status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
IMG_GLOBAL_BORDER);
status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
IMG_GLOBAL_BORDER);