fixed support for initially moving spring in EM game engine
[rocksndiamonds.git] / src / tools.c
index 32d33f4d76d275195f200d63f5cdece94ce6142d..473e652f687d2167c401fd63be5b53f4936340f2 100644 (file)
@@ -6535,11 +6535,11 @@ em_object_mapping_list[GAME_TILE_MAX + 1] =
     EL_SPRING,                         -1, -1
   },
   {
-    Xspring_e,                         FALSE,  FALSE,
+    Xspring_e,                         TRUE,   FALSE,
     EL_SPRING_RIGHT,                   -1, -1
   },
   {
-    Xspring_w,                         FALSE,  FALSE,
+    Xspring_w,                         TRUE,   FALSE,
     EL_SPRING_LEFT,                    -1, -1
   },
   {
@@ -6628,11 +6628,11 @@ em_object_mapping_list[GAME_TILE_MAX + 1] =
     EL_NUT,                            -1, MV_BIT_LEFT
   },
   {
-    Xpush_spring_e,                    TRUE,   FALSE,
+    Xpush_spring_e,                    FALSE,  FALSE,
     EL_SPRING_RIGHT,                   -1, MV_BIT_RIGHT
   },
   {
-    Xpush_spring_w,                    TRUE,   FALSE,
+    Xpush_spring_w,                    FALSE,  FALSE,
     EL_SPRING_LEFT,                    -1, MV_BIT_LEFT
   },