-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* tools.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// tools.c
+// ============================================================================
+
+#include <math.h>
#include "libgame/libgame.h"
#define NUM_TOOL_BUTTONS 7
+/* constants for number of doors and door parts */
+#define NUM_DOORS 2
+#define NUM_PANELS NUM_DOORS
+// #define NUM_PANELS 0
+#define MAX_PARTS_PER_DOOR 8
+#define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
+#define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
+
+
+struct DoorPartOrderInfo
+{
+ int nr;
+ int sort_priority;
+};
+
+static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
+
+struct DoorPartControlInfo
+{
+ int door_token;
+ int graphic;
+ struct DoorPartPosInfo *pos;
+};
+
+static struct DoorPartControlInfo door_part_controls[] =
+{
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_1,
+ &door_1.part_1
+ },
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_2,
+ &door_1.part_2
+ },
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_3,
+ &door_1.part_3
+ },
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_4,
+ &door_1.part_4
+ },
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_5,
+ &door_1.part_5
+ },
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_6,
+ &door_1.part_6
+ },
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_7,
+ &door_1.part_7
+ },
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_8,
+ &door_1.part_8
+ },
+
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_1,
+ &door_2.part_1
+ },
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_2,
+ &door_2.part_2
+ },
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_3,
+ &door_2.part_3
+ },
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_4,
+ &door_2.part_4
+ },
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_5,
+ &door_2.part_5
+ },
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_6,
+ &door_2.part_6
+ },
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_7,
+ &door_2.part_7
+ },
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_8,
+ &door_2.part_8
+ },
+
+ {
+ DOOR_1,
+ IMG_BACKGROUND_PANEL,
+ &door_1.panel
+ },
+ {
+ DOOR_2,
+ IMG_BACKGROUND_TAPE,
+ &door_2.panel
+ },
+
+ {
+ -1,
+ -1,
+ NULL
+ }
+};
+
+
/* forward declaration for internal use */
static void UnmapToolButtons();
static void HandleToolButtons(struct GadgetInfo *);
void SetDrawtoField(int mode)
{
- if (mode == DRAW_BUFFERED && setup.soft_scrolling)
+ if (mode == DRAW_FIELDBUFFER)
{
- FX = TILEX;
- FY = TILEY;
- BX1 = -1;
- BY1 = -1;
- BX2 = SCR_FIELDX;
- BY2 = SCR_FIELDY;
- redraw_x1 = 1;
- redraw_y1 = 1;
+ FX = 2 * TILEX_VAR;
+ FY = 2 * TILEY_VAR;
+ BX1 = -2;
+ BY1 = -2;
+ BX2 = SCR_FIELDX + 1;
+ BY2 = SCR_FIELDY + 1;
drawto_field = fieldbuffer;
}
BY1 = 0;
BX2 = SCR_FIELDX - 1;
BY2 = SCR_FIELDY - 1;
- redraw_x1 = 0;
- redraw_y1 = 0;
drawto_field = backbuffer;
}
}
-void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
+static void RedrawPlayfield_RND()
{
- if (game_status == GAME_MODE_PLAYING &&
- level.game_engine_type == GAME_ENGINE_TYPE_EM)
- {
- /* currently there is no partial redraw -- always redraw whole playfield */
- RedrawPlayfield_EM(TRUE);
-
- /* blit playfield from scroll buffer to normal back buffer for fading in */
- BlitScreenToBitmap_EM(backbuffer);
- }
- else if (game_status == GAME_MODE_PLAYING &&
- level.game_engine_type == GAME_ENGINE_TYPE_SP)
- {
- /* currently there is no partial redraw -- always redraw whole playfield */
- RedrawPlayfield_SP(TRUE);
-
- /* blit playfield from scroll buffer to normal back buffer for fading in */
- BlitScreenToBitmap_SP(backbuffer);
- }
- else if (game_status == GAME_MODE_PLAYING &&
- !game.envelope_active)
- {
- if (force_redraw)
- {
- x = gfx.sx - TILEX;
- y = gfx.sy - TILEY;
- width = gfx.sxsize + 2 * TILEX;
- height = gfx.sysize + 2 * TILEY;
- }
-
- if (force_redraw)
- {
- int xx, yy;
- int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
- int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
-
- for (xx = BX1; xx <= BX2; xx++)
- for (yy = BY1; yy <= BY2; yy++)
- if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
- DrawScreenField(xx, yy);
- DrawAllPlayers();
- }
+ if (game.envelope_active)
+ return;
- if (setup.soft_scrolling)
- {
- int fx = FX, fy = FY;
+ DrawLevel(REDRAW_ALL);
+ DrawAllPlayers();
+}
- fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
- fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
+void RedrawPlayfield()
+{
+ if (game_status != GAME_MODE_PLAYING)
+ return;
- BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
- }
- }
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ RedrawPlayfield_EM(TRUE);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ RedrawPlayfield_SP(TRUE);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ RedrawPlayfield_RND();
- if (force_redraw)
- {
- x = gfx.sx;
- y = gfx.sy;
- width = gfx.sxsize;
- height = gfx.sysize;
- }
+ BlitScreenToBitmap(backbuffer);
- BlitBitmap(drawto, window, x, y, width, height, x, y);
+ BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
+ gfx.sx, gfx.sy);
}
void DrawMaskedBorder_Rect(int x, int y, int width, int height)
{
Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
- SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
}
effectiveGameStatus() == GAME_MODE_TITLE)
return;
+ /* never draw masked screen borders when displaying request outside door */
+ if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR &&
+ global.use_envelope_request)
+ return;
+
if (redraw_mask & REDRAW_ALL)
DrawMaskedBorder_ALL();
else
}
}
-void BackToFront()
+void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
{
- int x, y;
DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
+ int fx = FX, fy = FY;
+ int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
+ int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
-#if 0
- printf("::: TILES TO REFRESH: %d\n", redraw_tiles);
- for (x = 0; x < SCR_FIELDX; x++)
- for (y = 0 ; y < SCR_FIELDY; y++)
- if (redraw[redraw_x1 + x][redraw_y1 + y])
- printf("::: - %d, %d [%s]\n",
- LEVELX(x), LEVELY(y),
- EL_NAME(Feld[LEVELX(x)][LEVELY(y)]));
-#endif
+ int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
+ int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
+ int dx_var = dx * TILESIZE_VAR / TILESIZE;
+ int dy_var = dy * TILESIZE_VAR / TILESIZE;
+ int ffx, ffy;
- if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
- redraw_mask |= REDRAW_FIELD;
+ ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
+ ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
- if (redraw_mask & REDRAW_FIELD)
- redraw_mask &= ~REDRAW_TILES;
+ if (EVEN(SCR_FIELDX))
+ {
+ if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
+ fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
+ else
+ fx += (dx_var > 0 ? TILEX_VAR : 0);
+ }
+ else
+ {
+ fx += dx_var;
+ }
+
+ if (EVEN(SCR_FIELDY))
+ {
+ if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
+ fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
+ else
+ fy += (dy_var > 0 ? TILEY_VAR : 0);
+ }
+ else
+ {
+ fy += dy_var;
+ }
+
+ if (full_lev_fieldx <= SCR_FIELDX)
+ {
+ if (EVEN(SCR_FIELDX))
+ fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
+ else
+ fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
+ }
+
+ if (full_lev_fieldy <= SCR_FIELDY)
+ {
+ if (EVEN(SCR_FIELDY))
+ fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
+ else
+ fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
+ }
+
+ BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
+}
+
+void BlitScreenToBitmap(Bitmap *target_bitmap)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ BlitScreenToBitmap_EM(target_bitmap);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ BlitScreenToBitmap_SP(target_bitmap);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ BlitScreenToBitmap_RND(target_bitmap);
+}
+
+void BackToFront_OLD()
+{
+ DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
+
+#if 0
+ /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
+ /* (force full redraw) */
+ if (game_status == GAME_MODE_PLAYING)
+ redraw_mask |= REDRAW_FIELD;
+#endif
if (redraw_mask == REDRAW_NONE)
return;
- if (redraw_mask & REDRAW_TILES &&
- game_status == GAME_MODE_PLAYING &&
- border.draw_masked[GAME_MODE_PLAYING])
- redraw_mask |= REDRAW_FIELD;
+#if 0
+ printf("::: ");
+ if (redraw_mask & REDRAW_ALL)
+ printf("[REDRAW_ALL]");
+ if (redraw_mask & REDRAW_FIELD)
+ printf("[REDRAW_FIELD]");
+ if (redraw_mask & REDRAW_DOOR_1)
+ printf("[REDRAW_DOOR_1]");
+ if (redraw_mask & REDRAW_DOOR_2)
+ printf("[REDRAW_DOOR_2]");
+ if (redraw_mask & REDRAW_FROM_BACKBUFFER)
+ printf("[REDRAW_FROM_BACKBUFFER]");
+ printf(" [%d]\n", FrameCounter);
+#endif
if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
{
this could mean that we have to wait for the graphics to complete,
although we could go on doing calculations for the next frame */
- SyncDisplay();
+ /* SyncDisplay(); */
- /* prevent drawing masked border to backbuffer when using playfield buffer */
+ /* never draw masked border to backbuffer when using playfield buffer */
if (game_status != GAME_MODE_PLAYING ||
redraw_mask & REDRAW_FROM_BACKBUFFER ||
buffer == backbuffer)
if (redraw_mask & REDRAW_FIELD)
{
-#if 0
- printf("::: REDRAW_FIELD\n");
-#endif
-
if (game_status != GAME_MODE_PLAYING ||
redraw_mask & REDRAW_FROM_BACKBUFFER)
{
}
else
{
- int fx = FX, fy = FY;
-
- if (setup.soft_scrolling)
- {
- fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
- fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
- }
-
- if (setup.soft_scrolling ||
- ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
- ABS(ScreenMovPos) == ScrollStepSize ||
- redraw_tiles > REDRAWTILES_THRESHOLD)
- {
- if (border.draw_masked[GAME_MODE_PLAYING])
- {
- if (buffer != backbuffer)
- {
- /* copy playfield buffer to backbuffer to add masked border */
- BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
- DrawMaskedBorder(REDRAW_FIELD);
- }
-
- BlitBitmap(backbuffer, window,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
- REAL_SX, REAL_SY);
- }
- else
- {
- BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
- }
-
-#if 0
-#ifdef DEBUG
- printf("redrawing all (ScreenGfxPos == %d) because %s\n",
- ScreenGfxPos,
- (setup.soft_scrolling ?
- "setup.soft_scrolling" :
- ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
- "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
- ABS(ScreenGfxPos) == ScrollStepSize ?
- "ABS(ScreenGfxPos) == ScrollStepSize" :
- "redraw_tiles > REDRAWTILES_THRESHOLD"));
-#endif
-#endif
- }
+ BlitScreenToBitmap_RND(window);
}
redraw_mask &= ~REDRAW_MAIN;
redraw_mask &= ~REDRAW_MICROLEVEL;
}
- if (redraw_mask & REDRAW_TILES)
- {
-#if 0
- printf("::: REDRAW_TILES\n");
-#endif
-
- for (x = 0; x < SCR_FIELDX; x++)
- for (y = 0 ; y < SCR_FIELDY; y++)
- if (redraw[redraw_x1 + x][redraw_y1 + y])
- BlitBitmap(buffer, window,
- FX + x * TILEX, FY + y * TILEY, TILEX, TILEY,
- SX + x * TILEX, SY + y * TILEY);
- }
-
if (redraw_mask & REDRAW_FPS) /* display frames per second */
{
char text[100];
info1[0] = '\0';
sprintf(text, "%04.1f fps%s", global.frames_per_second, info1);
-#if 1
+
DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
-#else
- DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
-#endif
}
- FlushDisplay();
+ redraw_mask = REDRAW_NONE;
+}
+
+void BackToFront()
+{
+ if (redraw_mask == REDRAW_NONE)
+ return;
+
+ // draw masked border to all viewports, if defined
+ DrawMaskedBorder(redraw_mask);
+
+ // blit backbuffer to visible screen
+ BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
- for (x = 0; x < MAX_BUF_XSIZE; x++)
- for (y = 0; y < MAX_BUF_YSIZE; y++)
- redraw[x][y] = 0;
- redraw_tiles = 0;
redraw_mask = REDRAW_NONE;
}
{
if (fade_type_skip != FADE_TYPE_NONE)
{
-#if 0
- printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip);
-#endif
-
/* skip all fade operations until specified fade operation */
if (fade_type & fade_type_skip)
fade_type_skip = FADE_TYPE_NONE;
if (fade_type == FADE_TYPE_SKIP)
{
-#if 0
- printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip);
-#endif
-
fade_type_skip = fade_mode;
return;
}
-#if 0
- printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type,
- fade_type_skip);
-#endif
-
-#if 1
fade_delay = fading.fade_delay;
post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
-#endif
if (fade_type_skip != FADE_TYPE_NONE)
{
-#if 0
- printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip);
-#endif
-
/* skip all fade operations until specified fade operation */
if (fade_type & fade_type_skip)
fade_type_skip = FADE_TYPE_NONE;
-#if 1
fade_delay = 0;
-#else
- return;
-#endif
}
-#if 1
if (global.autoplay_leveldir)
{
- // fading.fade_mode = FADE_MODE_NONE;
-
- return;
- }
-#endif
-
-#if 0
- if (fading.fade_mode == FADE_MODE_NONE)
- {
- BackToFront();
-
return;
}
-#endif
-
- /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
-
-#if 0
- printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
-#endif
-
-#if 0
- if (fade_mask == REDRAW_NONE)
- fade_mask = REDRAW_FIELD;
-#endif
- // if (fade_mask & REDRAW_FIELD)
if (fade_mask == REDRAW_FIELD)
{
x = REAL_SX;
width = FULL_SXSIZE;
height = FULL_SYSIZE;
-#if 0
- fade_delay = fading.fade_delay;
- post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
-#endif
-
if (border.draw_masked_when_fading)
draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
else
y = 0;
width = WIN_XSIZE;
height = WIN_YSIZE;
-
-#if 0
- fade_delay = fading.fade_delay;
- post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
-#endif
}
-#if 1
if (!setup.fade_screens ||
fade_delay == 0 ||
fading.fade_mode == FADE_MODE_NONE)
-#else
- if (!setup.fade_screens || fade_delay == 0)
-#endif
{
if (fade_mode == FADE_MODE_FADE_OUT)
return;
-#if 0
- if (fade_mode == FADE_MODE_FADE_OUT &&
- fading.fade_mode != FADE_MODE_NONE)
- ClearRectangle(backbuffer, x, y, width, height);
-#endif
-
-#if 1
BlitBitmap(backbuffer, window, x, y, width, height, x, y);
- redraw_mask = REDRAW_NONE;
-#else
- BackToFront();
-#endif
+
+ redraw_mask &= ~fade_mask;
return;
}
{
fading = menu.enter_menu;
-#if 0
- printf("::: storing enter_menu\n");
-#endif
-
FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
}
{
fading = menu.leave_menu;
-#if 0
- printf("::: storing leave_menu\n");
-#endif
-
FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
}
{
fading = menu.enter_screen[game_status];
-#if 0
- printf("::: storing leave_screen[%d]\n", game_status);
-#endif
-
FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
}
{
fading = menu.next_screen;
-#if 0
- printf("::: storing next_screen\n");
-#endif
-
// (do not overwrite fade mode set by FadeSetEnterScreen)
// FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
}
void FadeSetLeaveScreen()
{
-#if 0
- printf("::: recalling last stored value\n");
-#endif
-
FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
}
void SetPanelBackground()
{
- BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
- DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
+ struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
+
+ BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
+ gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
SetDoorBackgroundBitmap(bitmap_db_panel);
}
void DrawBackground(int x, int y, int width, int height)
{
- /* !!! "drawto" might still point to playfield buffer here (see below) !!! */
- /* (when entering hall of fame after playing) */
-#if 0
- ClearRectangleOnBackground(drawto, x, y, width, height);
-#else
+ /* "drawto" might still point to playfield buffer here (hall of fame) */
ClearRectangleOnBackground(backbuffer, x, y, width, height);
-#endif
- redraw_mask |= REDRAW_FIELD;
+ if (IN_GFX_FIELD_FULL(x, y))
+ redraw_mask |= REDRAW_FIELD;
+ else if (IN_GFX_DOOR_1(x, y))
+ redraw_mask |= REDRAW_DOOR_1;
+ else if (IN_GFX_DOOR_2(x, y))
+ redraw_mask |= REDRAW_DOOR_2;
+ else if (IN_GFX_DOOR_3(x, y))
+ redraw_mask |= REDRAW_DOOR_3;
}
void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
/* !!! maybe this should be done before clearing the background !!! */
- if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
+ if (game_status == GAME_MODE_PLAYING)
{
ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
- SetDrawtoField(DRAW_BUFFERED);
+ SetDrawtoField(DRAW_FIELDBUFFER);
}
else
SetDrawtoField(DRAW_BACKBUFFER);
void MarkTileDirty(int x, int y)
{
- int xx = redraw_x1 + x;
- int yy = redraw_y1 + y;
-
- if (!redraw[xx][yy])
- redraw_tiles++;
-
- redraw[xx][yy] = TRUE;
- redraw_mask |= REDRAW_TILES;
+ redraw_mask |= REDRAW_FIELD;
}
void SetBorderElement()
sync_frame);
}
-void getSizedGraphicSource(int graphic, int frame, int tilesize_raw,
- Bitmap **bitmap, int *x, int *y)
+void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
+ Bitmap **bitmap, int *x, int *y,
+ boolean get_backside)
{
- struct
- {
- int width_mult, width_div;
- int height_mult, height_div;
- }
- offset_calc[6] =
- {
- { 15, 16, 2, 3 }, /* 1 x 1 */
- { 7, 8, 2, 3 }, /* 2 x 2 */
- { 3, 4, 2, 3 }, /* 4 x 4 */
- { 1, 2, 2, 3 }, /* 8 x 8 */
- { 0, 1, 2, 3 }, /* 16 x 16 */
- { 0, 1, 0, 1 }, /* 32 x 32 */
- };
struct GraphicInfo *g = &graphic_info[graphic];
Bitmap *src_bitmap = g->bitmap;
- int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
- int offset_calc_pos = log_2(tilesize);
- int width_mult = offset_calc[offset_calc_pos].width_mult;
- int width_div = offset_calc[offset_calc_pos].width_div;
- int height_mult = offset_calc[offset_calc_pos].height_mult;
- int height_div = offset_calc[offset_calc_pos].height_div;
- int startx = src_bitmap->width * width_mult / width_div;
- int starty = src_bitmap->height * height_mult / height_div;
- int src_x = g->src_x * tilesize / TILESIZE;
- int src_y = g->src_y * tilesize / TILESIZE;
- int width = g->width * tilesize / TILESIZE;
- int height = g->height * tilesize / TILESIZE;
- int offset_x = g->offset_x * tilesize / TILESIZE;
- int offset_y = g->offset_y * tilesize / TILESIZE;
+ int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
+ int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
+ int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
+
+ // if no in-game graphics defined, always use standard graphic size
+ if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
+ tilesize = TILESIZE;
+
+ if (tilesize == gfx.standard_tile_size)
+ src_bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
+ else if (tilesize == game.tile_size)
+ src_bitmap = g->bitmaps[IMG_BITMAP_GAME];
+ else
+ src_bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
if (g->offset_y == 0) /* frames are ordered horizontally */
{
- int max_width = g->anim_frames_per_line * width;
- int pos = (src_y / height) * max_width + src_x + frame * offset_x;
+ int max_width = g->anim_frames_per_line * g->width;
+ int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
src_x = pos % max_width;
- src_y = src_y % height + pos / max_width * height;
+ src_y = src_y % g->height + pos / max_width * g->height;
}
else if (g->offset_x == 0) /* frames are ordered vertically */
{
- int max_height = g->anim_frames_per_line * height;
- int pos = (src_x / width) * max_height + src_y + frame * offset_y;
+ int max_height = g->anim_frames_per_line * g->height;
+ int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
- src_x = src_x % width + pos / max_height * width;
+ src_x = src_x % g->width + pos / max_height * g->width;
src_y = pos % max_height;
}
else /* frames are ordered diagonally */
{
- src_x = src_x + frame * offset_x;
- src_y = src_y + frame * offset_y;
+ src_x = src_x + frame * g->offset_x;
+ src_y = src_y + frame * g->offset_y;
}
*bitmap = src_bitmap;
- *x = startx + src_x;
- *y = starty + src_y;
+ *x = src_x * tilesize / TILESIZE;
+ *y = src_y * tilesize / TILESIZE;
+}
+
+void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
+ int *x, int *y, boolean get_backside)
+{
+ getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
+ get_backside);
+}
+
+void getSizedGraphicSource(int graphic, int frame, int tilesize,
+ Bitmap **bitmap, int *x, int *y)
+{
+ getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
+}
+
+void getFixedGraphicSource(int graphic, int frame,
+ Bitmap **bitmap, int *x, int *y)
+{
+ getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
}
void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
-#if 1
getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
-#else
- struct GraphicInfo *g = &graphic_info[graphic];
- int mini_startx = 0;
- int mini_starty = g->bitmap->height * 2 / 3;
-
- *bitmap = g->bitmap;
- *x = mini_startx + g->src_x / 2;
- *y = mini_starty + g->src_y / 2;
-#endif
}
inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
+ if (TILESIZE_VAR != TILESIZE)
+ return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
+ get_backside);
+
*bitmap = g->bitmap;
if (g->offset_y == 0) /* frames are ordered horizontally */
}
#endif
- DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
+ DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
+ frame);
+
+ MarkTileDirty(x, y);
+}
+
+void DrawFixedGraphic(int x, int y, int graphic, int frame)
+{
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
+ printf("DrawGraphic(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
+ frame);
MarkTileDirty(x, y);
}
int src_x, src_y;
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
+}
+
+void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+ int frame)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
}
}
#endif
- DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
- frame);
+ DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
+ graphic, frame);
+
+ MarkTileDirty(x, y);
+}
+
+void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
+{
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicThruMask(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+ graphic, frame);
MarkTileDirty(x, y);
}
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
- BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
+ dst_x, dst_y);
+}
+
+void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
+ int graphic, int frame)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, g->width, g->height,
+ dst_x, dst_y);
}
void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
}
#endif
+ width = width * TILESIZE_VAR / TILESIZE;
+ height = height * TILESIZE_VAR / TILESIZE;
+ cx = cx * TILESIZE_VAR / TILESIZE;
+ cy = cy * TILESIZE_VAR / TILESIZE;
+ dx = dx * TILESIZE_VAR / TILESIZE;
+ dy = dy * TILESIZE_VAR / TILESIZE;
+
if (width > 0 && height > 0)
{
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
src_x += cx;
src_y += cy;
- dst_x = FX + x * TILEX + dx;
- dst_y = FY + y * TILEY + dy;
+ dst_x = FX + x * TILEX_VAR + dx;
+ dst_y = FY + y * TILEY_VAR + dy;
if (mask_mode == USE_MASKING)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
- }
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
Bitmap *src_bitmap;
int src_x, src_y;
int dst_x, dst_y;
- int width = TILEX, height = TILEY;
+ int width = TILEX_VAR, height = TILEY_VAR;
int x1 = x;
int y1 = y;
int x2 = x + SIGN(dx);
int y2 = y + SIGN(dy);
-#if 0
- /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */
- int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)];
-#else
+
/* movement with two-tile animations must be sync'ed with movement position,
not with current GfxFrame (which can be higher when using slow movement) */
int anim_pos = (dx ? ABS(dx) : ABS(dy));
int anim_frames = graphic_info[graphic].anim_frames;
-#if 1
+
/* (we also need anim_delay here for movement animations with less frames) */
int anim_delay = graphic_info[graphic].anim_delay;
int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
-#else
- int sync_frame = anim_pos * anim_frames / TILESIZE;
-#endif
-#endif
+
boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
/* re-calculate animation frame for two-tile movement animation */
frame = getGraphicAnimationFrame(graphic, sync_frame);
-#if 0
-#if 0
- printf("::: %d, %d, %d => %d [%d]\n",
- anim_pos, anim_frames, anim_delay, sync_frame, graphic);
-#else
- printf("::: %d, %d => %d\n",
- anim_pos, anim_frames, sync_frame);
-#endif
-#endif
-
-#if 0
- printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy,
- GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode);
-#endif
-
/* check if movement start graphic inside screen area and should be drawn */
if (draw_start_tile && IN_SCR_FIELD(x1, y1))
{
getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
- dst_x = FX + x1 * TILEX;
- dst_y = FY + y1 * TILEY;
+ dst_x = FX + x1 * TILEX_VAR;
+ dst_y = FY + y1 * TILEY_VAR;
if (mask_mode == USE_MASKING)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
- }
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
{
getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
- dst_x = FX + x2 * TILEX;
- dst_y = FY + y2 * TILEY;
+ dst_x = FX + x2 * TILEX_VAR;
+ dst_y = FY + y2 * TILEY_VAR;
if (mask_mode == USE_MASKING)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
- }
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
- width = crumbled_border_size;
- height = crumbled_border_size;
- cx = (dx > 0 ? TILEX - crumbled_border_size : 0);
- cy = (dy > 0 ? TILEY - crumbled_border_size : 0);
+ width = crumbled_border_size * TILESIZE_VAR / TILESIZE;
+ height = crumbled_border_size * TILESIZE_VAR / TILESIZE;
+ cx = (dx > 0 ? TILESIZE_VAR - width : 0);
+ cy = (dy > 0 ? TILESIZE_VAR - height : 0);
BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
+ width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
}
static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
int width, height, bx, by, cx, cy;
int sx = SCREENX(x), sy = SCREENY(y);
int crumbled_border_size = graphic_info[graphic].border_size;
+ int crumbled_border_size_var = crumbled_border_size * TILESIZE_VAR / TILESIZE;
+ int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
int i;
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
/* draw simple, sloppy, non-corner-accurate crumbled border */
-#if 1
- width = (dir == 1 || dir == 2 ? crumbled_border_size : TILEX);
- height = (dir == 0 || dir == 3 ? crumbled_border_size : TILEY);
- cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
- cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
-#else
- if (dir == 1 || dir == 2) /* left or right crumbled border */
- {
- width = crumbled_border_size;
- height = TILEY;
- cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
- cy = 0;
- }
- else /* top or bottom crumbled border */
- {
- width = TILEX;
- height = crumbled_border_size;
- cx = 0;
- cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
- }
-#endif
+ width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
+ height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
+ cx = (dir == 2 ? crumbled_border_pos_var : 0);
+ cy = (dir == 3 ? crumbled_border_pos_var : 0);
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
/* (remaining middle border part must be at least as big as corner part) */
if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
/* correct corners of crumbled border, if needed */
-#if 1
- for (i = -1; i <= 1; i+=2)
+ for (i = -1; i <= 1; i += 2)
{
int xx = x + (dir == 0 || dir == 3 ? i : 0);
int yy = y + (dir == 1 || dir == 2 ? i : 0);
{
/* no crumbled corner, but continued crumbled border */
- int c1 = (dir == 2 || dir == 3 ? TILESIZE - crumbled_border_size : 0);
- int c2 = (i == 1 ? TILESIZE - crumbled_border_size : 0);
- int b1 = (i == 1 ? crumbled_border_size :
- TILESIZE - 2 * crumbled_border_size);
+ int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
+ int c2 = (i == 1 ? crumbled_border_pos_var : 0);
+ int b1 = (i == 1 ? crumbled_border_size_var :
+ TILESIZE_VAR - 2 * crumbled_border_size_var);
- width = crumbled_border_size;
- height = crumbled_border_size;
+ width = crumbled_border_size_var;
+ height = crumbled_border_size_var;
if (dir == 1 || dir == 2)
{
}
BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
- }
- }
-#else
- if (dir == 1 || dir == 2) /* left or right crumbled border */
- {
- for (i = -1; i <= 1; i+=2)
- {
- int xx = x;
- int yy = y + i;
- int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
- BorderElement);
-
- /* check if neighbour field is of same crumble type */
- if (IS_CRUMBLED_TILE(xx, yy, element) &&
- graphic_info[graphic].class ==
- graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
- {
- /* no crumbled corner, but continued crumbled border */
-
- width = crumbled_border_size;
- height = crumbled_border_size;
- cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
- cy = (i == 1 ? TILEY - crumbled_border_size : 0);
- bx = cx;
- by = (i == 1 ? crumbled_border_size :
- TILEY - 2 * crumbled_border_size);
-
- BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
- }
- }
- }
- else /* top or bottom crumbled border */
- {
- for (i = -1; i <= 1; i+=2)
- {
- int xx = x + i;
- int yy = y;
- int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
- BorderElement);
-
- /* check if neighbour field is of same crumble type */
- if (IS_CRUMBLED_TILE(xx, yy, element) &&
- graphic_info[graphic].class ==
- graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
- {
- /* no crumbled corner, but continued crumbled border */
-
- width = crumbled_border_size;
- height = crumbled_border_size;
- cx = (i == 1 ? TILEX - crumbled_border_size : 0);
- cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
- bx = (i == 1 ? crumbled_border_size :
- TILEX - 2 * crumbled_border_size);
- by = cy;
-
- BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
- }
+ width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
}
}
-#endif
}
static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
BorderElement);
/* check if neighbour field is of same crumble type */
-#if 1
if (IS_CRUMBLED_TILE(xx, yy, element) &&
graphic_info[graphic].class ==
graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
continue;
-#else
- if (IS_CRUMBLED_TILE(xx, yy, element))
- continue;
-#endif
DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
}
if (!IN_LEV_FIELD(x, y))
return;
-#if 1
- /* !!! CHECK THIS !!! */
-
- /*
- if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
- GFX_CRUMBLED(GfxElement[x][y]))
- */
-
if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
GfxElement[x][y] != EL_UNDEFINED &&
GFX_CRUMBLED(GfxElement[x][y]))
return;
}
-#endif
-#if 1
graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
-#else
- graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
-#endif
DrawLevelFieldCrumbledExt(x, y, graphic, 0);
}
element == EL_DC_MAGIC_WALL_FILLING)
cut_mode = CUT_BELOW;
-#if 0
- if (lx == 9 && ly == 1)
- printf("::: %s [%d] [%d, %d] [%d]\n",
- EL_NAME(TILE_GFX_ELEMENT(lx, ly)),
- el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT),
- element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT],
- element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT],
- GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly)));
-#endif
-
if (cut_mode == CUT_ABOVE)
-#if 1
DrawScreenElement(x, y, element);
-#else
- DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
-#endif
else
DrawScreenElement(x, y, EL_EMPTY);
{
DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
-#if 1
if (cut_mode == CUT_BELOW &&
IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
DrawLevelElement(lx, ly + 1, element);
-#endif
}
if (content == EL_ACID)
}
}
+void DrawSizedElement(int x, int y, int element, int tilesize)
+{
+ int graphic;
+
+ graphic = el2edimg(element);
+ DrawSizedGraphic(x, y, graphic, 0, tilesize);
+}
+
void DrawMiniElement(int x, int y, int element)
{
int graphic;
DrawMiniGraphic(x, y, graphic);
}
+void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
+ int tilesize)
+{
+ int x = sx + scroll_x, y = sy + scroll_y;
+
+ if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
+ DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
+ else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
+ DrawSizedElement(sx, sy, Feld[x][y], tilesize);
+ else
+ DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
+}
+
void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
{
int x = sx + scroll_x, y = sy + scroll_y;
DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
}
-void DrawEnvelopeBackground(int envelope_nr, int startx, int starty,
- int x, int y, int xsize, int ysize, int font_nr)
+void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
+ int x, int y, int xsize, int ysize,
+ int tile_width, int tile_height)
{
- int font_width = getFontWidth(font_nr);
- int font_height = getFontHeight(font_nr);
- int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
Bitmap *src_bitmap;
int src_x, src_y;
- int dst_x = SX + startx + x * font_width;
- int dst_y = SY + starty + y * font_height;
+ int dst_x = startx + x * tile_width;
+ int dst_y = starty + y * tile_height;
int width = graphic_info[graphic].width;
int height = graphic_info[graphic].height;
- int inner_width = MAX(width - 2 * font_width, font_width);
- int inner_height = MAX(height - 2 * font_height, font_height);
- int inner_sx = (width >= 3 * font_width ? font_width : 0);
- int inner_sy = (height >= 3 * font_height ? font_height : 0);
+ int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
+ int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
+ int inner_width = inner_width_raw - (inner_width_raw % tile_width);
+ int inner_height = inner_height_raw - (inner_height_raw % tile_height);
+ int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
+ int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
boolean draw_masked = graphic_info[graphic].draw_masked;
- getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+ getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
- if (src_bitmap == NULL || width < font_width || height < font_height)
+ if (src_bitmap == NULL || width < tile_width || height < tile_height)
{
- ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
+ ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
return;
}
- src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width :
- inner_sx + (x - 1) * font_width % inner_width);
- src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height :
- inner_sy + (y - 1) * font_height % inner_height);
+ src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
+ inner_sx + (x - 1) * tile_width % inner_width);
+ src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
+ inner_sy + (y - 1) * tile_height % inner_height);
if (draw_masked)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
- BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
dst_x, dst_y);
- }
else
- BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
dst_x, dst_y);
}
+void DrawEnvelopeBackground(int graphic, int startx, int starty,
+ int x, int y, int xsize, int ysize, int font_nr)
+{
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+
+ DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
+ font_width, font_height);
+}
+
void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
{
int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
boolean ffwd_delay = (tape.playing && tape.fast_forward);
boolean no_delay = (tape.warp_forward);
- unsigned long anim_delay = 0;
+ unsigned int anim_delay = 0;
int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
- int anim_delay_value = (no_delay ? 0 : frame_delay_value);
+ int anim_delay_value = (no_delay ? 0 : frame_delay_value) / 2;
int font_nr = FONT_ENVELOPE_1 + envelope_nr;
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
int xstep = (xstart < xend ? 1 : 0);
int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
- int x, y;
+ int start = 0;
+ int end = MAX(xend - xstart, yend - ystart);
+ int i;
- for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
+ for (i = start; i <= end; i++)
{
+ int last_frame = end; // last frame of this "for" loop
+ int x = xstart + i * xstep;
+ int y = ystart + i * ystep;
int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
- int sx = (SXSIZE - xsize * font_width) / 2;
- int sy = (SYSIZE - ysize * font_height) / 2;
+ int sx = SX + (SXSIZE - xsize * font_width) / 2;
+ int sy = SY + (SYSIZE - ysize * font_height) / 2;
int xx, yy;
- SetDrawtoField(DRAW_BUFFERED);
+ SetDrawtoField(DRAW_FIELDBUFFER);
- BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+ BlitScreenToBitmap(backbuffer);
SetDrawtoField(DRAW_BACKBUFFER);
- for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
- DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
+ for (yy = 0; yy < ysize; yy++)
+ for (xx = 0; xx < xsize; xx++)
+ DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
-#if 1
- DrawTextBuffer(SX + sx + font_width, SY + sy + font_height,
+ DrawTextBuffer(sx + font_width, sy + font_height,
level.envelope[envelope_nr].text, font_nr, max_xsize,
xsize - 2, ysize - 2, 0, mask_mode,
level.envelope[envelope_nr].autowrap,
level.envelope[envelope_nr].centered, FALSE);
-#else
- DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
- level.envelope[envelope_nr].text, font_nr, max_xsize,
- xsize - 2, ysize - 2, mask_mode);
-#endif
redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
BackToFront();
- WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
+ SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
}
}
-void AnimateEnvelopeDoor(char *text, int anim_mode, int action)
+void ShowEnvelope(int envelope_nr)
{
-#if 1
- int envelope_nr = 0;
-#endif
+ int element = EL_ENVELOPE_1 + envelope_nr;
int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
- int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+ int sound_opening = element_info[element].sound[ACTION_OPENING];
+ int sound_closing = element_info[element].sound[ACTION_CLOSING];
boolean ffwd_delay = (tape.playing && tape.fast_forward);
boolean no_delay = (tape.warp_forward);
- unsigned long anim_delay = 0;
- int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
- int anim_delay_value = (no_delay ? 0 : frame_delay_value);
-#if 1
- int max_word_len = maxWordLengthInString(text);
- int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2);
-#else
- int font_nr = FONT_ENVELOPE_1 + envelope_nr;
-#endif
- int font_width = getFontWidth(font_nr);
- int font_height = getFontHeight(font_nr);
-#if 1
+ int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
+ int wait_delay_value = (no_delay ? 0 : normal_delay_value);
+ int anim_mode = graphic_info[graphic].anim_mode;
+ int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
+ anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
-#if 1
- int max_xsize = DXSIZE / font_width;
- int max_ysize = DYSIZE / font_height;
-#else
- int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
- int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */
-#endif
+ game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
-#else
- int max_xsize = level.envelope[envelope_nr].xsize;
- int max_ysize = level.envelope[envelope_nr].ysize;
-#endif
- int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
- int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
- int xend = max_xsize;
- int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
- int xstep = (xstart < xend ? 1 : 0);
- int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
- int x, y;
+ PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
-#if 1
- char *text_ptr;
- char *text_copy = getStringCopy(text);
-#else
-#if 1
- font_nr = FONT_TEXT_2;
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
- if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */
- {
- max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
- font_nr = FONT_TEXT_1;
- }
-#else
- int max_word_len = 0;
- char *text_ptr;
- char *text_copy = getStringCopy(text);
+ AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
- font_nr = FONT_TEXT_2;
+ if (tape.playing)
+ Delay(wait_delay_value);
+ else
+ WaitForEventToContinue();
- for (text_ptr = text; *text_ptr; text_ptr++)
- {
- max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
+ PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
- if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
- {
- max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
- font_nr = FONT_TEXT_1;
+ if (anim_mode != ANIM_NONE)
+ AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
- break;
- }
- }
-#endif
-#endif
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
-#if 1
- for (text_ptr = text_copy; *text_ptr; text_ptr++)
- if (*text_ptr == ' ')
- *text_ptr = '\n';
-#endif
+ game.envelope_active = FALSE;
-#if 1
- dDX = SX + (SXSIZE - DXSIZE) / 2 - DX;
- dDY = SY + (SYSIZE - DYSIZE) / 2 - DY;
-#else
- dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX;
- dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY;
-#endif
+ SetDrawtoField(DRAW_FIELDBUFFER);
- for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
- {
- int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
- int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
- int sx = (SXSIZE - xsize * font_width) / 2;
- int sy = (SYSIZE - ysize * font_height) / 2;
- int xx, yy;
+ redraw_mask |= REDRAW_FIELD;
+ BackToFront();
+}
-#if 1
- BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-#else
- SetDrawtoField(DRAW_BUFFERED);
+static void setRequestCenterPosition(int *x, int *y)
+{
+ int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
+ int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
- BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+ *x = sx_center;
+ *y = sy_center;
+}
- SetDrawtoField(DRAW_BACKBUFFER);
-#endif
+static void setRequestPosition(int *x, int *y, boolean add_border_size)
+{
+ int border_size = request.border_size;
+ int sx_center, sy_center;
+ int sx, sy;
- for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
- DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
+ setRequestCenterPosition(&sx_center, &sy_center);
-#if 1
+ sx = sx_center - request.width / 2;
+ sy = sy_center - request.height / 2;
-#if 1
- DrawTextBuffer(SX + sx + font_width, SY + sy + font_height + 8,
- text_copy, font_nr, max_xsize,
- xsize - 2, ysize - 2, 2, mask_mode,
- FALSE, TRUE, FALSE);
-#else
- DrawTextBuffer(SX + sx + font_width, SY + sy + font_height,
- level.envelope[envelope_nr].text, font_nr, max_xsize,
- xsize - 2, ysize - 2, 0, mask_mode,
- level.envelope[envelope_nr].autowrap,
- level.envelope[envelope_nr].centered, FALSE);
-#endif
+ if (add_border_size)
+ {
+ sx += border_size;
+ sy += border_size;
+ }
-#else
- DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
- level.envelope[envelope_nr].text, font_nr, max_xsize,
- xsize - 2, ysize - 2, mask_mode);
-#endif
+ *x = sx;
+ *y = sy;
+}
- /* copy request gadgets to door backbuffer */
-#if 1
- if ((ysize - 2) > 13)
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
- DOOR_GFX_PAGEY1 + 13 * font_height,
- (xsize - 2) * font_width,
- (ysize - 2 - 13) * font_height,
- SX + sx + font_width,
- SY + sy + font_height * (1 + 13));
-#else
- if ((ysize - 2) > 13)
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
- DOOR_GFX_PAGEY1 + 13 * font_height,
- (xsize - 2) * font_width,
- (ysize - 2 - 13) * font_height,
- SX + sx + font_width,
- SY + sy + font_height * (1 + 13));
-#endif
+void DrawEnvelopeRequest(char *text)
+{
+ char *text_final = text;
+ char *text_door_style = NULL;
+ int graphic = IMG_BACKGROUND_REQUEST;
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+ int font_nr = FONT_REQUEST;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int border_size = request.border_size;
+ int line_spacing = request.line_spacing;
+ int line_height = font_height + line_spacing;
+ int text_width = request.width - 2 * border_size;
+ int text_height = request.height - 2 * border_size;
+ int line_length = text_width / font_width;
+ int max_lines = text_height / line_height;
+ int width = request.width;
+ int height = request.height;
+ int tile_size = request.step_offset;
+ int x_steps = width / tile_size;
+ int y_steps = height / tile_size;
+ int sx, sy;
+ int i, x, y;
+
+ if (request.wrap_single_words)
+ {
+ char *src_text_ptr, *dst_text_ptr;
+
+ text_door_style = checked_malloc(2 * strlen(text) + 1);
+
+ src_text_ptr = text;
+ dst_text_ptr = text_door_style;
+
+ while (*src_text_ptr)
+ {
+ if (*src_text_ptr == ' ' ||
+ *src_text_ptr == '?' ||
+ *src_text_ptr == '!')
+ *dst_text_ptr++ = '\n';
-#if 1
- redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
- // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
-#else
- redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
-#endif
+ if (*src_text_ptr != ' ')
+ *dst_text_ptr++ = *src_text_ptr;
-#if 1
- DoAnimation();
- BackToFront();
-#else
- BackToFront();
-#endif
+ src_text_ptr++;
+ }
- WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
+ *dst_text_ptr = '\0';
+
+ text_final = text_door_style;
}
-#if 1
- free(text_copy);
-#endif
+ setRequestPosition(&sx, &sy, FALSE);
+
+ ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ for (y = 0; y < y_steps; y++)
+ for (x = 0; x < x_steps; x++)
+ DrawEnvelopeBackgroundTiles(graphic, sx, sy,
+ x, y, x_steps, y_steps,
+ tile_size, tile_size);
+
+ DrawTextBuffer(sx + border_size, sy + border_size, text_final, font_nr,
+ line_length, -1, max_lines, line_spacing, mask_mode,
+ request.autowrap, request.centered, FALSE);
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ RedrawGadget(tool_gadget[i]);
+
+ // store readily prepared envelope request for later use when animating
+ BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ if (text_door_style)
+ free(text_door_style);
}
-void ShowEnvelope(int envelope_nr)
+void AnimateEnvelopeRequest(int anim_mode, int action)
{
- int element = EL_ENVELOPE_1 + envelope_nr;
- int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
- int sound_opening = element_info[element].sound[ACTION_OPENING];
- int sound_closing = element_info[element].sound[ACTION_CLOSING];
+ int graphic = IMG_BACKGROUND_REQUEST;
+ boolean draw_masked = graphic_info[graphic].draw_masked;
+ int delay_value_normal = request.step_delay;
+ int delay_value_fast = delay_value_normal / 2;
boolean ffwd_delay = (tape.playing && tape.fast_forward);
boolean no_delay = (tape.warp_forward);
- int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
- int wait_delay_value = (no_delay ? 0 : normal_delay_value);
- int anim_mode = graphic_info[graphic].anim_mode;
- int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
- anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
-
- game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
-
- PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
+ int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
+ int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2;
+ unsigned int anim_delay = 0;
+
+ int width = request.width;
+ int height = request.height;
+ int tile_size = request.step_offset;
+ int max_xsize = width / tile_size;
+ int max_ysize = height / tile_size;
+ int max_xsize_inner = max_xsize - 2;
+ int max_ysize_inner = max_ysize - 2;
+
+ int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
+ int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
+ int xend = max_xsize_inner;
+ int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
+ int xstep = (xstart < xend ? 1 : 0);
+ int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
+ int start = 0;
+ int end = MAX(xend - xstart, yend - ystart);
+ int i;
- if (anim_mode == ANIM_DEFAULT)
- AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
+ if (setup.quick_doors)
+ {
+ xstart = xend;
+ ystart = yend;
+ end = 0;
+ }
+ else
+ {
+ if (action == ACTION_OPENING)
+ PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+ else if (action == ACTION_CLOSING)
+ PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+ }
- AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
+ for (i = start; i <= end; i++)
+ {
+ int last_frame = end; // last frame of this "for" loop
+ int x = xstart + i * xstep;
+ int y = ystart + i * ystep;
+ int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
+ int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
+ int xsize_size_left = (xsize - 1) * tile_size;
+ int ysize_size_top = (ysize - 1) * tile_size;
+ int max_xsize_pos = (max_xsize - 1) * tile_size;
+ int max_ysize_pos = (max_ysize - 1) * tile_size;
+ int sx_center, sy_center;
+ int src_x, src_y;
+ int dst_x, dst_y;
+ int xx, yy;
- if (tape.playing)
- Delay(wait_delay_value);
- else
- WaitForEventToContinue();
+ setRequestCenterPosition(&sx_center, &sy_center);
- PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
+ src_x = sx_center - width / 2;
+ src_y = sy_center - height / 2;
+ dst_x = sx_center - xsize * tile_size / 2;
+ dst_y = sy_center - ysize * tile_size / 2;
- if (anim_mode != ANIM_NONE)
- AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
+ BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
- if (anim_mode == ANIM_DEFAULT)
- AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
+ for (yy = 0; yy < 2; yy++)
+ {
+ for (xx = 0; xx < 2; xx++)
+ {
+ int src_xx = src_x + xx * max_xsize_pos;
+ int src_yy = src_y + yy * max_ysize_pos;
+ int dst_xx = dst_x + xx * xsize_size_left;
+ int dst_yy = dst_y + yy * ysize_size_top;
+ int xx_size = (xx ? tile_size : xsize_size_left);
+ int yy_size = (yy ? tile_size : ysize_size_top);
+
+ if (draw_masked)
+ BlitBitmapMasked(bitmap_db_cross, backbuffer,
+ src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
+ else
+ BlitBitmap(bitmap_db_cross, backbuffer,
+ src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
+ }
+ }
- game.envelope_active = FALSE;
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
- SetDrawtoField(DRAW_BUFFERED);
+ DoAnimation();
+ BackToFront();
- redraw_mask |= REDRAW_FIELD;
- BackToFront();
+ SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
+ }
}
-void ShowEnvelopeDoor(char *text, int action)
+
+void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
{
-#if 1
int last_game_status = game_status; /* save current game status */
- // int last_draw_background_mask = gfx.draw_background_mask;
- int envelope_nr = 0;
-#endif
- int element = EL_ENVELOPE_1 + envelope_nr;
- int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
- int sound_opening = element_info[element].sound[ACTION_OPENING];
- int sound_closing = element_info[element].sound[ACTION_CLOSING];
-#if 0
- boolean ffwd_delay = (tape.playing && tape.fast_forward);
- boolean no_delay = (tape.warp_forward);
- int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
- int wait_delay_value = (no_delay ? 0 : normal_delay_value);
-#endif
+ int graphic = IMG_BACKGROUND_REQUEST;
+ int sound_opening = SND_REQUEST_OPENING;
+ int sound_closing = SND_REQUEST_CLOSING;
int anim_mode = graphic_info[graphic].anim_mode;
int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
-#if 1
if (game_status == GAME_MODE_PLAYING)
- {
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- BlitScreenToBitmap_EM(backbuffer);
- else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
- BlitScreenToBitmap_SP(backbuffer);
- else
- {
- BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
- }
- }
+ BlitScreenToBitmap(backbuffer);
SetDrawtoField(DRAW_BACKBUFFER);
{
BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ if (req_state & REQ_ASK)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
+ }
+ else if (req_state & REQ_CONFIRM)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
+ }
+ else if (req_state & REQ_PLAYER)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
+ }
+
+ DrawEnvelopeRequest(text);
+
if (game_status != GAME_MODE_MAIN)
InitAnimation();
}
/* force DOOR font inside door area */
game_status = GAME_MODE_PSEUDO_DOOR;
-#endif
game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
if (anim_mode == ANIM_DEFAULT)
- AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_OPENING);
+ AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
- AnimateEnvelopeDoor(text, main_anim_mode, ACTION_OPENING);
-
-#if 0
- if (tape.playing)
- Delay(wait_delay_value);
- else
- WaitForEventToContinue();
-#endif
+ AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
}
else
{
PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
if (anim_mode != ANIM_NONE)
- AnimateEnvelopeDoor(text, main_anim_mode, ACTION_CLOSING);
+ AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
if (anim_mode == ANIM_DEFAULT)
- AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_CLOSING);
+ AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
}
game.envelope_active = FALSE;
-#if 1
game_status = last_game_status; /* restore current game status */
if (action == ACTION_CLOSING)
BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
}
-#else
- SetDrawtoField(DRAW_BUFFERED);
-#endif
// SetDrawBackgroundMask(last_draw_background_mask);
-#if 1
- redraw_mask = REDRAW_FIELD;
- // redraw_mask |= REDRAW_ALL;
-#else
redraw_mask |= REDRAW_FIELD;
-#endif
-#if 1
if (game_status == GAME_MODE_MAIN)
DoAnimation();
BackToFront();
- if (game_status == GAME_MODE_PLAYING &&
+ if (action == ACTION_CLOSING &&
+ game_status == GAME_MODE_PLAYING &&
level.game_engine_type == GAME_ENGINE_TYPE_RND)
- SetDrawtoField(DRAW_BUFFERED);
-#else
- BackToFront();
-#endif
+ SetDrawtoField(DRAW_FIELDBUFFER);
}
void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
}
-void DrawLevel()
+void DrawLevel(int draw_background_mask)
{
int x,y;
-#if 1
SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
- SetDrawBackgroundMask(REDRAW_FIELD);
-#else
- SetDrawBackgroundMask(REDRAW_NONE);
-#endif
+ SetDrawBackgroundMask(draw_background_mask);
ClearField();
redraw_mask |= REDRAW_FIELD;
}
+void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
+ int tilesize)
+{
+ int x,y;
+
+ for (x = 0; x < size_x; x++)
+ for (y = 0; y < size_y; y++)
+ DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
{
int x,y;
redraw_mask |= REDRAW_FIELD;
}
-static void DrawPreviewLevelExt(int from_x, int from_y)
+static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y)
{
boolean show_level_border = (BorderElement != EL_EMPTY);
int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
int preview_height = preview.ysize * tile_size;
int real_preview_xsize = MIN(level_xsize, preview.xsize);
int real_preview_ysize = MIN(level_ysize, preview.ysize);
+ int real_preview_width = real_preview_xsize * tile_size;
+ int real_preview_height = real_preview_ysize * tile_size;
int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
int x, y;
+ if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
+ return;
+
DrawBackground(dst_x, dst_y, preview_width, preview_height);
- dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
- dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
+ dst_x += (preview_width - real_preview_width) / 2;
+ dst_y += (preview_height - real_preview_height) / 2;
for (x = 0; x < real_preview_xsize; x++)
{
struct TextPosInfo *pos = &menu.main.text.level_info_2;
char label_text[MAX_OUTPUT_LINESIZE + 1];
int max_len_label_text;
-#if 1
int font_nr = pos->font;
int i;
- if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
- mode == MICROLABEL_IMPORTED_FROM_HEAD ||
- mode == MICROLABEL_IMPORTED_BY_HEAD)
- font_nr = pos->font_alt;
-#else
- int font_nr = FONT_TEXT_2;
- int i;
+ if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
+ return;
if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
mode == MICROLABEL_IMPORTED_FROM_HEAD ||
mode == MICROLABEL_IMPORTED_BY_HEAD)
- font_nr = FONT_TEXT_3;
-#endif
+ font_nr = pos->font_alt;
-#if 1
max_len_label_text = getMaxTextLength(pos, font_nr);
-#else
- max_len_label_text = SXSIZE / getFontWidth(font_nr);
-#endif
-#if 1
if (pos->size != -1)
max_len_label_text = pos->size;
-#endif
for (i = 0; i < max_len_label_text; i++)
label_text[i] = ' ';
label_text[max_len_label_text] = '\0';
if (strlen(label_text) > 0)
- {
-#if 1
DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
-#else
- int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
- int lypos = MICROLABEL2_YPOS;
-
- DrawText(lxpos, lypos, label_text, font_nr);
-#endif
- }
strncpy(label_text,
(mode == MICROLABEL_LEVEL_NAME ? level.name :
label_text[max_len_label_text] = '\0';
if (strlen(label_text) > 0)
- {
-#if 1
DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
-#else
- int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
- int lypos = MICROLABEL2_YPOS;
-
- DrawText(lxpos, lypos, label_text, font_nr);
-#endif
- }
redraw_mask |= REDRAW_MICROLEVEL;
}
-void DrawPreviewLevel(boolean restart)
+static void DrawPreviewLevelExt(boolean restart)
{
- static unsigned long scroll_delay = 0;
- static unsigned long label_delay = 0;
+ static unsigned int scroll_delay = 0;
+ static unsigned int label_delay = 0;
static int from_x, from_y, scroll_direction;
static int label_state, label_counter;
- unsigned long scroll_delay_value = preview.step_delay;
+ unsigned int scroll_delay_value = preview.step_delay;
boolean show_level_border = (BorderElement != EL_EMPTY);
int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
int last_game_status = game_status; /* save current game status */
-#if 0
- /* force PREVIEW font on preview level */
- game_status = GAME_MODE_PSEUDO_PREVIEW;
-#endif
-
if (restart)
{
from_x = 0;
label_state = 1;
label_counter = 0;
- DrawPreviewLevelExt(from_x, from_y);
+ DrawPreviewLevelPlayfieldExt(from_x, from_y);
DrawPreviewLevelLabelExt(label_state);
/* initialize delay counters */
{
struct TextPosInfo *pos = &menu.main.text.level_info_1;
char label_text[MAX_OUTPUT_LINESIZE + 1];
-#if 1
int font_nr = pos->font;
-#else
- int font_nr = FONT_TEXT_1;
-#endif
-#if 1
int max_len_label_text = getMaxTextLength(pos, font_nr);
-#else
- int max_len_label_text = SXSIZE / getFontWidth(font_nr);
-#endif
-#if 0
- int text_width;
- int lxpos, lypos;
-#endif
-#if 1
if (pos->size != -1)
max_len_label_text = pos->size;
-#endif
strncpy(label_text, leveldir_current->name, max_len_label_text);
label_text[max_len_label_text] = '\0';
-#if 1
- DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
-#else
- lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
- lypos = SY + MICROLABEL1_YPOS;
-
- DrawText(lxpos, lypos, label_text, font_nr);
-#endif
+ if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
+ DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
}
game_status = last_game_status; /* restore current game status */
break;
}
- DrawPreviewLevelExt(from_x, from_y);
+ DrawPreviewLevelPlayfieldExt(from_x, from_y);
}
/* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
game_status = last_game_status; /* restore current game status */
}
+void DrawPreviewLevelInitial()
+{
+ DrawPreviewLevelExt(TRUE);
+}
+
+void DrawPreviewLevelAnimation()
+{
+ DrawPreviewLevelExt(FALSE);
+}
+
inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
int graphic, int sync_frame, int mask_mode)
{
DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
}
+inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame,
+ int mask_mode)
+{
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+ if (mask_mode == USE_MASKING)
+ DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
+ else
+ DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
+}
+
inline void DrawGraphicAnimation(int x, int y, int graphic)
{
int lx = LEVELX(x), ly = LEVELY(y);
+ if (!IN_SCR_FIELD(x, y))
+ return;
+
+ DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
+ graphic, GfxFrame[lx][ly], NO_MASKING);
+
+ MarkTileDirty(x, y);
+}
+
+inline void DrawFixedGraphicAnimation(int x, int y, int graphic)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
+
if (!IN_SCR_FIELD(x, y))
return;
GfxElement[jx][jy] = EL_UNDEFINED;
/* make sure that pushed elements are drawn with correct frame rate */
-#if 1
graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
GfxFrame[jx][jy] = player->StepFrame;
-#else
- if (player->is_pushing && player->is_moving)
- GfxFrame[jx][jy] = player->StepFrame;
-#endif
DrawLevelField(jx, jy);
}
syy = player->GfxPos;
}
- if (!setup.soft_scrolling && ScreenMovPos)
- sxx = syy = 0;
-
if (player_is_opaque)
DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
else
/* draw things the player is pushing, if needed */
/* ----------------------------------------------------------------------- */
-#if 0
- printf("::: %d, %d [%d, %d] [%d]\n",
- player->is_pushing, player_is_moving, player->GfxAction,
- player->is_moving, player_is_moving);
-#endif
-
-#if 1
if (player->is_pushing && player->is_moving)
{
int px = SCREENX(jx), py = SCREENY(jy);
graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
-#if 1
sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
frame = getGraphicAnimationFrame(graphic, sync_frame);
-#else
- frame = getGraphicAnimationFrame(graphic, player->StepFrame);
-#endif
/* draw background element under pushed element (like the Sokoban field) */
-#if 1
if (game.use_masked_pushing && IS_MOVING(jx, jy))
{
/* this allows transparent pushing animation over non-black background */
}
else if (Back[next_jx][next_jy])
DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
-#else
- if (Back[next_jx][next_jy])
- DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
-#endif
-
-#if 0
- printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n",
- jx, px, player->GfxPos, player->StepFrame,
- player->is_pushing,
- dx, sxx, pxx,
- IS_MOVING(jx, jy),
- graphic, frame,
- GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]);
-#endif
#if 1
/* do not draw (EM style) pushing animation when pushing is finished */
DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
#endif
}
-#endif
#if DRAW_PLAYER_OVER_PUSHED_ELEMENT
/* ----------------------------------------------------------------------- */
syy = player->GfxPos;
}
- if (!setup.soft_scrolling && ScreenMovPos)
- sxx = syy = 0;
-
if (player_is_opaque)
DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
else
button_status = MB_RELEASED;
-#if 1
ClearEventQueue();
-#endif
while (still_wait)
{
#define MAX_REQUEST_LINE_FONT1_LEN 7
#define MAX_REQUEST_LINE_FONT2_LEN 10
-boolean Request(char *text, unsigned int req_state)
+static int RequestHandleEvents(unsigned int req_state)
+{
+ boolean level_solved = (game_status == GAME_MODE_PLAYING &&
+ local_player->LevelSolved_GameEnd);
+ int last_game_status = game_status; /* save current game status */
+ int width = request.width;
+ int height = request.height;
+ int sx, sy;
+ int result;
+
+ setRequestPosition(&sx, &sy, FALSE);
+
+ button_status = MB_RELEASED;
+
+ request_gadget_id = -1;
+ result = -1;
+
+ while (result < 0)
+ {
+ if (level_solved)
+ {
+ SetDrawtoField(DRAW_FIELDBUFFER);
+
+ HandleGameActions();
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ if (global.use_envelope_request)
+ {
+ /* copy current state of request area to middle of playfield area */
+ BlitBitmap(bitmap_db_cross, drawto, sx, sy, width, height, sx, sy);
+ }
+ }
+
+ if (PendingEvent())
+ {
+ Event event;
+
+ while (NextValidEvent(&event))
+ {
+ switch (event.type)
+ {
+ case EVENT_BUTTONPRESS:
+ case EVENT_BUTTONRELEASE:
+ case EVENT_MOTIONNOTIFY:
+ {
+ int mx, my;
+
+ if (event.type == EVENT_MOTIONNOTIFY)
+ {
+ if (!button_status)
+ continue;
+
+ motion_status = TRUE;
+ mx = ((MotionEvent *) &event)->x;
+ my = ((MotionEvent *) &event)->y;
+ }
+ else
+ {
+ motion_status = FALSE;
+ mx = ((ButtonEvent *) &event)->x;
+ my = ((ButtonEvent *) &event)->y;
+ if (event.type == EVENT_BUTTONPRESS)
+ button_status = ((ButtonEvent *) &event)->button;
+ else
+ button_status = MB_RELEASED;
+ }
+
+ /* this sets 'request_gadget_id' */
+ HandleGadgets(mx, my, button_status);
+
+ switch (request_gadget_id)
+ {
+ case TOOL_CTRL_ID_YES:
+ result = TRUE;
+ break;
+ case TOOL_CTRL_ID_NO:
+ result = FALSE;
+ break;
+ case TOOL_CTRL_ID_CONFIRM:
+ result = TRUE | FALSE;
+ break;
+
+ case TOOL_CTRL_ID_PLAYER_1:
+ result = 1;
+ break;
+ case TOOL_CTRL_ID_PLAYER_2:
+ result = 2;
+ break;
+ case TOOL_CTRL_ID_PLAYER_3:
+ result = 3;
+ break;
+ case TOOL_CTRL_ID_PLAYER_4:
+ result = 4;
+ break;
+
+ default:
+ break;
+ }
+
+ break;
+ }
+
+ case EVENT_KEYPRESS:
+ switch (GetEventKey((KeyEvent *)&event, TRUE))
+ {
+ case KSYM_space:
+ if (req_state & REQ_CONFIRM)
+ result = 1;
+ break;
+
+ case KSYM_Return:
+#if defined(TARGET_SDL2)
+ case KSYM_Menu:
+#endif
+ result = 1;
+ break;
+
+ case KSYM_Escape:
+#if defined(TARGET_SDL2)
+ case KSYM_Back:
+#endif
+ result = 0;
+ break;
+
+ default:
+ break;
+ }
+
+ if (req_state & REQ_PLAYER)
+ result = 0;
+ break;
+
+ case EVENT_KEYRELEASE:
+ ClearPlayerAction();
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+ }
+ else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
+ {
+ int joy = AnyJoystick();
+
+ if (joy & JOY_BUTTON_1)
+ result = 1;
+ else if (joy & JOY_BUTTON_2)
+ result = 0;
+ }
+
+ if (level_solved)
+ {
+ if (global.use_envelope_request)
+ {
+ /* copy back current state of pressed buttons inside request area */
+ BlitBitmap(drawto, bitmap_db_cross, sx, sy, width, height, sx, sy);
+ }
+ }
+ else
+ {
+ DoAnimation();
+
+ if (!PendingEvent()) /* delay only if no pending events */
+ Delay(10);
+ }
+
+ game_status = GAME_MODE_PSEUDO_DOOR;
+
+ BackToFront();
+
+ game_status = last_game_status; /* restore current game status */
+ }
+
+ return result;
+}
+
+static boolean RequestDoor(char *text, unsigned int req_state)
{
- int mx, my, ty, result = -1;
unsigned int old_door_state;
int last_game_status = game_status; /* save current game status */
int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
int font_nr = FONT_TEXT_2;
- boolean use_envelope_request = TRUE * 0;
-#if 0
- int max_word_len = 0;
-#endif
char *text_ptr;
- int i;
+ int result;
+ int ty;
-#if 1
if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
{
max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
font_nr = FONT_TEXT_1;
}
-#else
- for (text_ptr = text; *text_ptr; text_ptr++)
- {
- max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
-
- if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
- {
- max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
-#if 1
- font_nr = FONT_TEXT_1;
-#else
- font_nr = FONT_LEVEL_NUMBER;
-#endif
-
- break;
- }
- }
-#endif
if (game_status == GAME_MODE_PLAYING)
- {
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- BlitScreenToBitmap_EM(backbuffer);
- else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
- BlitScreenToBitmap_SP(backbuffer);
- }
+ BlitScreenToBitmap(backbuffer);
/* disable deactivated drawing when quick-loading level tape recording */
if (tape.playing && tape.deactivate_display)
UnmapAllGadgets();
-#if 1
- if (old_door_state & DOOR_OPEN_1 && !use_envelope_request)
-#else
+ /* draw released gadget before proceeding */
+ // BackToFront();
+
if (old_door_state & DOOR_OPEN_1)
-#endif
{
CloseDoor(DOOR_CLOSE_1);
/* save old door content */
- BlitBitmap(bitmap_db_door, bitmap_db_door,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
+ BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
+ 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
}
-#if 1
SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
-#endif
-
SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
/* clear door drawing field */
for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
{
tc = *(text_ptr + tx);
- if (!tc || tc == ' ')
+ // if (!tc || tc == ' ')
+ if (!tc || tc == ' ' || tc == '?' || tc == '!')
break;
}
+ if ((tc == '?' || tc == '!') && tl == 0)
+ tl = 1;
+
if (!tl)
{
text_ptr++;
text_line, font_nr);
text_ptr += tl + (tc == ' ' ? 1 : 0);
+ // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
}
game_status = last_game_status; /* restore current game status */
-#if 1
- if (use_envelope_request)
- {
- /* !!! TMP !!! */
- FreeToolButtons();
- CreateToolButtons();
- }
-#endif
-
if (req_state & REQ_ASK)
{
MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
}
/* copy request gadgets to door backbuffer */
- BlitBitmap(drawto, bitmap_db_door,
- DX, DY, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
-
-#if 1
- if (use_envelope_request)
- {
- ShowEnvelopeDoor(text, ACTION_OPENING);
-
- for (i = 0; i < NUM_TOOL_BUTTONS; i++)
- {
- if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
- i == TOOL_CTRL_ID_NO)) ||
- (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
- (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
- i == TOOL_CTRL_ID_PLAYER_2 &&
- i == TOOL_CTRL_ID_PLAYER_3 &&
- i == TOOL_CTRL_ID_PLAYER_4)))
- {
- int x = tool_gadget[i]->x + dDX;
- int y = tool_gadget[i]->y + dDY;
-
- ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
- }
- }
- }
-#endif
+ BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
-#if 1
- if (!use_envelope_request)
- OpenDoor(DOOR_OPEN_1);
-#else
OpenDoor(DOOR_OPEN_1);
-#endif
if (!(req_state & REQUEST_WAIT_FOR_INPUT))
{
return FALSE;
}
-#if 1
- if (game_status != GAME_MODE_MAIN && !use_envelope_request)
- InitAnimation();
-#else
if (game_status != GAME_MODE_MAIN)
InitAnimation();
-#endif
-
- button_status = MB_RELEASED;
-
- request_gadget_id = -1;
SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
- while (result < 0)
- {
- if (PendingEvent())
- {
- Event event;
-
- NextEvent(&event);
-
- switch (event.type)
- {
- case EVENT_BUTTONPRESS:
- case EVENT_BUTTONRELEASE:
- case EVENT_MOTIONNOTIFY:
- {
- if (event.type == EVENT_MOTIONNOTIFY)
- {
- if (!PointerInWindow(window))
- continue; /* window and pointer are on different screens */
-
- if (!button_status)
- continue;
-
- motion_status = TRUE;
- mx = ((MotionEvent *) &event)->x;
- my = ((MotionEvent *) &event)->y;
- }
- else
- {
- motion_status = FALSE;
- mx = ((ButtonEvent *) &event)->x;
- my = ((ButtonEvent *) &event)->y;
- if (event.type == EVENT_BUTTONPRESS)
- button_status = ((ButtonEvent *) &event)->button;
- else
- button_status = MB_RELEASED;
- }
-
- /* this sets 'request_gadget_id' */
- HandleGadgets(mx, my, button_status);
-
- switch (request_gadget_id)
- {
- case TOOL_CTRL_ID_YES:
- result = TRUE;
- break;
- case TOOL_CTRL_ID_NO:
- result = FALSE;
- break;
- case TOOL_CTRL_ID_CONFIRM:
- result = TRUE | FALSE;
- break;
-
- case TOOL_CTRL_ID_PLAYER_1:
- result = 1;
- break;
- case TOOL_CTRL_ID_PLAYER_2:
- result = 2;
- break;
- case TOOL_CTRL_ID_PLAYER_3:
- result = 3;
- break;
- case TOOL_CTRL_ID_PLAYER_4:
- result = 4;
- break;
-
- default:
- break;
- }
-
- break;
- }
-
- case EVENT_KEYPRESS:
- switch (GetEventKey((KeyEvent *)&event, TRUE))
- {
- case KSYM_space:
- if (req_state & REQ_CONFIRM)
- result = 1;
- break;
-
- case KSYM_Return:
- result = 1;
- break;
-
- case KSYM_Escape:
- result = 0;
- break;
-
- default:
- break;
- }
-
- if (req_state & REQ_PLAYER)
- result = 0;
- break;
-
- case EVENT_KEYRELEASE:
- ClearPlayerAction();
- break;
-
- default:
- HandleOtherEvents(&event);
- break;
- }
- }
- else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
- {
- int joy = AnyJoystick();
-
- if (joy & JOY_BUTTON_1)
- result = 1;
- else if (joy & JOY_BUTTON_2)
- result = 0;
- }
-
-#if 1
-
- if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
- {
- HandleGameActions();
- }
- else
- {
- DoAnimation();
-
- if (!PendingEvent()) /* delay only if no pending events */
- Delay(10);
- }
-
- BackToFront();
-
-#else
-
- DoAnimation();
-
-#if 1
- if (!PendingEvent()) /* delay only if no pending events */
- Delay(10);
-#else
- /* don't eat all CPU time */
- Delay(10);
-#endif
-
-#endif
- }
+ // ---------- handle request buttons ----------
+ result = RequestHandleEvents(req_state);
if (game_status != GAME_MODE_MAIN)
StopAnimation();
UnmapToolButtons();
-#if 1
- if (use_envelope_request)
- ShowEnvelopeDoor(text, ACTION_CLOSING);
-#endif
-
-#if 1
- if (!(req_state & REQ_STAY_OPEN) && !use_envelope_request)
-#else
if (!(req_state & REQ_STAY_OPEN))
-#endif
{
CloseDoor(DOOR_CLOSE_1);
return result;
}
-unsigned int OpenDoor(unsigned int door_state)
+static boolean RequestEnvelope(char *text, unsigned int req_state)
{
- if (door_state & DOOR_COPY_BACK)
- {
- if (door_state & DOOR_OPEN_1)
- BlitBitmap(bitmap_db_door, bitmap_db_door,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ int result;
- if (door_state & DOOR_OPEN_2)
- BlitBitmap(bitmap_db_door, bitmap_db_door,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+ if (game_status == GAME_MODE_PLAYING)
+ BlitScreenToBitmap(backbuffer);
- door_state &= ~DOOR_COPY_BACK;
- }
+ /* disable deactivated drawing when quick-loading level tape recording */
+ if (tape.playing && tape.deactivate_display)
+ TapeDeactivateDisplayOff(TRUE);
- return MoveDoor(door_state);
-}
+ SetMouseCursor(CURSOR_DEFAULT);
-unsigned int CloseDoor(unsigned int door_state)
-{
- unsigned int old_door_state = GetDoorState();
+#if defined(NETWORK_AVALIABLE)
+ /* pause network game while waiting for request to answer */
+ if (options.network &&
+ game_status == GAME_MODE_PLAYING &&
+ req_state & REQUEST_WAIT_FOR_INPUT)
+ SendToServer_PausePlaying();
+#endif
+
+ /* simulate releasing mouse button over last gadget, if still pressed */
+ if (button_status)
+ HandleGadgets(-1, -1, 0);
+
+ UnmapAllGadgets();
+
+ // (replace with setting corresponding request background)
+ // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+ // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
+ /* clear door drawing field */
+ // DrawBackground(DX, DY, DXSIZE, DYSIZE);
+
+ ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
+
+ if (!(req_state & REQUEST_WAIT_FOR_INPUT))
+ {
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ SetPanelBackground();
+ SetDrawBackgroundMask(REDRAW_DOOR_1);
+ }
+ else
+ {
+ SetDrawBackgroundMask(REDRAW_FIELD);
+ }
+
+ return FALSE;
+ }
+
+ SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
+ // ---------- handle request buttons ----------
+ result = RequestHandleEvents(req_state);
+
+ if (game_status != GAME_MODE_MAIN)
+ StopAnimation();
+
+ UnmapToolButtons();
+
+ ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
+
+ RemapAllGadgets();
+
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ SetPanelBackground();
+ SetDrawBackgroundMask(REDRAW_DOOR_1);
+ }
+ else
+ {
+ SetDrawBackgroundMask(REDRAW_FIELD);
+ }
+
+#if defined(NETWORK_AVALIABLE)
+ /* continue network game after request */
+ if (options.network &&
+ game_status == GAME_MODE_PLAYING &&
+ req_state & REQUEST_WAIT_FOR_INPUT)
+ SendToServer_ContinuePlaying();
+#endif
+
+ /* restore deactivated drawing when quick-loading level tape recording */
+ if (tape.playing && tape.deactivate_display)
+ TapeDeactivateDisplayOn();
+
+ return result;
+}
+
+boolean Request(char *text, unsigned int req_state)
+{
+ if (global.use_envelope_request)
+ return RequestEnvelope(text, req_state);
+ else
+ return RequestDoor(text, req_state);
+}
+
+static int compareDoorPartOrderInfo(const void *object1, const void *object2)
+{
+ const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
+ const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
+ int compare_result;
+
+ if (dpo1->sort_priority != dpo2->sort_priority)
+ compare_result = dpo1->sort_priority - dpo2->sort_priority;
+ else
+ compare_result = dpo1->nr - dpo2->nr;
+
+ return compare_result;
+}
+
+void InitGraphicCompatibilityInfo_Doors()
+{
+ struct
+ {
+ int door_token;
+ int part_1, part_8;
+ struct DoorInfo *door;
+ }
+ doors[] =
+ {
+ { DOOR_1, IMG_DOOR_1_GFX_PART_1, IMG_DOOR_1_GFX_PART_8, &door_1 },
+ { DOOR_2, IMG_DOOR_2_GFX_PART_1, IMG_DOOR_2_GFX_PART_8, &door_2 },
+
+ { -1, -1, -1, NULL }
+ };
+ struct Rect door_rect_list[] =
+ {
+ { DX, DY, DXSIZE, DYSIZE },
+ { VX, VY, VXSIZE, VYSIZE }
+ };
+ int i, j;
+
+ for (i = 0; doors[i].door_token != -1; i++)
+ {
+ int door_token = doors[i].door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ int part_1 = doors[i].part_1;
+ int part_8 = doors[i].part_8;
+ int part_2 = part_1 + 1;
+ int part_3 = part_1 + 2;
+ struct DoorInfo *door = doors[i].door;
+ struct Rect *door_rect = &door_rect_list[door_index];
+ boolean door_gfx_redefined = FALSE;
+
+ /* check if any door part graphic definitions have been redefined */
+
+ for (j = 0; door_part_controls[j].door_token != -1; j++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[j];
+ struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
+
+ if (dpc->door_token == door_token && fi->redefined)
+ door_gfx_redefined = TRUE;
+ }
+
+ /* check for old-style door graphic/animation modifications */
+
+ if (!door_gfx_redefined)
+ {
+ if (door->anim_mode & ANIM_STATIC_PANEL)
+ {
+ door->panel.step_xoffset = 0;
+ door->panel.step_yoffset = 0;
+ }
+
+ if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
+ {
+ struct GraphicInfo *g_part_1 = &graphic_info[part_1];
+ struct GraphicInfo *g_part_2 = &graphic_info[part_2];
+ int num_door_steps, num_panel_steps;
+
+ /* remove door part graphics other than the two default wings */
+
+ for (j = 0; door_part_controls[j].door_token != -1; j++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[j];
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+
+ if (dpc->graphic >= part_3 &&
+ dpc->graphic <= part_8)
+ g->bitmap = NULL;
+ }
+
+ /* set graphics and screen positions of the default wings */
+
+ g_part_1->width = door_rect->width;
+ g_part_1->height = door_rect->height;
+ g_part_2->width = door_rect->width;
+ g_part_2->height = door_rect->height;
+ g_part_2->src_x = door_rect->width;
+ g_part_2->src_y = g_part_1->src_y;
+
+ door->part_2.x = door->part_1.x;
+ door->part_2.y = door->part_1.y;
+
+ if (door->width != -1)
+ {
+ g_part_1->width = door->width;
+ g_part_2->width = door->width;
+
+ // special treatment for graphics and screen position of right wing
+ g_part_2->src_x += door_rect->width - door->width;
+ door->part_2.x += door_rect->width - door->width;
+ }
+
+ if (door->height != -1)
+ {
+ g_part_1->height = door->height;
+ g_part_2->height = door->height;
+
+ // special treatment for graphics and screen position of bottom wing
+ g_part_2->src_y += door_rect->height - door->height;
+ door->part_2.y += door_rect->height - door->height;
+ }
+
+ /* set animation delays for the default wings and panels */
+
+ door->part_1.step_delay = door->step_delay;
+ door->part_2.step_delay = door->step_delay;
+ door->panel.step_delay = door->step_delay;
+
+ /* set animation draw order for the default wings */
+
+ door->part_1.sort_priority = 2; /* draw left wing over ... */
+ door->part_2.sort_priority = 1; /* ... right wing */
+
+ /* set animation draw offset for the default wings */
+
+ if (door->anim_mode & ANIM_HORIZONTAL)
+ {
+ door->part_1.step_xoffset = door->step_offset;
+ door->part_1.step_yoffset = 0;
+ door->part_2.step_xoffset = door->step_offset * -1;
+ door->part_2.step_yoffset = 0;
+
+ num_door_steps = g_part_1->width / door->step_offset;
+ }
+ else // ANIM_VERTICAL
+ {
+ door->part_1.step_xoffset = 0;
+ door->part_1.step_yoffset = door->step_offset;
+ door->part_2.step_xoffset = 0;
+ door->part_2.step_yoffset = door->step_offset * -1;
+
+ num_door_steps = g_part_1->height / door->step_offset;
+ }
+
+ /* set animation draw offset for the default panels */
+
+ if (door->step_offset > 1)
+ {
+ num_panel_steps = 2 * door_rect->height / door->step_offset;
+ door->panel.start_step = num_panel_steps - num_door_steps;
+ door->panel.start_step_closing = door->panel.start_step;
+ }
+ else
+ {
+ num_panel_steps = door_rect->height / door->step_offset;
+ door->panel.start_step = num_panel_steps - num_door_steps / 2;
+ door->panel.start_step_closing = door->panel.start_step;
+ door->panel.step_delay *= 2;
+ }
+ }
+ }
+ }
+}
+
+void InitDoors()
+{
+ int i;
+
+ for (i = 0; door_part_controls[i].door_token != -1; i++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[i];
+ struct DoorPartOrderInfo *dpo = &door_part_order[i];
+
+ /* initialize "start_step_opening" and "start_step_closing", if needed */
+ if (dpc->pos->start_step_opening == 0 &&
+ dpc->pos->start_step_closing == 0)
+ {
+ // dpc->pos->start_step_opening = dpc->pos->start_step;
+ dpc->pos->start_step_closing = dpc->pos->start_step;
+ }
+
+ /* fill structure for door part draw order (sorted below) */
+ dpo->nr = i;
+ dpo->sort_priority = dpc->pos->sort_priority;
+ }
+
+ /* sort door part controls according to sort_priority and graphic number */
+ qsort(door_part_order, MAX_DOOR_PARTS,
+ sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
+}
+
+unsigned int OpenDoor(unsigned int door_state)
+{
+ if (door_state & DOOR_COPY_BACK)
+ {
+ if (door_state & DOOR_OPEN_1)
+ BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
+ 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
+
+ if (door_state & DOOR_OPEN_2)
+ BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
+ 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
+
+ door_state &= ~DOOR_COPY_BACK;
+ }
+
+ return MoveDoor(door_state);
+}
+
+unsigned int CloseDoor(unsigned int door_state)
+{
+ unsigned int old_door_state = GetDoorState();
if (!(door_state & DOOR_NO_COPY_BACK))
{
if (old_door_state & DOOR_OPEN_1)
- BlitBitmap(backbuffer, bitmap_db_door,
- DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ BlitBitmap(backbuffer, bitmap_db_door_1,
+ DX, DY, DXSIZE, DYSIZE, 0, 0);
if (old_door_state & DOOR_OPEN_2)
- BlitBitmap(backbuffer, bitmap_db_door,
- VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+ BlitBitmap(backbuffer, bitmap_db_door_2,
+ VX, VY, VXSIZE, VYSIZE, 0, 0);
door_state &= ~DOOR_NO_COPY_BACK;
}
return MoveDoor(door_state | DOOR_SET_STATE);
}
+int euclid(int a, int b)
+{
+ return (b ? euclid(b, a % b) : a);
+}
+
unsigned int MoveDoor(unsigned int door_state)
{
+ struct Rect door_rect_list[] =
+ {
+ { DX, DY, DXSIZE, DYSIZE },
+ { VX, VY, VXSIZE, VYSIZE }
+ };
static int door1 = DOOR_OPEN_1;
static int door2 = DOOR_CLOSE_2;
- unsigned long door_delay = 0;
- unsigned long door_delay_value;
- int stepsize = 1;
-
- if (door_1.width < 0 || door_1.width > DXSIZE)
- door_1.width = DXSIZE;
- if (door_1.height < 0 || door_1.height > DYSIZE)
- door_1.height = DYSIZE;
- if (door_2.width < 0 || door_2.width > VXSIZE)
- door_2.width = VXSIZE;
- if (door_2.height < 0 || door_2.height > VYSIZE)
- door_2.height = VYSIZE;
+ unsigned int door_delay = 0;
+ unsigned int door_delay_value;
+ int i;
if (door_state == DOOR_GET_STATE)
return (door1 | door2);
door_state &= ~DOOR_CLOSE_2;
}
- door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
- door_2.step_delay);
-
- if (setup.quick_doors)
- {
- stepsize = 20; /* must be chosen to always draw last frame */
- door_delay_value = 0;
- }
-
if (global.autoplay_leveldir)
{
door_state |= DOOR_NO_DELAY;
door_state &= ~DOOR_CLOSE_ALL;
}
-#if 1
if (game_status == GAME_MODE_EDITOR)
door_state |= DOOR_NO_DELAY;
-#endif
if (door_state & DOOR_ACTION)
{
- boolean handle_door_1 = (door_state & DOOR_ACTION_1);
- boolean handle_door_2 = (door_state & DOOR_ACTION_2);
- boolean door_1_done = (!handle_door_1);
- boolean door_2_done = (!handle_door_2);
- boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
- boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
- int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
- int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
- int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
- int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
- int door_size = (handle_door_1 ? door_size_1 : door_size_2);
- int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
- int door_skip = max_door_size - door_size;
- int end = door_size;
- int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
+ boolean door_panel_drawn[NUM_DOORS];
+ boolean panel_has_doors[NUM_DOORS];
+ boolean door_part_skip[MAX_DOOR_PARTS];
+ boolean door_part_done[MAX_DOOR_PARTS];
+ boolean door_part_done_all;
+ int num_steps[MAX_DOOR_PARTS];
+ int max_move_delay = 0; // delay for complete animations of all doors
+ int max_step_delay = 0; // delay (ms) between two animation frames
+ int num_move_steps = 0; // number of animation steps for all doors
+ int max_move_delay_doors_only = 0; // delay for doors only (no panel)
+ int num_move_steps_doors_only = 0; // steps for doors only (no panel)
+ int current_move_delay = 0;
+ int start = 0;
int k;
- if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
+ for (i = 0; i < NUM_DOORS; i++)
+ panel_has_doors[i] = FALSE;
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[i];
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+
+ door_part_done[i] = FALSE;
+ door_part_skip[i] = (!(door_state & door_token) ||
+ !g->bitmap);
+ }
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
+ {
+ int nr = door_part_order[i].nr;
+ struct DoorPartControlInfo *dpc = &door_part_controls[nr];
+ struct DoorPartPosInfo *pos = dpc->pos;
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ boolean is_panel = DOOR_PART_IS_PANEL(nr);
+ int step_xoffset = ABS(pos->step_xoffset);
+ int step_yoffset = ABS(pos->step_yoffset);
+ int step_delay = pos->step_delay;
+ int current_door_state = door_state & door_token;
+ boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
+ boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
+ boolean part_opening = (is_panel ? door_closing : door_opening);
+ int start_step = (part_opening ? pos->start_step_opening :
+ pos->start_step_closing);
+ float move_xsize = (step_xoffset ? g->width : 0);
+ float move_ysize = (step_yoffset ? g->height : 0);
+ int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
+ int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
+ int move_steps = (move_xsteps && move_ysteps ?
+ MIN(move_xsteps, move_ysteps) :
+ move_xsteps ? move_xsteps : move_ysteps) - start_step;
+ int move_delay = move_steps * step_delay;
+
+ if (door_part_skip[nr])
+ continue;
+
+ max_move_delay = MAX(max_move_delay, move_delay);
+ max_step_delay = (max_step_delay == 0 ? step_delay :
+ euclid(max_step_delay, step_delay));
+ num_steps[nr] = move_steps;
+
+ if (!is_panel)
+ {
+ max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
+
+ panel_has_doors[door_index] = TRUE;
+ }
+ }
+
+ max_step_delay = MAX(1, max_step_delay); // prevent division by zero
+
+ num_move_steps = max_move_delay / max_step_delay;
+ num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
+
+ door_delay_value = max_step_delay;
+
+ if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
+ {
+ start = num_move_steps - 1;
+ }
+ else
{
/* opening door sound has priority over simultaneously closing door */
if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
- PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+ PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
- PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+ PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
}
- for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
+ for (k = start; k < num_move_steps; k++)
{
- int x = k;
- Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
- GC gc = bitmap->stored_clip_gc;
+ int last_frame = num_move_steps - 1; // last frame of this "for" loop
+
+ door_part_done_all = TRUE;
- if (door_state & DOOR_ACTION_1)
+ for (i = 0; i < NUM_DOORS; i++)
+ door_panel_drawn[i] = FALSE;
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
{
- int a = MIN(x * door_1.step_offset, end);
- int p = (door_state & DOOR_OPEN_1 ? end - a : a);
- int i = p + door_skip;
+ int nr = door_part_order[i].nr;
+ struct DoorPartControlInfo *dpc = &door_part_controls[nr];
+ struct DoorPartPosInfo *pos = dpc->pos;
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ boolean is_panel = DOOR_PART_IS_PANEL(nr);
+ boolean is_panel_and_door_has_closed = FALSE;
+ struct Rect *door_rect = &door_rect_list[door_index];
+ Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
+ bitmap_db_door_2);
+ Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
+ int current_door_state = door_state & door_token;
+ boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
+ boolean door_closing = !door_opening;
+ boolean part_opening = (is_panel ? door_closing : door_opening);
+ boolean part_closing = !part_opening;
+ int start_step = (part_opening ? pos->start_step_opening :
+ pos->start_step_closing);
+ int step_delay = pos->step_delay;
+ int step_factor = step_delay / max_step_delay;
+ int k1 = (step_factor ? k / step_factor + 1 : k);
+ int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
+ int kk = MAX(0, k2);
+ int g_src_x = 0;
+ int g_src_y = 0;
+ int src_x, src_y, src_xx, src_yy;
+ int dst_x, dst_y, dst_xx, dst_yy;
+ int width, height;
+
+ if (door_part_skip[nr])
+ continue;
- if (door_1.anim_mode & ANIM_STATIC_PANEL)
- {
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
- DXSIZE, DYSIZE, DX, DY);
- }
- else if (x <= a)
- {
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
- DXSIZE, DYSIZE - p / 2, DX, DY);
+ if (!(door_state & door_token))
+ continue;
- ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
- }
+ if (!g->bitmap)
+ continue;
- if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
+ if (!is_panel)
{
- int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
- int dst1_x = DX + DXSIZE - i, dst1_y = DY;
- int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
- int dst2_x = DX, dst2_y = DY;
- int width = i, height = DYSIZE;
-
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
- }
- else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
- {
- int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
- int dst1_x = DX, dst1_y = DY + DYSIZE - i;
- int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
- int dst2_x = DX, dst2_y = DY;
- int width = DXSIZE, height = i;
-
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
+ int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
+ int kk_door = MAX(0, k2_door);
+ int sync_frame = kk_door * door_delay_value;
+ int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
+
+ getGraphicSource(dpc->graphic, frame, &bitmap, &g_src_x, &g_src_y);
}
- else if (x <= DXSIZE) /* ANIM_DEFAULT */
+
+ // draw door panel
+
+ if (!door_panel_drawn[door_index])
{
- int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
-
- SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1, i, 77,
- DX + DXSIZE - i, DY + j);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
- DX + DXSIZE - i, DY + 140 + j);
- SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
- DY - (DOOR_GFX_PAGEY1 + j));
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
- DX, DY);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
- DX, DY + 140 - j);
-
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
- DX, DY + 77 - j);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
- DX, DY + 203 - j);
- SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
- DX + DXSIZE - i, DY + 77 + j);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
- DX + DXSIZE - i, DY + 203 + j);
- }
+ ClearRectangle(drawto, door_rect->x, door_rect->y,
+ door_rect->width, door_rect->height);
- redraw_mask |= REDRAW_DOOR_1;
- door_1_done = (a == end);
- }
+ door_panel_drawn[door_index] = TRUE;
+ }
- if (door_state & DOOR_ACTION_2)
- {
- int a = MIN(x * door_2.step_offset, door_size);
- int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
- int i = p + door_skip;
+ // draw opening or closing door parts
- if (door_2.anim_mode & ANIM_STATIC_PANEL)
+ if (pos->step_xoffset < 0) // door part on right side
{
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
- VXSIZE, VYSIZE, VX, VY);
+ src_xx = 0;
+ dst_xx = pos->x + ABS(kk * pos->step_xoffset);
+ width = g->width;
+
+ if (dst_xx + width > door_rect->width)
+ width = door_rect->width - dst_xx;
}
- else if (x <= VYSIZE)
+ else // door part on left side
{
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
- VXSIZE, VYSIZE - p / 2, VX, VY);
+ src_xx = 0;
+ dst_xx = pos->x - kk * pos->step_xoffset;
+
+ if (dst_xx < 0)
+ {
+ src_xx = ABS(dst_xx);
+ dst_xx = 0;
+ }
+
+ width = g->width - src_xx;
- ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
+ // printf("::: k == %d [%d] \n", k, start_step);
}
- if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
+ if (pos->step_yoffset < 0) // door part on bottom side
{
- int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
- int dst1_x = VX + VXSIZE - i, dst1_y = VY;
- int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
- int dst2_x = VX, dst2_y = VY;
- int width = i, height = VYSIZE;
-
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
+ src_yy = 0;
+ dst_yy = pos->y + ABS(kk * pos->step_yoffset);
+ height = g->height;
+
+ if (dst_yy + height > door_rect->height)
+ height = door_rect->height - dst_yy;
}
- else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
+ else // door part on top side
{
- int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
- int dst1_x = VX, dst1_y = VY + VYSIZE - i;
- int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
- int dst2_x = VX, dst2_y = VY;
- int width = VXSIZE, height = i;
-
- SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
- BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
- dst1_x, dst1_y);
-
- SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
- BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
- dst2_x, dst2_y);
+ src_yy = 0;
+ dst_yy = pos->y - kk * pos->step_yoffset;
+
+ if (dst_yy < 0)
+ {
+ src_yy = ABS(dst_yy);
+ dst_yy = 0;
+ }
+
+ height = g->height - src_yy;
}
- else if (x <= VXSIZE) /* ANIM_DEFAULT */
+
+ src_x = g_src_x + src_xx;
+ src_y = g_src_y + src_yy;
+
+ dst_x = door_rect->x + dst_xx;
+ dst_y = door_rect->y + dst_yy;
+
+ is_panel_and_door_has_closed =
+ (is_panel &&
+ door_closing &&
+ panel_has_doors[door_index] &&
+ k >= num_move_steps_doors_only - 1);
+
+ if (width >= 0 && width <= g->width &&
+ height >= 0 && height <= g->height &&
+ !is_panel_and_door_has_closed)
{
- int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
-
- SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
- VX + VXSIZE - i, VY + j);
- SetClipOrigin(bitmap, gc,
- VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
- VX, VY);
-
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
- i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
- SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
- i, VYSIZE / 2 - j,
- VX + VXSIZE - i, VY + VYSIZE / 2 + j);
+ if (is_panel || !pos->draw_masked)
+ BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
+ dst_x, dst_y);
+ else
+ BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
+ dst_x, dst_y);
}
- redraw_mask |= REDRAW_DOOR_2;
- door_2_done = (a == VXSIZE);
+ redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
+
+ if ((part_opening && (width < 0 || height < 0)) ||
+ (part_closing && (width >= g->width && height >= g->height)))
+ door_part_done[nr] = TRUE;
+
+ // continue door part animations, but not panel after door has closed
+ if (!door_part_done[nr] && !is_panel_and_door_has_closed)
+ door_part_done_all = FALSE;
}
if (!(door_state & DOOR_NO_DELAY))
if (game_status == GAME_MODE_MAIN)
DoAnimation();
- WaitUntilDelayReached(&door_delay, door_delay_value);
+ SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
+
+ current_move_delay += max_step_delay;
}
+
+ if (door_part_done_all)
+ break;
}
}
void DrawSpecialEditorDoor()
{
- /* draw bigger toolbox window */
- BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
- DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
- EX - 4, EY - 12);
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
- EX - 6, EY - 4);
+ struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
+ int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int vy = VY - outer_border;
+ int exsize = EXSIZE + 2 * outer_border;
+
+ /* draw bigger level editor toolbox window */
+ BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
+ top_border_width, top_border_height, ex, ey - top_border_height);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
+ exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
redraw_mask |= REDRAW_ALL;
}
void UndrawSpecialEditorDoor()
{
+ struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
+ int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int ey_top = ey - top_border_height;
+ int exsize = EXSIZE + 2 * outer_border;
+ int eysize = EYSIZE + 2 * outer_border;
+
/* draw normal tape recorder window */
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
- EX - 6, EY - 12);
+ if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
+ {
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey_top, top_border_width, top_border_height,
+ ex, ey_top);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey, exsize, eysize, ex, ey);
+ }
+ else
+ {
+ // if screen background is set to "[NONE]", clear editor toolbox window
+ ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
+ ClearRectangle(drawto, ex, ey, exsize, eysize);
+ }
redraw_mask |= REDRAW_ALL;
}
/* ---------- new tool button stuff ---------------------------------------- */
-/* graphic position values for tool buttons */
-#define TOOL_BUTTON_YES_XPOS 2
-#define TOOL_BUTTON_YES_YPOS 250
-#define TOOL_BUTTON_YES_GFX_YPOS 0
-#define TOOL_BUTTON_YES_XSIZE 46
-#define TOOL_BUTTON_YES_YSIZE 28
-#define TOOL_BUTTON_NO_XPOS 52
-#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
-#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
-#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
-#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
-#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
-#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
-#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
-#define TOOL_BUTTON_CONFIRM_XSIZE 96
-#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
-#define TOOL_BUTTON_PLAYER_XSIZE 30
-#define TOOL_BUTTON_PLAYER_YSIZE 30
-#define TOOL_BUTTON_PLAYER_GFX_XPOS 5
-#define TOOL_BUTTON_PLAYER_GFX_YPOS 185
-#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
-#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
-#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 0 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 1 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 0 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 1 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 0 * TOOL_BUTTON_PLAYER_YSIZE)
-#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 0 * TOOL_BUTTON_PLAYER_YSIZE)
-#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 1 * TOOL_BUTTON_PLAYER_YSIZE)
-#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 1 * TOOL_BUTTON_PLAYER_YSIZE)
-
static struct
{
- int xpos, ypos;
- int x, y;
- int width, height;
+ int graphic;
+ struct TextPosInfo *pos;
int gadget_id;
char *infotext;
} toolbutton_info[NUM_TOOL_BUTTONS] =
{
{
- TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
- TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
- TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
- TOOL_CTRL_ID_YES,
- "yes"
+ IMG_REQUEST_BUTTON_GFX_YES, &request.button.yes,
+ TOOL_CTRL_ID_YES, "yes"
},
{
- TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
- TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
- TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
- TOOL_CTRL_ID_NO,
- "no"
+ IMG_REQUEST_BUTTON_GFX_NO, &request.button.no,
+ TOOL_CTRL_ID_NO, "no"
},
{
- TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
- TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
- TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
- TOOL_CTRL_ID_CONFIRM,
- "confirm"
+ IMG_REQUEST_BUTTON_GFX_CONFIRM, &request.button.confirm,
+ TOOL_CTRL_ID_CONFIRM, "confirm"
},
{
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_1,
- "player 1"
+ IMG_REQUEST_BUTTON_GFX_PLAYER_1, &request.button.player_1,
+ TOOL_CTRL_ID_PLAYER_1, "player 1"
},
{
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_2,
- "player 2"
+ IMG_REQUEST_BUTTON_GFX_PLAYER_2, &request.button.player_2,
+ TOOL_CTRL_ID_PLAYER_2, "player 2"
},
{
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_3,
- "player 3"
+ IMG_REQUEST_BUTTON_GFX_PLAYER_3, &request.button.player_3,
+ TOOL_CTRL_ID_PLAYER_3, "player 3"
},
{
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_4,
- "player 4"
+ IMG_REQUEST_BUTTON_GFX_PLAYER_4, &request.button.player_4,
+ TOOL_CTRL_ID_PLAYER_4, "player 4"
}
};
for (i = 0; i < NUM_TOOL_BUTTONS; i++)
{
- Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
+ struct TextPosInfo *pos = toolbutton_info[i].pos;
+ struct GadgetInfo *gi;
Bitmap *deco_bitmap = None;
int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
- struct GadgetInfo *gi;
- unsigned long event_mask;
- int gd_xoffset, gd_yoffset;
- int gd_x1, gd_x2, gd_y;
+ unsigned int event_mask = GD_EVENT_RELEASED;
+ int dx = DX;
+ int dy = DY;
+ int gd_x = gfx->src_x;
+ int gd_y = gfx->src_y;
+ int gd_xp = gfx->src_x + gfx->pressed_xoffset;
+ int gd_yp = gfx->src_y + gfx->pressed_yoffset;
int id = i;
- event_mask = GD_EVENT_RELEASED;
-
- gd_xoffset = toolbutton_info[i].xpos;
- gd_yoffset = toolbutton_info[i].ypos;
- gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
- gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
- gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
+ if (global.use_envelope_request)
+ setRequestPosition(&dx, &dy, TRUE);
if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
{
int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
- getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
- &deco_bitmap, &deco_x, &deco_y);
- deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
- deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
+ getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
+ pos->size, &deco_bitmap, &deco_x, &deco_y);
+ deco_xpos = (gfx->width - pos->size) / 2;
+ deco_ypos = (gfx->height - pos->size) / 2;
}
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_INFO_TEXT, toolbutton_info[i].infotext,
- GDI_X, DX + toolbutton_info[i].x,
- GDI_Y, DY + toolbutton_info[i].y,
- GDI_WIDTH, toolbutton_info[i].width,
- GDI_HEIGHT, toolbutton_info[i].height,
+ GDI_X, dx + GDI_ACTIVE_POS(pos->x),
+ GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
+ GDI_WIDTH, gfx->width,
+ GDI_HEIGHT, gfx->height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
+ GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
+ GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
- GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_DECORATION_SIZE, pos->size, pos->size,
GDI_DECORATION_SHIFTING, 1, 1,
GDI_DIRECT_DRAW, FALSE,
GDI_EVENT_MASK, event_mask,
Xsand_stonein_4, FALSE, TRUE,
EL_ROCK, ACTION_FILLING, -1
},
-#if 1
{
Xsand_stonesand_1, FALSE, FALSE,
EL_QUICKSAND_EMPTYING, -1, -1
Xsand_stonesand_quickout_2, FALSE, FALSE,
EL_QUICKSAND_EMPTYING, -1, -1
},
-#else
{
- Xsand_stonesand_1, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
- },
- {
- Xsand_stonesand_2, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
- },
- {
- Xsand_stonesand_3, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
- },
- {
- Xsand_stonesand_4, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
- },
-#endif
- {
- Xsand_stoneout_1, FALSE, FALSE,
- EL_ROCK, ACTION_EMPTYING, -1
+ Xsand_stoneout_1, FALSE, FALSE,
+ EL_ROCK, ACTION_EMPTYING, -1
},
{
Xsand_stoneout_2, FALSE, FALSE,
EL_ROCK, ACTION_EMPTYING, -1
},
-#if 1
{
Xsand_sandstone_1, FALSE, FALSE,
EL_QUICKSAND_FILLING, -1, -1
Xsand_sandstone_4, FALSE, FALSE,
EL_QUICKSAND_FILLING, -1, -1
},
-#else
- {
- Xsand_sandstone_1, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
- },
- {
- Xsand_sandstone_2, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
- },
- {
- Xsand_sandstone_3, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
- },
- {
- Xsand_sandstone_4, FALSE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
- },
-#endif
{
Xplant, TRUE, FALSE,
EL_EMC_PLANT, -1, -1
},
{
Xalpha_copyr, TRUE, FALSE,
- EL_CHAR('©'), -1, -1
+ EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
},
{
}
}
-#if 0
-int el_act_dir2img(int element, int action, int direction)
-{
- element = GFX_ELEMENT(element);
-
- if (direction == MV_NONE)
- return element_info[element].graphic[action];
-
- direction = MV_DIR_TO_BIT(direction);
-
- return element_info[element].direction_graphic[action][direction];
-}
-#else
int el_act_dir2img(int element, int action, int direction)
{
element = GFX_ELEMENT(element);
/* direction_graphic[][] == graphic[] for undefined direction graphics */
return element_info[element].direction_graphic[action][direction];
}
-#endif
-#if 0
-static int el_act_dir2crm(int element, int action, int direction)
-{
- element = GFX_ELEMENT(element);
-
- if (direction == MV_NONE)
- return element_info[element].crumbled[action];
-
- direction = MV_DIR_TO_BIT(direction);
-
- return element_info[element].direction_crumbled[action][direction];
-}
-#else
static int el_act_dir2crm(int element, int action, int direction)
{
element = GFX_ELEMENT(element);
/* direction_graphic[][] == graphic[] for undefined direction graphics */
return element_info[element].direction_crumbled[action][direction];
}
-#endif
int el_act2img(int element, int action)
{
return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
}
-int getNumActivePlayers_EM()
+boolean getTeamMode_EM()
{
- int num_players = 0;
- int i;
-
- if (!tape.playing)
- return -1;
-
- for (i = 0; i < MAX_PLAYERS; i++)
- if (tape.player_participates[i])
- num_players++;
-
- return num_players;
+ return game.team_mode;
}
int getGameFrameDelay_EM(int native_em_game_frame_delay)
return game_frame_delay_value;
}
-unsigned int InitRND(long seed)
+unsigned int InitRND(int seed)
{
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
return InitEngineRandom_EM(seed);
return InitEngineRandom_RND(seed);
}
-#if 1
static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
-#endif
inline static int get_effective_element_EM(int tile, int frame_em)
{
case Yacid_splash_wB:
return (frame_em > 5 ? EL_EMPTY : element);
-#if 0
- case Ydiamond_stone:
- // if (!game.use_native_emc_graphics_engine)
- return EL_ROCK;
-#endif
-
default:
return element;
}
case Ytank_s_e:
case Ytank_w_s:
case Ytank_n_w:
-#if 1
case Yacid_splash_eB:
case Yacid_splash_wB:
case Yemerald_stone:
-#endif
return TRUE;
}
int tile, int frame_em, int x, int y)
{
int action = object_mapping[tile].action;
-#if 1
int direction = object_mapping[tile].direction;
int effective_element = get_effective_element_EM(tile, frame_em);
int graphic = (direction == MV_NONE ?
el_act_dir2img(effective_element, action, direction));
struct GraphicInfo *g = &graphic_info[graphic];
int sync_frame;
-#endif
boolean action_removing = (action == ACTION_DIGGING ||
action == ACTION_SNAPPING ||
action == ACTION_COLLECTING);
g = &graphic_info[graphic];
}
-#if 0
- if (tile == Xsand_stonesand_1 ||
- tile == Xsand_stonesand_2 ||
- tile == Xsand_stonesand_3 ||
- tile == Xsand_stonesand_4)
- printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
-#endif
-
-#if 1
if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
{
GfxFrame[x][y] = 0;
-
- // printf("::: resetting... [%d]\n", tile);
- }
-#else
- if (action_removing || check_linear_animation_EM(tile))
- {
- GfxFrame[x][y] = frame_em;
-
- // printf("::: resetting... [%d]\n", tile);
}
-#endif
else if (action_moving)
{
boolean is_backside = object_mapping[tile].is_backside;
#if 1
/* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
if (g->double_movement && frame_em == 0)
- {
GfxFrame[x][y] = 0;
-
- // printf("::: resetting... [%d]\n", tile);
- }
#endif
if (move_dir == MV_LEFT)
GfxFrame[x][y]++;
}
-#if 0
- if (tile == Xsand_stonesand_1 ||
- tile == Xsand_stonesand_2 ||
- tile == Xsand_stonesand_3 ||
- tile == Xsand_stonesand_4)
- printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
-#endif
-
-#if 1
if (graphic_info[graphic].anim_global_sync)
sync_frame = FrameCounter;
else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
g_em->unique_identifier =
(graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
-#endif
}
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
int direction = object_mapping[tile].direction;
boolean is_backside = object_mapping[tile].is_backside;
int effective_element = get_effective_element_EM(tile, frame_em);
-#if 1
int effective_action = action;
-#else
- int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT);
-#endif
int graphic = (direction == MV_NONE ?
el_act2img(effective_element, effective_action) :
el_act_dir2img(effective_element, effective_action,
int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
boolean has_crumbled_graphics = (base_crumbled != base_graphic);
struct GraphicInfo *g = &graphic_info[graphic];
-#if 0
- struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
-#endif
int sync_frame;
/* special case: graphic uses "2nd movement tile" and has defined
direction));
crumbled = (direction == MV_NONE ?
el_act2crm(effective_element, effective_action) :
- el_act_dir2crm(effective_element, effective_action,
- direction));
-
- g = &graphic_info[graphic];
- }
-
-#if 0
- if (frame_em == 7)
- return;
-#endif
-
-
-#if 0
- if (frame_em == 0) /* reset animation frame for certain elements */
- {
- if (check_linear_animation_EM(tile))
- GfxFrame[x][y] = 0;
- }
-#endif
-
- if (graphic_info[graphic].anim_global_sync)
- sync_frame = FrameCounter;
- else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
- sync_frame = GfxFrame[x][y];
- else
- sync_frame = 0; /* playfield border (pseudo steel) */
-
- SetRandomAnimationValue(x, y);
-
-#if 0
- int i = tile;
- int j = frame_em;
- int xxx_sync_frame = (i == Xdrip_stretch ? 7 :
- i == Xdrip_stretchB ? 7 :
- i == Ydrip_s2 ? j + 8 :
- i == Ydrip_s2B ? j + 8 :
- i == Xacid_1 ? 0 :
- i == Xacid_2 ? 10 :
- i == Xacid_3 ? 20 :
- i == Xacid_4 ? 30 :
- i == Xacid_5 ? 40 :
- i == Xacid_6 ? 50 :
- i == Xacid_7 ? 60 :
- i == Xacid_8 ? 70 :
- i == Xfake_acid_1 ? 0 :
- i == Xfake_acid_2 ? 10 :
- i == Xfake_acid_3 ? 20 :
- i == Xfake_acid_4 ? 30 :
- i == Xfake_acid_5 ? 40 :
- i == Xfake_acid_6 ? 50 :
- i == Xfake_acid_7 ? 60 :
- i == Xfake_acid_8 ? 70 :
- i == Xball_2 ? 7 :
- i == Xball_2B ? j + 8 :
- i == Yball_eat ? j + 1 :
- i == Ykey_1_eat ? j + 1 :
- i == Ykey_2_eat ? j + 1 :
- i == Ykey_3_eat ? j + 1 :
- i == Ykey_4_eat ? j + 1 :
- i == Ykey_5_eat ? j + 1 :
- i == Ykey_6_eat ? j + 1 :
- i == Ykey_7_eat ? j + 1 :
- i == Ykey_8_eat ? j + 1 :
- i == Ylenses_eat ? j + 1 :
- i == Ymagnify_eat ? j + 1 :
- i == Ygrass_eat ? j + 1 :
- i == Ydirt_eat ? j + 1 :
- i == Xamoeba_1 ? 0 :
- i == Xamoeba_2 ? 1 :
- i == Xamoeba_3 ? 2 :
- i == Xamoeba_4 ? 3 :
- i == Xamoeba_5 ? 0 :
- i == Xamoeba_6 ? 1 :
- i == Xamoeba_7 ? 2 :
- i == Xamoeba_8 ? 3 :
- i == Xexit_2 ? j + 8 :
- i == Xexit_3 ? j + 16 :
- i == Xdynamite_1 ? 0 :
- i == Xdynamite_2 ? 8 :
- i == Xdynamite_3 ? 16 :
- i == Xdynamite_4 ? 24 :
- i == Xsand_stonein_1 ? j + 1 :
- i == Xsand_stonein_2 ? j + 9 :
- i == Xsand_stonein_3 ? j + 17 :
- i == Xsand_stonein_4 ? j + 25 :
- i == Xsand_stoneout_1 && j == 0 ? 0 :
- i == Xsand_stoneout_1 && j == 1 ? 0 :
- i == Xsand_stoneout_1 && j == 2 ? 1 :
- i == Xsand_stoneout_1 && j == 3 ? 2 :
- i == Xsand_stoneout_1 && j == 4 ? 2 :
- i == Xsand_stoneout_1 && j == 5 ? 3 :
- i == Xsand_stoneout_1 && j == 6 ? 4 :
- i == Xsand_stoneout_1 && j == 7 ? 4 :
- i == Xsand_stoneout_2 && j == 0 ? 5 :
- i == Xsand_stoneout_2 && j == 1 ? 6 :
- i == Xsand_stoneout_2 && j == 2 ? 7 :
- i == Xsand_stoneout_2 && j == 3 ? 8 :
- i == Xsand_stoneout_2 && j == 4 ? 9 :
- i == Xsand_stoneout_2 && j == 5 ? 11 :
- i == Xsand_stoneout_2 && j == 6 ? 13 :
- i == Xsand_stoneout_2 && j == 7 ? 15 :
- i == Xboom_bug && j == 1 ? 2 :
- i == Xboom_bug && j == 2 ? 2 :
- i == Xboom_bug && j == 3 ? 4 :
- i == Xboom_bug && j == 4 ? 4 :
- i == Xboom_bug && j == 5 ? 2 :
- i == Xboom_bug && j == 6 ? 2 :
- i == Xboom_bug && j == 7 ? 0 :
- i == Xboom_bomb && j == 1 ? 2 :
- i == Xboom_bomb && j == 2 ? 2 :
- i == Xboom_bomb && j == 3 ? 4 :
- i == Xboom_bomb && j == 4 ? 4 :
- i == Xboom_bomb && j == 5 ? 2 :
- i == Xboom_bomb && j == 6 ? 2 :
- i == Xboom_bomb && j == 7 ? 0 :
- i == Xboom_android && j == 7 ? 6 :
- i == Xboom_1 && j == 1 ? 2 :
- i == Xboom_1 && j == 2 ? 2 :
- i == Xboom_1 && j == 3 ? 4 :
- i == Xboom_1 && j == 4 ? 4 :
- i == Xboom_1 && j == 5 ? 6 :
- i == Xboom_1 && j == 6 ? 6 :
- i == Xboom_1 && j == 7 ? 8 :
- i == Xboom_2 && j == 0 ? 8 :
- i == Xboom_2 && j == 1 ? 8 :
- i == Xboom_2 && j == 2 ? 10 :
- i == Xboom_2 && j == 3 ? 10 :
- i == Xboom_2 && j == 4 ? 10 :
- i == Xboom_2 && j == 5 ? 12 :
- i == Xboom_2 && j == 6 ? 12 :
- i == Xboom_2 && j == 7 ? 12 :
-#if 0
- special_animation && j == 4 ? 3 :
- effective_action != action ? 0 :
-#endif
- j);
-#endif
-
-#if 0
- int xxx_effective_action;
- int xxx_has_action_graphics;
-
- {
- int element = object_mapping[i].element_rnd;
- int action = object_mapping[i].action;
- int direction = object_mapping[i].direction;
- boolean is_backside = object_mapping[i].is_backside;
-#if 0
- boolean action_removing = (action == ACTION_DIGGING ||
- action == ACTION_SNAPPING ||
- action == ACTION_COLLECTING);
-#endif
- boolean action_exploding = ((action == ACTION_EXPLODING ||
- action == ACTION_SMASHED_BY_ROCK ||
- action == ACTION_SMASHED_BY_SPRING) &&
- element != EL_DIAMOND);
- boolean action_active = (action == ACTION_ACTIVE);
- boolean action_other = (action == ACTION_OTHER);
-
- {
-#if 1
- int effective_element = get_effective_element_EM(i, j);
-#else
- int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
- j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
- j < 7 ? element :
- i == Xdrip_stretch ? element :
- i == Xdrip_stretchB ? element :
- i == Ydrip_s1 ? element :
- i == Ydrip_s1B ? element :
- i == Xball_1B ? element :
- i == Xball_2 ? element :
- i == Xball_2B ? element :
- i == Yball_eat ? element :
- i == Ykey_1_eat ? element :
- i == Ykey_2_eat ? element :
- i == Ykey_3_eat ? element :
- i == Ykey_4_eat ? element :
- i == Ykey_5_eat ? element :
- i == Ykey_6_eat ? element :
- i == Ykey_7_eat ? element :
- i == Ykey_8_eat ? element :
- i == Ylenses_eat ? element :
- i == Ymagnify_eat ? element :
- i == Ygrass_eat ? element :
- i == Ydirt_eat ? element :
- i == Yemerald_stone ? EL_EMERALD :
- i == Ydiamond_stone ? EL_ROCK :
- i == Xsand_stonein_1 ? element :
- i == Xsand_stonein_2 ? element :
- i == Xsand_stonein_3 ? element :
- i == Xsand_stonein_4 ? element :
- is_backside ? EL_EMPTY :
- action_removing ? EL_EMPTY :
- element);
-#endif
- int effective_action = (j < 7 ? action :
- i == Xdrip_stretch ? action :
- i == Xdrip_stretchB ? action :
- i == Ydrip_s1 ? action :
- i == Ydrip_s1B ? action :
- i == Xball_1B ? action :
- i == Xball_2 ? action :
- i == Xball_2B ? action :
- i == Yball_eat ? action :
- i == Ykey_1_eat ? action :
- i == Ykey_2_eat ? action :
- i == Ykey_3_eat ? action :
- i == Ykey_4_eat ? action :
- i == Ykey_5_eat ? action :
- i == Ykey_6_eat ? action :
- i == Ykey_7_eat ? action :
- i == Ykey_8_eat ? action :
- i == Ylenses_eat ? action :
- i == Ymagnify_eat ? action :
- i == Ygrass_eat ? action :
- i == Ydirt_eat ? action :
- i == Xsand_stonein_1 ? action :
- i == Xsand_stonein_2 ? action :
- i == Xsand_stonein_3 ? action :
- i == Xsand_stonein_4 ? action :
- i == Xsand_stoneout_1 ? action :
- i == Xsand_stoneout_2 ? action :
- i == Xboom_android ? ACTION_EXPLODING :
- action_exploding ? ACTION_EXPLODING :
- action_active ? action :
- action_other ? action :
- ACTION_DEFAULT);
- int graphic = (el_act_dir2img(effective_element, effective_action,
- direction));
- int crumbled = (el_act_dir2crm(effective_element, effective_action,
- direction));
- int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
- int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
- boolean has_action_graphics = (graphic != base_graphic);
- boolean has_crumbled_graphics = (base_crumbled != base_graphic);
- struct GraphicInfo *g = &graphic_info[graphic];
-#if 0
- struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
-#endif
- struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
- Bitmap *src_bitmap;
- int src_x, src_y;
- /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
- boolean special_animation = (action != ACTION_DEFAULT &&
- g->anim_frames == 3 &&
- g->anim_delay == 2 &&
- g->anim_mode & ANIM_LINEAR);
- xxx_sync_frame = (i == Xdrip_stretch ? 7 :
- i == Xdrip_stretchB ? 7 :
- i == Ydrip_s2 ? j + 8 :
- i == Ydrip_s2B ? j + 8 :
- i == Xacid_1 ? 0 :
- i == Xacid_2 ? 10 :
- i == Xacid_3 ? 20 :
- i == Xacid_4 ? 30 :
- i == Xacid_5 ? 40 :
- i == Xacid_6 ? 50 :
- i == Xacid_7 ? 60 :
- i == Xacid_8 ? 70 :
- i == Xfake_acid_1 ? 0 :
- i == Xfake_acid_2 ? 10 :
- i == Xfake_acid_3 ? 20 :
- i == Xfake_acid_4 ? 30 :
- i == Xfake_acid_5 ? 40 :
- i == Xfake_acid_6 ? 50 :
- i == Xfake_acid_7 ? 60 :
- i == Xfake_acid_8 ? 70 :
- i == Xball_2 ? 7 :
- i == Xball_2B ? j + 8 :
- i == Yball_eat ? j + 1 :
- i == Ykey_1_eat ? j + 1 :
- i == Ykey_2_eat ? j + 1 :
- i == Ykey_3_eat ? j + 1 :
- i == Ykey_4_eat ? j + 1 :
- i == Ykey_5_eat ? j + 1 :
- i == Ykey_6_eat ? j + 1 :
- i == Ykey_7_eat ? j + 1 :
- i == Ykey_8_eat ? j + 1 :
- i == Ylenses_eat ? j + 1 :
- i == Ymagnify_eat ? j + 1 :
- i == Ygrass_eat ? j + 1 :
- i == Ydirt_eat ? j + 1 :
- i == Xamoeba_1 ? 0 :
- i == Xamoeba_2 ? 1 :
- i == Xamoeba_3 ? 2 :
- i == Xamoeba_4 ? 3 :
- i == Xamoeba_5 ? 0 :
- i == Xamoeba_6 ? 1 :
- i == Xamoeba_7 ? 2 :
- i == Xamoeba_8 ? 3 :
- i == Xexit_2 ? j + 8 :
- i == Xexit_3 ? j + 16 :
- i == Xdynamite_1 ? 0 :
- i == Xdynamite_2 ? 8 :
- i == Xdynamite_3 ? 16 :
- i == Xdynamite_4 ? 24 :
- i == Xsand_stonein_1 ? j + 1 :
- i == Xsand_stonein_2 ? j + 9 :
- i == Xsand_stonein_3 ? j + 17 :
- i == Xsand_stonein_4 ? j + 25 :
- i == Xsand_stoneout_1 && j == 0 ? 0 :
- i == Xsand_stoneout_1 && j == 1 ? 0 :
- i == Xsand_stoneout_1 && j == 2 ? 1 :
- i == Xsand_stoneout_1 && j == 3 ? 2 :
- i == Xsand_stoneout_1 && j == 4 ? 2 :
- i == Xsand_stoneout_1 && j == 5 ? 3 :
- i == Xsand_stoneout_1 && j == 6 ? 4 :
- i == Xsand_stoneout_1 && j == 7 ? 4 :
- i == Xsand_stoneout_2 && j == 0 ? 5 :
- i == Xsand_stoneout_2 && j == 1 ? 6 :
- i == Xsand_stoneout_2 && j == 2 ? 7 :
- i == Xsand_stoneout_2 && j == 3 ? 8 :
- i == Xsand_stoneout_2 && j == 4 ? 9 :
- i == Xsand_stoneout_2 && j == 5 ? 11 :
- i == Xsand_stoneout_2 && j == 6 ? 13 :
- i == Xsand_stoneout_2 && j == 7 ? 15 :
- i == Xboom_bug && j == 1 ? 2 :
- i == Xboom_bug && j == 2 ? 2 :
- i == Xboom_bug && j == 3 ? 4 :
- i == Xboom_bug && j == 4 ? 4 :
- i == Xboom_bug && j == 5 ? 2 :
- i == Xboom_bug && j == 6 ? 2 :
- i == Xboom_bug && j == 7 ? 0 :
- i == Xboom_bomb && j == 1 ? 2 :
- i == Xboom_bomb && j == 2 ? 2 :
- i == Xboom_bomb && j == 3 ? 4 :
- i == Xboom_bomb && j == 4 ? 4 :
- i == Xboom_bomb && j == 5 ? 2 :
- i == Xboom_bomb && j == 6 ? 2 :
- i == Xboom_bomb && j == 7 ? 0 :
- i == Xboom_android && j == 7 ? 6 :
- i == Xboom_1 && j == 1 ? 2 :
- i == Xboom_1 && j == 2 ? 2 :
- i == Xboom_1 && j == 3 ? 4 :
- i == Xboom_1 && j == 4 ? 4 :
- i == Xboom_1 && j == 5 ? 6 :
- i == Xboom_1 && j == 6 ? 6 :
- i == Xboom_1 && j == 7 ? 8 :
- i == Xboom_2 && j == 0 ? 8 :
- i == Xboom_2 && j == 1 ? 8 :
- i == Xboom_2 && j == 2 ? 10 :
- i == Xboom_2 && j == 3 ? 10 :
- i == Xboom_2 && j == 4 ? 10 :
- i == Xboom_2 && j == 5 ? 12 :
- i == Xboom_2 && j == 6 ? 12 :
- i == Xboom_2 && j == 7 ? 12 :
- special_animation && j == 4 ? 3 :
- effective_action != action ? 0 :
- j);
-
- xxx_effective_action = effective_action;
- xxx_has_action_graphics = has_action_graphics;
- }
- }
-#endif
-
- int frame = getAnimationFrame(g->anim_frames,
- g->anim_delay,
- g->anim_mode,
- g->anim_start_frame,
- sync_frame);
-
-
-#if 0
- return;
-#endif
-
-#if 0
- if (frame_em == 7)
- return;
-#endif
-
-#if 0
- int old_src_x = g_em->src_x;
- int old_src_y = g_em->src_y;
-#endif
-
-#if 1
- getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
- g->double_movement && is_backside);
-#else
- getGraphicSourceExt(graphic, frame, &g_em->bitmap,
- &g_em->src_x, &g_em->src_y, FALSE);
-#endif
-
-
-#if 0
- if (tile == Ydiamond_stone)
- printf("::: stone smashing diamond... %d: %d, %d, %d, %d, %d -> %d [%d, %d, %d, %d, %d, %d] [%d]\n",
- frame_em,
- g->anim_frames,
- g->anim_delay,
- g->anim_mode,
- g->anim_start_frame,
- sync_frame,
- frame,
- g_em->src_x, g_em->src_y,
- g_em->src_offset_x, g_em->src_offset_y,
- g_em->dst_offset_x, g_em->dst_offset_y,
- graphic);
-#endif
-
+ el_act_dir2crm(effective_element, effective_action,
+ direction));
-#if 0
- return;
-#endif
+ g = &graphic_info[graphic];
+ }
-#if 0
- if (frame_em == 7)
- {
- if (graphic == IMG_BUG_MOVING_RIGHT)
- printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y,
- g->double_movement, is_backside,
- old_src_x, old_src_y, g_em->src_x, g_em->src_y);
+ if (graphic_info[graphic].anim_global_sync)
+ sync_frame = FrameCounter;
+ else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
+ sync_frame = GfxFrame[x][y];
+ else
+ sync_frame = 0; /* playfield border (pseudo steel) */
- return;
- }
-#endif
+ SetRandomAnimationValue(x, y);
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
-#if 0
- g_em->src_offset_x = 0;
- g_em->src_offset_y = 0;
- g_em->dst_offset_x = 0;
- g_em->dst_offset_y = 0;
- g_em->width = TILEX;
- g_em->height = TILEY;
-
- g_em->preserve_background = FALSE;
-#endif
+ getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
+ g->double_movement && is_backside);
/* (updating the "crumbled" graphic definitions is probably not really needed,
as animations for crumbled graphics can't be longer than one EMC cycle) */
-#if 1
set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
sync_frame);
-
-#else
-
- g_em->crumbled_bitmap = NULL;
- g_em->crumbled_src_x = 0;
- g_em->crumbled_src_y = 0;
-
- g_em->has_crumbled_graphics = FALSE;
-
- if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
- {
- int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
- g_crumbled->anim_delay,
- g_crumbled->anim_mode,
- g_crumbled->anim_start_frame,
- sync_frame);
-
- getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
- &g_em->crumbled_src_x, &g_em->crumbled_src_y);
-
- g_em->has_crumbled_graphics = TRUE;
- }
-#endif
-
-#if 0
- {
- int effective_action = xxx_effective_action;
- int has_action_graphics = xxx_has_action_graphics;
-
- if ((!g->double_movement && (effective_action == ACTION_FALLING ||
- effective_action == ACTION_MOVING ||
- effective_action == ACTION_PUSHING ||
- effective_action == ACTION_EATING)) ||
- (!has_action_graphics && (effective_action == ACTION_FILLING ||
- effective_action == ACTION_EMPTYING)))
- {
- int move_dir =
- (effective_action == ACTION_FALLING ||
- effective_action == ACTION_FILLING ||
- effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
- int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
- int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
- int num_steps = (i == Ydrip_s1 ? 16 :
- i == Ydrip_s1B ? 16 :
- i == Ydrip_s2 ? 16 :
- i == Ydrip_s2B ? 16 :
- i == Xsand_stonein_1 ? 32 :
- i == Xsand_stonein_2 ? 32 :
- i == Xsand_stonein_3 ? 32 :
- i == Xsand_stonein_4 ? 32 :
- i == Xsand_stoneout_1 ? 16 :
- i == Xsand_stoneout_2 ? 16 : 8);
- int cx = ABS(dx) * (TILEX / num_steps);
- int cy = ABS(dy) * (TILEY / num_steps);
- int step_frame = (i == Ydrip_s2 ? j + 8 :
- i == Ydrip_s2B ? j + 8 :
- i == Xsand_stonein_2 ? j + 8 :
- i == Xsand_stonein_3 ? j + 16 :
- i == Xsand_stonein_4 ? j + 24 :
- i == Xsand_stoneout_2 ? j + 8 : j) + 1;
- int step = (is_backside ? step_frame : num_steps - step_frame);
-
- if (is_backside) /* tile where movement starts */
- {
- if (dx < 0 || dy < 0)
- {
- g_em->src_offset_x = cx * step;
- g_em->src_offset_y = cy * step;
- }
- else
- {
- g_em->dst_offset_x = cx * step;
- g_em->dst_offset_y = cy * step;
- }
- }
- else /* tile where movement ends */
- {
- if (dx < 0 || dy < 0)
- {
- g_em->dst_offset_x = cx * step;
- g_em->dst_offset_y = cy * step;
- }
- else
- {
- g_em->src_offset_x = cx * step;
- g_em->src_offset_y = cy * step;
- }
- }
-
- g_em->width = TILEX - cx * step;
- g_em->height = TILEY - cy * step;
- }
-
- /* create unique graphic identifier to decide if tile must be redrawn */
- /* bit 31 - 16 (16 bit): EM style graphic
- bit 15 - 12 ( 4 bit): EM style frame
- bit 11 - 6 ( 6 bit): graphic width
- bit 5 - 0 ( 6 bit): graphic height */
- g_em->unique_identifier =
- (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
- }
-#endif
-
}
void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
getGraphicSourceExt(graphic, frame, &g_em->bitmap,
&g_em->src_x, &g_em->src_y, FALSE);
-
-#if 0
- printf("::: %d: %d, %d [%d]\n",
- player_nr,
- stored_player[player_nr].Frame,
- stored_player[player_nr].StepFrame,
- FrameCounter);
-#endif
}
void InitGraphicInfo_EM(void)
{
-#if 0
- struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
- struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
-#endif
int i, j, p;
#if DEBUG_EM_GFX
int action = object_mapping[i].action;
int direction = object_mapping[i].direction;
boolean is_backside = object_mapping[i].is_backside;
-#if 0
- boolean action_removing = (action == ACTION_DIGGING ||
- action == ACTION_SNAPPING ||
- action == ACTION_COLLECTING);
-#endif
boolean action_exploding = ((action == ACTION_EXPLODING ||
action == ACTION_SMASHED_BY_ROCK ||
action == ACTION_SMASHED_BY_SPRING) &&
for (j = 0; j < 8; j++)
{
-#if 1
int effective_element = get_effective_element_EM(i, j);
-#else
- int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
- j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
- j < 7 ? element :
- i == Xdrip_stretch ? element :
- i == Xdrip_stretchB ? element :
- i == Ydrip_s1 ? element :
- i == Ydrip_s1B ? element :
- i == Xball_1B ? element :
- i == Xball_2 ? element :
- i == Xball_2B ? element :
- i == Yball_eat ? element :
- i == Ykey_1_eat ? element :
- i == Ykey_2_eat ? element :
- i == Ykey_3_eat ? element :
- i == Ykey_4_eat ? element :
- i == Ykey_5_eat ? element :
- i == Ykey_6_eat ? element :
- i == Ykey_7_eat ? element :
- i == Ykey_8_eat ? element :
- i == Ylenses_eat ? element :
- i == Ymagnify_eat ? element :
- i == Ygrass_eat ? element :
- i == Ydirt_eat ? element :
- i == Yemerald_stone ? EL_EMERALD :
- i == Ydiamond_stone ? EL_ROCK :
- i == Xsand_stonein_1 ? element :
- i == Xsand_stonein_2 ? element :
- i == Xsand_stonein_3 ? element :
- i == Xsand_stonein_4 ? element :
- is_backside ? EL_EMPTY :
- action_removing ? EL_EMPTY :
- element);
-#endif
int effective_action = (j < 7 ? action :
i == Xdrip_stretch ? action :
i == Xdrip_stretchB ? action :
boolean has_action_graphics = (graphic != base_graphic);
boolean has_crumbled_graphics = (base_crumbled != base_graphic);
struct GraphicInfo *g = &graphic_info[graphic];
-#if 0
- struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
-#endif
struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
Bitmap *src_bitmap;
int src_x, src_y;
g_em->preserve_background = FALSE;
-#if 1
set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
sync_frame);
-#else
-
- g_em->crumbled_bitmap = NULL;
- g_em->crumbled_src_x = 0;
- g_em->crumbled_src_y = 0;
- g_em->crumbled_border_size = 0;
-
- g_em->has_crumbled_graphics = FALSE;
-
-#if 0
- if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
- printf("::: empty crumbled: %d [%s], %d, %d\n",
- effective_element, element_info[effective_element].token_name,
- effective_action, direction);
-#endif
-
- /* if element can be crumbled, but certain action graphics are just empty
- space (like instantly snapping sand to empty space in 1 frame), do not
- treat these empty space graphics as crumbled graphics in EMC engine */
- if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
- {
- int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
- g_crumbled->anim_delay,
- g_crumbled->anim_mode,
- g_crumbled->anim_start_frame,
- sync_frame);
-
- getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y);
-
- g_em->has_crumbled_graphics = TRUE;
- g_em->crumbled_bitmap = src_bitmap;
- g_em->crumbled_src_x = src_x;
- g_em->crumbled_src_y = src_y;
- g_em->crumbled_border_size = graphic_info[crumbled].border_size;
-
-
-#if 0
- if (g_em == &graphic_info_em_object[207][0])
- printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n",
- graphic_info_em_object[207][0].crumbled_src_x,
- graphic_info_em_object[207][0].crumbled_src_y,
-
- crumbled, frame, src_x, src_y,
-
- g->anim_frames,
- g->anim_delay,
- g->anim_mode,
- g->anim_start_frame,
- sync_frame,
- gfx.anim_random_frame,
- frame);
-#endif
-
-#if 0
- printf("::: EMC tile %d is crumbled\n", i);
-#endif
- }
-#endif
-
-#if 0
- if (element == EL_ROCK &&
- effective_action == ACTION_FILLING)
- printf("::: has_action_graphics == %d\n", has_action_graphics);
-#endif
-
if ((!g->double_movement && (effective_action == ACTION_FALLING ||
effective_action == ACTION_MOVING ||
effective_action == ACTION_PUSHING ||
#endif
}
-void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
- boolean any_player_moving)
+void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
+ boolean any_player_moving,
+ boolean any_player_snapping,
+ boolean any_player_dropping)
{
- int i;
+ static boolean player_was_waiting = TRUE;
- if (tape.single_step && tape.recording && !tape.pausing)
+ if (frame == 0 && !any_player_dropping)
+ {
+ if (!player_was_waiting)
+ {
+ if (!SaveEngineSnapshotToList())
+ return;
+
+ player_was_waiting = TRUE;
+ }
+ }
+ else if (any_player_moving || any_player_snapping || any_player_dropping)
{
- boolean active_players = FALSE;
+ player_was_waiting = FALSE;
+ }
+}
- for (i = 0; i < MAX_PLAYERS; i++)
- if (action[i] != JOY_NO_ACTION)
- active_players = TRUE;
+void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
+ boolean murphy_is_dropping)
+{
+ static boolean player_was_waiting = TRUE;
- if (frame == 0)
- TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+ if (murphy_is_waiting)
+ {
+ if (!player_was_waiting)
+ {
+ if (!SaveEngineSnapshotToList())
+ return;
+
+ player_was_waiting = TRUE;
+ }
+ }
+ else
+ {
+ player_was_waiting = FALSE;
}
}
-void CheckSingleStepMode_SP(boolean murphy_is_moving)
+void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
+ boolean any_player_moving,
+ boolean any_player_snapping,
+ boolean any_player_dropping)
{
if (tape.single_step && tape.recording && !tape.pausing)
- {
- if (!murphy_is_moving)
+ if (frame == 0 && !any_player_dropping)
TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
- }
+
+ CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
+ any_player_snapping, any_player_dropping);
+}
+
+void CheckSingleStepMode_SP(boolean murphy_is_waiting,
+ boolean murphy_is_dropping)
+{
+ if (tape.single_step && tape.recording && !tape.pausing)
+ if (murphy_is_waiting)
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+
+ CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
}
void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
#endif
}
-void ToggleFullscreenIfNeeded()
+void ToggleFullscreenOrChangeWindowScalingIfNeeded()
{
boolean change_fullscreen = (setup.fullscreen !=
video.fullscreen_enabled);
boolean change_fullscreen_mode = (video.fullscreen_enabled &&
!strEqual(setup.fullscreen_mode,
video.fullscreen_mode_current));
+ boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
+ setup.window_scaling_percent !=
+ video.window_scaling_percent);
+
+ if (change_window_scaling_percent && video.fullscreen_enabled)
+ return;
- if (!video.fullscreen_available)
+ if (!change_window_scaling_percent && !video.fullscreen_available)
return;
- if (change_fullscreen || change_fullscreen_mode)
+#if defined(TARGET_SDL2)
+ if (change_window_scaling_percent)
+ {
+ SDLSetWindowScaling(setup.window_scaling_percent);
+
+ return;
+ }
+ else if (change_fullscreen)
+ {
+ SDLSetWindowFullscreen(setup.fullscreen);
+
+ /* set setup value according to successfully changed fullscreen mode */
+ setup.fullscreen = video.fullscreen_enabled;
+
+ return;
+ }
+#endif
+
+ if (change_fullscreen ||
+ change_fullscreen_mode ||
+ change_window_scaling_percent)
{
Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
video.fullscreen_enabled = FALSE; /* force new fullscreen mode */
}
+ if (change_window_scaling_percent)
+ {
+ /* keep window mode, but change window scaling */
+ video.fullscreen_enabled = TRUE; /* force new window scaling */
+ }
+
/* toggle fullscreen */
ChangeVideoModeIfNeeded(setup.fullscreen);
+ /* set setup value according to successfully changed fullscreen mode */
setup.fullscreen = video.fullscreen_enabled;
/* restore backbuffer content from temporary backbuffer backup bitmap */
FreeBitmap(tmp_backbuffer);
-#if 1
/* update visible window/screen */
BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-#else
- redraw_mask = REDRAW_ALL;
-#endif
}
}
void ChangeViewportPropertiesIfNeeded()
{
- int *door_1_x = &DX;
- int *door_1_y = &DY;
- int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX);
- int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY);
- int gfx_game_mode = (game_status == GAME_MODE_PLAYING ||
- game_status == GAME_MODE_EDITOR ? game_status :
- GAME_MODE_MAIN);
+ int gfx_game_mode = game_status;
+ int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
+ game_status);
struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
- struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode];
- int border_size = vp_playfield->border_size;
- int new_sx = vp_playfield->x + border_size;
- int new_sy = vp_playfield->y + border_size;
- int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE;
- int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE;
-
-#if 0
- /* !!! TEST ONLY !!! */
- // InitGfxBuffers();
- return;
-#endif
+ struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
+ struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
+ int border_size = vp_playfield->border_size;
+ int new_sx = vp_playfield->x + border_size;
+ int new_sy = vp_playfield->y + border_size;
+ int new_sxsize = vp_playfield->width - 2 * border_size;
+ int new_sysize = vp_playfield->height - 2 * border_size;
+ int new_real_sx = vp_playfield->x;
+ int new_real_sy = vp_playfield->y;
+ int new_full_sxsize = vp_playfield->width;
+ int new_full_sysize = vp_playfield->height;
+ int new_dx = vp_door_1->x;
+ int new_dy = vp_door_1->y;
+ int new_dxsize = vp_door_1->width;
+ int new_dysize = vp_door_1->height;
+ int new_vx = vp_door_2->x;
+ int new_vy = vp_door_2->y;
+ int new_vxsize = vp_door_2->width;
+ int new_vysize = vp_door_2->height;
+ int new_ex = vp_door_3->x;
+ int new_ey = vp_door_3->y;
+ int new_exsize = vp_door_3->width;
+ int new_eysize = vp_door_3->height;
+ int new_tilesize_var =
+ (setup.small_game_graphics ? MINI_TILESIZE : game.tile_size);
+
+ int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
+ gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
+ int new_scr_fieldx = new_sxsize / tilesize;
+ int new_scr_fieldy = new_sysize / tilesize;
+ int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
+ int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
+ boolean init_gfx_buffers = FALSE;
+ boolean init_video_buffer = FALSE;
+ boolean init_gadgets_and_toons = FALSE;
+ boolean init_em_graphics = FALSE;
+ boolean drawing_area_changed = FALSE;
if (viewport.window.width != WIN_XSIZE ||
viewport.window.height != WIN_YSIZE)
WIN_XSIZE = viewport.window.width;
WIN_YSIZE = viewport.window.height;
- InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
- InitGfxBuffers();
-
-#if 1
- SetDrawDeactivationMask(REDRAW_NONE);
- SetDrawBackgroundMask(REDRAW_FIELD);
+ init_video_buffer = TRUE;
+ init_gfx_buffers = TRUE;
- // RedrawBackground();
-#endif
+ // printf("::: video: init_video_buffer, init_gfx_buffers\n");
}
if (new_scr_fieldx != SCR_FIELDX ||
- new_scr_fieldy != SCR_FIELDY ||
- new_sx != SX ||
- new_sy != SY ||
- vp_playfield->x != REAL_SX ||
- vp_playfield->y != REAL_SY ||
- vp_door_1->x != *door_1_x ||
- vp_door_1->y != *door_1_y ||
- vp_door_2->x != *door_2_x ||
- vp_door_2->y != *door_2_y)
+ new_scr_fieldy != SCR_FIELDY)
{
+ /* this always toggles between MAIN and GAME when using small tile size */
+
SCR_FIELDX = new_scr_fieldx;
SCR_FIELDY = new_scr_fieldy;
- SX = new_sx;
- SY = new_sy;
- REAL_SX = vp_playfield->x;
- REAL_SY = vp_playfield->y;
- *door_1_x = vp_door_1->x;
- *door_1_y = vp_door_1->y;
- *door_2_x = vp_door_2->x;
- *door_2_y = vp_door_2->y;
+ // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
+ }
- InitGfxBuffers();
+ if (new_sx != SX ||
+ new_sy != SY ||
+ new_dx != DX ||
+ new_dy != DY ||
+ new_vx != VX ||
+ new_vy != VY ||
+ new_ex != EX ||
+ new_ey != EY ||
+ new_sxsize != SXSIZE ||
+ new_sysize != SYSIZE ||
+ new_dxsize != DXSIZE ||
+ new_dysize != DYSIZE ||
+ new_vxsize != VXSIZE ||
+ new_vysize != VYSIZE ||
+ new_exsize != EXSIZE ||
+ new_eysize != EYSIZE ||
+ new_real_sx != REAL_SX ||
+ new_real_sy != REAL_SY ||
+ new_full_sxsize != FULL_SXSIZE ||
+ new_full_sysize != FULL_SYSIZE ||
+ new_tilesize_var != TILESIZE_VAR
+ )
+ {
+ if (new_tilesize_var != TILESIZE_VAR)
+ {
+ // printf("::: new_tilesize_var != TILESIZE_VAR\n");
- if (gfx_game_mode == GAME_MODE_MAIN)
+ // changing tile size invalidates scroll values of engine snapshots
+ FreeEngineSnapshotSingle();
+
+ // changing tile size requires update of graphic mapping for EM engine
+ init_em_graphics = TRUE;
+ }
+
+ if (new_sx != SX ||
+ new_sy != SY ||
+ new_sxsize != SXSIZE ||
+ new_sysize != SYSIZE ||
+ new_real_sx != REAL_SX ||
+ new_real_sy != REAL_SY ||
+ new_full_sxsize != FULL_SXSIZE ||
+ new_full_sysize != FULL_SYSIZE)
{
- InitGadgets();
- InitToons();
+ if (!init_video_buffer)
+ drawing_area_changed = TRUE;
}
+
+ SX = new_sx;
+ SY = new_sy;
+ DX = new_dx;
+ DY = new_dy;
+ VX = new_vx;
+ VY = new_vy;
+ EX = new_ex;
+ EY = new_ey;
+ SXSIZE = new_sxsize;
+ SYSIZE = new_sysize;
+ DXSIZE = new_dxsize;
+ DYSIZE = new_dysize;
+ VXSIZE = new_vxsize;
+ VYSIZE = new_vysize;
+ EXSIZE = new_exsize;
+ EYSIZE = new_eysize;
+ REAL_SX = new_real_sx;
+ REAL_SY = new_real_sy;
+ FULL_SXSIZE = new_full_sxsize;
+ FULL_SYSIZE = new_full_sysize;
+ TILESIZE_VAR = new_tilesize_var;
+
+ init_gfx_buffers = TRUE;
+ init_gadgets_and_toons = TRUE;
+
+ // printf("::: viewports: init_gfx_buffers\n");
+ // printf("::: viewports: init_gadgets_and_toons\n");
+ }
+
+ if (init_gfx_buffers)
+ {
+ // printf("::: init_gfx_buffers\n");
+
+ SCR_FIELDX = new_scr_fieldx_buffers;
+ SCR_FIELDY = new_scr_fieldy_buffers;
+
+ InitGfxBuffers();
+
+ SCR_FIELDX = new_scr_fieldx;
+ SCR_FIELDY = new_scr_fieldy;
+
+ gfx.drawing_area_changed = drawing_area_changed;
+
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
}
-#if 0
- printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status);
-#endif
+ if (init_video_buffer)
+ {
+ // printf("::: init_video_buffer\n");
+
+ InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
+ }
+
+ if (init_gadgets_and_toons)
+ {
+ // printf("::: init_gadgets_and_toons\n");
+
+ InitGadgets();
+ InitToons();
+ }
+
+ if (init_em_graphics)
+ {
+ InitGraphicInfo_EM();
+ }
}