if (tilesize == gfx.standard_tile_size)
*bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
else if (tilesize == game.tile_size)
- *bitmap = g->bitmaps[IMG_BITMAP_GAME];
+ *bitmap = g->bitmaps[IMG_BITMAP_PTR_GAME];
else
*bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
}
*g = graphic_info[IMG_CHAR_EXCLAM];
// if no in-game graphics defined, always use standard graphic size
- if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
+ if (g->bitmaps[IMG_BITMAP_PTR_GAME] == NULL)
tilesize = TILESIZE;
getGraphicSourceBitmap(graphic, tilesize, bitmap);