fixed several bugs with shared playfield bitmap in MM game engine
[rocksndiamonds.git] / src / tools.c
index 124cab52fd644914325f55ea753b1535a8dfab15..45447912c488dfba517c9b5718fc342d2567fe97 100644 (file)
@@ -3008,19 +3008,6 @@ void ShowEnvelope(int envelope_nr)
   BackToFront();
 }
 
-void ShowEnvelope_MM(int envelope_nr)
-{
-  BlitBitmap(backbuffer, bitmap_db_field, REAL_SX, REAL_SY,
-            FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
-
-  ShowEnvelope(envelope_nr);
-
-  SetDrawtoField(DRAW_TO_BACKBUFFER);
-
-  BlitBitmap(bitmap_db_field, backbuffer, REAL_SX, REAL_SY,
-            FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
-}
-
 static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
                                           int xsize, int ysize)
 {