added storing active or opening/closing request dialog area into texture
[rocksndiamonds.git] / src / tools.c
index 27469503dd8eb31ace36c48776bfd56b7934429f..57dbfe794b0b53078c3445ea832b54fb365ff290 100644 (file)
@@ -462,6 +462,11 @@ void SetDrawtoField(int mode)
   }
 }
 
+int GetDrawtoField(void)
+{
+  return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
+}
+
 static void RedrawPlayfield_RND(void)
 {
   if (game.envelope_active)
@@ -2805,6 +2810,40 @@ void ShowEnvelope(int envelope_nr)
   BackToFront();
 }
 
+static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
+                                          int xsize, int ysize)
+{
+  if (!global.use_envelope_request ||
+      request.sort_priority <= 0)
+    return;
+
+  if (request.bitmap == NULL ||
+      xsize > request.xsize ||
+      ysize > request.ysize)
+  {
+    if (request.bitmap != NULL)
+      FreeBitmap(request.bitmap);
+
+    request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
+
+    SDL_Surface *surface = request.bitmap->surface;
+
+    if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
+      Fail("SDLGetNativeSurface() failed");
+  }
+
+  BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
+
+  SDLFreeBitmapTextures(request.bitmap);
+  SDLCreateBitmapTextures(request.bitmap);
+
+  // set envelope request run-time values
+  request.sx = sx;
+  request.sy = sy;
+  request.xsize = xsize;
+  request.ysize = ysize;
+}
+
 static void setRequestBasePosition(int *x, int *y)
 {
   int sx_base, sy_base;
@@ -2955,6 +2994,8 @@ static void DrawEnvelopeRequest(char *text)
   // store readily prepared envelope request for later use when animating
   BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
 
+  PrepareEnvelopeRequestToScreen(bitmap_db_store_2, sx, sy, width, height);
+
   if (text_door_style)
     free(text_door_style);
 }
@@ -3036,6 +3077,8 @@ static void AnimateEnvelopeRequest(int anim_mode, int action)
       }
     }
 
+    PrepareEnvelopeRequestToScreen(backbuffer, dst_x, dst_y, width, height);
+
     redraw_mask |= REDRAW_FIELD;
 
     BackToFront();
@@ -4212,6 +4255,7 @@ static int RequestHandleEvents(unsigned int req_state)
 {
   boolean game_just_ended = (game_status == GAME_MODE_PLAYING &&
                             checkGameEnded());
+  int draw_buffer_last = GetDrawtoField();
   int width  = request.width;
   int height = request.height;
   int sx, sy;
@@ -4232,11 +4276,11 @@ static int RequestHandleEvents(unsigned int req_state)
 
   while (result < 0)
   {
+    boolean event_handled = FALSE;
+
     if (game_just_ended)
     {
-      // the MM game engine does not use a special (scrollable) field buffer
-      if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
-       SetDrawtoField(DRAW_TO_FIELDBUFFER);
+      SetDrawtoField(draw_buffer_last);
 
       HandleGameActions();
 
@@ -4255,6 +4299,8 @@ static int RequestHandleEvents(unsigned int req_state)
 
       while (NextValidEvent(&event))
       {
+       event_handled = TRUE;
+
        switch (event.type)
        {
          case EVENT_BUTTONPRESS:
@@ -4509,18 +4555,25 @@ static int RequestHandleEvents(unsigned int req_state)
       }
     }
 
-    if (game_just_ended)
+    if (event_handled)
     {
-      if (global.use_envelope_request)
+      if (game_just_ended)
       {
-       // copy back current state of pressed buttons inside request area
-       BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
+       if (global.use_envelope_request)
+       {
+         // copy back current state of pressed buttons inside request area
+         BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
+       }
       }
+
+      PrepareEnvelopeRequestToScreen(drawto, sx, sy, width, height);
     }
 
     BackToFront();
   }
 
+  SetDrawtoField(draw_buffer_last);
+
   game.request_active = FALSE;
 
   return result;
@@ -4798,6 +4851,8 @@ boolean Request(char *text, unsigned int req_state)
   boolean overlay_enabled = GetOverlayEnabled();
   boolean result;
 
+  game.request_active_or_moving = TRUE;
+
   SetOverlayEnabled(FALSE);
 
   if (global.use_envelope_request)
@@ -4807,6 +4862,8 @@ boolean Request(char *text, unsigned int req_state)
 
   SetOverlayEnabled(overlay_enabled);
 
+  game.request_active_or_moving = FALSE;
+
   return result;
 }
 
@@ -9091,7 +9148,7 @@ boolean CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
                               boolean any_player_dropping)
 {
   if (tape.single_step && tape.recording && !tape.pausing)
-    if (frame == 7 && !any_player_dropping)
+    if (frame == 7 && !any_player_dropping && FrameCounter > 6)
       TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
 
   CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
@@ -9351,6 +9408,8 @@ void SetAnimStatus(int anim_status_new)
 {
   if (anim_status_new == GAME_MODE_MAIN)
     anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
+  else if (anim_status_new == GAME_MODE_NAMES)
+    anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
   else if (anim_status_new == GAME_MODE_SCORES)
     anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
 
@@ -9360,7 +9419,11 @@ void SetAnimStatus(int anim_status_new)
   if ((global.anim_status      == GAME_MODE_PSEUDO_MAINONLY &&
        global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
       (global.anim_status      == GAME_MODE_PSEUDO_TYPENAME &&
-       global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
+       global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
+      (global.anim_status      == GAME_MODE_PSEUDO_NAMESONLY &&
+       global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
+      (global.anim_status      == GAME_MODE_PSEUDO_TYPENAMES &&
+       global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
     global.anim_status = global.anim_status_next;
 }