void DrawTextFCentered(int y, int font_type, char *format, ...)
{
- char buffer[FULL_SXSIZE / FONT3_XSIZE + 10];
+ char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
int font_xsize;
va_list ap;
font_xsize = (font_type < FC_SPECIAL1 ? FONT2_XSIZE :
- font_type < FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
+ font_type < FC_SPECIAL2 ? FONT3_XSIZE :
+ font_type < FC_SPECIAL3 ? FONT4_XSIZE :
+ FONT5_XSIZE);
va_start(ap, format);
vsprintf(buffer, format, ap);
void DrawTextF(int x, int y, int font_type, char *format, ...)
{
- char buffer[FULL_SXSIZE / FONT3_XSIZE + 10];
+ char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
va_list ap;
va_start(ap, format);
if (font_size != FS_SMALL && font_size != FS_BIG)
font_size = FS_SMALL;
- if (font_type < FC_RED || font_type > FC_SPECIAL2)
+ if (font_type < FC_RED || font_type > FC_SPECIAL3)
font_type = FC_RED;
font_width = (font_size == FS_BIG ? FONT1_XSIZE :
font_type < FC_SPECIAL1 ? FONT2_XSIZE :
- font_type < FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
- font_height = (font_size == FS_BIG ? FONT1_XSIZE :
- font_type < FC_SPECIAL2 ? FONT2_XSIZE : FONT4_XSIZE);
+ font_type < FC_SPECIAL2 ? FONT3_XSIZE :
+ font_type < FC_SPECIAL3 ? FONT4_XSIZE :
+ FONT5_XSIZE);
+ font_height = (font_size == FS_BIG ? FONT1_YSIZE :
+ font_type < FC_SPECIAL1 ? FONT2_YSIZE :
+ font_type < FC_SPECIAL2 ? FONT3_YSIZE :
+ font_type < FC_SPECIAL3 ? FONT4_YSIZE :
+ FONT5_YSIZE);
font_pixmap = (font_size == FS_BIG ? PIX_BIGFONT : PIX_SMALLFONT);
font_start = (font_type * (font_size == FS_BIG ? FONT1_YSIZE : FONT2_YSIZE) *
FONT_LINES_PER_FONT);
+ if (font_type == FC_SPECIAL3)
+ font_start += (FONT4_YSIZE - FONT2_YSIZE) * FONT_LINES_PER_FONT + 3;
+
while (*text)
{
char c = *text++;
{
int x, y;
- /* determine border element for this level */
- SetBorderElement();
-
XFillRectangle(display, drawto, gc,
xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
OpenDoor(DOOR_OPEN_1);
+
+#if 0
ClearEventQueue();
+#endif
if (!(req_state & REQUEST_WAIT_FOR))
return(FALSE);
if (door_state & DOOR_ACTION_2)
door2 = door_state & DOOR_ACTION_2;
- return(door1 | door2);
+ return (door1 | door2);
+}
+
+void DrawSpecialEditorDoor()
+{
+ /* draw bigger toolbox window */
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX7, 60, 108, 56, EX - 4, EY - 12);
+
+ /* draw background for level selection gadgets */
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX7, 0, 108, 60, EX - 4, 0);
+
+ redraw_mask |= REDRAW_ALL;
+}
+
+void UndrawSpecialEditorDoor()
+{
+ /* draw normal tape recorder window */
+ XCopyArea(display, pix[PIX_BACK], drawto, gc,
+ 562, 344, 108, 56, EX - 4, EY - 12);
+
+ /* draw game title */
+ XCopyArea(display, pix[PIX_BACK], drawto, gc,
+ 562, 0, 108, 60, EX - 4, 0);
+
+ redraw_mask |= REDRAW_ALL;
}
int ReadPixel(Drawable d, int x, int y)
}
};
+static void DoNotDisplayInfoText(void *ptr)
+{
+ return;
+}
+
void CreateToolButtons()
{
int i;
GDI_DECORATION_SHIFTING, 1, 1,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleToolButtons,
+ GDI_CALLBACK_INFO, DoNotDisplayInfoText,
GDI_END);
if (gi == NULL)