.fullscreen != video.fullscreen_enabled ||
+      setup.fullscreen_mode != video.fullscreen_mode_current)
+  {
+    Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
+
+    /* save backbuffer content which gets lost when toggling fullscreen mode */
+    BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+    if (setup.fullscreen && video.fullscreen_enabled)
+    {
+      /* keep fullscreen mode, but change screen mode */
+      video.fullscreen_mode_current = setup.fullscreen_mode;
+      video.fullscreen_enabled = FALSE;
+    }
+
+    /* toggle fullscreen */
+    ChangeVideoModeIfNeeded(setup.fullscreen);
+    setup.fullscreen = video.fullscreen_enabled;
+
+    /* restore backbuffer content from temporary backbuffer backup bitmap */
+    BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+    FreeBitmap(tmp_backbuffer);
+
+    redraw_mask = REDRAW_ALL;
+  }
 }