changed name of game element in EM engine
[rocksndiamonds.git] / src / tools.c
index ee3bf6a51af02bb3a10806b04ef390516240c6df..366303b22e49d5236b65e5ebe2b04186a6cd8f8e 100644 (file)
@@ -297,7 +297,7 @@ static int getLevelFromScreenY_RND(int sy)
 
 static int getLevelFromScreenX_EM(int sx)
 {
-  int level_xsize = level.native_em_level->lev->width;
+  int level_xsize = level.native_em_level->cav->width;
   int full_xsize = level_xsize * TILESIZE_VAR;
 
   sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
@@ -314,7 +314,7 @@ static int getLevelFromScreenX_EM(int sx)
 
 static int getLevelFromScreenY_EM(int sy)
 {
-  int level_ysize = level.native_em_level->lev->height;
+  int level_ysize = level.native_em_level->cav->height;
   int full_ysize = level_ysize * TILESIZE_VAR;
 
   sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
@@ -5738,6 +5738,53 @@ static struct Mapping_EM_to_RND_object
 }
 em_object_mapping_list[] =
 {
+  {
+    Zborder,                           FALSE,  FALSE,
+    EL_EMPTY,                          -1, -1
+  },
+  {
+    Zplayer,                           FALSE,  FALSE,
+    EL_EMPTY,                          -1, -1
+  },
+
+  {
+    Zbug,                              FALSE,  FALSE,
+    EL_EMPTY,                          -1, -1
+  },
+  {
+    Ztank,                             FALSE,  FALSE,
+    EL_EMPTY,                          -1, -1
+  },
+  {
+    Zeater,                            FALSE,  FALSE,
+    EL_EMPTY,                          -1, -1
+  },
+  {
+    Zdynamite,                         FALSE,  FALSE,
+    EL_EMPTY,                          -1, -1
+  },
+
+  {
+    Xboom_bug,                         FALSE,  FALSE,
+    EL_BUG,                            ACTION_EXPLODING, -1
+  },
+  {
+    Xboom_tank,                                FALSE,  FALSE,
+    EL_SPACESHIP,                      ACTION_EXPLODING, -1
+  },
+  {
+    Xboom_android,                     FALSE,  FALSE,
+    EL_EMC_ANDROID,                    ACTION_OTHER, -1
+  },
+  {
+    Xboom_1,                           FALSE,  FALSE,
+    EL_DEFAULT,                                ACTION_EXPLODING, -1
+  },
+  {
+    Xboom_2,                           FALSE,  FALSE,
+    EL_DEFAULT,                                ACTION_EXPLODING, -1
+  },
+
   {
     Xblank,                            TRUE,   FALSE,
     EL_EMPTY,                          -1, -1
@@ -6862,7 +6909,7 @@ em_object_mapping_list[] =
     EL_MAGIC_WALL,                     -1, -1
   },
   {
-    XwonderwallB,                      FALSE,  FALSE,
+    Ywonderwall,                       FALSE,  FALSE,
     EL_MAGIC_WALL,                     ACTION_ACTIVE, -1
   },
 
@@ -6871,7 +6918,7 @@ em_object_mapping_list[] =
     EL_ROBOT_WHEEL,                    -1, -1
   },
   {
-    XwheelB,                           FALSE,  FALSE,
+    Ywheel,                            FALSE,  FALSE,
     EL_ROBOT_WHEEL,                    ACTION_ACTIVE, -1
   },
 
@@ -6880,7 +6927,7 @@ em_object_mapping_list[] =
     EL_EMC_MAGIC_BALL_SWITCH,          -1, -1
   },
   {
-    XswitchB,                          FALSE,  FALSE,
+    Yswitch,                           FALSE,  FALSE,
     EL_EMC_MAGIC_BALL_SWITCH,          ACTION_ACTIVE, -1
   },
 
@@ -6889,7 +6936,7 @@ em_object_mapping_list[] =
     EL_EMC_SPRING_BUMPER,              -1, -1
   },
   {
-    XbumperB,                          FALSE,  FALSE,
+    Ybumper,                           FALSE,  FALSE,
     EL_EMC_SPRING_BUMPER,              ACTION_ACTIVE, -1
   },
 
@@ -6919,7 +6966,7 @@ em_object_mapping_list[] =
     EL_INVISIBLE_WALL,                 -1, -1
   },
   {
-    Xfake_blankB,                      FALSE,  FALSE,
+    Yfake_blank,                       FALSE,  FALSE,
     EL_INVISIBLE_WALL,                 ACTION_ACTIVE, -1
   },
 
@@ -6928,7 +6975,7 @@ em_object_mapping_list[] =
     EL_EMC_FAKE_GRASS,                 -1, -1
   },
   {
-    Xfake_grassB,                      FALSE,  FALSE,
+    Yfake_grass,                       FALSE,  FALSE,
     EL_EMC_FAKE_GRASS,                 ACTION_ACTIVE, -1
   },
 
@@ -6937,7 +6984,7 @@ em_object_mapping_list[] =
     EL_EMC_DRIPPER,                    -1, -1
   },
   {
-    Xfake_amoebaB,                     FALSE,  FALSE,
+    Yfake_amoeba,                      FALSE,  FALSE,
     EL_EMC_DRIPPER,                    ACTION_ACTIVE, -1
   },
 
@@ -7422,43 +7469,6 @@ em_object_mapping_list[] =
     EL_SAND,                           ACTION_SNAPPING, -1
   },
 
-  {
-    Xboom_bug,                         FALSE,  FALSE,
-    EL_BUG,                            ACTION_EXPLODING, -1
-  },
-  {
-    Xboom_bomb,                                FALSE,  FALSE,
-    EL_BOMB,                           ACTION_EXPLODING, -1
-  },
-  {
-    Xboom_android,                     FALSE,  FALSE,
-    EL_EMC_ANDROID,                    ACTION_OTHER, -1
-  },
-  {
-    Xboom_1,                           FALSE,  FALSE,
-    EL_DEFAULT,                                ACTION_EXPLODING, -1
-  },
-  {
-    Xboom_2,                           FALSE,  FALSE,
-    EL_DEFAULT,                                ACTION_EXPLODING, -1
-  },
-  {
-    Znormal,                           FALSE,  FALSE,
-    EL_EMPTY,                          -1, -1
-  },
-  {
-    Zdynamite,                         FALSE,  FALSE,
-    EL_EMPTY,                          -1, -1
-  },
-  {
-    Zplayer,                           FALSE,  FALSE,
-    EL_EMPTY,                          -1, -1
-  },
-  {
-    Zborder,                           FALSE,  FALSE,
-    EL_EMPTY,                          -1, -1
-  },
-
   {
     -1,                                        FALSE,  FALSE,
     -1,                                        -1, -1
@@ -7751,11 +7761,11 @@ int map_element_EM_to_RND(int element_em)
 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
 {
   struct LevelInfo_EM *level_em = level->native_em_level;
-  struct LEVEL *lev = level_em->lev;
+  struct CAVE *cav = level_em->cav;
   int i, j;
 
   for (i = 0; i < TILE_MAX; i++)
-    lev->android_array[i] = Xblank;
+    cav->android_array[i] = Xblank;
 
   for (i = 0; i < level->num_android_clone_elements; i++)
   {
@@ -7764,21 +7774,21 @@ void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
 
     for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
       if (em_object_mapping_list[j].element_rnd == element_rnd)
-       lev->android_array[em_object_mapping_list[j].element_em] = element_em;
+       cav->android_array[em_object_mapping_list[j].element_em] = element_em;
   }
 }
 
 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
 {
   struct LevelInfo_EM *level_em = level->native_em_level;
-  struct LEVEL *lev = level_em->lev;
+  struct CAVE *cav = level_em->cav;
   int i, j;
 
   level->num_android_clone_elements = 0;
 
   for (i = 0; i < TILE_MAX; i++)
   {
-    int element_em = lev->android_array[i];
+    int element_em = cav->android_array[i];
     int element_rnd;
     boolean element_found = FALSE;
 
@@ -8767,13 +8777,13 @@ void InitGraphicInfo_EM(void)
                        i == Xboom_bug && j == 5 ? 2 :
                        i == Xboom_bug && j == 6 ? 2 :
                        i == Xboom_bug && j == 7 ? 0 :
-                       i == Xboom_bomb && j == 1 ? 2 :
-                       i == Xboom_bomb && j == 2 ? 2 :
-                       i == Xboom_bomb && j == 3 ? 4 :
-                       i == Xboom_bomb && j == 4 ? 4 :
-                       i == Xboom_bomb && j == 5 ? 2 :
-                       i == Xboom_bomb && j == 6 ? 2 :
-                       i == Xboom_bomb && j == 7 ? 0 :
+                       i == Xboom_tank && j == 1 ? 2 :
+                       i == Xboom_tank && j == 2 ? 2 :
+                       i == Xboom_tank && j == 3 ? 4 :
+                       i == Xboom_tank && j == 4 ? 4 :
+                       i == Xboom_tank && j == 5 ? 2 :
+                       i == Xboom_tank && j == 6 ? 2 :
+                       i == Xboom_tank && j == 7 ? 0 :
                        i == Xboom_android && j == 7 ? 6 :
                        i == Xboom_1 && j == 1 ? 2 :
                        i == Xboom_1 && j == 2 ? 2 :