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added waiting for press/release events when waiting for events to continue
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index a6a08d72aaaccce1b8dcc035c76d287af54d81d8..50f6775bbaa2c6fc08129c04ebadcbd9efd4ad5e 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-4196,6
+4196,7
@@
void DrawPlayerField(int x, int y)
void WaitForEventToContinue(void)
{
void WaitForEventToContinue(void)
{
+ boolean first_wait = TRUE;
boolean still_wait = TRUE;
if (program.headless)
boolean still_wait = TRUE;
if (program.headless)
@@
-4218,7
+4219,16
@@
void WaitForEventToContinue(void)
{
switch (event.type)
{
{
switch (event.type)
{
- case EVENT_BUTTONRELEASE:
+ case EVENT_BUTTONPRESS:
+ case EVENT_FINGERPRESS:
+ first_wait = FALSE;
+ break;
+
+ case EVENT_BUTTONRELEASE:
+ case EVENT_FINGERRELEASE:
+ still_wait = first_wait;
+ break;
+
case EVENT_KEYPRESS:
case SDL_CONTROLLERBUTTONDOWN:
case SDL_JOYBUTTONDOWN:
case EVENT_KEYPRESS:
case SDL_CONTROLLERBUTTONDOWN:
case SDL_JOYBUTTONDOWN: