rnd-19990220-1-src
[rocksndiamonds.git] / src / tools.c
index fba56ac5b1d331e7161e032f837d7e75db9c9413..39e327cc24936bd6b67634fd0bada6feb04123ff 100644 (file)
@@ -94,12 +94,6 @@ void BackToFront()
   if (redraw_mask & REDRAW_FIELD)
     redraw_mask &= ~REDRAW_TILES;
 
-  /*
-  if (redraw_mask & REDRAW_FIELD ||
-      (ScreenGfxPos && setup.soft_scrolling && game_status == PLAYING))
-    redraw_mask &= ~REDRAW_TILES;
-  */
-
   if (!redraw_mask)
     return;
 
@@ -110,12 +104,6 @@ void BackToFront()
 
   XSync(display, FALSE);
 
-  /*
-#ifdef MSDOS
-  wait_for_vsync = TRUE;
-#endif
-  */
-
   if (redraw_mask & REDRAW_ALL)
   {
     XCopyArea(display, backbuffer, window, gc,
@@ -328,12 +316,14 @@ void ClearWindow()
 
 void DrawTextFCentered(int y, int font_type, char *format, ...)
 {
-  char buffer[FULL_SXSIZE / FONT3_XSIZE + 10];
+  char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
   int font_xsize;
   va_list ap;
 
   font_xsize = (font_type < FC_SPECIAL1 ? FONT2_XSIZE :
-               font_type < FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
+               font_type < FC_SPECIAL2 ? FONT3_XSIZE :
+               font_type < FC_SPECIAL3 ? FONT4_XSIZE :
+               FONT5_XSIZE);
 
   va_start(ap, format);
   vsprintf(buffer, format, ap);
@@ -345,7 +335,7 @@ void DrawTextFCentered(int y, int font_type, char *format, ...)
 
 void DrawTextF(int x, int y, int font_type, char *format, ...)
 {
-  char buffer[FULL_SXSIZE / FONT3_XSIZE + 10];
+  char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
   va_list ap;
 
   va_start(ap, format);
@@ -374,18 +364,26 @@ void DrawTextExt(Drawable d, GC gc, int x, int y,
 
   if (font_size != FS_SMALL && font_size != FS_BIG)
     font_size = FS_SMALL;
-  if (font_type < FC_RED || font_type > FC_SPECIAL2)
+  if (font_type < FC_RED || font_type > FC_SPECIAL3)
     font_type = FC_RED;
 
   font_width = (font_size == FS_BIG ? FONT1_XSIZE :
                font_type < FC_SPECIAL1 ? FONT2_XSIZE :
-               font_type < FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
-  font_height = (font_size == FS_BIG ? FONT1_XSIZE :
-                font_type < FC_SPECIAL2 ? FONT2_XSIZE : FONT4_XSIZE);
+               font_type < FC_SPECIAL2 ? FONT3_XSIZE :
+               font_type < FC_SPECIAL3 ? FONT4_XSIZE :
+               FONT5_XSIZE);
+  font_height = (font_size == FS_BIG ? FONT1_YSIZE :
+                font_type < FC_SPECIAL1 ? FONT2_YSIZE :
+                font_type < FC_SPECIAL2 ? FONT3_YSIZE :
+                font_type < FC_SPECIAL3 ? FONT4_YSIZE :
+                FONT5_YSIZE);
   font_pixmap = (font_size == FS_BIG ? PIX_BIGFONT : PIX_SMALLFONT);
   font_start = (font_type * (font_size == FS_BIG ? FONT1_YSIZE : FONT2_YSIZE) *
                FONT_LINES_PER_FONT);
 
+  if (font_type == FC_SPECIAL3)
+    font_start += (FONT4_YSIZE - FONT2_YSIZE) * FONT_LINES_PER_FONT + 3;
+
   while (*text)
   {
     char c = *text++;
@@ -443,10 +441,10 @@ void DrawAllPlayers()
 
 void DrawPlayerField(int x, int y)
 {
-  if (!IS_PLAYER(x,y))
+  if (!IS_PLAYER(x, y))
     return;
 
-  DrawPlayer(PLAYERINFO(x,y));
+  DrawPlayer(PLAYERINFO(x, y));
 }
 
 void DrawPlayer(struct PlayerInfo *player)
@@ -460,8 +458,7 @@ void DrawPlayer(struct PlayerInfo *player)
   int graphic, phase;
   boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
 
-  if (!player->active || player->gone ||
-      !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
+  if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
     return;
 
 #if DEBUG
@@ -479,10 +476,6 @@ void DrawPlayer(struct PlayerInfo *player)
 
   /* draw things in the field the player is leaving, if needed */
 
-  /*
-  if (last_jx != jx || last_jy != jy)
-  */
-
   if (player_is_moving)
   {
     if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
@@ -524,13 +517,15 @@ void DrawPlayer(struct PlayerInfo *player)
 
   /* draw player himself */
 
-  if (game_emulation == EMU_SUPAPLEX)
+  if (game.emulation == EMU_SUPAPLEX)
   {
     static int last_dir = MV_LEFT;
+    int action = (player->programmed_action ? player->programmed_action :
+                 player->action);
     boolean action_moving =
       (player_is_moving ||
-       ((player->action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
-       !(player->action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
+       ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
+       !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
 
     graphic = GFX_SP_MURPHY;
 
@@ -647,16 +642,12 @@ void DrawPlayer(struct PlayerInfo *player)
        phase = 7 - phase;
     }
 
-    if (game_emulation == EMU_SUPAPLEX)
+    if (game.emulation == EMU_SUPAPLEX)
       DrawGraphic(sx, sy, GFX_SP_DISK_RED);
     else
       DrawGraphicThruMask(sx, sy, graphic + phase);
   }
 
-  /*
-  if ((last_jx != jx || last_jy != jy) && last_element == EL_EXPLODING)
-  */
-
   if (player_is_moving && last_element == EL_EXPLODING)
   {
     int phase = Frame[last_jx][last_jy];
@@ -791,56 +782,12 @@ void DrawGraphic(int x, int y, int graphic)
 
 void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
 {
-
-#if 1
-
   int pixmap_nr;
   int src_x, src_y;
 
   getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
   XCopyArea(display, pix[pixmap_nr], d, gc,
            src_x, src_y, TILEX, TILEY, x, y);
-
-#else
-
-  if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
-  {
-    graphic -= GFX_START_ROCKSSCREEN;
-    XCopyArea(display, pix[PIX_BACK], d, gc,
-             SX + (graphic % GFX_PER_LINE) * TILEX,
-             SY + (graphic / GFX_PER_LINE) * TILEY,
-             TILEX, TILEY, x, y);
-  }
-  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
-  {
-    graphic -= GFX_START_ROCKSMORE;
-    XCopyArea(display, pix[PIX_MORE], d, gc,
-             (graphic % MORE_PER_LINE) * TILEX,
-             (graphic / MORE_PER_LINE) * TILEY,
-             TILEX, TILEY, x, y);
-  }
-  else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
-  {
-    graphic -= GFX_START_ROCKSHEROES;
-    XCopyArea(display, pix[PIX_HEROES], d, gc,
-             (graphic % HEROES_PER_LINE) * TILEX,
-             (graphic / HEROES_PER_LINE) * TILEY,
-             TILEX, TILEY, x, y);
-  }
-  else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
-  {
-    graphic -= GFX_START_ROCKSFONT;
-    XCopyArea(display, pix[PIX_BIGFONT], d, gc,
-             (graphic % FONT_CHARS_PER_LINE) * TILEX,
-             (graphic / FONT_CHARS_PER_LINE) * TILEY +
-             FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY,
-             TILEX, TILEY, x, y);
-  }
-  else
-    XFillRectangle(display, d, gc, x, y, TILEX, TILEY);
-
-#endif
-
 }
 
 void DrawGraphicThruMask(int x, int y, int graphic)
@@ -860,9 +807,6 @@ void DrawGraphicThruMask(int x, int y, int graphic)
 
 void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
 {
-
-#if 1
-
   int tile = graphic;
   int pixmap_nr;
   int src_x, src_y;
@@ -876,46 +820,6 @@ void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
   src_pixmap = pix[pixmap_nr];
   drawing_gc = clip_gc[pixmap_nr];
 
-#else
-
-  int src_x, src_y;
-  int tile = graphic;
-  Pixmap src_pixmap;
-  GC drawing_gc;
-
-  if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
-  {
-    src_pixmap = pix[PIX_BACK];
-    drawing_gc = clip_gc[PIX_BACK];
-    graphic -= GFX_START_ROCKSSCREEN;
-    src_x  = SX + (graphic % GFX_PER_LINE) * TILEX;
-    src_y  = SY + (graphic / GFX_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
-  {
-    src_pixmap = pix[PIX_MORE];
-    drawing_gc = clip_gc[PIX_MORE];
-    graphic -= GFX_START_ROCKSMORE;
-    src_x  = (graphic % MORE_PER_LINE) * TILEX;
-    src_y  = (graphic / MORE_PER_LINE) * TILEY;
-  }
-  else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
-  {
-    src_pixmap = pix[PIX_HEROES];
-    drawing_gc = clip_gc[PIX_HEROES];
-    graphic -= GFX_START_ROCKSHEROES;
-    src_x  = (graphic % HEROES_PER_LINE) * TILEX;
-    src_y  = (graphic / HEROES_PER_LINE) * TILEY;
-  }
-  else
-  {
-    DrawGraphicExt(d, gc, dest_x,dest_y, graphic);
-    return;
-  }
-
-#endif
-
-
   if (tile_clipmask[tile] != None)
   {
     XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
@@ -976,48 +880,12 @@ void getMiniGraphicSource(int graphic, Pixmap *pixmap, int *x, int *y)
 
 void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
 {
-
-#if 1
-
   Pixmap pixmap;
   int src_x, src_y;
 
   getMiniGraphicSource(graphic, &pixmap, &src_x, &src_y);
   XCopyArea(display, pixmap, d, gc,
            src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
-
-#else
-
-  if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
-  {
-    graphic -= GFX_START_ROCKSSCREEN;
-    XCopyArea(display, pix[PIX_BACK], d, gc,
-             MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX,
-             MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY,
-             MINI_TILEX, MINI_TILEY, x, y);
-  }
-  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
-  {
-    graphic -= GFX_START_ROCKSMORE;
-    XCopyArea(display, pix[PIX_MORE], d, gc,
-             MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX,
-             MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY,
-             MINI_TILEX, MINI_TILEY, x, y);
-  }
-  else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
-  {
-    graphic -= GFX_START_ROCKSFONT;
-    XCopyArea(display, pix[PIX_SMALLFONT], d, gc,
-             (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE,
-             (graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
-             FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT,
-             MINI_TILEX, MINI_TILEY, x, y);
-  }
-  else
-    XFillRectangle(display, d, gc, x, y, MINI_TILEX, MINI_TILEY);
-
-#endif
-
 }
 
 void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
@@ -1027,6 +895,7 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
   int cx = 0, cy = 0;
   int src_x, src_y, dest_x, dest_y;
   int tile = graphic;
+  int pixmap_nr;
   Pixmap src_pixmap;
   GC drawing_gc;
 
@@ -1100,32 +969,9 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
       MarkTileDirty(x, y + SIGN(dy));
   }
 
-  if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
-  {
-    src_pixmap = pix[PIX_BACK];
-    drawing_gc = clip_gc[PIX_BACK];
-    graphic -= GFX_START_ROCKSSCREEN;
-    src_x  = SX + (graphic % GFX_PER_LINE) * TILEX + cx;
-    src_y  = SY + (graphic / GFX_PER_LINE) * TILEY + cy;
-  }
-  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
-  {
-    src_pixmap = pix[PIX_MORE];
-    drawing_gc = clip_gc[PIX_MORE];
-    graphic -= GFX_START_ROCKSMORE;
-    src_x  = (graphic % MORE_PER_LINE) * TILEX + cx;
-    src_y  = (graphic / MORE_PER_LINE) * TILEY + cy;
-  }
-  else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
-  {
-    src_pixmap = pix[PIX_HEROES];
-    drawing_gc = clip_gc[PIX_HEROES];
-    graphic -= GFX_START_ROCKSHEROES;
-    src_x  = (graphic % HEROES_PER_LINE) * TILEX + cx;
-    src_y  = (graphic / HEROES_PER_LINE) * TILEY + cy;
-  }
-  else /* big font graphics currently not allowed (and not needed) */
-    return;
+  getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
+  src_pixmap = pix[pixmap_nr];
+  drawing_gc = clip_gc[pixmap_nr];
 
   dest_x = FX + x * TILEX + dx;
   dest_y = FY + y * TILEY + dy;
@@ -1607,24 +1453,6 @@ void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
 
     if (steel_position != -1)
       DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
-
-
-#if 0
-    if (x == -1 && y == -1)
-      DrawMiniGraphic(sx, sy, GFX_STEEL_UPPER_LEFT);
-    else if (x == lev_fieldx && y == -1)
-      DrawMiniGraphic(sx, sy, GFX_STEEL_UPPER_RIGHT);
-    else if (x == -1 && y == lev_fieldy)
-      DrawMiniGraphic(sx, sy, GFX_STEEL_LOWER_LEFT);
-    else if (x == lev_fieldx && y == lev_fieldy)
-      DrawMiniGraphic(sx, sy, GFX_STEEL_LOWER_RIGHT);
-    else if (x == -1 || x == lev_fieldx)
-      DrawMiniGraphic(sx, sy, GFX_STEEL_VERTICAL);
-    else if (y == -1 || y == lev_fieldy)
-      DrawMiniGraphic(sx, sy, GFX_STEEL_HORIZONTAL);
-#endif
-
-
   }
 }
 
@@ -1663,11 +1491,21 @@ void DrawLevel()
     for(y=BY1; y<=BY2; y++)
       DrawScreenField(x, y);
 
+
+#if 1
+
+  redraw_mask |= REDRAW_FIELD;
+
+#else
+
   if (setup.soft_scrolling)
     XCopyArea(display, fieldbuffer, backbuffer, gc,
              FX, FY, SXSIZE, SYSIZE, SX, SY);
 
   redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
+
+#endif
+
 }
 
 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
@@ -1685,9 +1523,6 @@ static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
 {
   int x, y;
 
-  /* determine border element for this level */
-  SetBorderElement();
-
   XFillRectangle(display, drawto, gc,
                 xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
 
@@ -1860,12 +1695,7 @@ boolean Request(char *text, unsigned int req_state)
            DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
 
   /* clear door drawing field */
-#if 0
-  XFillRectangle(display, pix[PIX_DB_DOOR], gc,
-                DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE);
-#else
   XFillRectangle(display, drawto, gc, DX, DY, DXSIZE, DYSIZE);
-#endif
 
   /* write text for request */
   for(ty=0; ty<13; ty++)
@@ -1890,37 +1720,12 @@ boolean Request(char *text, unsigned int req_state)
     }
     sprintf(txt, text); 
     txt[tl] = 0;
-#if 0
-    DrawTextExt(pix[PIX_DB_DOOR], gc,
-               DOOR_GFX_PAGEX1 + 51 - (tl * 14)/2, SY + ty * 16,
-               txt, FS_SMALL, FC_YELLOW);
-#else
     DrawTextExt(drawto, gc,
                DX + 51 - (tl * 14)/2, DY + 8 + ty * 16,
                txt, FS_SMALL, FC_YELLOW);
-#endif
     text += tl + (tc == 32 ? 1 : 0);
   }
 
-#if 0
-  if (req_state & REQ_ASK)
-  {
-    DrawYesNoButton(BUTTON_OK, DB_INIT);
-    DrawYesNoButton(BUTTON_NO, DB_INIT);
-  }
-  else if (req_state & REQ_CONFIRM)
-  {
-    DrawConfirmButton(BUTTON_CONFIRM, DB_INIT);
-  }
-  else if (req_state & REQ_PLAYER)
-  {
-    DrawPlayerButton(BUTTON_PLAYER_1, DB_INIT);
-    DrawPlayerButton(BUTTON_PLAYER_2, DB_INIT);
-    DrawPlayerButton(BUTTON_PLAYER_3, DB_INIT);
-    DrawPlayerButton(BUTTON_PLAYER_4, DB_INIT);
-  }
-#else
-
   if (req_state & REQ_ASK)
   {
     MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
@@ -1943,10 +1748,11 @@ boolean Request(char *text, unsigned int req_state)
            DX, DY, DXSIZE, DYSIZE,
            DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
 
-#endif
-
   OpenDoor(DOOR_OPEN_1);
+
+#if 0
   ClearEventQueue();
+#endif
 
   if (!(req_state & REQUEST_WAIT_FOR))
     return(FALSE);
@@ -1972,11 +1778,6 @@ boolean Request(char *text, unsigned int req_state)
        case ButtonRelease:
        case MotionNotify:
        {
-
-#if 0
-         int choice;
-#endif
-
          if (event.type == MotionNotify)
          {
            Window root, child;
@@ -2006,46 +1807,6 @@ boolean Request(char *text, unsigned int req_state)
              button_status = MB_RELEASED;
          }
 
-
-
-#if 0
-         if (req_state & REQ_ASK)
-           choice = CheckYesNoButtons(mx,my,button_status);
-         else if (req_state & REQ_CONFIRM)
-           choice = CheckConfirmButton(mx,my,button_status);
-         else
-           choice = CheckPlayerButtons(mx,my,button_status);
-
-         switch(choice)
-         {
-           case BUTTON_OK:
-             result = TRUE;
-             break;
-           case BUTTON_NO:
-             result = FALSE;
-             break;
-           case BUTTON_CONFIRM:
-             result = TRUE | FALSE;
-             break;
-
-           case BUTTON_PLAYER_1:
-             result = 1;
-             break;
-           case BUTTON_PLAYER_2:
-             result = 2;
-             break;
-           case BUTTON_PLAYER_3:
-             result = 3;
-             break;
-           case BUTTON_PLAYER_4:
-             result = 4;
-             break;
-
-           default:
-             break;
-         }
-#else
-
          /* this sets 'request_gadget_id' */
          HandleGadgets(mx, my, button_status);
 
@@ -2077,7 +1838,6 @@ boolean Request(char *text, unsigned int req_state)
            default:
              break;
          }
-#endif
 
          break;
        }
@@ -2306,15 +2066,7 @@ unsigned int MoveDoor(unsigned int door_state)
        redraw_mask |= REDRAW_DOOR_2;
       }
 
-
-
-#if 1
       BackToFront();
-#else
-      XCopyArea(display, drawto, window, gc, DX, DY, DXSIZE, DYSIZE, DX, DY);
-#endif
-
-
 
       if (game_status == MAINMENU)
        DoAnimation();
@@ -2329,7 +2081,33 @@ unsigned int MoveDoor(unsigned int door_state)
   if (door_state & DOOR_ACTION_2)
     door2 = door_state & DOOR_ACTION_2;
 
-  return(door1 | door2);
+  return (door1 | door2);
+}
+
+void DrawSpecialEditorDoor()
+{
+  /* draw bigger toolbox window */
+  XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+           DOOR_GFX_PAGEX7, 60, 108, 56, EX - 4, EY - 12);
+
+  /* draw background for level selection gadgets */
+  XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+           DOOR_GFX_PAGEX7, 0, 108, 60, EX - 4, 0);
+
+  redraw_mask |= REDRAW_ALL;
+}
+
+void UndrawSpecialEditorDoor()
+{
+  /* draw normal tape recorder window */
+  XCopyArea(display, pix[PIX_BACK], drawto, gc,
+           562, 344, 108, 56, EX - 4, EY - 12);
+
+  /* draw game title */
+  XCopyArea(display, pix[PIX_BACK], drawto, gc,
+           562, 0, 108, 60, EX - 4, 0);
+
+  redraw_mask |= REDRAW_ALL;
 }
 
 int ReadPixel(Drawable d, int x, int y)
@@ -2446,6 +2224,11 @@ static struct
   }
 };
 
+static void DoNotDisplayInfoText(void *ptr)
+{
+  return;
+}
+
 void CreateToolButtons()
 {
   int i;
@@ -2493,6 +2276,7 @@ void CreateToolButtons()
                      GDI_DECORATION_SHIFTING, 1, 1,
                      GDI_EVENT_MASK, event_mask,
                      GDI_CALLBACK_ACTION, HandleToolButtons,
+                     GDI_CALLBACK_INFO, DoNotDisplayInfoText,
                      GDI_END);
 
     if (gi == NULL)
@@ -2513,105 +2297,6 @@ static void UnmapToolButtons()
 static void HandleToolButtons(struct GadgetInfo *gi)
 {
   request_gadget_id = gi->custom_id;
-
-
-#if 0
-  int id = gi->custom_id;
-
-  if (game_status != PLAYING)
-    return;
-
-  switch (id)
-  {
-    case GAME_CTRL_ID_STOP:
-      if (AllPlayersGone)
-      {
-       CloseDoor(DOOR_CLOSE_1);
-       game_status = MAINMENU;
-       DrawMainMenu();
-       break;
-      }
-
-      if (Request("Do you really want to quit the game ?",
-                 REQ_ASK | REQ_STAY_CLOSED))
-      { 
-#ifndef MSDOS
-       if (options.network)
-         SendToServer_StopPlaying();
-       else
-#endif
-       {
-         game_status = MAINMENU;
-         DrawMainMenu();
-       }
-      }
-      else
-       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
-      break;
-
-    case GAME_CTRL_ID_PAUSE:
-      if (options.network)
-      {
-#ifndef MSDOS
-       if (tape.pausing)
-         SendToServer_ContinuePlaying();
-       else
-         SendToServer_PausePlaying();
-#endif
-      }
-      else
-       TapeTogglePause();
-      break;
-
-    case GAME_CTRL_ID_PLAY:
-      if (tape.pausing)
-      {
-#ifndef MSDOS
-       if (options.network)
-         SendToServer_ContinuePlaying();
-       else
-#endif
-       {
-         tape.pausing = FALSE;
-         DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
-       }
-      }
-      break;
-
-    case SOUND_CTRL_ID_MUSIC:
-      if (setup.sound_music)
-      { 
-       setup.sound_music = FALSE;
-       FadeSound(background_loop[level_nr % num_bg_loops]);
-      }
-      else if (sound_loops_allowed)
-      { 
-       setup.sound = setup.sound_music = TRUE;
-       PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
-      }
-      break;
-
-    case SOUND_CTRL_ID_LOOPS:
-      if (setup.sound_loops)
-       setup.sound_loops = FALSE;
-      else if (sound_loops_allowed)
-       setup.sound = setup.sound_loops = TRUE;
-      break;
-
-    case SOUND_CTRL_ID_SIMPLE:
-      if (setup.sound_simple)
-       setup.sound_simple = FALSE;
-      else if (sound_status==SOUND_AVAILABLE)
-       setup.sound = setup.sound_simple = TRUE;
-      break;
-
-    default:
-      break;
-  }
-#endif
-
-
-
 }
 
 int el2gfx(int element)
@@ -2757,6 +2442,14 @@ int el2gfx(int element)
     case EL_EM_GATE_2X:                return GFX_EM_GATE_2X;
     case EL_EM_GATE_3X:                return GFX_EM_GATE_3X;
     case EL_EM_GATE_4X:                return GFX_EM_GATE_4X;
+    case EL_EM_KEY_1_FILE:     return GFX_EM_KEY_1;
+    case EL_EM_KEY_2_FILE:     return GFX_EM_KEY_2;
+    case EL_EM_KEY_3_FILE:     return GFX_EM_KEY_3;
+    case EL_EM_KEY_4_FILE:     return GFX_EM_KEY_4;
+    case EL_EM_KEY_1:          return GFX_EM_KEY_1;
+    case EL_EM_KEY_2:          return GFX_EM_KEY_2;
+    case EL_EM_KEY_3:          return GFX_EM_KEY_3;
+    case EL_EM_KEY_4:          return GFX_EM_KEY_4;
 
     default:
     {