if (game_status != GAME_MODE_MAIN)
return;
+ // do not draw preview players if level preview redefined, but players aren't
+ if (preview.redefined && !menu.main.preview_players.redefined)
+ return;
+
boolean player_found[MAX_PLAYERS];
int num_players = 0;
int i, x, y;
if (!network.connected && !force)
return;
+ // do not draw network players if level preview redefined, but players aren't
+ if (preview.redefined && !menu.main.network_players.redefined)
+ return;
+
int num_players = 0;
int i;