Bitmap **bitmap, int *x, int *y,
boolean get_backside)
{
- struct
- {
- int width_mult, width_div;
- int height_mult, height_div;
- }
- offset_calc[6] =
- {
- { 15, 16, 2, 3 }, /* 1 x 1 */
- { 7, 8, 2, 3 }, /* 2 x 2 */
- { 3, 4, 2, 3 }, /* 4 x 4 */
- { 1, 2, 2, 3 }, /* 8 x 8 */
- { 0, 1, 2, 3 }, /* 16 x 16 */
- { 0, 1, 0, 1 }, /* 32 x 32 */
- };
struct GraphicInfo *g = &graphic_info[graphic];
Bitmap *src_bitmap = g->bitmap;
int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
- int offset_calc_pos = log_2(tilesize);
- int bitmap_width = src_bitmap->width;
- int bitmap_height = src_bitmap->height;
- int width_mult = offset_calc[offset_calc_pos].width_mult;
- int width_div = offset_calc[offset_calc_pos].width_div;
- int height_mult = offset_calc[offset_calc_pos].height_mult;
- int height_div = offset_calc[offset_calc_pos].height_div;
- int startx = bitmap_width * width_mult / width_div;
- int starty = bitmap_height * height_mult / height_div;
- int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
- tilesize_raw / TILESIZE;
- int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
- tilesize_raw / TILESIZE;
- int width = g->width * tilesize_raw / TILESIZE;
- int height = g->height * tilesize_raw / TILESIZE;
int offset_x = g->offset_x * tilesize_raw / TILESIZE;
int offset_y = g->offset_y * tilesize_raw / TILESIZE;
+ int offset2_x = (get_backside ? g->offset2_x : 0);
+ int offset2_y = (get_backside ? g->offset2_y : 0);
+ int src_x = (g->src_x + offset2_x) * tilesize_raw / TILESIZE;
+ int src_y = (g->src_y + offset2_y) * tilesize_raw / TILESIZE;
+ int width = g->width * tilesize_raw / TILESIZE;
+ int height = g->height * tilesize_raw / TILESIZE;
- if (game.tile_size != TILESIZE)
- {
- int bitmap_width_std =
- bitmap_width * TILESIZE / (TILESIZE + game.tile_size);
- int bitmap_height_std =
- bitmap_height * TILESIZE / game.tile_size * 3 / 2;
-
- if (tilesize_raw == game.tile_size)
- {
- startx = bitmap_width_std;
- starty = 0;
- }
- else
- {
- bitmap_width = bitmap_width_std;
-
- if (game.tile_size > TILESIZE * 3 / 2)
- bitmap_height = bitmap_height_std;
-
- startx = bitmap_width * width_mult / width_div;
- starty = bitmap_height * height_mult / height_div;
- }
- }
+ if (tilesize_raw == gfx.standard_tile_size)
+ src_bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
+ else if (tilesize_raw == game.tile_size)
+ src_bitmap = g->bitmaps[IMG_BITMAP_GAME];
+ else
+ src_bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize)];
if (g->offset_y == 0) /* frames are ordered horizontally */
{
}
*bitmap = src_bitmap;
- *x = startx + src_x;
- *y = starty + src_y;
+ *x = src_x;
+ *y = src_y;
}
void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
int x, y;
+ if (setup.quick_doors)
+ {
+ xstart = xend;
+ ystart = yend;
+ }
+ else
+ {
+ if (action == ACTION_OPENING)
+ PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+ else if (action == ACTION_CLOSING)
+ PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+ }
+
for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
{
int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
int max_step_delay = 0; // delay (ms) between two animation frames
int num_move_steps = 0; // number of animation steps for all doors
int current_move_delay = 0;
+ int start = 0;
int k;
for (i = 0; i < NUM_DOORS; i++)
door_delay_value = max_step_delay;
- for (k = 0; k < num_move_steps; k++)
+ if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
+ {
+ start = num_move_steps - 1;
+ }
+ else
+ {
+ /* opening door sound has priority over simultaneously closing door */
+ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
+ PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+ else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
+ PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+ }
+
+ for (k = start; k < num_move_steps; k++)
{
door_part_done_all = TRUE;