// pause network game while waiting for request to answer
if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
- !AllPlayersGone &&
+ !game.all_players_gone &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_PausePlaying();
// continue network game after request
if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
- !AllPlayersGone &&
+ !game.all_players_gone &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_ContinuePlaying();
// pause network game while waiting for request to answer
if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
- !AllPlayersGone &&
+ !game.all_players_gone &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_PausePlaying();
// continue network game after request
if (network.enabled &&
game_status == GAME_MODE_PLAYING &&
- !AllPlayersGone &&
+ !game.all_players_gone &&
req_state & REQUEST_WAIT_FOR_INPUT)
SendToServer_ContinuePlaying();