#include "cartoons.h"
#include "network.h"
#include "tape.h"
+#include "screens.h"
/* select level set with EMC X11 graphics before activating EM GFX debugging */
void DrawMaskedBorder(int redraw_mask)
{
+ /* do not draw masked screen borders when displaying title screens */
+ if (effectiveGameStatus() == GAME_MODE_TITLE)
+ return;
+
if (redraw_mask & REDRAW_ALL)
DrawMaskedBorder_ALL();
else