void FadeToFront()
{
+
+/*
long fading_delay = 300000;
if (fading_on && (redraw_mask & REDRAW_FIELD))
{
+*/
/*
int x,y;
Delay(fading_delay);
*/
-
+/*
XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,0);
XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
redraw_mask &= ~REDRAW_MAIN;
}
+*/
BackToFront();
}
REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
redraw_mask|=REDRAW_FIELD;
- if (game_status==PLAYING && direct_draw_on)
+ if (direct_draw_on && game_status==PLAYING)
{
drawto_field = window;
XFillRectangle(display,drawto_field,gc,
}
}
+void DrawGraphicAnimation(int x, int y, int graphic,
+ int frames, int delay, int mode)
+{
+ int phase;
+
+ if (mode == ANIM_OSCILLATE)
+ {
+ int max_anim_frames = frames*2 - 2;
+ phase = (FrameCounter % (delay * max_anim_frames)) / delay;
+ phase = (phase < frames ? phase : max_anim_frames - phase);
+ }
+ else
+ phase = (FrameCounter % (delay * frames)) / delay;
+
+ if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase);
+}
+
void DrawGraphic(int x, int y, int graphic)
{
DrawGraphicExt(drawto_field, gc, x, y, graphic);
int graphic = el2gfx(element);
int phase = ABS(MovPos[ux][uy])/(TILEX/2);
int dir = MovDir[ux][uy];
+
+/*
int horiz_move = (dir==MV_LEFT || dir==MV_RIGHT);
+*/
if (element==EL_PACMAN ||
element==EL_KAEFER ||
- element==EL_FLIEGER)
+ element==EL_FLIEGER ||
+ element==EL_BUTTERFLY ||
+ element==EL_FIREFLY)
{
- if (element==EL_PACMAN)
- graphic = GFX_PACMAN + 4*!phase;
+ if (element==EL_BUTTERFLY || element==EL_FIREFLY)
+ graphic += !phase;
else
+ {
graphic += 4*!phase;
- if (dir==MV_UP)
- graphic += 1;
- else if (dir==MV_LEFT)
- graphic += 2;
- else if (dir==MV_DOWN)
- graphic += 3;
+ if (dir==MV_UP)
+ graphic += 1;
+ else if (dir==MV_LEFT)
+ graphic += 2;
+ else if (dir==MV_DOWN)
+ graphic += 3;
+ }
}
- else if ((element==EL_FELSBROCKEN ||
- element==EL_EDELSTEIN ||
- element==EL_DIAMANT) && horiz_move && phase)
+ else if ((element==EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode)
{
- if (element==EL_FELSBROCKEN)
- graphic += 2;
- else
- graphic += 1;
+ graphic += phase * (element==EL_FELSBROCKEN ? 2 : 1);
}
- else if ((element==EL_SIEB_LEER ||
- element==EL_SIEB_VOLL) && SiebAktiv)
+ else if ((element==EL_SIEB_LEER || element==EL_SIEB2_LEER ||
+ element==EL_SIEB_VOLL || element==EL_SIEB2_VOLL) && SiebAktiv)
{
graphic += 3-(SiebAktiv%8)/2;
}
graphic = (element==EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
graphic += (x+2*y) % 4;
}
+ else if (element==EL_MAUER_LEBT)
+ {
+ BOOL links_massiv = FALSE, rechts_massiv = FALSE;
+
+ if (!IN_LEV_FIELD(ux-1,uy) || IS_MAUER(Feld[ux-1][uy]))
+ links_massiv = TRUE;
+ if (!IN_LEV_FIELD(ux+1,uy) || IS_MAUER(Feld[ux+1][uy]))
+ rechts_massiv = TRUE;
+
+ if (links_massiv && rechts_massiv)
+ graphic = GFX_MAUERWERK;
+ else if (links_massiv)
+ graphic = GFX_MAUER_R;
+ else if (rechts_massiv)
+ graphic = GFX_MAUER_L;
+ }
if (dx || dy)
DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode);
int snip = 4;
static int xy[4][2] =
{
- 0,-1,
- -1,0,
- +1,0,
- 0,+1
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
};
if (!IN_LEV_FIELD(ux,uy))
if (Store[ux][uy]==EL_MORAST_LEER ||
Store[ux][uy]==EL_SIEB_LEER ||
+ Store[ux][uy]==EL_SIEB2_LEER ||
Store[ux][uy]==EL_AMOEBE_NASS)
cut_mode = CUT_ABOVE;
else if (Store[ux][uy]==EL_MORAST_VOLL ||
Store[ux][uy]==EL_SIEB_VOLL ||
+ Store[ux][uy]==EL_SIEB2_VOLL ||
Store[ux][uy]==EL_SALZSAEURE)
cut_mode = CUT_BELOW;
if (Store[oldx][oldy]==EL_MORAST_LEER ||
Store[oldx][oldy]==EL_SIEB_LEER ||
+ Store[oldx][oldy]==EL_SIEB2_LEER ||
Store[oldx][oldy]==EL_AMOEBE_NASS)
cut_mode = CUT_ABOVE;
xpos-MICRO_TILEX,ypos-MICRO_TILEY,
MICRO_TILEX*(STD_LEV_FIELDX+2),
MICRO_TILEY*(STD_LEV_FIELDY+2));
+ if (lev_fieldx < STD_LEV_FIELDX)
+ xpos += (STD_LEV_FIELDX - lev_fieldx)/2 * MICRO_TILEX;
+ if (lev_fieldy < STD_LEV_FIELDY)
+ ypos += (STD_LEV_FIELDY - lev_fieldy)/2 * MICRO_TILEY;
for(x=-1;x<=STD_LEV_FIELDX;x++)
for(y=-1;y<=STD_LEV_FIELDY;y++)
BOOL AreYouSure(char *text, unsigned int ays_state)
{
int mx,my, ty, result = -1;
+ unsigned int old_door_state;
+
+ old_door_state = GetDoorState();
CloseDoor(DOOR_CLOSE_1);
DOOR_GFX_PAGEX1,CONFIRM_BUTTON_YPOS);
OpenDoor(DOOR_OPEN_1);
+ ClearEventQueue();
if (!(ays_state & AYS_ASK) && !(ays_state & AYS_CONFIRM))
return(FALSE);
- if (game_status!=MAINMENU)
+ if (game_status != MAINMENU)
InitAnimation();
button_status = MB_RELEASED;
{
int choice;
- if (event.type==MotionNotify)
+ if (event.type == MotionNotify)
{
motion_status = TRUE;
mx = ((XMotionEvent *) &event)->x;
break;
}
case KeyPress:
- key_status = KEY_PRESSED;
switch(XLookupKeysym((XKeyEvent *)&event,
((XKeyEvent *)&event)->state))
{
break;
}
}
- else if (JoystickButton()==JOY_BUTTON_NEW_PRESSED)
+ else if (JoystickButton() == JOY_BUTTON_NEW_PRESSED)
{
int joy=Joystick();
}
}
- if (game_status!=MAINMENU)
+ if (game_status != MAINMENU)
StopAnimation();
if (!(ays_state & AYS_STAY_OPEN))
{
CloseDoor(DOOR_CLOSE_1);
- if (!(ays_state & AYS_STAY_CLOSED) &&
- (game_status==PLAYING || game_status==LEVELED))
+ if (!(ays_state & AYS_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
{
XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
return(result);
}
-void OpenDoor(unsigned int door_state)
+unsigned int OpenDoor(unsigned int door_state)
{
+ unsigned int new_door_state;
+
if (door_state & DOOR_COPY_BACK)
{
XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
door_state &= ~DOOR_COPY_BACK;
}
- MoveDoor(door_state);
+ new_door_state = MoveDoor(door_state);
+
+/*
ClearEventQueue();
+*/
+
+ return(new_door_state);
}
-void CloseDoor(unsigned int door_state)
+unsigned int CloseDoor(unsigned int door_state)
{
+ unsigned int new_door_state;
+
XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
DX,DY, DXSIZE,DYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
- MoveDoor(door_state);
+ new_door_state = MoveDoor(door_state);
+
+/*
ClearEventQueue();
+*/
+
+ return(new_door_state);
}
-void MoveDoor(unsigned int door_state)
+unsigned int GetDoorState()
{
- static int door1 = DOOR_OPEN_1;
- static int door2 = DOOR_CLOSE_2;
+ return(MoveDoor(DOOR_GET_STATE));
+}
+
+unsigned int MoveDoor(unsigned int door_state)
+{
+ static unsigned int door1 = DOOR_OPEN_1;
+ static unsigned int door2 = DOOR_CLOSE_2;
int x, start, stepsize = 4, door_anim_delay = stepsize*5000;
+ if (door_state == DOOR_GET_STATE)
+ return(door1 | door2);
+
if (door1==DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
door_state &= ~DOOR_OPEN_1;
else if (door1==DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
door1 = door_state & DOOR_ACTION_1;
if (door_state & DOOR_ACTION_2)
door2 = door_state & DOOR_ACTION_2;
+
+ return(door1 | door2);
}
int ReadPixel(Drawable d, int x, int y)
case EL_FLIEGER_O: return(GFX_FLIEGER_O);
case EL_FLIEGER_L: return(GFX_FLIEGER_L);
case EL_FLIEGER_U: return(GFX_FLIEGER_U);
+ case EL_BUTTERFLY: return(GFX_BUTTERFLY);
+ case EL_BUTTERFLY_R: return(GFX_BUTTERFLY_R);
+ case EL_BUTTERFLY_O: return(GFX_BUTTERFLY_O);
+ case EL_BUTTERFLY_L: return(GFX_BUTTERFLY_L);
+ case EL_BUTTERFLY_U: return(GFX_BUTTERFLY_U);
+ case EL_FIREFLY: return(GFX_FIREFLY);
+ case EL_FIREFLY_R: return(GFX_FIREFLY_R);
+ case EL_FIREFLY_O: return(GFX_FIREFLY_O);
+ case EL_FIREFLY_L: return(GFX_FIREFLY_L);
+ case EL_FIREFLY_U: return(GFX_FIREFLY_U);
case EL_MAMPFER: return(GFX_MAMPFER);
case EL_ZOMBIE: return(GFX_ZOMBIE);
case EL_BETON: return(GFX_BETON);
case EL_AMOEBE_NASS: return(GFX_AMOEBE_NASS);
case EL_AMOEBE_NORM: return(GFX_AMOEBE_NORM);
case EL_AMOEBE_VOLL: return(GFX_AMOEBE_VOLL);
+ case EL_AMOEBE_BD: return(GFX_AMOEBE_BD);
case EL_AMOEBA2DIAM: return(GFX_AMOEBA2DIAM);
case EL_KOKOSNUSS: return(GFX_KOKOSNUSS);
case EL_LIFE: return(GFX_LIFE);
case EL_BIRNE_EIN: return(GFX_BIRNE_EIN);
case EL_ZEIT_VOLL: return(GFX_ZEIT_VOLL);
case EL_ZEIT_LEER: return(GFX_ZEIT_LEER);
+ case EL_MAUER_LEBT: return(GFX_MAUER_LEBT);
+ case EL_EDELSTEIN_BD: return(GFX_EDELSTEIN_BD);
+ case EL_EDELSTEIN_GELB: return(GFX_EDELSTEIN_GELB);
+ case EL_EDELSTEIN_ROT: return(GFX_EDELSTEIN_ROT);
+ case EL_EDELSTEIN_LILA: return(GFX_EDELSTEIN_LILA);
+ case EL_ERZ_EDEL_BD: return(GFX_ERZ_EDEL_BD);
+ case EL_ERZ_EDEL_GELB: return(GFX_ERZ_EDEL_GELB);
+ case EL_ERZ_EDEL_ROT: return(GFX_ERZ_EDEL_ROT);
+ case EL_ERZ_EDEL_LILA: return(GFX_ERZ_EDEL_LILA);
+ case EL_MAMPFER2: return(GFX_MAMPFER2);
+ case EL_SIEB2_LEER: return(GFX_SIEB2_LEER);
+ case EL_SIEB2_VOLL: return(GFX_SIEB2_VOLL);
+ case EL_SIEB2_TOT: return(GFX_SIEB2_TOT);
+ case EL_DYNABOMB: return(GFX_DYNABOMB);
+ case EL_DYNABOMB_NR: return(GFX_DYNABOMB_NR);
+ case EL_DYNABOMB_SZ: return(GFX_DYNABOMB_SZ);
+ case EL_DYNABOMB_XL: return(GFX_DYNABOMB_XL);
+ case EL_SOKOBAN_OBJEKT: return(GFX_SOKOBAN_OBJEKT);
+ case EL_SOKOBAN_FELD_LEER: return(GFX_SOKOBAN_FELD_LEER);
+ case EL_SOKOBAN_FELD_VOLL: return(GFX_SOKOBAN_FELD_VOLL);
default:
{
if (IS_CHAR(element))