fixed and added some range checks for joysticks
[rocksndiamonds.git] / src / tools.c
index 84afef183185e8b37eed8454fb71879f9b059cbd..626cb8973a892c62612bf68454ebc6f488251ac7 100644 (file)
@@ -3887,16 +3887,16 @@ static int RequestHandleEvents(unsigned int req_state)
          }
 
 #if defined(TARGET_SDL2)
-      case SDL_WINDOWEVENT:
-       HandleWindowEvent((WindowEvent *) &event);
-       break;
+         case SDL_WINDOWEVENT:
+           HandleWindowEvent((WindowEvent *) &event);
+           break;
 
-      case SDL_APP_WILLENTERBACKGROUND:
-      case SDL_APP_DIDENTERBACKGROUND:
-      case SDL_APP_WILLENTERFOREGROUND:
-      case SDL_APP_DIDENTERFOREGROUND:
-       HandlePauseResumeEvent((PauseResumeEvent *) &event);
-       break;
+         case SDL_APP_WILLENTERBACKGROUND:
+         case SDL_APP_DIDENTERBACKGROUND:
+         case SDL_APP_WILLENTERFOREGROUND:
+         case SDL_APP_DIDENTERFOREGROUND:
+           HandlePauseResumeEvent((PauseResumeEvent *) &event);
+           break;
 #endif
 
          case EVENT_KEYPRESS:
@@ -3963,6 +3963,7 @@ static int RequestHandleEvents(unsigned int req_state)
            break;
 
          case SDL_CONTROLLERBUTTONUP:
+           HandleJoystickEvent(&event);
            ClearPlayerAction();
            break;
 #endif