}
}
-void DrawPlayerField(int x, int y)
+void DrawAllPlayers()
{
- int lastJX = player->lastJX, lastJY = player->lastJY;
- int sx = SCROLLX(x), sy = SCROLLY(y);
- int sxx = 0, syy = 0;
- int element = Feld[x][y];
- int graphic, phase;
+ int i;
+ for(i=0; i<MAX_PLAYERS; i++)
+ if (stored_player[i].active)
+ DrawPlayer(&stored_player[i]);
+}
+
+void DrawPlayerField(int x, int y)
+{
if (!IS_PLAYER(x,y))
return;
- if (PlayerGone)
+ DrawPlayer(PLAYERINFO(x,y));
+}
+
+void DrawPlayer(struct PlayerInfo *player)
+{
+ int jx = player->jx, jy = player->jy;
+ int last_jx = player->last_jx, last_jy = player->last_jy;
+ int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
+ int sx = SCROLLX(jx), sy = SCROLLY(jy);
+ int sxx = 0, syy = 0;
+ int element = Feld[jx][jy];
+ int graphic, phase;
+
+ if (!player->active || player->gone || !IN_SCR_FIELD(sx,sy))
return;
#if DEBUG
- if (!IN_LEV_FIELD(x,y) || !IN_SCR_FIELD(sx,sy))
+ if (!IN_LEV_FIELD(jx,jy) || !IN_SCR_FIELD(sx,sy))
{
- printf("DrawPlayerField(): x = %d, y = %d\n",x,y);
+ printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
printf("DrawPlayerField(): This should never happen!\n");
return;
/* draw things in the field the player is leaving, if needed */
- if (lastJX != JX || lastJY != JY)
+ if (last_jx != jx || last_jy != jy)
{
- if (Store[lastJX][lastJY])
+ if (Store[last_jx][last_jy])
{
- DrawLevelElement(lastJX,lastJY, Store[lastJX][lastJY]);
- DrawLevelElementThruMask(lastJX,lastJY, Feld[lastJX][lastJY]);
+ DrawLevelElement(last_jx,last_jy, Store[last_jx][last_jy]);
+ DrawLevelElementThruMask(last_jx,last_jy, Feld[last_jx][last_jy]);
}
- else if (Feld[lastJX][lastJY] == EL_DYNAMIT)
- DrawDynamite(lastJX,lastJY);
+ else if (Feld[last_jx][last_jy] == EL_DYNAMIT)
+ DrawDynamite(last_jx,last_jy);
else
- DrawLevelField(lastJX,lastJY);
+ DrawLevelField(last_jx,last_jy);
if (player->Pushing)
{
- int nextJX = JX + (JX - lastJX);
- int nextJY = JY + (JY - lastJY);
-
if (player->GfxPos)
{
- if (Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
- DrawLevelElement(nextJX,nextJY, EL_SOKOBAN_FELD_LEER);
+ if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
+ DrawLevelElement(next_jx,next_jy, EL_SOKOBAN_FELD_LEER);
else
- DrawLevelElement(nextJX,nextJY, EL_LEERRAUM);
+ DrawLevelElement(next_jx,next_jy, EL_LEERRAUM);
}
else
- DrawLevelField(nextJX,nextJY);
+ DrawLevelField(next_jx,next_jy);
}
}
/* draw things behind the player, if needed */
- if (Store[x][y])
- DrawLevelElement(x,y, Store[x][y]);
+ if (Store[jx][jy])
+ DrawLevelElement(jx,jy, Store[jx][jy]);
else if (element != EL_DYNAMIT && element != EL_DYNABOMB)
- DrawLevelField(x,y);
+ DrawLevelField(jx,jy);
/* draw player himself */
if (player->MovDir==MV_LEFT)
- graphic = (player->Pushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT);
+ graphic = (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
else if (player->MovDir==MV_RIGHT)
- graphic = (player->Pushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT);
+ graphic = (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
else if (player->MovDir==MV_UP)
- graphic = GFX_SPIELER_UP;
+ graphic = GFX_SPIELER1_UP;
else /* MV_DOWN || MV_NO_MOVING */
- graphic = GFX_SPIELER_DOWN;
+ graphic = GFX_SPIELER1_DOWN;
+ graphic += player->nr * 3*HEROES_PER_LINE;
graphic += player->Frame;
if (player->GfxPos)
if (player->Pushing && player->GfxPos)
{
- int nextJX = JX + (JX - lastJX);
- int nextJY = JY + (JY - lastJY);
- int px = SCROLLX(nextJX), py = SCROLLY(nextJY);
+ int px = SCROLLX(next_jx), py = SCROLLY(next_jy);
- if (Feld[JX][JY] == EL_SOKOBAN_FELD_LEER ||
- Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
+ if (Feld[jx][jy] == EL_SOKOBAN_FELD_LEER ||
+ Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
DrawGraphicShiftedThruMask(px,py,sxx,syy, GFX_SOKOBAN_OBJEKT,NO_CUTTING);
else
{
- int element = Feld[nextJX][nextJY];
+ int element = Feld[next_jx][next_jy];
int graphic = el2gfx(element);
if (element == EL_FELSBROCKEN && sxx)
if (element == EL_DYNAMIT)
{
- if ((phase = (96-MovDelay[x][y])/12) > 6)
+ if ((phase = (96-MovDelay[jx][jy])/12) > 6)
phase = 6;
}
else
{
- if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3)
+ if ((phase = ((96-MovDelay[jx][jy])/6) % 8) > 3)
phase = 7-phase;
}
if (direct_draw_on)
{
- int dest_x = SX+SCROLLX(x)*TILEX;
- int dest_y = SY+SCROLLY(y)*TILEY;
+ int dest_x = SX + sx*TILEX;
+ int dest_y = SY + sy*TILEY;
int x_size = TILEX;
int y_size = TILEY;
if (!ScreenMovPos)
{
- dest_x = SX + SCROLLX(MIN(JX,lastJX))*TILEX;
- dest_y = SY + SCROLLY(MIN(JY,lastJY))*TILEY;
- x_size = TILEX * (1 + ABS(JX - lastJX));
- y_size = TILEY * (1 + ABS(JY - lastJY));
+ dest_x = SX + SCROLLX(MIN(jx,last_jx))*TILEX;
+ dest_y = SY + SCROLLY(MIN(jy,last_jy))*TILEY;
+ x_size = TILEX * (1 + ABS(jx - last_jx));
+ y_size = TILEY * (1 + ABS(jy - last_jy));
}
XCopyArea(display,drawto_field,window,gc,