fixed graphical bug when digging (crumbled) sand next to other player
[rocksndiamonds.git] / src / tools.c
index 6522b8e741382bc55352fb961f2e4fc5149fdd03..3f9fa56f8ef683be363200ec522c5cfec6439ba2 100644 (file)
@@ -2274,7 +2274,9 @@ static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
          !IN_SCR_FIELD(sxx, syy))
        continue;
 
-      if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
+      // do not crumble fields that are being digged or snapped
+      if (Feld[xx][yy] == EL_EMPTY ||
+         Feld[xx][yy] == EL_ELEMENT_SNAPPING)
        continue;
 
       element = TILE_GFX_ELEMENT(xx, yy);
@@ -4811,17 +4813,17 @@ static boolean RequestEnvelope(char *text, unsigned int req_state)
 
 boolean Request(char *text, unsigned int req_state)
 {
-  boolean overlay_active = GetOverlayActive();
+  boolean overlay_enabled = GetOverlayEnabled();
   boolean result;
 
-  SetOverlayActive(FALSE);
+  SetOverlayEnabled(FALSE);
 
   if (global.use_envelope_request)
     result = RequestEnvelope(text, req_state);
   else
     result = RequestDoor(text, req_state);
 
-  SetOverlayActive(overlay_active);
+  SetOverlayEnabled(overlay_enabled);
 
   return result;
 }