added support for initially moving spring to R'n'D game engine
[rocksndiamonds.git] / src / tools.c
index 70441d1c649eb06074c3fe77ef482de307668ac8..32d33f4d76d275195f200d63f5cdece94ce6142d 100644 (file)
@@ -6536,11 +6536,11 @@ em_object_mapping_list[GAME_TILE_MAX + 1] =
   },
   {
     Xspring_e,                         FALSE,  FALSE,
-    EL_SPRING,                         -1, -1
+    EL_SPRING_RIGHT,                   -1, -1
   },
   {
     Xspring_w,                         FALSE,  FALSE,
-    EL_SPRING,                         -1, -1
+    EL_SPRING_LEFT,                    -1, -1
   },
   {
     Xspring_fall,                      FALSE,  FALSE,
@@ -6628,12 +6628,12 @@ em_object_mapping_list[GAME_TILE_MAX + 1] =
     EL_NUT,                            -1, MV_BIT_LEFT
   },
   {
-    Xpush_spring_e,                    FALSE,  FALSE,
-    EL_SPRING,                         -1, MV_BIT_RIGHT
+    Xpush_spring_e,                    TRUE,   FALSE,
+    EL_SPRING_RIGHT,                   -1, MV_BIT_RIGHT
   },
   {
-    Xpush_spring_w,                    FALSE,  FALSE,
-    EL_SPRING,                         -1, MV_BIT_LEFT
+    Xpush_spring_w,                    TRUE,   FALSE,
+    EL_SPRING_LEFT,                    -1, MV_BIT_LEFT
   },
 
   {