if (redraw_mask & REDRAW_TILES &&
game_status == GAME_MODE_PLAYING &&
- border.draw_masked[game_status])
+ border.draw_masked[GAME_MODE_PLAYING])
redraw_mask |= REDRAW_FIELD;
if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
SyncDisplay();
#if 1
- DrawMaskedBorder(redraw_mask);
+ if (game_status != GAME_MODE_PLAYING ||
+ redraw_mask & REDRAW_FROM_BACKBUFFER ||
+ buffer == backbuffer)
+ DrawMaskedBorder(redraw_mask);
#endif
if (redraw_mask & REDRAW_ALL)
if (game_status != GAME_MODE_PLAYING ||
redraw_mask & REDRAW_FROM_BACKBUFFER)
{
-#if 0
- DrawMaskedBorder(REDRAW_FIELD);
-#endif
BlitBitmap(backbuffer, window,
REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
}
ABS(ScreenMovPos) == ScrollStepSize ||
redraw_tiles > REDRAWTILES_THRESHOLD)
{
-#if 1
- if (border.draw_masked[GFX_SPECIAL_ARG_MAIN])
+ if (border.draw_masked[GAME_MODE_PLAYING])
{
- BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
+ if (buffer != backbuffer)
+ {
+ BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
+ DrawMaskedBorder(REDRAW_FIELD);
+ }
- DrawMaskedBorder(REDRAW_FIELD);
BlitBitmap(backbuffer, window,
REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
REAL_SX, REAL_SY);
}
else
+ {
BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
-#else
- BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
-#endif
+ }
#if 0
#ifdef DEBUG
if (redraw_mask & REDRAW_DOORS)
{
if (redraw_mask & REDRAW_DOOR_1)
- {
-#if 0
- DrawMaskedBorder(REDRAW_DOOR_1);
-#endif
BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
- }
if (redraw_mask & REDRAW_DOOR_2)
- {
-#if 0
- DrawMaskedBorder(REDRAW_DOOR_2);
-#endif
BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
- }
if (redraw_mask & REDRAW_DOOR_3)
- {
-#if 0
- DrawMaskedBorder(REDRAW_DOOR_3);
-#endif
BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
- }
redraw_mask &= ~REDRAW_DOORS;
}