redraw_mask = REDRAW_NONE;
}
-void FadeToFront()
+static void FadeCrossSaveBackbuffer()
{
-#if 0
- long fading_delay = 300;
+ BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+}
+
+static void FadeExt(int fade_mask, int fade_mode, int fade_type)
+{
+ static int fade_type_skip = FADE_TYPE_NONE;
+ void (*draw_border_function)(void) = NULL;
+ Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
+ int x, y, width, height;
+ int fade_delay, post_delay;
- if (setup.fading && (redraw_mask & REDRAW_FIELD))
+ if (fade_type == FADE_TYPE_FADE_OUT)
{
+ if (fade_type_skip != FADE_TYPE_NONE)
+ {
+#if 1
+ printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip);
#endif
-#if 0
- int x,y;
-
- ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
- FlushDisplay();
+ /* skip all fade operations until specified fade operation */
+ if (fade_type & fade_type_skip)
+ fade_type_skip = FADE_TYPE_NONE;
- for (i = 0; i < 2 * FULL_SYSIZE; i++)
- {
- for (y = 0; y < FULL_SYSIZE; y++)
- {
- BlitBitmap(backbuffer, window,
- REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
- }
- FlushDisplay();
- Delay(10);
+ return;
}
-#endif
-
-#if 0
- for (i = 1; i < FULL_SYSIZE; i+=2)
- BlitBitmap(backbuffer, window,
- REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
- FlushDisplay();
- Delay(fading_delay);
-#endif
-#if 0
- SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
- BlitBitmapMasked(backbuffer, window,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
- REAL_SX,REAL_SY);
- FlushDisplay();
- Delay(fading_delay);
-
- SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
- BlitBitmapMasked(backbuffer, window,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
- REAL_SX,REAL_SY);
- FlushDisplay();
- Delay(fading_delay);
-
- SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
- BlitBitmapMasked(backbuffer, window,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
- REAL_SX,REAL_SY);
- FlushDisplay();
- Delay(fading_delay);
-
- SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
- BlitBitmapMasked(backbuffer, window,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
- REAL_SX,REAL_SY);
- FlushDisplay();
- Delay(fading_delay);
+ if (fading.fade_mode & FADE_TYPE_TRANSFORM)
+ FadeCrossSaveBackbuffer();
- redraw_mask &= ~REDRAW_MAIN;
+ return;
}
-#endif
-
- BackToFront();
-}
-
-void FadeExt(int fade_mask, int fade_mode)
-{
- static int fade_mode_skip = FADE_MODE_NONE;
- void (*draw_border_function)(void) = NULL;
-#if 0
- Bitmap *bitmap = (fade_mode != FADE_MODE_FADE_IN ? bitmap_db_cross : NULL);
-#else
- Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
-#endif
- int x, y, width, height;
- int fade_delay, post_delay;
redraw_mask |= fade_mask;
- if (fade_mode & FADE_TYPE_SKIP)
+ if (fade_type == FADE_TYPE_SKIP)
{
-#if 0
- printf("::: will skip %d ... [%d]\n", fade_mode, fade_mode_skip);
+#if 1
+ printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip);
#endif
- fade_mode_skip = fade_mode;
+ fade_type_skip = fade_mode;
return;
}
- if (fade_mode_skip & FADE_TYPE_SKIP)
+ if (fade_type_skip != FADE_TYPE_NONE)
{
-#if 0
- printf("::: skipping %d ... [%d]\n", fade_mode, fade_mode_skip);
+#if 1
+ printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip);
#endif
/* skip all fade operations until specified fade operation */
- if (fade_mode & fade_mode_skip)
- fade_mode_skip = FADE_MODE_NONE;
+ if (fade_type & fade_type_skip)
+ fade_type_skip = FADE_TYPE_NONE;
return;
}
}
#endif
+ /* !!! what abount fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
+
+#if 1
+ printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
+#endif
+
if (fade_mask & REDRAW_FIELD)
{
x = REAL_SX;
global.border_status = game_status;
#endif
-#if 0
- global.fading_status = game_status;
-
- if (global.fading_type == TYPE_ENTER_MENU)
- fading = menu.enter_menu;
- else if (global.fading_type == TYPE_LEAVE_MENU)
- fading = menu.leave_menu;
- else if (global.fading_type == TYPE_ENTER_SCREEN)
- fading = menu.enter_screen[global.fading_status];
- else if (global.fading_type == TYPE_LEAVE_SCREEN)
- fading = menu.leave_screen[global.fading_status];
-
- printf("::: FadeIn: %s [0x%08x] [%d]\n",
- global.fading_type == TYPE_ENTER_MENU ? "enter_menu" :
- global.fading_type == TYPE_LEAVE_MENU ? "leave_menu" :
- global.fading_type == TYPE_ENTER_SCREEN ? "enter_screen" :
- global.fading_type == TYPE_LEAVE_SCREEN ? "leave_screen" : "(?)",
- global.fading_type,
- global.fading_status);
-#endif
-
#if 1
// printf("::: now fading in...\n");
if (fading.fade_mode & FADE_TYPE_TRANSFORM)
- FadeExt(fade_mask, fading.fade_mode);
+ FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
else
- FadeExt(fade_mask, FADE_MODE_FADE_IN);
+ FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
#else
#if 1
if (fading.fade_mode == FADE_MODE_CROSSFADE)
void FadeOut(int fade_mask)
{
-#if 0
- if (global.fading_type == TYPE_ENTER_MENU)
- fading = menu.enter_menu;
- else if (global.fading_type == TYPE_LEAVE_MENU)
- fading = menu.leave_menu;
- else if (global.fading_type == TYPE_ENTER_SCREEN)
- fading = menu.enter_screen[global.fading_status];
- else if (global.fading_type == TYPE_LEAVE_SCREEN)
- fading = menu.leave_screen[global.fading_status];
-
- printf("::: FadeOut: %s [0x%08x] [%d]\n",
- global.fading_type == TYPE_ENTER_MENU ? "enter_menu" :
- global.fading_type == TYPE_LEAVE_MENU ? "leave_menu" :
- global.fading_type == TYPE_ENTER_SCREEN ? "enter_screen" :
- global.fading_type == TYPE_LEAVE_SCREEN ? "leave_screen" : "(?)",
- global.fading_type,
- global.fading_status);
-#endif
-
#if 1
// printf("::: fading.fade_mode == %d\n", fading.fade_mode);
+#if 1
+ if (fading.fade_mode & FADE_TYPE_TRANSFORM)
+ FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
+ else
+ FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
+#else
if (fading.fade_mode & FADE_TYPE_TRANSFORM)
FadeCrossSaveBackbuffer();
else
- FadeExt(fade_mask, FADE_MODE_FADE_OUT);
+ FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
+#endif
+
#else
#if 1
if (fading.fade_mode == FADE_MODE_CROSSFADE)
#endif
}
+#if 0
void FadeCross(int fade_mask)
{
FadeExt(fade_mask, FADE_MODE_CROSSFADE);
}
-
-void FadeCrossSaveBackbuffer()
-{
- BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-}
-
-#if 0
-void FadeSetEnterMenu()
-{
- global.fading_type = TYPE_ENTER_MENU;
-}
-
-void FadeSetLeaveMenu()
-{
- global.fading_type = TYPE_LEAVE_MENU;
-}
-
-void FadeSetEnterScreen()
-{
- global.fading_type = TYPE_ENTER_SCREEN;
-}
-
-void FadeSetLeaveScreen()
-{
- // global.fading_type = TYPE_LEAVE_SCREEN;
-
- global.fading_type = (global.fading_type == TYPE_ENTER_SCREEN ?
- TYPE_LEAVE_SCREEN : TYPE_LEAVE_MENU);
-}
-
-#else
+#endif
static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
{
printf("::: storing leave_screen[%d]\n", game_status);
#endif
+ FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
+}
+
+void FadeSetNextScreen()
+{
+ fading = menu.next_screen;
+
#if 0
- printf("::: - %d, %d / %d, %d\n",
- menu.enter_screen[game_status].fade_mode,
- menu.enter_screen[game_status].fade_delay,
- menu.leave_screen[game_status].fade_mode,
- menu.leave_screen[game_status].fade_delay);
+ printf("::: storing next_screen\n");
#endif
- FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
+ // (do not overwrite fade mode set by FadeSetEnterScreen)
+ // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
}
void FadeSetLeaveScreen()
FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
}
-#endif
-
void FadeSetFromType(int type)
{
if (type & TYPE_ENTER_SCREEN)
void FadeSkipNextFadeIn()
{
- FadeExt(0, FADE_MODE_SKIP_FADE_IN);
+ FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
}
void FadeSkipNextFadeOut()
{
- FadeExt(0, FADE_MODE_SKIP_FADE_OUT);
+ FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
}
void SetWindowBackgroundImageIfDefined(int graphic)