rnd-20060430-4-src
[rocksndiamonds.git] / src / tools.c
index b5e022f620c79b6521d50adbd9278c8b95d7ccc7..65c6255871d133ba329e29f677649d03ef6a0429 100644 (file)
 #include "network.h"
 #include "tape.h"
 
+
+/* select level set with EMC X11 graphics before activating EM GFX debugging */
+#define DEBUG_EM_GFX   0
+
 /* tool button identifiers */
 #define TOOL_CTRL_ID_YES       0
 #define TOOL_CTRL_ID_NO                1
@@ -63,6 +67,12 @@ void DumpTile(int x, int y)
   int sx = SCREENX(x);
   int sy = SCREENY(y);
 
+  if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+  {
+    x--;
+    y--;
+  }
+
   printf_line("-", 79);
   printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
   printf_line("-", 79);
@@ -127,11 +137,9 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
   if (game_status == GAME_MODE_PLAYING &&
       level.game_engine_type == GAME_ENGINE_TYPE_EM)
   {
-#if 1
-    RedrawPlayfield_EM(force_redraw);
-#else
-    BlitScreenToBitmap_EM(backbuffer);
-#endif
+    /* currently there is no partial redraw -- always redraw whole playfield */
+
+    RedrawPlayfield_EM(TRUE);
   }
   else if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
   {
@@ -233,7 +241,8 @@ void BackToFront()
   if (redraw_mask & REDRAW_ALL)
   {
     BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-    redraw_mask = 0;
+
+    redraw_mask = REDRAW_NONE;
   }
 
   if (redraw_mask & REDRAW_FIELD)
@@ -405,6 +414,50 @@ void FadeToFront()
   BackToFront();
 }
 
+void FadeIn(int fade_delay)
+{
+  if (fade_delay == 0)
+  {
+    BackToFront();
+
+    return;
+  }
+
+  FadeScreen(NULL, FADE_MODE_FADE_IN, fade_delay, 0);
+
+  redraw_mask = REDRAW_NONE;
+}
+
+void FadeOut(int fade_delay, int post_delay)
+{
+  if (fade_delay == 0)
+  {
+    ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
+    BackToFront();
+
+    return;
+  }
+
+  FadeScreen(NULL, FADE_MODE_FADE_OUT, fade_delay, post_delay);
+
+  redraw_mask = REDRAW_NONE;
+}
+
+void FadeCross(int fade_delay)
+{
+  if (fade_delay == 0)
+  {
+    BlitBitmap(bitmap_db_title, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+    BackToFront();
+
+    return;
+  }
+
+  FadeScreen(bitmap_db_title, FADE_MODE_CROSSFADE, fade_delay, 0);
+
+  redraw_mask = REDRAW_NONE;
+}
+
 void SetMainBackgroundImageIfDefined(int graphic)
 {
   if (graphic_info[graphic].bitmap)
@@ -495,6 +548,17 @@ inline int getGraphicAnimationFrame(int graphic, int sync_frame)
   if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
     sync_frame = FrameCounter;
 
+#if 0
+  if (graphic == element_info[EL_CUSTOM_START + 255].graphic[ACTION_DEFAULT] &&
+      sync_frame == 0 &&
+      FrameCounter > 10)
+  {
+    int x = 1 / 0;
+
+    printf("::: FOO!\n");
+  }
+#endif
+
   return getAnimationFrame(graphic_info[graphic].anim_frames,
                           graphic_info[graphic].anim_delay,
                           graphic_info[graphic].anim_mode,
@@ -1037,6 +1101,8 @@ void DrawLevelFieldCrumbledSand(int x, int y)
     return;
 
 #if 1
+  /* !!! CHECK THIS !!! */
+
   /*
   if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
       GFX_CRUMBLED(GfxElement[x][y]))
@@ -1386,7 +1452,7 @@ void ShowEnvelope(int envelope_nr)
 
   game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
 
-  PlaySoundStereo(sound_opening, SOUND_MIDDLE);
+  PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
 
   if (anim_mode == ANIM_DEFAULT)
     AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
@@ -1398,7 +1464,7 @@ void ShowEnvelope(int envelope_nr)
   else
     WaitForEventToContinue();
 
-  PlaySoundStereo(sound_closing, SOUND_MIDDLE);
+  PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
 
   if (anim_mode != ANIM_NONE)
     AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
@@ -1642,9 +1708,9 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart)
 
   /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
   /* redraw micro level label, if needed */
-  if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
-      strcmp(level.author, ANONYMOUS_NAME) != 0 &&
-      strcmp(level.author, leveldir_current->name) != 0 &&
+  if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
+      !strEqual(level.author, ANONYMOUS_NAME) &&
+      !strEqual(level.author, leveldir_current->name) &&
       DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
   {
     int max_label_counter = 23;
@@ -1825,6 +1891,7 @@ void DrawPlayer(struct PlayerInfo *player)
   int next_jx = jx + dx;
   int next_jy = jy + dy;
   boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
+  boolean player_is_opaque = FALSE;
   int sx = SCREENX(jx), sy = SCREENY(jy);
   int sxx = 0, syy = 0;
   int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
@@ -1865,6 +1932,11 @@ void DrawPlayer(struct PlayerInfo *player)
            player->is_dropping   ? ACTION_DROPPING        :
            player->is_waiting    ? player->action_waiting : ACTION_DEFAULT);
 
+#if 1
+  if (player->is_waiting)
+    move_dir = player->dir_waiting;
+#endif
+
   InitPlayerGfxAnimation(player, action, move_dir);
 
   /* ----------------------------------------------------------------------- */
@@ -1913,16 +1985,17 @@ void DrawPlayer(struct PlayerInfo *player)
   {
     if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
     {
-      if (GFX_CRUMBLED(GfxElement[jx][jy]))
+      int old_element = GfxElement[jx][jy];
+      int old_graphic = el_act_dir2img(old_element, action, move_dir);
+      int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
+
+      if (GFX_CRUMBLED(old_element))
        DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
       else
-      {
-       int old_element = GfxElement[jx][jy];
-       int old_graphic = el_act_dir2img(old_element, action, move_dir);
-       int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
-
        DrawGraphic(sx, sy, old_graphic, frame);
-      }
+
+      if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
+       player_is_opaque = TRUE;
     }
     else
     {
@@ -1960,7 +2033,10 @@ void DrawPlayer(struct PlayerInfo *player)
   if (!setup.soft_scrolling && ScreenMovPos)
     sxx = syy = 0;
 
-  DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+  if (player_is_opaque)
+    DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
+  else
+    DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
 
   if (SHIELD_ON(player))
   {
@@ -2482,7 +2558,7 @@ unsigned int MoveDoor(unsigned int door_state)
     door_2.height = VYSIZE;
 
   if (door_state == DOOR_GET_STATE)
-    return(door1 | door2);
+    return (door1 | door2);
 
   if (door_state & DOOR_SET_STATE)
   {
@@ -2491,17 +2567,20 @@ unsigned int MoveDoor(unsigned int door_state)
     if (door_state & DOOR_ACTION_2)
       door2 = door_state & DOOR_ACTION_2;
 
-    return(door1 | door2);
+    return (door1 | door2);
   }
 
-  if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
-    door_state &= ~DOOR_OPEN_1;
-  else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
-    door_state &= ~DOOR_CLOSE_1;
-  if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
-    door_state &= ~DOOR_OPEN_2;
-  else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
-    door_state &= ~DOOR_CLOSE_2;
+  if (!(door_state & DOOR_FORCE_REDRAW))
+  {
+    if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
+      door_state &= ~DOOR_OPEN_1;
+    else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
+      door_state &= ~DOOR_CLOSE_1;
+    if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
+      door_state &= ~DOOR_OPEN_2;
+    else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
+      door_state &= ~DOOR_CLOSE_2;
+  }
 
   door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
                      door_2.step_delay);
@@ -2550,9 +2629,9 @@ unsigned int MoveDoor(unsigned int door_state)
     {
       /* opening door sound has priority over simultaneously closing door */
       if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
-       PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+       PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
       else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
-       PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+       PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
     }
 
     for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
@@ -2734,13 +2813,15 @@ unsigned int MoveDoor(unsigned int door_state)
        door_2_done = (a == VXSIZE);
       }
 
-      BackToFront();
+      if (!(door_state & DOOR_NO_DELAY))
+      {
+       BackToFront();
 
-      if (game_status == GAME_MODE_MAIN)
-       DoAnimation();
+       if (game_status == GAME_MODE_MAIN)
+         DoAnimation();
 
-      if (!(door_state & DOOR_NO_DELAY))
        WaitUntilDelayReached(&door_delay, door_delay_value);
+      }
     }
   }
 
@@ -3474,19 +3555,19 @@ em_object_mapping_list[] =
   },
   {
     Xeater_n,                          TRUE,   FALSE,
-    EL_YAMYAM,                         -1, -1
+    EL_YAMYAM_UP,                      -1, -1
   },
   {
-    Xeater_e,                          FALSE,  FALSE,
-    EL_YAMYAM,                         -1, -1
+    Xeater_e,                          TRUE,   FALSE,
+    EL_YAMYAM_RIGHT,                   -1, -1
   },
   {
-    Xeater_w,                          FALSE,  FALSE,
-    EL_YAMYAM,                         -1, -1
+    Xeater_w,                          TRUE,   FALSE,
+    EL_YAMYAM_LEFT,                    -1, -1
   },
   {
-    Xeater_s,                          FALSE,  FALSE,
-    EL_YAMYAM,                         -1, -1
+    Xeater_s,                          TRUE,   FALSE,
+    EL_YAMYAM_DOWN,                    -1, -1
   },
   {
     Yeater_n,                          FALSE,  FALSE,
@@ -4157,19 +4238,19 @@ em_object_mapping_list[] =
     EL_QUICKSAND_FULL,                 -1, -1
   },
   {
-    Xsand_stonein_1,                   FALSE,  FALSE,
+    Xsand_stonein_1,                   FALSE,  TRUE,
     EL_ROCK,                           ACTION_FILLING, -1
   },
   {
-    Xsand_stonein_2,                   FALSE,  FALSE,
+    Xsand_stonein_2,                   FALSE,  TRUE,
     EL_ROCK,                           ACTION_FILLING, -1
   },
   {
-    Xsand_stonein_3,                   FALSE,  FALSE,
+    Xsand_stonein_3,                   FALSE,  TRUE,
     EL_ROCK,                           ACTION_FILLING, -1
   },
   {
-    Xsand_stonein_4,                   FALSE,  FALSE,
+    Xsand_stonein_4,                   FALSE,  TRUE,
     EL_ROCK,                           ACTION_FILLING, -1
   },
   {
@@ -4596,10 +4677,6 @@ em_object_mapping_list[] =
     Xalpha_copyr,                      TRUE,   FALSE,
     EL_CHAR('©'),                      -1, -1
   },
-  {
-    Xalpha_copyr,                      TRUE,   FALSE,
-    EL_CHAR('©'),                      -1, -1
-  },
 
   {
     Xboom_bug,                         FALSE,  FALSE,
@@ -5119,26 +5196,19 @@ int font2baseimg(int font_nr)
   return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
 }
 
-int getGameFrameDelay_EM(int native_em_game_frame_delay)
+#if 0
+void setCenteredPlayerNr_EM(int centered_player_nr)
 {
-  int game_frame_delay_value;
-
-  game_frame_delay_value =
-    (tape.playing && tape.fast_forward ? FfwdFrameDelay :
-     GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
-     GameFrameDelay);
-
-  if (tape.playing && tape.warp_forward && !tape.pausing)
-    game_frame_delay_value = 0;
-
-  return game_frame_delay_value;
+  game.centered_player_nr = game.centered_player_nr_next = centered_player_nr;
 }
 
 int getCenteredPlayerNr_EM()
 {
+#if 0
   if (game.centered_player_nr_next >= 0 &&
       !native_em_level.ply[game.centered_player_nr_next]->alive)
     game.centered_player_nr_next = game.centered_player_nr;
+#endif
 
   if (game.centered_player_nr != game.centered_player_nr_next)
     game.centered_player_nr = game.centered_player_nr_next;
@@ -5146,7 +5216,18 @@ int getCenteredPlayerNr_EM()
   return game.centered_player_nr;
 }
 
-int getActivePlayers_EM()
+void setSetCenteredPlayer_EM(boolean set_centered_player)
+{
+  game.set_centered_player = set_centered_player;
+}
+
+boolean getSetCenteredPlayer_EM()
+{
+  return game.set_centered_player;
+}
+#endif
+
+int getNumActivePlayers_EM()
 {
   int num_players = 0;
   int i;
@@ -5161,6 +5242,23 @@ int getActivePlayers_EM()
   return num_players;
 }
 
+#if 1
+int getGameFrameDelay_EM(int native_em_game_frame_delay)
+{
+  int game_frame_delay_value;
+
+  game_frame_delay_value =
+    (tape.playing && tape.fast_forward ? FfwdFrameDelay :
+     GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
+     GameFrameDelay);
+
+  if (tape.playing && tape.warp_forward && !tape.pausing)
+    game_frame_delay_value = 0;
+
+  return game_frame_delay_value;
+}
+#endif
+
 unsigned int InitRND(long seed)
 {
   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
@@ -5169,8 +5267,6 @@ unsigned int InitRND(long seed)
     return InitEngineRND(seed);
 }
 
-#define DEBUG_EM_GFX   0
-
 void InitGraphicInfo_EM(void)
 {
   struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
@@ -5178,12 +5274,16 @@ void InitGraphicInfo_EM(void)
   int i, j, p;
 
 #if DEBUG_EM_GFX
+  int num_em_gfx_errors = 0;
+
   if (graphic_info_em_object[0][0].bitmap == NULL)
   {
     /* EM graphics not yet initialized in em_open_all() */
 
     return;
   }
+
+  printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
 #endif
 
   /* always start with reliable default values */
@@ -5277,12 +5377,12 @@ void InitGraphicInfo_EM(void)
                               i == Ymagnify_eat ? element :
                               i == Ygrass_eat ? element :
                               i == Ydirt_eat ? element :
-                              i == Yspring_kill_e ? EL_SPRING :
-                              i == Yspring_kill_w ? EL_SPRING :
                               i == Yemerald_stone ? EL_EMERALD :
                               i == Ydiamond_stone ? EL_ROCK :
-                              i == Xsand_stonein_4 ? EL_EMPTY :
-                              i == Xsand_stoneout_2 ? EL_ROCK :
+                              i == Xsand_stonein_1 ? element :
+                              i == Xsand_stonein_2 ? element :
+                              i == Xsand_stonein_3 ? element :
+                              i == Xsand_stonein_4 ? element :
                               is_backside ? EL_EMPTY :
                               action_removing ? EL_EMPTY :
                               element);
@@ -5324,6 +5424,7 @@ void InitGraphicInfo_EM(void)
                                     direction));
       int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
       int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+      boolean has_action_graphics = (graphic != base_graphic);
       boolean has_crumbled_graphics = (base_crumbled != base_graphic);
       struct GraphicInfo *g = &graphic_info[graphic];
       struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
@@ -5491,23 +5592,43 @@ void InitGraphicInfo_EM(void)
        g_em->crumbled_border_size = graphic_info[crumbled].border_size;
       }
 
-      if (!g->double_movement && (effective_action == ACTION_FALLING ||
-                                 effective_action == ACTION_MOVING  ||
-                                 effective_action == ACTION_PUSHING ||
-                                 effective_action == ACTION_EATING))
+#if 0
+      if (element == EL_ROCK &&
+         effective_action == ACTION_FILLING)
+       printf("::: has_action_graphics == %d\n", has_action_graphics);
+#endif
+
+      if ((!g->double_movement && (effective_action == ACTION_FALLING ||
+                                  effective_action == ACTION_MOVING  ||
+                                  effective_action == ACTION_PUSHING ||
+                                  effective_action == ACTION_EATING)) ||
+         (!has_action_graphics && (effective_action == ACTION_FILLING ||
+                                   effective_action == ACTION_EMPTYING)))
       {
        int move_dir =
-         (effective_action == ACTION_FALLING ? MV_DOWN : direction);
+         (effective_action == ACTION_FALLING ||
+          effective_action == ACTION_FILLING ||
+          effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
        int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
        int dy = (move_dir == MV_UP   ? -1 : move_dir == MV_DOWN  ? 1 : 0);
-       int num_steps = (i == Ydrip_s1 ||
-                        i == Ydrip_s1B ||
-                        i == Ydrip_s2 ||
-                        i == Ydrip_s2B ? 16 : 8);
+       int num_steps = (i == Ydrip_s1  ? 16 :
+                        i == Ydrip_s1B ? 16 :
+                        i == Ydrip_s2  ? 16 :
+                        i == Ydrip_s2B ? 16 :
+                        i == Xsand_stonein_1 ? 32 :
+                        i == Xsand_stonein_2 ? 32 :
+                        i == Xsand_stonein_3 ? 32 :
+                        i == Xsand_stonein_4 ? 32 :
+                        i == Xsand_stoneout_1 ? 16 :
+                        i == Xsand_stoneout_2 ? 16 : 8);
        int cx = ABS(dx) * (TILEX / num_steps);
        int cy = ABS(dy) * (TILEY / num_steps);
-       int step_frame = (i == Ydrip_s2 ||
-                         i == Ydrip_s2B ? j + 8 : j) + 1;
+       int step_frame = (i == Ydrip_s2         ? j + 8 :
+                         i == Ydrip_s2B        ? j + 8 :
+                         i == Xsand_stonein_2  ? j + 8 :
+                         i == Xsand_stonein_3  ? j + 16 :
+                         i == Xsand_stonein_4  ? j + 24 :
+                         i == Xsand_stoneout_2 ? j + 8 : j) + 1;
        int step = (is_backside ? step_frame : num_steps - step_frame);
 
        if (is_backside)        /* tile where movement starts */
@@ -5629,6 +5750,8 @@ void InitGraphicInfo_EM(void)
          printf("    %d (%d): size %d,%d should be %d,%d\n",
                 j, is_backside,
                 g_em->width, g_em->height, TILEX, TILEY);
+
+       num_em_gfx_errors++;
       }
 #endif
 
@@ -5775,6 +5898,8 @@ void InitGraphicInfo_EM(void)
                   g_em->src_x / 32, g_em->src_y / 32,
                   debug_src_x, debug_src_y,
                   debug_src_x / 32, debug_src_y / 32);
+
+         num_em_gfx_errors++;
        }
 #endif
 
@@ -5783,6 +5908,66 @@ void InitGraphicInfo_EM(void)
   }
 
 #if DEBUG_EM_GFX
+  printf("\n");
+  printf("::: [%d errors found]\n", num_em_gfx_errors);
+
   exit(0);
 #endif
 }
+
+void PlayMenuSound()
+{
+  int sound = menu.sound[game_status];
+
+  if (sound == SND_UNDEFINED)
+    return;
+
+  if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+      (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+    return;
+
+  if (IS_LOOP_SOUND(sound))
+    PlaySoundLoop(sound);
+  else
+    PlaySound(sound);
+}
+
+void PlayMenuSoundStereo(int sound, int stereo_position)
+{
+  if (sound == SND_UNDEFINED)
+    return;
+
+  if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+      (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+    return;
+
+  if (IS_LOOP_SOUND(sound))
+    PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
+  else
+    PlaySoundStereo(sound, stereo_position);
+}
+
+void PlayMenuSoundIfLoop()
+{
+  int sound = menu.sound[game_status];
+
+  if (sound == SND_UNDEFINED)
+    return;
+
+  if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+      (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+    return;
+
+  if (IS_LOOP_SOUND(sound))
+    PlaySoundLoop(sound);
+}
+
+void PlayMenuMusic()
+{
+  int music = menu.music[game_status];
+
+  if (music == MUS_UNDEFINED)
+    return;
+
+  PlayMusic(music);
+}