rnd-20030402-1-src
[rocksndiamonds.git] / src / tools.c
index 2e0cd128aedf43fb2a5c724fddb5a9aeadfb307b..412363a604ef24a3f246f95beca40b15d7cb04b2 100644 (file)
@@ -542,6 +542,8 @@ void DrawPlayer(struct PlayerInfo *player)
   int graphic;
   int frame = 0;
   boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
+  int move_dir = player->MovDir;
+  int action = ACTION_DEFAULT;
 
   if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
     return;
@@ -559,6 +561,14 @@ void DrawPlayer(struct PlayerInfo *player)
   if (element == EL_EXPLOSION)
     return;
 
+  action = (player->Pushing ? ACTION_PUSHING :
+           player->is_digging ? ACTION_DIGGING :
+           player->is_collecting ? ACTION_COLLECTING :
+           player->is_moving ? ACTION_MOVING :
+           player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT);
+
+  InitPlayerGfxAnimation(player, action, move_dir);
+
   /* ----------------------------------------------------------------------- */
   /* draw things in the field the player is leaving, if needed               */
   /* ----------------------------------------------------------------------- */
@@ -607,41 +617,55 @@ void DrawPlayer(struct PlayerInfo *player)
 
   if (Store[jx][jy])
     DrawLevelElement(jx, jy, Store[jx][jy]);
-  else if (!IS_ACTIVE_BOMB(element))
-    DrawLevelField(jx, jy);
-  else
+  else if (IS_ACTIVE_BOMB(element))
     DrawLevelElement(jx, jy, EL_EMPTY);
+  else
+  {
+    if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
+    {
+      if (GfxElement[jx][jy] == EL_SAND)
+       DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
+      else
+      {
+       int old_element = GfxElement[jx][jy];
+       int old_graphic = el_act_dir2img(old_element, action, move_dir);
+       int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
+
+       DrawGraphic(sx, sy, old_graphic, frame);
+      }
+    }
+    else
+    {
+      GfxElement[jx][jy] = EL_UNDEFINED;
+
+      DrawLevelField(jx, jy);
+    }
+  }
 
   /* ----------------------------------------------------------------------- */
   /* draw player himself                                                     */
   /* ----------------------------------------------------------------------- */
 
-  player->GfxAction = (player->Pushing ? ACTION_PUSHING :
-                      player->is_digging ? ACTION_DIGGING :
-                      player->is_moving ? ACTION_MOVING :
-                      player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT);
-
   if (player->use_murphy_graphic)
   {
     static int last_horizontal_dir = MV_LEFT;
     int direction;
 
-    if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
-      last_horizontal_dir = player->MovDir;
+    if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+      last_horizontal_dir = move_dir;
 
-    direction = (player->snapped ? player->MovDir : last_horizontal_dir);
+    direction = (player->snapped ? move_dir : last_horizontal_dir);
 
     graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
   }
   else
-    graphic = el_act_dir2img(player->element_nr, player->GfxAction,
-                            player->MovDir);
+    graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
 
   frame = getGraphicAnimationFrame(graphic, player->Frame);
 
   if (player->GfxPos)
   {
-    if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+    if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
       sxx = player->GfxPos;
     else
       syy = player->GfxPos;
@@ -682,7 +706,7 @@ void DrawPlayer(struct PlayerInfo *player)
 
       if ((sxx || syy) && IS_PUSHABLE(element))
       {
-       graphic = el_act_dir2img(element, ACTION_MOVING, player->MovDir);
+       graphic = el_act_dir2img(element, ACTION_MOVING, move_dir);
        frame = getGraphicAnimationFrame(graphic, player->Frame);
       }
 
@@ -1045,7 +1069,7 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
     frame = getGraphicAnimationFrame(graphic, -1);
   }
 
-  if (element == EL_WALL_GROWING)
+  if (element == EL_EXPANDABLE_WALL)
   {
     boolean left_stopped = FALSE, right_stopped = FALSE;
 
@@ -1058,17 +1082,17 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
       graphic = IMG_WALL;
     else if (left_stopped)
     {
-      graphic = IMG_WALL_GROWING_ACTIVE_RIGHT;
+      graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
       frame = graphic_info[graphic].anim_frames - 1;
     }
     else if (right_stopped)
     {
-      graphic = IMG_WALL_GROWING_ACTIVE_LEFT;
+      graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
       frame = graphic_info[graphic].anim_frames - 1;
     }
   }
 #if 0
-  else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
+  else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DROPPING)
   {
     graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 :
               element == EL_AMOEBA_WET ? IMG_AMOEBA_WET_PART1 :
@@ -1081,9 +1105,9 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
 #endif
 
 #if 0
-  if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
+  if (IS_AMOEBOID(element) || element == EL_AMOEBA_DROPPING)
   {
-    if (Feld[lx][ly] == EL_AMOEBA_DRIPPING)
+    if (Feld[lx][ly] == EL_AMOEBA_DROPPING)
       printf("---> %d -> %d / %d [%d]\n",
             element, graphic, frame, GfxRandom[lx][ly]);
   }
@@ -1139,14 +1163,14 @@ void DrawLevelFieldThruMask(int x, int y)
   DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
 }
 
-void DrawCrumbledSand(int x, int y)
+static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
 {
   Bitmap *src_bitmap;
   int src_x, src_y;
-  int i, width, height, cx,cy;
-  int lx = LEVELX(x), ly = LEVELY(y);
-  int element, graphic;
-  int snip = 4;
+  int sx = SCREENX(x), sy = SCREENY(y);
+  int element;
+  int width, height, cx, cy, i;
+  int snip = TILEX / 8;        /* number of border pixels from "crumbled graphic" */
   static int xy[4][2] =
   {
     { 0, -1 },
@@ -1155,40 +1179,27 @@ void DrawCrumbledSand(int x, int y)
     { 0, +1 }
   };
 
-  if (!IN_LEV_FIELD(lx, ly))
+  if (!IN_LEV_FIELD(x, y))
     return;
 
-  element = Feld[lx][ly];
+  element = (GfxElement[x][y] != EL_UNDEFINED ? GfxElement[x][y] : Feld[x][y]);
 
-  if (element == EL_SAND ||
-      element == EL_LANDMINE ||
-      element == EL_TRAP ||
-      element == EL_TRAP_ACTIVE)
+  /* crumble field itself */
+  if (CAN_BE_CRUMBLED(element))
   {
-    if (!IN_SCR_FIELD(x, y))
+    if (!IN_SCR_FIELD(sx, sy))
       return;
 
-    graphic = IMG_SAND_CRUMBLED;
-
-    src_bitmap = graphic_info[graphic].bitmap;
-    src_x = graphic_info[graphic].src_x;
-    src_y = graphic_info[graphic].src_y;
+    getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
 
     for(i=0; i<4; i++)
     {
-      int lxx, lyy;
+      int xx = x + xy[i][0];
+      int yy = y + xy[i][1];
 
-      lxx = lx + xy[i][0];
-      lyy = ly + xy[i][1];
-      if (!IN_LEV_FIELD(lxx, lyy))
-       element = EL_STEELWALL;
-      else
-       element = Feld[lxx][lyy];
+      element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : EL_STEELWALL);
 
-      if (element == EL_SAND ||
-         element == EL_LANDMINE ||
-         element == EL_TRAP ||
-         element == EL_TRAP_ACTIVE)
+      if (CAN_BE_CRUMBLED(element))    /* neighbour is of same type */
        continue;
 
       if (i == 1 || i == 2)
@@ -1207,34 +1218,25 @@ void DrawCrumbledSand(int x, int y)
       }
 
       BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
-                width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
+                width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
     }
 
-    MarkTileDirty(x, y);
+    MarkTileDirty(sx, sy);
   }
-  else
+  else         /* crumble neighbour fields */
   {
-    graphic = IMG_SAND_CRUMBLED;
-
-    src_bitmap = graphic_info[graphic].bitmap;
-    src_x = graphic_info[graphic].src_x;
-    src_y = graphic_info[graphic].src_y;
+    getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
 
     for(i=0; i<4; i++)
     {
-      int xx, yy, lxx, lyy;
-
-      xx = x + xy[i][0];
-      yy = y + xy[i][1];
-      lxx = lx + xy[i][0];
-      lyy = ly + xy[i][1];
-
-      if (!IN_LEV_FIELD(lxx, lyy) ||
-         (Feld[lxx][lyy] != EL_SAND &&
-          Feld[lxx][lyy] != EL_LANDMINE &&
-          Feld[lxx][lyy] != EL_TRAP &&
-          Feld[lxx][lyy] != EL_TRAP_ACTIVE) ||
-         !IN_SCR_FIELD(xx, yy))
+      int xx = x + xy[i][0];
+      int yy = y + xy[i][1];
+      int sxx = sx + xy[i][0];
+      int syy = sy + xy[i][1];
+
+      if (!IN_LEV_FIELD(xx, yy) ||
+         !IN_SCR_FIELD(sxx, syy) ||
+         !CAN_BE_CRUMBLED(Feld[xx][yy]))
        continue;
 
       if (i == 1 || i == 2)
@@ -1253,13 +1255,31 @@ void DrawCrumbledSand(int x, int y)
       }
 
       BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
-                width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
+                width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
 
-      MarkTileDirty(xx, yy);
+      MarkTileDirty(sxx, syy);
     }
   }
 }
 
+void DrawLevelFieldCrumbledSand(int x, int y)
+{
+  DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0);
+}
+
+void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
+                                      int step_frame)
+{
+  int graphic1 = el_act_dir2img(EL_SAND,          ACTION_DIGGING, direction);
+  int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction);
+  int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
+  int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
+  int sx = SCREENX(x), sy = SCREENY(y);
+
+  DrawGraphic(sx, sy, graphic1, frame1);
+  DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
+}
+
 static int getBorderElement(int x, int y)
 {
   int border[7][2] =
@@ -1286,7 +1306,7 @@ static int getBorderElement(int x, int y)
 void DrawScreenElement(int x, int y, int element)
 {
   DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
-  DrawCrumbledSand(x, y);
+  DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
 }
 
 void DrawLevelElement(int x, int y, int element)
@@ -1322,7 +1342,7 @@ void DrawScreenField(int x, int y)
     if (element == EL_QUICKSAND_EMPTYING ||
        element == EL_MAGIC_WALL_EMPTYING ||
        element == EL_BD_MAGIC_WALL_EMPTYING ||
-       element == EL_AMOEBA_DRIPPING)
+       element == EL_AMOEBA_DROPPING)
       cut_mode = CUT_ABOVE;
     else if (element == EL_QUICKSAND_FILLING ||
             element == EL_MAGIC_WALL_FILLING ||
@@ -1364,7 +1384,7 @@ void DrawScreenField(int x, int y)
     if (element_old == EL_QUICKSAND_EMPTYING ||
        element_old == EL_MAGIC_WALL_EMPTYING ||
        element_old == EL_BD_MAGIC_WALL_EMPTYING ||
-       element_old == EL_AMOEBA_DRIPPING)
+       element_old == EL_AMOEBA_DROPPING)
       cut_mode = CUT_ABOVE;
 
     DrawScreenElement(x, y, EL_EMPTY);
@@ -1988,8 +2008,8 @@ unsigned int MoveDoor(unsigned int door_state)
   static int door1 = DOOR_OPEN_1;
   static int door2 = DOOR_CLOSE_2;
   static unsigned long door_delay = 0;
-  int x, start, stepsize = 2;
-  unsigned long door_delay_value = stepsize * 5;
+  int x, start, stepsize = global.door_step_offset;
+  unsigned long door_delay_value = global.door_step_delay;
 
   if (door_state == DOOR_GET_STATE)
     return(door1 | door2);
@@ -2018,8 +2038,8 @@ unsigned int MoveDoor(unsigned int door_state)
     stepsize = 20;
     door_delay_value = 0;
 
-    StopSound(SND_MENU_DOOR_OPENING);
-    StopSound(SND_MENU_DOOR_CLOSING);
+    StopSound(SND_DOOR_OPENING);
+    StopSound(SND_DOOR_CLOSING);
   }
 
   if (global.autoplay_leveldir)
@@ -2034,9 +2054,9 @@ unsigned int MoveDoor(unsigned int door_state)
     {
       /* opening door sound has priority over simultaneously closing door */
       if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
-       PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
+       PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
       else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
-       PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
+       PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
     }
 
     start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
@@ -2134,8 +2154,8 @@ unsigned int MoveDoor(unsigned int door_state)
 
   if (setup.quick_doors)
   {
-    StopSound(SND_MENU_DOOR_OPENING);
-    StopSound(SND_MENU_DOOR_CLOSING);
+    StopSound(SND_DOOR_OPENING);
+    StopSound(SND_DOOR_CLOSING);
   }
 
   if (door_state & DOOR_ACTION_1)
@@ -2313,7 +2333,7 @@ void CreateToolButtons()
     {
       int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
 
-      getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER1, player_nr),
+      getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
                           &deco_bitmap, &deco_x, &deco_y);
       deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
       deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
@@ -2375,7 +2395,7 @@ int get_next_element(int element)
     case EL_MAGIC_WALL_EMPTYING:       return EL_MAGIC_WALL_ACTIVE;
     case EL_BD_MAGIC_WALL_FILLING:     return EL_BD_MAGIC_WALL_FULL;
     case EL_BD_MAGIC_WALL_EMPTYING:    return EL_BD_MAGIC_WALL_ACTIVE;
-    case EL_AMOEBA_DRIPPING:           return EL_AMOEBA_WET;
+    case EL_AMOEBA_DROPPING:           return EL_AMOEBA_WET;
 
     default:                           return element;
   }