static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
static int request_gadget_id = -1;
-static unsigned int sync_frame_delay = 0;
-static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY;
-
static char *print_if_not_empty(int element)
{
static char *s = NULL;
#endif
}
+void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
+{
+ unsigned int frame_delay_value_old = GetVideoFrameDelay();
+
+ SetVideoFrameDelay(frame_delay_value);
+
+ BackToFront();
+
+ SetVideoFrameDelay(frame_delay_value_old);
+}
+
static void FadeCrossSaveBackbuffer()
{
BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
redraw_mask |= REDRAW_FIELD;
- DoAnimation();
BackToFront();
SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
}
DrawEnvelopeRequest(text);
-
- if (game_status != GAME_MODE_MAIN)
- InitAnimation();
}
game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
game.envelope_active = FALSE;
if (action == ACTION_CLOSING)
- {
- if (game_status != GAME_MODE_MAIN)
- StopAnimation();
-
BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
- }
// SetDrawBackgroundMask(last_draw_background_mask);
redraw_mask |= REDRAW_FIELD;
- if (game_status == GAME_MODE_MAIN)
- DoAnimation();
-
BackToFront();
if (action == ACTION_CLOSING &&
still_wait = FALSE;
}
- DoAnimation();
-
- WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
+ BackToFront();
}
}
BlitBitmap(drawto, bitmap_db_cross, sx, sy, width, height, sx, sy);
}
}
- else
- {
- DoAnimation();
- }
BackToFront();
-
- WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
}
return result;
return FALSE;
}
- if (game_status != GAME_MODE_MAIN)
- InitAnimation();
-
SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
// ---------- handle request buttons ----------
result = RequestHandleEvents(req_state);
- if (game_status != GAME_MODE_MAIN)
- StopAnimation();
-
UnmapToolButtons();
if (!(req_state & REQ_STAY_OPEN))
// ---------- handle request buttons ----------
result = RequestHandleEvents(req_state);
- if (game_status != GAME_MODE_MAIN)
- StopAnimation();
-
UnmapToolButtons();
ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
{
BackToFront();
- if (game_status == GAME_MODE_MAIN)
- DoAnimation();
-
SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
current_move_delay += max_step_delay;
// printf("::: init_gadgets_and_toons\n");
InitGadgets();
- InitToons();
InitGlobalAnimations();
}