if (element_info[element].has_direction_graphic[action])
{
- int direction = MV_DIR_BIT(direction);
+ direction = MV_DIR_BIT(direction);
return element_info[element].direction_graphic[action][direction];
}
{
if (element_info[element].has_direction_graphic[action])
{
- int direction = MV_DIR_BIT(direction);
+ direction = MV_DIR_BIT(direction);
return element_info[element].direction_graphic[action][direction];
}